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Post by colfoley on Mar 22, 2021 0:32:57 GMT
I don’t think this is a missed opportunity at all; I see this simply as a stopgap, but it’s also a way to make more money out of a trilogy that’s almost a decade old, and shake up the search algorithms so that Ye Olde Mass Effect becomes a part of the public conscious again. My YouTube feed started showing bunches of old videos as well as a bunch of people talking about it, along with speculation about the new game. Seems to me that it’s already done its job, I agree but the way I see it LE is a filler while we wait for a new game to give us something to do while we wait after all because of this and that other company's are putting games out there where Bioware isn't I mean it does depend on exactly when DA 4 and ME 5 drops but this could be quite the build up to a lot of BioWare content in the future. I mean this is always the dream and always I think what they are going for but it never seems to work out. Hopefully DA 4 next year...support it for a year (still holding out hope we get DLC)...then ME 5 in 2024 and then maybe we can start rinse washing and repeating? Bit hard to prognosticate right now beyond 2024-2025.
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Post by NotN7 on Mar 22, 2021 0:36:19 GMT
I don't think this is why its a missed opportunity. This is a very well known and highly coveted gaming series. Outside of ME1, they seem to be doing the bare minimum for a re-release. ME2 and ME3 will probably only see light touch ups. Current Bioware is also more concerned with changing camera angles on a sexy character (they would probably put her in a parka if they could), than adding anything new or interesting. They aren't putting in any of the cut dialogue or giving us Legion earlier for example. It feels very lazy fir a series that deserves more. This is their chance to earn back some good faith that Bioware has lost. But it all feels like a cash grab at the moment. Its especially concerning that the game launches in less than two months and we haven't seen a lot of the game yet. It gives me Andromeda vibes. Huh? other than you I haven't lost faith In Bioware and if its a cash grab then don't buy it, it's that simple but then again you would still bellyache about it even if you did buy it ? right or wrong?
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Post by mtheillusive on Mar 22, 2021 0:36:50 GMT
Some people liked the ending. The ending isn't bad enough to me to warrant this level of...drama. Do i qualify as an old timer? Either way I'm getting it. To say the definive edition is only available on Nexus given that A. Most people ptobably play on console and B. Not everyone uses mods (i actually would never mod games myself because I'm against them, especially on this level) is nonsense. Eeeh, topic of the thread is not about the ending, but the garbage final mission Priority:Earth.
The most dull level design in the series, unimaginative, you don't get to use your allies and assets you compiled for entire game, hell trilogy, lack of music( soundtrack in ME2 Suicide Mission complimented the mission amazingly well) and I could just go on forever.
I could just ignore the endings, hell just download MEHEM for MELE or it's spiritual successor mod. But Priority:Earth remains trash, not without an overhaul. Mods can only go so far.
Maybe its because I have played the game many times with all 6 different classes....but I LOVE Priority Earth. Why? Because when combined with ME3's gameplay, it is AWESOME. Soldier: All Weapons Level X - N7 Typhoon (Unlimited ammo!!!), Indra, Geth SMG, N7 Pariah, and optional pistol, with Shepard going all out in shooting and speed via Adrenalin Rush, dodging lasers while fighting endless Banshees and other husks, Inferno Grenade + Frag Grenade explosions......MAAAAAAAANNNNNNN I had a BALL! Sentinel: My personal N7 Typhoon X and SMG combo, Liara to have Warp Ammo, Lift Grenades for more Warp Ammo, Overload, Flare!, and going with the 15% chance bonus power (and balancing the power damage via armor so not much is missed)...WAR MACHINE!! Bodies flying everywhere! Flares Everywhere and sometimes back to back to back to back!! Once again I had a ball! Vanguard: MAAAAAAAAANNNNNNNNNNNNN Don't get me started. The final battle with a Vanguard, with charge and nova and whatever bonus power you have, while dodging or flying through the laser against and endless hoard of enemies....to be honest that may have been not only my fave boss fight (via Vanguard) of the trilogy, but quite possibly