Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,192 Likes: 36,403
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August 2016
beerfish
https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Mar 11, 2021 5:16:45 GMT
The single player game will be no different quality wise at all all with no mp.
No MP makes the entirety of the game much worse value wise for more than a few.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,007 Likes: 9,092
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Sanunes
Just a flip of the coin.
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September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Mar 11, 2021 5:46:13 GMT
Its all about personal assumptions on what a live service is I bet. When I have seen reboot attached to DA4 here on a couple other places I visit they are also making the jump of logic to think DA4 was going to be nearly identical to Anthem because they moved to use the tools and engine status of Anthem for it. Its just like the leap of logic to think that live service automatically means multiplayer. Like you said we don't know enough to really know what is going on, but people like to think they know exactly what is going on. But Shrier did say that DA4 was planned as a service game with a heavy multiplayer component that was considered a “mode.” After removing the mode, the game is now considered a single player RPG. That is unlike DAI’s multiplayer, as the story mode stood on its own and was considered a single-player game even with multiplayer - so Shrier basically insinuated that the “multiplayer mode” WAS the story mode. Players could just choose to play alone or with friends. Also, given that Anthem was used as a reason to eliminate multiplayer, I wouldn’t doubt that the GaaS elements and multiplayer were similar to Anthem. People’s interpretations obviously differ (reboot where?), but I don’t think it’s completely wild for people to be fearful that a whole lot of Anthem DNA was *this* close to existing in Dragon Age 4. BioWare has said that most of their games qualify as live service games, so his saying that its going to be one doesn't indicate anything different will be happening then before. Having MP as a mode could just as easily be the same thing as what Inquisition offered, the way it works when you are using a single word to determine what it means could be lost between the people that told Schreier what they heard internally and what he wrote. Sort of like you using Inquisition having a single player having story mode that stood on its own. The problem with saying Anthem's MP was the reason for the elimination of MP from DA4. The GaaS and MTX worked pretty close to what was already in DA:I MP. Both games there is a store where you buy items that you can either grind currency out playing the game or you can pay for internal currency and buy the items that way. The difference between the two is that the items in DA:I were completely random from a box and were the armor and weapons you used. Anthem it was purely cosmetic and you pick what you wanted.
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Post by dadithinkimgay on Mar 11, 2021 12:05:10 GMT
BioWare has said that most of their games qualify as live service games, so his saying that its going to be one doesn't indicate anything different will be happening then before. Having MP as a mode could just as easily be the same thing as what Inquisition offered, the way it works when you are using a single word to determine what it means could be lost between the people that told Schreier what they heard internally and what he wrote.I'm not sure what makes you believe that the multiplayer was potentially going to be anything like Inquisition or previous BioWare games. They had to reboot and redesign the whole game to fit the GaaS model - that isn't the same as tacking on a multiplayer mode like Inquisition or Andromeda. Shirer's insight into early development is completely opposite to that: From Shrier:"By 2017, EA had not been secret about its desire to make all of its major products into “games as a service,” best defined as games that can be played—and monetized—for months and years after their release. Traditional Dragon Age games did not fit into that category. Inquisition had a multiplayer mode, but was something like that really going to bring in the long-term revenue that EA wanted from expensive productions like Dragon Age 4?" " Yet this wouldn’t be a “live service” game if it was a repeat of Dragon Age: Inquisition, which compartmentalized its single- and multiplayer modes. Fans in the past have grown outraged at the idea of BioWare putting a lot of emphasis on multiplayer gaming, but there are ways in which a service-heavy Dragon Age 4 could be ambitious and impressive. For example, some ideas I’ve heard floated for Morrison’s multiplayer include companions that can be controlled by multiple players via drop-in/drop-out co-op, similar to old-school BioWare RPGs like Baldur’s Gate, and quests that could change based not just on one player’s decisions, but on the choices of players across the globe." ... And he interviewed someone that even said that the game would be designed in the way that I've been describing: "One person close to the game told me this week that Morrison’s critical path, or main story, would be designed for single-player and that goal of the multiplayer elements would be to keep people engaged so that they would actually stick with post-launch content." Things certainly could have changed, but I highly doubt it - the change was the cancellation. And I want to make clear that I think BioWare could have done a great job with the model, and I probably would have really enjoyed it, but Dragon Age's main story has always been meant to be played alone, and BioWare should focus on that.
