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Post by alanc9 on Mar 23, 2021 3:02:27 GMT
It’s like Independence Day. Big Dumb Ending has to ignore basic physics. The game started ignoring physics long before that. The whole setup to Priority Earth is absolutely ridiculous. You've got a million ships coming though the relay and firing a billion mass accelerator rounds (each with the force of a nuclear weapon) at the Reapers sitting with their back to Earth. Hope literally none of them missed! Take back Earth? Shouldn't be anything left to take back. Honestly, though, this is a problem with the audience. It's not like Bio wasn't aware of the problems with launching an attack on a fleet over a garden world -- there's literally a Codex entry about this. The problem is that depicting the actual tactics necessary to avoid getting Earth into the fleet's firing solution would have made the cutscenes look weird to the dumbasses in the fanbase. There was a time when I thought the fanbase could be trusted with accurate depictions, but I've lost the faith.
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Post by alanc9 on Mar 23, 2021 3:03:41 GMT
I gotta ask... why are you still trying to make "Hackett's ending" happen? I'm not mike, but its not a shit ending at least, and one easy to implement. Writing a large new ending would be outside the scope of work they are willing to do. Triggering the red wave of pure awesome before you meet star brat is adjust camera angle level work. Furthermore you have 1 unified ending for future games and you can alter a couple things like if the geth survive or not. I was just referring to the phrase. He keeps using it, but keeps having to define it. If it hasn't caught on by now, it never will.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Mar 23, 2021 3:06:02 GMT
I'm not mike, but its not a shit ending at least, and one easy to implement. Writing a large new ending would be outside the scope of work they are willing to do. Triggering the red wave of pure awesome before you meet star brat is adjust camera angle level work. Furthermore you have 1 unified ending for future games and you can alter a couple things like if the geth survive or not. I was just referring to the phrase. He keeps using it, but keeps having to define it. If it hasn't caught on by now, it never will. Ah, sorry misread that.
I like it, it works for me at least. The population of this board is small enough I suspect most will know what he means soon enough. And I've started using it myself.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Mar 23, 2021 3:09:02 GMT
The game started ignoring physics long before that. The whole setup to Priority Earth is absolutely ridiculous. You've got a million ships coming though the relay and firing a billion mass accelerator rounds (each with the force of a nuclear weapon) at the Reapers sitting with their back to Earth. Hope literally none of them missed! Take back Earth? Shouldn't be anything left to take back. Honestly, though, this is a problem with the audience. It's not like Bio wasn't aware of the problems with launching an attack on a fleet over a garden world -- there's literally a Codex entry about this. The problem is that depicting the actual tactics necessary to avoid getting Earth into the fleet's firing solution would have made the cutscenes look weird to the dumbasses in the fanbase. There was a time when I thought the fanbase could be trusted with accurate depictions, but I've lost the faith. I'd say it was more they went with rule of cool more as of ME2, and not so much dumb ass fans. I guess you can have 2 responses to rule of cool. Say, that breaks physics or you can give a out for why it works. Stupid breathers in ME2, say mass effect fields keep them pressurized they just need air etc. I'm okay filling in excuses for why it works I guess. It is not like the tech is fully explained.
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Post by KaiserShep on Mar 23, 2021 3:16:44 GMT
You guys remember that the premise of the entire series is predicated on the existence of a magic rock that lets you travel at light speed and move shit with your mind, right? It’s a good thing it didn’t make us do anything dumb like try to solve the problem of it causing stars to die out early.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Post by Sanunes on Mar 23, 2021 3:24:12 GMT
Lol, gamers always be like "It's a totally missed opportunity that Company X isn't spending millions of more dollars and several more years on my personal dream game". Can I blame Zack Snyder for this? Mass Effect: Snyder Cut.
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Post by pessimistpanda on Mar 23, 2021 3:29:45 GMT
Lol, gamers always be like "It's a totally missed opportunity that Company X isn't spending millions of more dollars and several more years on my personal dream game". Can I blame Zack Snyder for this? Mass Effect: Snyder Cut. I'm pretty sure the phenomenon predates Snyder. "Og miss opportunity when put buffalo in cave painting and not mammoth!"