ANY game I have ever played (from the Sega Genesis/SNES days to this very day) Infiltrator: Soooooo many ways to have fun with the infiltrator. And don't get me started on a biotic sentinel Infiltrator (with biotic bonus powers)!!! Adept: Singularity/Pull/Flare or Singularity/Pull/Lash or Singularity/Stasis/Pull/Throw. While I do prefer Sentinel and Vanguard, once again I had a ball. Engineer: Now I will admit I wasn't as impressed with this class as the others on Priority Earth, but it is still a great class on the final battle. And I would even add more to it as well. The game autosaves after the first portion and you go to the long hub where you talk to squadmates, etc. So I take the time to exit and hop in multiplayer, bust in those other major fights that should be happening somewhere in London or the N7 Base in Rio (where Jacob flat out says he is at lol). Then after a few amazing games, hop back on single player and finish the rest of Priority Earth, have the other convos and the brief with Anderson, and then lead the charge in the war to decide the fate of the galaxy....and look cool as hell while doing it! Oh, and if you have FLare...throw some at Harbinger while running for your life I don't know about the rest of yall...but I had FUN
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Post by Hanako Ikezawa on Mar 22, 2021 0:52:42 GMT
Engineer: Now I will admit I wasn't as impressed with this class as the others on Priority Earth, but it is still a great class on the final battle. Two words: Robot. Army. Use Combat Drone, Defense Drone, and Assault Turret with complimentary upgrades and you are unstoppable. You don’t even need to fight, just watch your children destroy everything in their path for you.
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Post by colfoley on Mar 22, 2021 0:54:52 GMT
Engineer: Now I will admit I wasn't as impressed with this class as the others on Priority Earth, but it is still a great class on the final battle. Two words: Robot. Army. Use Combat Drone, Defense Drone, and Assault Turret with complimentary upgrades and you are unstoppable. You don’t even need to fight, just watch your children destroy everything in their path for you. Engineer is the only class I have absolutley zero experience with but I will admit the idea of playing as lazy Shepard/ Iron Shepard does have a certain appeal.
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Post by gothpunkboy89 on Mar 22, 2021 4:49:48 GMT
Priority Earth could and should have been so much more than it was. It was at this point that the series went off the rails and it has never recovered. As it is I like many others are very reluctant to re-tread and relieve the disappointment all over again. My disappointment and dissatisfaction with the ending of ME3 goes far beyond the 3 flawed 'choices' and how they were presented, the ruination of the Reaper mythology, etc. Just completely tonally at odds with the rest of the series. This was an opportunity for a do-over and they completely fumbled it. 9/10 people when they hear about a updated re-release of the Mass Effect trilogy for full RRP. Oh, so they have they finally fixed that terrible ending yet then? Nope. What!? But you can relive the crushing disappointment all over again in 4k. Erm.. hard pass. Actually it was at that moment the series jumped back on rails for a short time before falling back off. For a short brief moment BioWare actually tried to be deep with the story rather then the fairly shallow actions of previously. The Reaper melody that was slightly out of tune was finally brought in tune and the actions of the Reapers across the series made sense...mostly. Still don't see the point of the whole Collector's diversion.
The Reapers are beyond comprehensions and the repeated attempts to simply the Reaper's goals are the exact same as trying to claim brain surgery is just cutting someone's skull open. While the over simplification of that statement is correct it ignores the years of medical school, training and other information that brain surgeons need to learn that fully separate their ability from some random hick with a saw and a pocket knife.
Does the over all series have problems? Yes it is far from perfect but the ending is not as bad as you want to pretend it is. It certainly is no worse then the previous 2 game's endings were you magically disable a Reaper by destroying a glorified husk and when you have a space laser battle with a Reaper fetus then plant a small bomb on the platform you were standing on that magically manages to wipe out the entire base.