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Post by Zemgus on Mar 11, 2021 19:48:03 GMT
Voted Optimistic. I've felt pretty optimistic about DA4 all along (even though the long wait for it has been disappointing). This news about single-player only is a good thing to me since I never played DAI's mp and have no interest in co-op games like Anthem.
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Post by KaiserShep on Mar 11, 2021 19:59:06 GMT
My knee-jerk response would be “hah fuck multiplayer”, since I have a growing animus toward live service shit that these greedy fuck companies keep over-saturating the market with, but honestly, it’s hard to truly be optimistic strictly due to what’s clearly a reactionary change in direction. It will probably have little to no bearing on the quality of the game we’ll eventually get, so I’m pretty leaning more neutral on this for the moment. That being said, the further away the franchise is from this shallow microtransaction-riddled sandbox method, the better.
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"Why are you telling me this? I can read and draw my own conclusions." - Roach
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Post by Blast Processor on Mar 11, 2021 20:35:25 GMT
On the surface, this is a plus. Clearly the multiplayer aspect was going to infest single player to some degree, or they wouldn't have rebooted the project in the first place. But now that its apparently being re-rebooted, I can't help but believe this isn't going any place all that great. We've been down this road before. But for now, this news is definitely a positive for me.
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Post by OhDaniGirl on Mar 11, 2021 22:53:31 GMT
I was 'Meh' before, and I'm 'Meh' now.
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Post by NotN7 on Mar 12, 2021 0:57:18 GMT
Correct me if I'm wrong but wasn't ME3 and DAI never really connected to the single player game? where Andromeda you could connect straight from the single player game via the ???? (think it was the strike teams).
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,007 Likes: 9,092
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Just a flip of the coin.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Mar 12, 2021 1:23:36 GMT
Correct me if I'm wrong but wasn't ME3 and DAI never really connected to the single player game? where Andromeda you could connect straight from the single player game via the ???? (think it was the strike teams). Depends on how you want to look at how they connected. Yes there was a console in Andromeda that allowed you to complete "away missions", but there wasn't anything that impacted the game. With Mass Effect 3 at launch you needed to play a round of MP (if I recall correctly) to get the EMS score to get the ending where you hear Shepard breathing his last breath. That was fixed with The Extended Cut, but plenty of people still use it to claim BioWare forced them to play MP and it was intentional.
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Post by NotN7 on Mar 12, 2021 3:00:29 GMT
Correct me if I'm wrong but wasn't ME3 and DAI never really connected to the single player game? where Andromeda you could connect straight from the single player game via the ???? (think it was the strike teams). Depends on how you want to look at how they connected. Yes there was a console in Andromeda that allowed you to complete "away missions", but there wasn't anything that impacted the game. With Mass Effect 3 at launch you needed to play a round of MP (if I recall correctly) to get the EMS score to get the ending where you hear Shepard breathing his last breath. That was fixed with The Extended Cut, but plenty of people still use it to claim BioWare forced them to play MP and it was intentional. Hmmm? I remember that but I always got the breath scene (if I remember correctly) When I did destroy before the director cut
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Post by biggydx on Mar 12, 2021 4:09:12 GMT
If anything, Andromeda Multiplayer gave you more rewards for singleplayer, as playing MP would net you boxes of random weapons, currency, or components to build new gear.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,007 Likes: 9,092
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Just a flip of the coin.