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Post by KaiserShep on Mar 23, 2021 3:30:03 GMT
Honestly, though, this is a problem with the audience. It's not like Bio wasn't aware of the problems with launching an attack on a fleet over a garden world -- there's literally a Codex entry about this. The problem is that depicting the actual tactics necessary to avoid getting Earth into the fleet's firing solution would have made the cutscenes look weird to the dumbasses in the fanbase. There was a time when I thought the fanbase could be trusted with accurate depictions, but I've lost the faith. I'd say it was more they went with rule of cool more as of ME2, and not so much dumb ass fans. I guess you can have 2 responses to rule of cool. Say, that breaks physics or you can give a out for why it works. Stupid breathers in ME2, say mass effect fields keep them pressurized they just need air etc. I'm okay filling in excuses for why it works I guess. It is not like the tech is fully explained. It’s always headache inducing when I read defenses for those stupid breathers, like preserving “iconic” appearances. Like, why the fuck would I care about iconic appearance? Imagine doing a mission on Luna and our companions are standing there with a goddamn plexi-mask that just covers their mouth and nose. I gave up on Mass Effect giving us believable gear in our space game.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
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Just a flip of the coin.
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Post by Sanunes on Mar 23, 2021 3:44:38 GMT
I'd say it was more they went with rule of cool more as of ME2, and not so much dumb ass fans. I guess you can have 2 responses to rule of cool. Say, that breaks physics or you can give a out for why it works. Stupid breathers in ME2, say mass effect fields keep them pressurized they just need air etc. I'm okay filling in excuses for why it works I guess. It is not like the tech is fully explained. It’s always headache inducing when I read defenses for those stupid breathers, like preserving “iconic” appearances. Like, why the fuck would I care about iconic appearance? Imagine doing a mission on Luna and our companions are standing there with a goddamn plexi-mask that just covers their mouth and nose. I gave up on Mass Effect giving us believable gear in our space game. I just remember all the complaining around Mass Effect 1 and how everyone looked the same and boring. Now I think the lack of proper helmets were a dumb idea, but again I find BioWare to be too reactionary to complaints instead of really thinking about those that liked what was there.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Mar 23, 2021 3:47:48 GMT
I'd say it was more they went with rule of cool more as of ME2, and not so much dumb ass fans. I guess you can have 2 responses to rule of cool. Say, that breaks physics or you can give a out for why it works. Stupid breathers in ME2, say mass effect fields keep them pressurized they just need air etc. I'm okay filling in excuses for why it works I guess. It is not like the tech is fully explained. It’s always headache inducing when I read defenses for those stupid breathers, like preserving “iconic” appearances. Like, why the fuck would I care about iconic appearance? Imagine doing a mission on Luna and our companions are standing there with a goddamn plexi-mask that just covers their mouth and nose. I gave up on Mass Effect giving us believable gear in our space game. I guess, I felt the same way when it came out. But over time I can see the value in being able to see characters faces in a game that uses so much dialogue.
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Post by pessimistpanda on Mar 23, 2021 3:49:06 GMT
Hey, when I unlock or purchase a special skin, I damn well expect to see it in every single scene.
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Post by Hanako Ikezawa on Mar 23, 2021 3:52:04 GMT
It’s always headache inducing when I read defenses for those stupid breathers, like preserving “iconic” appearances. Like, why the fuck would I care about iconic appearance? Imagine doing a mission on Luna and our companions are standing there with a goddamn plexi-mask that just covers their mouth and nose. I gave up on Mass Effect giving us believable gear in our space game. I guess, I felt the same way when it came out. But over time I can see the value in being able to see characters faces in a game that uses so much dialogue. Have helmets that can still show the face, like the ones in MEA.