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Post by guanxi on Mar 22, 2021 7:51:31 GMT
Priority Earth could and should have been so much more than it was. It was at this point that the series went off the rails and it has never recovered. As it is I like many others are very reluctant to re-tread and relieve the disappointment all over again. My disappointment and dissatisfaction with the ending of ME3 goes far beyond the 3 flawed 'choices' and how they were presented, the ruination of the Reaper mythology, etc. Just completely tonally at odds with the rest of the series. This was an opportunity for a do-over and they completely fumbled it. 9/10 people when they hear about a updated re-release of the Mass Effect trilogy for full RRP. Oh, so they have they finally fixed that terrible ending yet then? Nope. What!? But you can relive the crushing disappointment all over again in 4k. Erm.. hard pass. Actually it was at that moment the series jumped back on rails for a short time before falling back off. For a short brief moment BioWare actually tried to be deep with the story rather then the fairly shallow actions of previously. The Reaper melody that was slightly out of tune was finally brought in tune and the actions of the Reapers across the series made sense...mostly. Still don't see the point of the whole Collector's diversion.
The Reapers are beyond comprehensions and the repeated attempts to simply the Reaper's goals are the exact same as trying to claim brain surgery is just cutting someone's skull open. While the over simplification of that statement is correct it ignores the years of medical school, training and other information that brain surgeons need to learn that fully separate their ability from some random hick with a saw and a pocket knife.
Does the over all series have problems? Yes it is far from perfect but the ending is not as bad as you want to pretend it is. It certainly is no worse then the previous 2 game's endings were you magically disable a Reaper by destroying a glorified husk and when you have a space laser battle with a Reaper fetus then plant a small bomb on the platform you were standing on that magically manages to wipe out the entire base.
You can’t compare the Suicide Mission, pretty much the watershed moment of the entire series to Priority Earth and point to the Reaper Embryo as being a bit visually naff and attempt to draw a false equivalency. Suicide Mission had everything... choice, consequence, drama, action, characterisation, atmosphere, tension, pacing, etc. PE failed at just about all of these spectacularly and even ruined the Reapers forever way more damaging to the series to the point that BioWare are still dealing with the aftermath of the reception of PE nine years later while ME2 is still universally regarded (wrongly IMO) as the best game in the series by critics and fans alike to this day largely on the strength of the final act.
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Post by traks on Mar 22, 2021 8:30:10 GMT
It's not a missed opportunity, because us oldtimers are not the target audience for this remaster. The legendary edition is there to pique interest in the new generation, before releasing fresh content for old and new ME fans with the next game. Although I also would've played a remake with joy, I can totally understand, that it doesn't make any sense from a company standpoint to try a third time to touch the endings 9 years later, instead of just presenting the games as they are the best as they can, generate new fans by doing that (because they are still good enough for that) and then focus on new content for ME next. Trying a remake is actually something where they can't win, if we have learned anything in the ending discussions over almost a decade. Do you think people have changed that much that the next generations reaction will be different to the ending. The quality of stories has gone down hill across media for the most part so maybe. But odds are they are just setting themselves up to piss off a new generation. To say people who liked the endings were in a minority would be a massive understatement. No matter how many times they load their save, they seem to want to keep stepping on the same land mine.
The hackett ending would take as much time as it took to readjust camera angles and it would be orders of magnitude more accepted than the EC endings.
I wrote this in my other post in this thread, when it comes to my reaction expectation: Not having the fade to black, but epilogues from the start; having heard about the controversy and especially being able to experience all three games directly after another are a game changer, when it comes to the reaction. People that disliked the original endings (like we two) were most likely a majority, but of this group most players have moved on and are still interested in future ME games, with the trilogy staying as it is. Just look at the poll in this thread: bsn.boards.net/thread/18835/mass-effect-support-group?page=1While the the themikefest 's Hackett ending doesn't sound like much work, it doesn't make sense for a company to try after nine years (a third time's not always a charm) to find an ending that will suddenly be loved by everyone, when you as a company have already made your decision on the ending a long time ago. You might like the Hackett ending, I would like to board the lead reaper and "find the off-switch" within, another player wants a happy ending, others like the idea of synthesis, some liked the original endings, some liked the EC ... So IMO it's not a missed opportunity, it's just a presentation of existing lore mostly aimed at new players to grow numbers and build up a little hype for the next iteration in the series. I expect that next iteration will either be the last hurrah of the series or the start of a solid continuation. Although for the second to be possible, I think that they have to find a way to shorten the dev cycle per game.