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Post by Sanunes on Mar 12, 2021 4:38:24 GMT
BioWare has said that most of their games qualify as live service games, so his saying that its going to be one doesn't indicate anything different will be happening then before. Having MP as a mode could just as easily be the same thing as what Inquisition offered, the way it works when you are using a single word to determine what it means could be lost between the people that told Schreier what they heard internally and what he wrote.I'm not sure what makes you believe that the multiplayer was potentially going to be anything like Inquisition or previous BioWare games. They had to reboot and redesign the whole game to fit the GaaS model - that isn't the same as tacking on a multiplayer mode like Inquisition or Andromeda. Shirer's insight into early development is completely opposite to that: From Shrier:"By 2017, EA had not been secret about its desire to make all of its major products into “games as a service,” best defined as games that can be played—and monetized—for months and years after their release. Traditional Dragon Age games did not fit into that category. Inquisition had a multiplayer mode, but was something like that really going to bring in the long-term revenue that EA wanted from expensive productions like Dragon Age 4?" " Yet this wouldn’t be a “live service” game if it was a repeat of Dragon Age: Inquisition, which compartmentalized its single- and multiplayer modes. Fans in the past have grown outraged at the idea of BioWare putting a lot of emphasis on multiplayer gaming, but there are ways in which a service-heavy Dragon Age 4 could be ambitious and impressive. For example, some ideas I’ve heard floated for Morrison’s multiplayer include companions that can be controlled by multiple players via drop-in/drop-out co-op, similar to old-school BioWare RPGs like Baldur’s Gate, and quests that could change based not just on one player’s decisions, but on the choices of players across the globe." ... And he interviewed someone that even said that the game would be designed in the way that I've been describing: "One person close to the game told me this week that Morrison’s critical path, or main story, would be designed for single-player and that goal of the multiplayer elements would be to keep people engaged so that they would actually stick with post-launch content." Things certainly could have changed, but I highly doubt it - the change was the cancellation. And I want to make clear that I think BioWare could have done a great job with the model, and I probably would have really enjoyed it, but Dragon Age's main story has always been meant to be played alone, and BioWare should focus on that. Bolded Part #1 and #2. Jason Schreier's opinion on if it was a live service of GaaS. Since its such a broad term with nobody going to any effort to give a straight definition its his opinion and doesn't mean its a fact for everyone else. Bolded Part #3 sounds pretty much like Mass Effect 3, Mass Effect: Andromeda, and Dragon Age: Inquisition. Keep people playing the multiplayer aspects of the game and buy the single player DLC and gear MTX packs after they might have normally left the game already.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,007 Likes: 9,092
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Sanunes
Just a flip of the coin.
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sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Mar 12, 2021 6:40:47 GMT
If anything, Andromeda Multiplayer gave you more rewards for singleplayer, as playing MP would net you boxes of random weapons, currency, or components to build new gear. Looking back I really don't know how to really classify the Apex missions. For they seemed to be independent of both while at the same time working with both. You could access the Apex missions in single player, multiplayer, or on the app and then you would get currency for items in multiplayer or gear for single player while at the same time you never needed to log into MP if you didn't want or play single player if you were done with it. If anything it might have been a GaaS for it kept you engaged with any part of the game you were playing, but wasn't directly focused on one or the other just keeping you active every few hours.
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Post by KaiserShep on Mar 12, 2021 7:40:47 GMT
Depends on how you want to look at how they connected. Yes there was a console in Andromeda that allowed you to complete "away missions", but there wasn't anything that impacted the game. With Mass Effect 3 at launch you needed to play a round of MP (if I recall correctly) to get the EMS score to get the ending where you hear Shepard breathing his last breath. That was fixed with The Extended Cut, but plenty of people still use it to claim BioWare forced them to play MP and it was intentional. Hmmm? I remember that but I always got the breath scene (if I remember correctly) When I did destroy before the director cut The base game didn’t give you enough points to achieve the breath scene before the extended cut.
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Post by KaiserShep on Mar 12, 2021 7:43:06 GMT
If anything, Andromeda Multiplayer gave you more rewards for singleplayer, as playing MP would net you boxes of random weapons, currency, or components to build new gear. Looking back I really don't know how to really classify the Apex missions. For they seemed to be independent of both while at the same time working with both. You could access the Apex missions in single player, multiplayer, or on the app and then you would get currency for items in multiplayer or gear for single player while at the same time you never needed to log into MP if you didn't want or play single player if you were done with it. If anything it might have been a GaaS for it kept you engaged with any part of the game you were playing, but wasn't directly focused on one or the other just keeping you active every few hours. What I liked about the Apex system was that it basically allowed you to put it on auto pilot and just farm materials for free.
