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Post by monkeylungs on Feb 7, 2019 18:49:26 GMT
That's the most accurate description of Anthem I've ever seen. Then you apparently haven't played many early access games... A completely playable, optimized game, with enough content to last dozens of hours if not more, lacking features at launch that would take it from being a good game to a great game, is hardly early access material, which often means releasing a game in alpha-state or worse. But hey, let's continue with the over-exaggerations and dramatics...EA's involved, so make sure you boycott the game as well... Who says the game is optimized?
It can't even maintain steady 30 fps, unless you are on a high end pc and sometimes not even then, crashes all the time, randomly disconnects you from freeplay, constantly despawns enemies all over the place ... that's already enough to not sound very optimized.
Then you have a core mechanic, loot, with broken inscriptions, lack of proper descriptions for effects, misnamed descriptions for loot effects. Not to mention no stats to assist in creating builds ... + armor or + health adds what exactly to what?
This game is early access and it will most likely launch like an early access title.
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Post by midnight tea on Feb 7, 2019 20:36:44 GMT
Then you apparently haven't played many early access games... A completely playable, optimized game, with enough content to last dozens of hours if not more, lacking features at launch that would take it from being a good game to a great game, is hardly early access material, which often means releasing a game in alpha-state or worse. But hey, let's continue with the over-exaggerations and dramatics...EA's involved, so make sure you boycott the game as well... Who says the game is optimized?
It can't even maintain steady 30 fps, unless you are on a high end pc and sometimes not even then, crashes all the time, randomly disconnects you from freeplay, constantly despawns enemies all over the place ... that's already enough to not sound very optimized.
Then you have a core mechanic, loot, with broken inscriptions, lack of proper descriptions for effects, misnamed descriptions for loot effects. Not to mention no stats to assist in creating builds ... + armor or + health adds what exactly to what?
This game is early access and it will most likely launch like an early access title.
I'm fairly sure you didn't yet play the full game, but the demo like most of us - and BW was very clear it had at least 6 less weeks of fixes. Also - things like inscriptions are all fixed for main release. You can read about it here, for example.
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Post by saandrig on Feb 7, 2019 20:52:02 GMT
Who says the game is optimized?
It can't even maintain steady 30 fps, unless you are on a high end pc and sometimes not even then, crashes all the time, randomly disconnects you from freeplay, constantly despawns enemies all over the place ... that's already enough to not sound very optimized. By several accounts I have read - the Alpha ran much better than the demo. No evidence though because of the NDA. But since I saw that statement made by several different people in different forums, I am inclined to believe it. It's less than a week now till launch. I am sure we will find out soon enough.
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Post by bshep on Feb 7, 2019 21:11:57 GMT
Who says the game is optimized?
It can't even maintain steady 30 fps, unless you are on a high end pc and sometimes not even then, crashes all the time, randomly disconnects you from freeplay, constantly despawns enemies all over the place ... that's already enough to not sound very optimized. By several accounts I have read - the Alpha ran much better than the demo. No evidence though because of the NDA. But since I saw that statement made by several different people in different forums, I am inclined to believe it. It's less than a week now till launch. I am sure we will find out soon enough. Not entering in details but whoever said that is lying.
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Post by saandrig on Feb 7, 2019 21:21:12 GMT
By several accounts I have read - the Alpha ran much better than the demo. No evidence though because of the NDA. But since I saw that statement made by several different people in different forums, I am inclined to believe it. It's less than a week now till launch. I am sure we will find out soon enough. Not entering in details but whoever said that is lying. Dammit
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Post by midnight tea on Feb 7, 2019 21:22:31 GMT
By several accounts I have read - the Alpha ran much better than the demo. No evidence though because of the NDA. But since I saw that statement made by several different people in different forums, I am inclined to believe it. It's less than a week now till launch. I am sure we will find out soon enough. Not entering in details but whoever said that is lying. I think there might have been confusion between alpha players and Game Changers who had access to later builds and reported that it's simply better or suffered fewer problems than the demo.
