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Post by seekerofpower on Feb 6, 2019 5:34:29 GMT
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Post by biggydx on Feb 6, 2019 5:48:24 GMT
Lets just say, I don't think anything significant was lost
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Post by maximusarael020 on Feb 6, 2019 6:08:46 GMT
It sounds like they moved those abilities into the gear and weapon engrams, meaning more flexibility with them. Whether that works in players' favor or if the "set it and forget it" of a permanent skill tree ability would have been preferred, we'll have to see.
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seekerofpower
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Origin: SeekerofPower
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Post by seekerofpower on Feb 6, 2019 6:24:48 GMT
It sounds like they moved those abilities into the gear and weapon engrams, meaning more flexibility with them. Whether that works in players' favor or if the "set it and forget it" of a permanent skill tree ability would have been preferred, we'll have to see. Except that reasoning makes no sense, as originally the game had both.
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Post by bshep on Feb 6, 2019 6:29:43 GMT
Not to dwelve much on it but i don't think that was true. It was more like a skill twig than a tree...
Besides it makes more sense that the modification is on the Javelin instead of the pilot.
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Post by maximusarael020 on Feb 6, 2019 6:31:50 GMT
It sounds like they moved those abilities into the gear and weapon engrams, meaning more flexibility with them. Whether that works in players' favor or if the "set it and forget it" of a permanent skill tree ability would have been preferred, we'll have to see. Except that reasoning makes no sense, as originally the game had both. Sure, but since we don't have details on what exactly they changed, we mostly have to take them at their word that the functionality of the pilot skill trees got folded into the gear abilities and whatnot. It doesn't sound like they just removed those functions, just changed how they are accessed.
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Post by saandrig on Feb 6, 2019 6:51:16 GMT
Worst case scenario? It could be like the HK-51 quest in SWTOR that was available during the beta, but removed for launch, then given back months later as "new content".😂 Lots of people called shenanigans.
Maybe Bioware removes features in order to give them back later under the quise of "new updates". However, if true, it means BW has nothing/very little in the bag to update Anthem with in 6+ months after launch.
Best case scenario? The skill trees added nothing meaningful and were just bloat that could only confuse many players.
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Gileadan
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Post by Gileadan on Feb 6, 2019 8:00:22 GMT
Maybe it was just one of those "me too" features that never really went anywhere. Skyrim had mounts, so DAI had mounts, they were just mostly useless. Warframe has operator skill trees, so Anthem almost had pilot skills - they just noticed in time that they would be mostly useless.
Good pilot skill trees might have added some much needed depth to Anthem though.
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monkeylungs
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Post by monkeylungs on Feb 6, 2019 8:09:37 GMT
Right ... maybe your pilot actually having a skill tree and character progression representing their growth as a Freelancer and adding dimension to your identity and functionality as a character and not just some floating camera that gets into a Javelin should just be hand waved out of the conversation? Wow ...
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Post by monkeylungs on Feb 6, 2019 8:10:55 GMT
Lets just say, I don't think anything significant was lost I think you're wrong.
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Post by monkeylungs on Feb 6, 2019 8:11:58 GMT
Except that reasoning makes no sense, as originally the game had both. Sure, but since we don't have details on what exactly they changed, we mostly have to take them at their word that the functionality of the pilot skill trees got folded into the gear abilities and whatnot. It doesn't sound like they just removed those functions, just changed how they are accessed. "We" don't have to mostly take them at their word on anything. You can believe what you like. I have my own thoughts on the matter.
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Post by PillarBiter on Feb 6, 2019 8:18:22 GMT
The what use is level anymore, if enemies level with you? Isn't it an empty box then? PS: I had wondered where these went since we haven't heard anything from them in a long time. PPS: It does make sense from an rpg point to put skills on gear. Let's face it, how much can you REALLY progress as a pilot in such a short time in real life? Not much. Plus, you're probably already a very skilled pilot. I Always found that weird in RPG's, that you evolve from nobody to god-like skilled hero over a very short amount of time. But I doubt this reasoning was their basis
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Post by maximusarael020 on Feb 6, 2019 8:22:07 GMT
Sure, but since we don't have details on what exactly they changed, we mostly have to take them at their word that the functionality of the pilot skill trees got folded into the gear abilities and whatnot. It doesn't sound like they just removed those functions, just changed how they are accessed. "We" don't have to mostly take them at their word on anything. You can believe what you like. I have my own thoughts on the matter. The bigger question is do you have evidence for your thoughts? Thoughts in the face of evidence without counter-evidence is just contrarian conspiracy.
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Post by monkeylungs on Feb 6, 2019 8:24:11 GMT
"We" don't have to mostly take them at their word on anything. You can believe what you like. I have my own thoughts on the matter. The bigger question is do you have evidence for your thoughts? Thoughts in the face of evidence without counter-evidence is just contrarian conspiracy. Their word is not evidence.
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Post by maximusarael020 on Feb 6, 2019 8:27:17 GMT
The bigger question is do you have evidence for your thoughts? Thoughts in the face of evidence without counter-evidence is just contrarian conspiracy. Their word is not evidence. The words of the developer means nothing? Their reasoning for why they made a design choice is immediately suspect? I'm sure that not everything they say can be taken as 100% gospel, however in the face of no contradictory proof, their assertions about their own game stand stronger than any thoughts to the contrary without any evidence.