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Post by SirSourpuss on Mar 22, 2021 8:52:03 GMT
People that disliked the original endings (like we two) were most likely a majority, but of this group most players have moved on and are still interested in future ME games, with the trilogy staying as it is. Just look at the poll in this thread: bsn.boards.net/thread/18835/mass-effect-support-group?page=1Don't misinterpret things. I have friends getting into the trilogy for the first time and their reaction to the endings, with the EC, is still negative and having played the games back to back, just made it more disappointing for them. That we know Bioware isn't going to fix them, is resignation, which is something that no company should want out of the fans of its franchise and what interest there is for the next game, might disappear the moment Bioware doesn't serve the audience something that interests them. I hardly bothered with Andromeda and I am not going to even touch the next ME, if it isn't the game I want. And maybe that is impossible, to satisfy me, personally, but they had a great track record for it, for 12 years, since 1998. As far as I can remember, I didn't wake up one day in 2011 and decided Bioware games are not for me. Rather, the inverse. As for the "impossibility" of fixing the endings, I don't doubt that some people liked it. You'll find people that like anything. Including some very, very bad stuff. In spite of liking it, it was generally not well received, including the EC. And Bioware chose to patch a sinking boat and stick with it, instead of opting, more rationally, for a new boat entirely.
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Post by traks on Mar 22, 2021 9:04:45 GMT
People that disliked the original endings (like we two) were most likely a majority, but of this group most players have moved on and are still interested in future ME games, with the trilogy staying as it is. Just look at the poll in this thread: bsn.boards.net/thread/18835/mass-effect-support-group?page=1Don't misinterpret things. I have friends getting into the trilogy for the first time and their reaction to the endings, with the EC, is still negative and having played the games back to back, just made it more disappointing for them. That we know Bioware isn't going to fix them, is resignation, which is something that no company should want out of the fans of its franchise and what interest there is for the next game, might disappear the moment Bioware doesn't serve the audience something that interests them. I hardly bothered with Andromeda and I am not going to even touch the next ME, if it isn't the game I want. And maybe that is impossible, to satisfy me, personally, but they had a great track record for it, for 12 years, since 1998. As far as I can remember, I didn't wake up one day in 2011 and decided Bioware games are not for me. Rather, the inverse. As for the "impossibility" of fixing the endings, I don't doubt that some people liked it. You'll find people that like anything. Including some very, very bad stuff. In spite of liking it, it was generally not well received, including the EC. And Bioware chose to patch a sinking boat and stick with it, instead of opting, more rationally, for a new boat entirely. What you have to accept at some point (to be able to move forward) is, that they made their decision nine years ago when it comes to the trilogy. They won't try for a third, fourth, fifth, sixth or whatever time to change their story, just to satisfy some players that still can't let go. That's not rationale right now. Rationale is to focus on new content and hopefully grow the fanbase by presenting the old stuff with a remaster. The first is a clear yes in my book, the second remains to be seen. But, with the way gaming has grown I think it's not a bad bet by BioWare/EA.
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Post by sjsharp2010 on Mar 22, 2021 12:36:26 GMT
Eeeh, topic of the thread is not about the ending, but the garbage final mission Priority:Earth.
The most dull level design in the series, unimaginative, you don't get to use your allies and assets you compiled for entire game, hell trilogy, lack of music( soundtrack in ME2 Suicide Mission complimented the mission amazingly well) and I could just go on forever.
I could just ignore the endings, hell just download MEHEM for MELE or it's spiritual successor mod. But Priority:Earth remains trash, not without an overhaul. Mods can only go so far.