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Post by biggydx on Feb 7, 2019 22:17:14 GMT
Not entering in details but whoever said that is lying. I think there might have been confusion between alpha players and Game Changers who had access to later builds and reported that it's simply better or suffered fewer problems than the demo. I can say with upmost confidence that the ***** for ****** did not have very good ***********
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Post by midnight tea on Feb 7, 2019 22:29:22 GMT
I think there might have been confusion between alpha players and Game Changers who had access to later builds and reported that it's simply better or suffered fewer problems than the demo. I can say with upmost confidence that the ***** for ****** did not have very good *********** It's imperative that you know ******* ********* ************** ***** ************* ************** ******* *** ** *********************
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Post by KaiserShep on Feb 7, 2019 22:49:36 GMT
Right ... maybe your pilot actually having a skill tree and character progression representing their growth as a Freelancer and adding dimension to your identity and functionality as a character and not just some floating camera that gets into a Javelin should just be hand waved out of the conversation? Wow ... Character progression only matters when dealing with abilities innate to our PC in gameplay, which would be none here. Everything we do is an extension of the Javelin, so the Javelin itself is the only part that actually progresses. It's no different from our Commander in Elite: Dangerous. It's just a mannequin in a seat. The ship is the part that needs all the upgrades. Ironically, the character creator there is actually more extensive.
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Post by bshep on Feb 7, 2019 23:19:31 GMT
Pretty much. The freelancer is essencialy a pilot in a mech suit, he doesn't fire missiles or fire/ice from their hands that is the suit's job, so upgrades should go to the javelin not the pilot.
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Post by midnight tea on Feb 7, 2019 23:22:00 GMT
Pretty much. The freelancer is essencialy a pilot in a mech suit, he doesn't fire missiles or fire/ice from their hands that is the suit's job, so upgrades should go to the javelin not the pilot. Well, it's not like we don't have SP/RPGish progression, but they appear focused mostly on relationships, factions, and state of Fort Tarsis.
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Post by lennybusker on Feb 7, 2019 23:36:34 GMT
monkeylungs I was just about to point that out. Anthem isn't a single player RPG, yet people are still apparently wanting it to behave like one. You can't have everything in the game at launch in a game like this, however you can criticize them for what they prioritize to include or not include at launch. It's a bit of a weird hybrid though ... you play single player in Fort Tarsis. I'm not sure why that is such a thorn in your paw - think of Fort Tarsis as a big huge cutscene, and maybe drawn out menu. Do you play menus multiplayer?
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Post by midnight tea on Feb 7, 2019 23:45:44 GMT
It's a bit of a weird hybrid though ... you play single player in Fort Tarsis. I'm not sure why that is such a thorn in your paw - think of Fort Tarsis as a big huge cutscene, and maybe drawn out menu. Do you play menus multiplayer? I guess that's mostly what I've been doing when I was in Skyhold in Inquisition.
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Post by monkeylungs on Feb 8, 2019 2:28:08 GMT
Who says the game is optimized?
It can't even maintain steady 30 fps, unless you are on a high end pc and sometimes not even then, crashes all the time, randomly disconnects you from freeplay, constantly despawns enemies all over the place ... that's already enough to not sound very optimized.
Then you have a core mechanic, loot, with broken inscriptions, lack of proper descriptions for effects, misnamed descriptions for loot effects. Not to mention no stats to assist in creating builds ... + armor or + health adds what exactly to what?
This game is early access and it will most likely launch like an early access title.
I'm fairly sure you didn't yet play the full game, but the demo like most of us - and BW was very clear it had at least 6 less weeks of fixes. Also - things like inscriptions are all fixed for main release. You can read about it here, for example. I reject that excuse. What I played is what I played. They have not earned belief that anything is different.
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Post by monkeylungs on Feb 8, 2019 2:31:01 GMT
It's a bit of a weird hybrid though ... you play single player in Fort Tarsis. I'm not sure why that is such a thorn in your paw - think of Fort Tarsis as a big huge cutscene, and maybe drawn out menu. Do you play menus multiplayer? It's not a thorn. I like the single player Fort Tarsis. I was responding to someone else stating that the game isn't single player ... and it kind of is a weird hyrbid.