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N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Mar 23, 2021 3:53:36 GMT
It’s always headache inducing when I read defenses for those stupid breathers, like preserving “iconic” appearances. Like, why the fuck would I care about iconic appearance? Imagine doing a mission on Luna and our companions are standing there with a goddamn plexi-mask that just covers their mouth and nose. I gave up on Mass Effect giving us believable gear in our space game. I just remember all the complaining around Mass Effect 1 and how everyone looked the same and boring. Now I think the lack of proper helmets were a dumb idea, but again I find BioWare to be too reactionary to complaints instead of really thinking about those that liked what was there. Ideally for me they would have kept the helmets but just relied on a toggle in settings for removing them in conversations. But, like I said given time I saw the value of seeing faces in a RPG. When they game came out I ranted about it quite a bit though.
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Post by KaiserShep on Mar 23, 2021 3:54:06 GMT
It’s always headache inducing when I read defenses for those stupid breathers, like preserving “iconic” appearances. Like, why the fuck would I care about iconic appearance? Imagine doing a mission on Luna and our companions are standing there with a goddamn plexi-mask that just covers their mouth and nose. I gave up on Mass Effect giving us believable gear in our space game. I guess, I felt the same way when it came out. But over time I can see the value in being able to see characters faces in a game that uses so much dialogue. If only there was a way to design a fully-sealed helmet that allowed that. I’m simply chalking this up to BioWare being pretty dumb when it comes to their art direction.
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N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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Post by ahglock on Mar 23, 2021 3:59:29 GMT
I guess, I felt the same way when it came out. But over time I can see the value in being able to see characters faces in a game that uses so much dialogue. Have helmets that can still show the face, like the ones in MEA. Honestly that feels almost as bad to me. A fragile helmet is basically the same as saying mass effect fields maintain atmosphere for me. The whole jacks clothing, mirandas cat suit that bothered me was in the setting the mass effect fields were part of your defense in combat and sure the biggest part, but the armor mattered as well. Miranda I could sort of rationalize as basically being light armor but with better graphics it looks like that as opposed to the ME1 light armor. But Jacks I didn't like the look as armor was supposed to mean something in the game. Samaras cleavage opening same. Have on ship, in fight outfits, in fights, you have armor. I mean I guess its better than nothing, but it still disrupts the visual of seeing the face and its only barely better than a mass effect field excuse for me.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
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Just a flip of the coin.
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Post by Sanunes on Mar 23, 2021 4:09:26 GMT
I guess, I felt the same way when it came out. But over time I can see the value in being able to see characters faces in a game that uses so much dialogue. If only there was a way to design a fully-sealed helmet that allowed that. I’m simply chalking this up to BioWare being pretty dumb when it comes to their art direction. I just have such a low opinion of areas of the internet I don't think that would be considered good enough either because it would remove other options or some other aspect just to complain. In ME2 the default N7 helmet was pretty close to this it was just a closer frame on the face, but you could see all of Shepard's facial features.
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Post by KaiserShep on Mar 23, 2021 4:25:22 GMT
Have helmets that can still show the face, like the ones in MEA. Honestly that feels almost as bad to me. A fragile helmet is basically the same as saying mass effect fields maintain atmosphere for me. The whole jacks clothing, mirandas cat suit that bothered me was in the setting the mass effect fields were part of your defense in combat and sure the biggest part, but the armor mattered as well. Miranda I could sort of rationalize as basically being light armor but with better graphics it looks like that as opposed to the ME1 light armor. But Jacks I didn't like the look as armor was supposed to mean something in the game. Samaras cleavage opening same. Have on ship, in fight outfits, in fights, you have armor. I mean I guess its better than nothing, but it still disrupts the visual of seeing the face and its only barely better than a mass effect field excuse for me. MEA used those helmets for plot contrivance, but we shouldn’t forget that *real* space suits use full-face visors so astronauts have a full unobstructed view of their environment, and they’re not fragile. They use multiple layers of strengthened polycarbonate, so they aren’t some fishbowl glass that can just easily crack at any impact. It’s similar to what motorcycle helmets use, just a smidge more expensive. There’s no good reason why people in the Mass Effect universe couldn’t use this. Shepard’s standard N7 helmet wouldn’t be any less protective if it had a full face view over the eye slot, and Shep would have a much better view. A projectile would go through any part of the helmet without electronically-assisted shielding just as easily as it’ll go through that visor slot. I’d say this is a matter of BioWare simply being unable or unwilling to really make the most of its assets. Garrus got to use his own helmet, but for some reason, Mordin never got one despite salarians having their own design as of ME1. Asari could have been designed with really cool sleek helmets to conform to their fringes, but they never bothered. Jack could have used a suit that she customized to look like fucking Tank Girl in space so her personality shined through even when she was protected from the vacuum of space, but nuts to that, gotta have our bare torso tatted psycho in any element.