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Post by dadithinkimgay on Mar 12, 2021 14:53:48 GMT
Bolded Part #1 and #2. Jason Schreier's opinion on if it was a live service of GaaS. Since its such a broad term with nobody going to any effort to give a straight definition its his opinion and doesn't mean its a fact for everyone else. I'm not sure what you mean. GaaS is broad, yes, and we don't exactly know what that would have looked in Dragon Age 4. But Shrier has offered quite a lot of details regarding BioWare's previous plan of defining that in their Dragon Age Universe. One has to wonder why they couldn't tack on a multiplayer mode onto Joplin instead of outright cancelling it, if what they were planning for Morrison was a simple side mode like Inquisition or ME3? Shrier is not giving his opinion so much as he's illustrating the situation given to him by his sources, and his sources are literally saying that the multiplayer was going to be part of the main campaign. From the same paragraph distinguishing "live service" and Inquisition's multiplayer: "For example, some ideas I’ve heard floated for Morrison’s multiplayer include companions that can be controlled by multiple players via drop-in/drop-out co-op, similar to old-school BioWare RPGs like Baldur’s Gate, and quests that could change based not just on one player’s decisions, but on the choices of players across the globe." Bolded Part #3 sounds pretty much like Mass Effect 3, Mass Effect: Andromeda, and Dragon Age: Inquisition. Keep people playing the multiplayer aspects of the game and buy the single player DLC and gear MTX packs after they might have normally left the game already Except it wasn't going to be, see above.
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Post by pessimistpanda on Mar 12, 2021 15:40:09 GMT
Nah, Schrier's article was pretty vague. And the situation is still vague.
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Post by dadithinkimgay on Mar 12, 2021 16:32:42 GMT
Nah, Schrier's article was pretty vague. And the situation is still vague. So is your statement. I mean, of course we don’t know what was going on. But there’s quite a lot of information from Shrier that points one way and not the other. IMO, Joplin being cancelled and then rebooted into Morrison tells me that whatever change needed to happen wasn’t going to be subtle; and being that adding in live-service multiplayer was the reason behind the change, I would take that the multiplayer overhaul wasn’t some side mode they could create separately from the main campaign, but rather made from the ground up with everything else, influencing the main design of the game (btw, I think the “Anthem with dragons” is bullshit and not an indicator.) I would be shocked and rather sad if DA4 was rebooted for just another multiplayer mode like Andromeda or Inquisition, but I seriously don’t see that as being the case.
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Post by river82 on Mar 13, 2021 22:33:12 GMT
BioWare has said that most of their games qualify as live service games, so his saying that its going to be one doesn't indicate anything different will be happening then before. If they said that they were being disingenuous at best and deceptive at worst. Talk with most people in the game dev community and they don't consider a "live service" to be the "offering of DLC packages", and in fact I think Casey just said it was a way to offer post game content, a vague enough statement which can be taken many different ways. A live service is generally one, paraphrasing, where the game content can be updated live. With DLC packages you have to buy the package and install it and the game is updated, this is not a live service, you had to choose to update and even then it was you who did it. A live service is when the game is updated for in game events and things for everyone, that's a live service. Fortnite for example will have updates and when you log in there's events, changes in maps, new weapons. MMOs are probably the purest form of live service games. Warframe has continuous content and events added. Assassins Creed has events you can take part in. These are all part of live updating apparent in live service games. What games match this for Bioware? Anthem and ... that's about it. Show me who from Bioware said most of their games qualify as live service. I need to know who not to trust from here on out I need their exact statement as well so I know it hasn't been misinterpreted by the community, as vague statements often are. Because lying like that isn't professional, but vague statements that could be interpreted many different ways is professional ... and also corporate.
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Post by pessimistpanda on Mar 14, 2021 0:22:05 GMT
BioWare has said that most of their games qualify as live service games, so his saying that its going to be one doesn't indicate anything different will be happening then before. If they said that they were being disingenuous at best and deceptive at worst. Talk with most people in the game dev community and they don't consider a "live service" to be the "offering of DLC packages", and in fact I think Casey just said it was a way to offer post game content, a vague enough statement which can be taken many different ways. A live service is generally one, paraphrasing, where the game content can be updated live. With DLC packages you have to buy the package and install it and the game is updated, this is not a live service, you had to choose to update and even then it was you who did it. A live service is when the game is updated for in game events and things for everyone, that's a live service. Fortnite for example will have updates and when you log in there's events, changes in maps, new weapons. MMOs are probably the purest form of live service games. Warframe has continuous content and events added. Assassins Creed has events you can take part in. These are all part of live updating apparent in live service games. What games match this for Bioware? Anthem and ... that's about it. Show me who from Bioware said most of their games qualify as live service. I need to know who not to trust from here on out I need their exact statement as well so I know it hasn't been misinterpreted by the community, as vague statements often are. Because lying like that isn't professional, but vague statements that could be interpreted many different ways is professional ... and also corporate. Do patches not count as live updates? Because DAO, DA2 and all the ME games definitely got patches that I had no real choice to opt out of.