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Post by monkeylungs on Feb 8, 2019 2:36:24 GMT
Right ... maybe your pilot actually having a skill tree and character progression representing their growth as a Freelancer and adding dimension to your identity and functionality as a character and not just some floating camera that gets into a Javelin should just be hand waved out of the conversation? Wow ... Character progression only matters when dealing with abilities innate to our PC in gameplay, which would be none here. Everything we do is an extension of the Javelin, so the Javelin itself is the only part that actually progresses. It's no different from our Commander in Elite: Dangerous. It's just a mannequin in a seat. The ship is the part that needs all the upgrades. Ironically, the character creator there is actually more extensive. Except that we have have gameplay in Fort Tarsis, out of our suit. Also our suit is manned by a pilot so the pilot very well could have character progression. Pilots are more than their machines. Equipment operators are more than their machines. It doesn't have to be the same as some other game, they could have taken a really unique and rewarding path here.
I reject that you somehow are an authority on when character progression matters.
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Post by midnight tea on Feb 8, 2019 2:50:16 GMT
I'm fairly sure you didn't yet play the full game, but the demo like most of us - and BW was very clear it had at least 6 less weeks of fixes. Also - things like inscriptions are all fixed for main release. You can read about it here, for example. I reject that excuse. What I played is what I played. They have not earned belief that anything is different. Sure, whatevs. You still played the demo, not a full game.
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Post by monkeylungs on Feb 8, 2019 2:53:37 GMT
I reject that excuse. What I played is what I played. They have not earned belief that anything is different. Sure, whatevs. You still played the demo, not a full game. Which influences my perception of the game a lot more than words coming from your keyboard.
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Post by midnight tea on Feb 8, 2019 2:57:31 GMT
Character progression only matters when dealing with abilities innate to our PC in gameplay, which would be none here. Everything we do is an extension of the Javelin, so the Javelin itself is the only part that actually progresses. It's no different from our Commander in Elite: Dangerous. It's just a mannequin in a seat. The ship is the part that needs all the upgrades. Ironically, the character creator there is actually more extensive. Except that we have have gameplay in Fort Tarsis, out of our suit. Also our suit is manned by a pilot so the pilot very well could have character progression. Pilots are more than their machines. Equipment operators are more than their machines. It doesn't have to be the same as some other game, they could have taken a really unique and rewarding path here.
I reject that you somehow are an authority on when character progression matters.
Only that out of suit that skill tree they removed would be useless anyway since it was all about buffing the suit. Any actual character progression is what Fort Tarsis is supposed to represent: companions or factions and our standing with them or state of the town itself.
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Post by midnight tea on Feb 8, 2019 3:01:36 GMT
Sure, whatevs. You still played the demo, not a full game. Which influences my perception of the game a lot more than words coming from your keyboard. Yep, your dramatic transition from starry-eyed fan to hardened cynic doesn't leave much room for persuasion, which I am aware of. What I care about though is that you shouldn't mislead people visiting this thread about what you actually played.
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Post by Deleted on Feb 8, 2019 3:11:15 GMT
I'm kind of pleased that we can spec out five versions of each of our Javelins. For me, that is more convenient than constant respec of a character skill tree to play a Javelin differently … or play a different Javelin.
If the skill trees come back, I hope that it would be only because BioWare figured out how to make them significant and relevant … but since the skill tree would be tied to the Freelancer … not the Javelin … it's not something that I would want if I had to respec to improve the performance of the Storm, if I'd done the specs for the Ranger. I think that is what BioWare found.
On the other hand, what appears to be the current system, based on the demo, I can have five Rangers, each with its own spec, its own weapon loadout. Same for the others. I'm kind of juiced about that. I did something similar with the common human characters in MEAMP … I'd spec the male engineer differently than the female engineer, typically equipping with different weapons and changing their fighting styles. Now I can take that concept and ramp it up from two, to five for each Javelin.
We'll see … BioWare may crack the nut or steal an idea from some other game, that makes a skill tree for the Freelancer relevant. But the loadout of the Javelin suit, from my perspective, accomplishes most of what I want with my Javelins. Really, I think it is more a different presentation of a skill tree … for the armor, as opposed to the pilot.
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Post by monkeylungs on Feb 8, 2019 3:23:42 GMT
Except that we have have gameplay in Fort Tarsis, out of our suit. Also our suit is manned by a pilot so the pilot very well could have character progression. Pilots are more than their machines. Equipment operators are more than their machines. It doesn't have to be the same as some other game, they could have taken a really unique and rewarding path here.