I actually rather enjoyed Priority Earth...I actually pretty much enjoyed everything about the ending until Anderson died. Was it the best level in ME 3? No probably not. But the last stand at the missile battery before the beam sequence is a special highlight for me and felt even more like a 'Sucide Mission' then the actual Suicide Mission. Yeah it did to me too especiall ywit hall those Brutes and Banshee's descendin gon you in theend and they even had the gall of dropping in a Harvester as well. If tha tdoesn' t scream "We're doomed" I don't know what does. That fina lpart can be a real pain if you don' tuse your abilities right. In th efinal part of my recent playthrough I pretty much had to use my tactical cloak just to get near the rockets especially given I didn' thave any of my shotgun wielding or tank guys with me.
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Post by gothpunkboy89 on Mar 22, 2021 14:03:50 GMT
Actually it was at that moment the series jumped back on rails for a short time before falling back off. For a short brief moment BioWare actually tried to be deep with the story rather then the fairly shallow actions of previously. The Reaper melody that was slightly out of tune was finally brought in tune and the actions of the Reapers across the series made sense...mostly. Still don't see the point of the whole Collector's diversion.
The Reapers are beyond comprehensions and the repeated attempts to simply the Reaper's goals are the exact same as trying to claim brain surgery is just cutting someone's skull open. While the over simplification of that statement is correct it ignores the years of medical school, training and other information that brain surgeons need to learn that fully separate their ability from some random hick with a saw and a pocket knife.
Does the over all series have problems? Yes it is far from perfect but the ending is not as bad as you want to pretend it is. It certainly is no worse then the previous 2 game's endings were you magically disable a Reaper by destroying a glorified husk and when you have a space laser battle with a Reaper fetus then plant a small bomb on the platform you were standing on that magically manages to wipe out the entire base.
You can’t compare the Suicide Mission, pretty much the watershed moment of the entire series to Priority Earth and point to the Reaper Embryo as being a bit visually naff and attempt to draw a false equivalency. Suicide Mission had everything... choice, consequence, drama, action, characterisation, atmosphere, tension, pacing, etc. PE failed at just about all of these spectacularly and even ruined the Reapers forever way more damaging to the series to the point that BioWare are still dealing with the aftermath of the reception of PE nine years later while ME2 is still universally regarded (wrongly IMO) as the best game in the series by critics and fans alike to this day largely on the strength of the final act.
I can because of multiple reasons. The largest being Mass Effect 2's plot is basically non existent and beyond fucking stupid and illogical. Any honest review of the trilogy would have to admit that ME2's plot is so bad it makes all the issues with 1 and 3 look small and insignificant. So the one thing that ME2 does well is character development as that is basically the only aspect that has any value. HOWEVER the entire basis of the suicide mission means that all that character development will be forcibly sidelined in the next game because those dozen brand new characters introduced have to be easily written out of the game's plot. Rendering them all glorified cameo appearances. Completely undoing the 1 thing the game did well.
The mission has choices yet but they are binary and the game plays out exactly the same regardless of choice. If I choose Kasumi, Legion or Tali to do the hacking the game plays out exactly the same. The same as if I choose Garrus, Jacob or Thane to lead team two. Everything plays out the same and the only thing that happens is a random person dies because of a bad choice. There is no variation, no divergent paths based on choices that can increase or decrease the difficulty. No way for you to prevent a death by being given a difficult challenge to over come in that section.
On top of that the choices are blatantly obvious. Garrus's entire story was that he literally lead a small team on Omega taking on the gangs. Picking him as 2nd team lead is pretty obvious choice. Tali, Legion and Kasumi are all massive tech experts so picking them for hacking is against obvious as hell. The game out right tells you that Samara is an insanely powerful biotic so she is again default choice. You got injured crew mates that need to sneak though a hostile base? Wow you have the former STG surgeon who has a life time of training in espionage and medical treatment to help those crew mates get back to the ship. Then the final bit while you are fighting the Reaper fetus the game randomly decides if people die or not. Because each member is given a point value from 1-4. Tali gets a 1 and Grunt gets a 4. The total number of the people you leave behind determines if someone dies. And Jack the extremely powerful biotic who we literally watch rip though a prison ship during her introduction is given a low point value. Meaning that while from a narrative point Jack and Grunt are both equally powerful in different ways the game treats Jack like a weakness and so taking Grunt and leaving Jack will reduce the score and increase the chance of random death. And upgrading her amp doesn't increase Jack's point value even though you narratively increased her capabilities.