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Post by colfoley on Mar 14, 2021 1:14:18 GMT
BioWare has said that most of their games qualify as live service games, so his saying that its going to be one doesn't indicate anything different will be happening then before. If they said that they were being disingenuous at best and deceptive at worst. Talk with most people in the game dev community and they don't consider a "live service" to be the "offering of DLC packages", and in fact I think Casey just said it was a way to offer post game content, a vague enough statement which can be taken many different ways. A live service is generally one, paraphrasing, where the game content can be updated live. With DLC packages you have to buy the package and install it and the game is updated, this is not a live service, you had to choose to update and even then it was you who did it. A live service is when the game is updated for in game events and things for everyone, that's a live service. Fortnite for example will have updates and when you log in there's events, changes in maps, new weapons. MMOs are probably the purest form of live service games. Warframe has continuous content and events added. Assassins Creed has events you can take part in. These are all part of live updating apparent in live service games. What games match this for Bioware? Anthem and ... that's about it. Show me who from Bioware said most of their games qualify as live service. I need to know who not to trust from here on out I need their exact statement as well so I know it hasn't been misinterpreted by the community, as vague statements often are. Because lying like that isn't professional, but vague statements that could be interpreted many different ways is professional ... and also corporate. this take is the hottest take on the Citadel.
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Post by river82 on Mar 14, 2021 1:41:42 GMT
If they said that they were being disingenuous at best and deceptive at worst. Talk with most people in the game dev community and they don't consider a "live service" to be the "offering of DLC packages", and in fact I think Casey just said it was a way to offer post game content, a vague enough statement which can be taken many different ways. A live service is generally one, paraphrasing, where the game content can be updated live. With DLC packages you have to buy the package and install it and the game is updated, this is not a live service, you had to choose to update and even then it was you who did it. A live service is when the game is updated for in game events and things for everyone, that's a live service. Fortnite for example will have updates and when you log in there's events, changes in maps, new weapons. MMOs are probably the purest form of live service games. Warframe has continuous content and events added. Assassins Creed has events you can take part in. These are all part of live updating apparent in live service games. What games match this for Bioware? Anthem and ... that's about it. Show me who from Bioware said most of their games qualify as live service. I need to know who not to trust from here on out I need their exact statement as well so I know it hasn't been misinterpreted by the community, as vague statements often are. Because lying like that isn't professional, but vague statements that could be interpreted many different ways is professional ... and also corporate. Do patches not count as live updates? Because DAO, DA2 and all the ME games definitely got patches that I had no real choice to opt out of. Depends if the patches changes the game state content wise, or adds content to the world. If patches fix bugs, then no it is not a live service game. If continuous patches are churned out adding new content, then sure it's a live service game. Live service games have a different delivery system of content than traditional games. Very quickly, what is the difference between live service models and traditional DLC models? A few things, live service models focus on continuous changes to the game. When something is a live service game one of the things consumers expect is the game to be continuously and constantly updated with content. Later on down the track live service games could start to emulate worlds in providing a world state to consumers that is ever changing and evolving, but of course technology isn't their yet. Sometimes live service games have a bad name, why? Because it is not a traditional game model there are different payment structures and people are wary of how predatorial these could be. Free to play live service games are famously pay to win. Sometimes there are season passes with not enough content added to the game to justify the season pass. Subscription models are a famous one. Cosmetic microtransactions seem to be the most accepted these days though. People keep changing the definition of live service to fit their agenda. Let's be perfectly clear, genres are useful for consumers because it segregates media into different categories to help narrow things down to what they like. That is all. It is a service for consumers often made by consumers. Sometimes creators try and redefine genres to target a certain crowd, like how Bungie advertised Destiny as an MMO on Steam, all this does is make people laugh. But it's a nice tactic, could trick some people. Scholars traditionally separate literature, in Ancient Greece I guess Plato separated literature which might have been great for him but it's not like all those dead content creators got a say in things. At the end of the day though single player DLC packages are not live service games. Patches fixing bugs are not live service games. If they spent a single patch adding a single gun, then it has microscopic live service elements. And content creators don't get to define these categories. If what they say doesn't match with the commonly acceptable definition, and I don't see this being the case, then firstly the english language doesn't work like that and secondly genres aren't for them. They can use genres sure, they don't get to define them though.