I reject that you somehow are an authority on when character progression matters.
Only that out of suit that skill tree they removed would be useless anyway since it was all about buffing the suit. Any actual character progression is what Fort Tarsis is supposed to represent: companions or factions and our standing with them or state of the town itself. It wouldn't have to be useless. It could represent the player characters training. The skill tree being poorly designed is basically the entire problem and indicative of incompetence.
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Post by monkeylungs on Feb 8, 2019 3:26:14 GMT
Which influences my perception of the game a lot more than words coming from your keyboard. Yep, your dramatic transition from starry-eyed fan to hardened cynic doesn't leave much room for persuasion, which I am aware of. What I care about though is that you shouldn't mislead people visiting this thread about what you actually played. I'm not misleading anyone. You keep claiming all this stuff is fixed. This is yet to be proven.
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Post by monkeylungs on Feb 8, 2019 3:33:08 GMT
I'm kind of pleased that we can spec out five versions of each of our Javelins. For me, that is more convenient than constant respec of a character skill tree to play a Javelin differently … or play a different Javelin. If the skill trees come back, I hope that it would be only because BioWare figured out how to make them significant and relevant … but since the skill tree would be tied to the Freelancer … not the Javelin … it's not something that I would want if I had to respec to improve the performance of the Storm, if I'd done the specs for the Ranger. I think that is what BioWare found. On the other hand, what appears to be the current system, based on the demo, I can have five Rangers, each with its own spec, its own weapon loadout. Same for the others. I'm kind of juiced about that. I did something similar with the common human characters in MEAMP … I'd spec the male engineer differently than the female engineer, typically equipping with different weapons and changing their fighting styles. Now I can take that concept and ramp it up from two, to five for each Javelin. We'll see … BioWare may crack the nut or steal an idea from some other game, that makes a skill tree for the Freelancer relevant. But the loadout of the Javelin suit, from my perspective, accomplishes most of what I want with my Javelins. Really, I think it is more a different presentation of a skill tree … for the armor, as opposed to the pilot. Having all of this and a meaningful pilot skill tree that adds to your characters persona, represents their training both past and ongoing, adds gameplay specifics to their proclivity with the machine they spend so much time with .... none of this is mutually exclusive. They could both very meaningfully coexist without any need to 'repec your pilot' to account for Javelin specifics.
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Post by midnight tea on Feb 8, 2019 3:35:24 GMT
I'm kind of pleased that we can spec out five versions of each of our Javelins. For me, that is more convenient than constant respec of a character skill tree to play a Javelin differently … or play a different Javelin. If the skill trees come back, I hope that it would be only because BioWare figured out how to make them significant and relevant … but since the skill tree would be tied to the Freelancer … not the Javelin … it's not something that I would want if I had to respec to improve the performance of the Storm, if I'd done the specs for the Ranger. I think that is what BioWare found. On the other hand, what appears to be the current system, based on the demo, I can have five Rangers, each with its own spec, its own weapon loadout. Same for the others. I'm kind of juiced about that. I did something similar with the common human characters in MEAMP … I'd spec the male engineer differently than the female engineer, typically equipping with different weapons and changing their fighting styles. Now I can take that concept and ramp it up from two, to five for each Javelin. We'll see … BioWare may crack the nut or steal an idea from some other game, that makes a skill tree for the Freelancer relevant. But the loadout of the Javelin suit, from my perspective, accomplishes most of what I want with my Javelins. Really, I think it is more a different presentation of a skill tree … for the armor, as opposed to the pilot. Yea, I'm the sort of person who doesn't stick long a particular build or class, so it'd be quite a pain to keep respeccing the whole thing. I do know something about constant respeccing and that will probably be even more acute with the full gallery of different Javelins and loadouts. Which kinda makes me wonder how could an effective skill tree look like in a game like this and provide something meaningful? I also have to wonder what they have in store for XP we gain past level 30. They did state they have some plans and the roadmap for March mentions 'expanded progression system', but it's anyone's guess what that will be - will our XP be converted to some rewards or perhaps will there be some sort of endgame skill tree we unlock? Though that would probably require for a level cap to stay permanent...
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