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Post by monkeylungs on Feb 6, 2019 8:30:33 GMT
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Post by Pounce de León on Feb 6, 2019 8:35:48 GMT
What was a goal you could work for before is now RNG. A not so good tradeoff, imo.
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Post by maximusarael020 on Feb 6, 2019 8:39:16 GMT
Yes, trying to convince people of something without proof is often pointless.
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Post by monkeylungs on Feb 6, 2019 8:41:06 GMT
The what use is level anymore, if enemies level with you? Isn't it an empty box then? PS: I had wondered where these went since we haven't heard anything from them in a long time. PPS: It does make sense from an rpg point to put skills on gear. Let's face it, how much can you REALLY progress as a pilot in such a short time in real life? Not much. Plus, you're probably already a very skilled pilot. I Always found that weird in RPG's, that you evolve from nobody to god-like skilled hero over a very short amount of time. But I doubt this reasoning was their basis You start as a largely untested Freelancer and work to grow your legend.
A skill tree represents building your Freelancer into a more accomplished pilot.
You don't think a fighter pilot that has one combat mission under his/her belt grows as a pilot in skill after 100 successful missions?
You know why they removed skill trees?
Because it's easier for dipshits to understand the game.
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Post by monkeylungs on Feb 6, 2019 8:47:59 GMT
Yes, trying to convince people of something without proof is often pointless. The only evidence in this entire discussion is that they removed skill trees from the game. Everything else is just conjecture, including my own inferences. I just don't believe these guys.
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Post by maximusarael020 on Feb 6, 2019 8:57:08 GMT
The what use is level anymore, if enemies level with you? Isn't it an empty box then? PS: I had wondered where these went since we haven't heard anything from them in a long time. PPS: It does make sense from an rpg point to put skills on gear. Let's face it, how much can you REALLY progress as a pilot in such a short time in real life? Not much. Plus, you're probably already a very skilled pilot. I Always found that weird in RPG's, that you evolve from nobody to god-like skilled hero over a very short amount of time. But I doubt this reasoning was their basis You start as a largely untested Freelancer and work to grow your legend.
A skill tree represents building your Freelancer into a more accomplished pilot.
You don't think a fighter pilot that has one combat mission under his/her belt grows as a pilot in skill after 100 successful missions?
You know why they removed skill trees?
Because it's easier for dipshits to understand the game.
Potentially they did it because it makes more sense for gear to grant the abilities they were looking at than pilot skill trees. Think about your example of a pilot. Over 100 missions they would assuredly become more accustomed to their fighter jet, become more skilled, etc. However what that experience would NOT grant them is the ability to do more blast damage with their missiles or have more ammunition for their machine gun. No matter how skilled a pilot is, they can't magic more bullets. HOWEVER, if they affixed new GEAR to their jet, say one that allows for more ammunition or higher-load rockets, then.... It makes perfect sense! 😊
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Post by PillarBiter on Feb 6, 2019 9:09:08 GMT
The what use is level anymore, if enemies level with you? Isn't it an empty box then? PS: I had wondered where these went since we haven't heard anything from them in a long time. PPS: It does make sense from an rpg point to put skills on gear. Let's face it, how much can you REALLY progress as a pilot in such a short time in real life? Not much. Plus, you're probably already a very skilled pilot. I Always found that weird in RPG's, that you evolve from nobody to god-like skilled hero over a very short amount of time. But I doubt this reasoning was their basis You start as a largely untested Freelancer and work to grow your legend.
A skill tree represents building your Freelancer into a more accomplished pilot.
You don't think a fighter pilot that has one combat mission under his/her belt grows as a pilot in skill after 100 successful missions?
You know why they removed skill trees?
Because it's easier for dipshits to understand the game.
To quote your own very next post: That's conjecture.
Also, kind of overly agressive here...
Lastly, who says that the story goes that our freelanceer is a newbie? Might be that we already flew a lot of missions... you don't know that (yet). So, my point was simly, if we start out as an experienced freelancer who has been lancing for years, the short month or whatnot of mission time, should not add a lot of additional skill
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Post by crossngen on Feb 6, 2019 9:17:36 GMT
Everything I've heard about the skill tree from players who have played the alpha was that it felt pretty meaningless and the bonuses were barely noticable.
I don't think it's a loss.
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Post by maximusarael020 on Feb 6, 2019 9:21:54 GMT
Also, since they don't expect players to create a bunch of different pilots, instead primarily playing with one pilot, the gear method allows for much greater flexibility than a skill tree. Unless people were constantly redoing their skill trees, they would be mostly stuck with how they had built their pilot and would have to have one "damage radius" pilot and one "extreme flight time" pilot and the like. In a SP game like Mass Effect, with the branching stories and single-game classes, that makes sense. In a game where they want you to feel free to change your playstyle a lot more and tailor your experience for different goals, this way seems to make more sense.
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correctamundo
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Post by correctamundo on Feb 6, 2019 11:10:04 GMT
It could be that some of the feedback they got from the Alpha was that the skill trees were a bit bland... Focussing power to the Javelin makes total sense to me. BUT this is discussion we should keep going with the dev team. There is also the Anthem of Creation which is interesting from several point of views. Can what we learn from it be used to radically change the biological component of the freelancer/javelin hybrid? Could it be a pilot "skill tree" at the other end of the levelling process? Paragon? Ascendency? Mutation? Replication? Augmentation? Still I think some kind of Pilot skill tree should come back but maybe not [redacted].
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