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Post by river82 on Mar 14, 2021 2:05:44 GMT
Genres are vague though. They do this because narrow the definition too much and it just creates problems, nice vague definitions help fit lots of media in these categories while still providing consumers an adequate sorta image of what the media is like. This sort of vagueness doesn’t really help create a CONCRETE image though. If I say a book is "Fantasy" that could mean gritty, mature, urban fantasy exploring really modern themes, or childish romps with magic and bunnies. Which is why people need to chill over these “live” buzzwords. There are so many different types of live games, and some are GOOD, and some I wouldn’t mind having more games of. But some are terrible and these are the ones that get lots of focus. I assume because mobile is so dominant and have lots of poor live service games. When Bioware wants to describe a game to us they will surely go into detail and not use the genre tags as much. Until then people need to relax. But on the other side of the coin people also need to relax defending it. Every game since the 80s wasn’t a live game because it had DLC, expansions, and patches. So what am I trying to say… We will know more when we know more
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Mar 14, 2021 2:31:31 GMT
Genres are vague though. They do this because narrow the definition too much and it just creates problems, nice vague definitions help fit lots of media in these categories while still providing consumers an adequate sorta image of what the media is like. This sort of vagueness doesn’t really help create a CONCRETE image though. If I say a book is "Fantasy" that could mean gritty, mature, urban fantasy exploring really modern themes, or childish romps with magic and bunnies. Which is why people need to chill over these “live” buzzwords. There are so many different types of live games, and some are GOOD, and some I wouldn’t mind having more games of. But some are terrible and these are the ones that get lots of focus. I assume because mobile is so dominant and have lots of poor live service games. When Bioware wants to describe a game to us they will surely go into detail and not use the genre tags as much. Until then people need to relax. But on the other side of the coin people also need to relax defending it. Every game since the 80s wasn’t a live game because it had DLC, expansions, and patches. So what am I trying to say… We will know more when we know more It was a social media post years ago it will be too much time to find. Here is the gist of the situation, it was made back when people started the outrage about EA mandating live service elements in their games. BioWare dev on Twitter made the statement that starting with Dragon Age: Origins would qualify because of the Flash Game, Dragon Age 2 because of the Facebook game, Mass Effect 2 & 3 due to the cellphone games. The reasoning given was that because there was content added to the game from outside sources via logging into the EA servers. Now expanding upon that I bet that the Cellphone game for Inquisition, or the Apex App for Andromeda would fall into that thinking and potentially along with The Keep and The Archives. Since nobody has given an industry wide definition of what a live service is I think it can just as easily be different across the board as well unless you have something that all developers and publishers have agreed upon.
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Post by river82 on Mar 14, 2021 2:36:21 GMT
Genres are vague though. They do this because narrow the definition too much and it just creates problems, nice vague definitions help fit lots of media in these categories while still providing consumers an adequate sorta image of what the media is like. This sort of vagueness doesn’t really help create a CONCRETE image though. If I say a book is "Fantasy" that could mean gritty, mature, urban fantasy exploring really modern themes, or childish romps with magic and bunnies. Which is why people need to chill over these “live” buzzwords. There are so many different types of live games, and some are GOOD, and some I wouldn’t mind having more games of. But some are terrible and these are the ones that get lots of focus. I assume because mobile is so dominant and have lots of poor live service games. When Bioware wants to describe a game to us they will surely go into detail and not use the genre tags as much. Until then people need to relax. But on the other side of the coin people also need to relax defending it. Every game since the 80s wasn’t a live game because it had DLC, expansions, and patches. So what am I trying to say… We will know more when we know more It was a social media post years ago it will be too much time to find. Here is the gist of the situation, it was made back when people started the outrage about EA mandating live service elements in their games. BioWare dev on Twitter made the statement that starting with Dragon Age: Origins would qualify because of the Flash Game, Dragon Age 2 because of the Facebook game, Mass Effect 2 & 3 due to the cellphone games. The reasoning given was that because there was content added to the game from outside sources via logging into the EA servers. Now expanding upon that I bet that the Cellphone game for Inquisition, or the Apex App for Andromeda would fall into that thinking and potentially along with The Keep and The Archives. Since nobody has given an industry wide definition of what a live service is I think it can just as easily be different across the board as well unless you have something that all developers and publishers have agreed upon. Ohhhhh I definitely wasn't expecting that. That's quite a creative piece of reasoning ... yeah okay, I'm sorry I take back what I said. That's nice! :3
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