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Post by KaiserShep on Mar 23, 2021 4:36:09 GMT
If only there was a way to design a fully-sealed helmet that allowed that. I’m simply chalking this up to BioWare being pretty dumb when it comes to their art direction. I just have such a low opinion of areas of the internet I don't think that would be considered good enough either because it would remove other options or some other aspect just to complain. In ME2 the default N7 helmet was pretty close to this it was just a closer frame on the face, but you could see all of Shepard's facial features. I think it’s one of those things where maybe sometimes some people shouldn’t be listened to. Maybe I’m just a stickler for things at least attempting to appear more practical, but I would definitely have respected them more if they maintained some kind of consistency and damned the critics of it.
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N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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Feb 21, 2018 17:57:17 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Mar 23, 2021 5:17:54 GMT
Honestly that feels almost as bad to me. A fragile helmet is basically the same as saying mass effect fields maintain atmosphere for me. The whole jacks clothing, mirandas cat suit that bothered me was in the setting the mass effect fields were part of your defense in combat and sure the biggest part, but the armor mattered as well. Miranda I could sort of rationalize as basically being light armor but with better graphics it looks like that as opposed to the ME1 light armor. But Jacks I didn't like the look as armor was supposed to mean something in the game. Samaras cleavage opening same. Have on ship, in fight outfits, in fights, you have armor. I mean I guess its better than nothing, but it still disrupts the visual of seeing the face and its only barely better than a mass effect field excuse for me. MEA used those helmets for plot contrivance, but we shouldn’t forget that *real* space suits use full-face visors so astronauts have a full unobstructed view of their environment, and they’re not fragile. They use multiple layers of strengthened polycarbonate, so they aren’t some fishbowl glass that can just easily crack at any impact. It’s similar to what motorcycle helmets use, just a smidge more expensive. There’s no good reason why people in the Mass Effect universe couldn’t use this. Shepard’s standard N7 helmet wouldn’t be any less protective if it had a full face view over the eye slot, and Shep would have a much better view. A projectile would go through any part of the helmet without electronically-assisted shielding just as easily as it’ll go through that visor slot. I’d say this is a matter of BioWare simply being unable or unwilling to really make the most of its assets. Garrus got to use his own helmet, but for some reason, Mordin never got one despite salarians having their own design as of ME1. Asari could have been designed with really cool sleek helmets to conform to their fringes, but they never bothered. Jack could have used a suit that she customized to look like fucking Tank Girl in space so her personality shined through even when she was protected from the vacuum of space, but nuts to that, gotta have our bare torso tatted psycho in any element. I'll disagree with that assessment. I'm assuming there is a reason the armor is thick. A clear face plate may be tough material but it would not be in the same league as the actual armor parts. You'd just have a visual display inside a thick armor face plate. And sure, they could have done better, I am not a artist though and I am not creating piles and piles of assets. Like I said it bothered me when it came out, but with time I can see why they did it even if sure maybe there would have been a better way to accomplish their goal.
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Post by colfoley on Mar 23, 2021 5:19:04 GMT
I guess, I felt the same way when it came out. But over time I can see the value in being able to see characters faces in a game that uses so much dialogue. If only there was a way to design a fully-sealed helmet that allowed that. I’m simply chalking this up to BioWare being pretty dumb when it comes to their art direction. I have been musing on this very problem of late too because the helmets as is don't show off enough of my Shepard's face to justify taking pics of it or doing video. This would've worked out very well for me in this regard.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
inherit
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Feb 21, 2018 17:57:17 GMT
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ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Mar 23, 2021 5:21:20 GMT
If only there was a way to design a fully-sealed helmet that allowed that. I’m simply chalking this up to BioWare being pretty dumb when it comes to their art direction. I have been musing on this very problem of late too because the helmets as is don't show off enough of my Shepard's face to justify taking pics of it or doing video. This would've worked out very well for me in this regard. I don't know why but whenever I see this style I get sort of a space horror vibe.
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Post by colfoley on Mar 23, 2021 5:23:10 GMT
I have been musing on this very problem of late too because the helmets as is don't show off enough of my Shepard's face to justify taking pics of it or doing video. This would've worked out very well for me in this regard. I don't know why but whenever I see this style I get sort of a space horror vibe. That actually really fits given you can see their expressions of the actors...important for horror...the lighting probably helps with that as well.
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Post by KaiserShep on Mar 23, 2021 5:48:31 GMT
MEA used those helmets for plot contrivance, but we shouldn’t forget that *real* space suits use full-face visors so astronauts have a full unobstructed view of their environment, and they’re not fragile. They use multiple layers of strengthened polycarbonate, so they aren’t some fishbowl glass that can just easily crack at any impact. It’s similar to what motorcycle helmets use, just a smidge more expensive. There’s no good reason why people in the Mass Effect universe couldn’t use this. Shepard’s standard N7 helmet wouldn’t be any less protective if it had a full face view over the eye slot, and Shep would have a much better view. A projectile would go through any part of the helmet without electronically-assisted shielding just as easily as it’ll go through that visor slot. I’d say this is a matter of BioWare simply being unable or unwilling to really make the most of its assets. Garrus got to use his own helmet, but for some reason, Mordin never got one despite salarians having their own design as of ME1. Asari could have been designed with really cool sleek helmets to conform to their fringes, but they never bothered. Jack could have used a suit that she customized to look like fucking Tank Girl in space so her personality shined through even when she was protected from the vacuum of space, but nuts to that, gotta have our bare torso tatted psycho in any element. I'll disagree with that assessment. I'm assuming there is a reason the armor is thick. A clear face plate may be tough material but it would not be in the same league as the actual armor parts. You'd just have a visual display inside a thick armor face plate. And sure, they could have done better, I am not a artist though and I am not creating piles and piles of assets. Like I said it bothered me when it came out, but with time I can see why they did it even if sure maybe there would have been a better way to accomplish their goal. OK, but to go back to the initial point, there's a happy medium where we can acknowledge that people in the Mass Effect universe require fully-sealed suits to operate in hazardous environments and the vacuum of space while being able to put our characters' faces on display for cutscenes and dialogue, but BioWare opted to swing way too far off on the rule of cool spectrum.
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Post by colfoley on Mar 23, 2021 5:58:43 GMT
I'll disagree with that assessment. I'm assuming there is a reason the armor is thick. A clear face plate may be tough material but it would not be in the same league as the actual armor parts. You'd just have a visual display inside a thick armor face plate. And sure, they could have done better, I am not a artist though and I am not creating piles and piles of assets. Like I said it bothered me when it came out, but with time I can see why they did it even if sure maybe there would have been a better way to accomplish their goal. OK, but to go back to the initial point, there's a happy medium where we can acknowledge that people in the Mass Effect universe require fully-sealed suits to operate in hazardous environments and the vacuum of space while being able to put our characters' faces on display for cutscenes and dialogue, but BioWare opted to swing way too far off on the rule of cool spectrum. As they did...repeatedly. Honestly as much crap people given Andromeda I cannot think of as many instances where Ryder could do things just to be cool like Shepard and the rest of the trilogy.
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Post by KaiserShep on Mar 23, 2021 6:08:14 GMT
OK, but to go back to the initial point, there's a happy medium where we can acknowledge that people in the Mass Effect universe require fully-sealed suits to operate in hazardous environments and the vacuum of space while being able to put our characters' faces on display for cutscenes and dialogue, but BioWare opted to swing way too far off on the rule of cool spectrum. As they did...repeatedly. Honestly as much crap people given Andromeda I cannot think of as many instances where Ryder could do things just to be cool like Shepard and the rest of the trilogy. Andromeda doesn't get away from this either, sadly, because of the alien companions' armor, or lack thereof.
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