And that is the worst thing as the final part removes even the illusion of choice by simply giving everyone a point value and saying "Anything above 15 points everyone survives, 14-12 one person randomly dies, etc" The Suicide mission was just a set of numbers with obvious choices and no tension what so ever because you have to go out of your way to make mistakes.
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Post by Deleted on Mar 22, 2021 14:58:10 GMT
Two words: Robot. Army. Use Combat Drone, Defense Drone, and Assault Turret with complimentary upgrades and you are unstoppable. You don’t even need to fight, just watch your children destroy everything in their path for you. Engineer is the only class I have absolutley zero experience with but I will admit the idea of playing as lazy Shepard/ Iron Shepard does have a certain appeal. Lazy Shepard gives Garrus a Typhoon X.
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Post by themikefest on Mar 22, 2021 15:04:31 GMT
I actually rather enjoyed Priority Earth...I actually pretty much enjoyed everything about the ending until Anderson died. Was it the best level in ME 3? No probably not. But the last stand at the missile battery before the beam sequence is a special highlight for me and felt even more like a 'Sucide Mission' then the actual Suicide Mission. There are some things I like about it, but overall, it was crap. The biggest culprit is the beam run. After Harbinger shoots Shepard, voices can be overheard on the comms saying fallback, retreat. Why? The reaper flew away. Get to the beam. Didn't Anderson say no retreat, no stepping back. We move forward at all costs? So what happened? Apparently everyone suffered from temporary blindness. What was Anderson doing the whole time? Why didn't he get on the comms to tell everyone to get to the beam after the reaper flew away? He did say he followed Shepard up the beam yet he's not seen at all if Shepard turns around to look just before going up the beam. Along comes the cut. Having that made the beam run even more of a joke with the what-the-crap evac scene. All that happened so Anderson and Shepard can have that touchy-feely scene. I agree with Anderson saying they needed to get as many as possible up the beam. One to fight off any enemies that might be encountered, and two, you have no idea where the beam will drop anyone off. The more boots on the Citadel, the quicker can find the button to open the Citadel. Probably the best part is the dialogue from Anderson when talking to him at the base. He has 3 different lines of dialogue based on ems. If interested, here's a thread with people posting their likes and dislikes about Priority Earth, and here's the different dialogue Anderson has that I mentioned.
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Post by Radec on Mar 22, 2021 15:11:27 GMT
Playing a random silver match in ME3MP on London vs Reapers has a more climactic atmosphere than the stilted, bland, drab, small, disconnected, arbitrary, nonsensical finale that was Priority Earth.
I might even see a random geth, krogan or a vorcha helping me fight the Reapers in MP, which is more than can be said of the entire endgame sequence lmao.
It's not even in the top 10 of the best missions in ME3 (which isnt high praise anyway), let alone holding a candle to Virmire, climbing the Citadel tower or the Suicide Mission.
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Post by Radec on Mar 22, 2021 15:23:05 GMT
I actually rather enjoyed Priority Earth...I actually pretty much enjoyed everything about the ending until Anderson died. Was it the best level in ME 3? No probably not. But the last stand at the missile battery before the beam sequence is a special highlight for me and felt even more like a 'Sucide Mission' then the actual Suicide Mission. There are some things I like about it, but overall, it was crap. The biggest culprit is the beam run. After Harbinger shoots Shepard, voices can be overheard on the comms saying fallback, retreat. Why? The reaper flew away. Get to the beam. Didn't Anderson say no retreat, no stepping back. We move forward at all costs? So what happened? Apparently everyone suffered from temporary blindness. What was Anderson doing the whole time? Why didn't he get on the comms to tell everyone to get to the beam after the reaper flew away? He did say he followed Shepard up the beam yet he's not seen at all if Shepard turns around to look just before going up the beam. Along comes the cut. Having that made the beam run even more of a joke with the what-the-crap evac scene. All that happened so Anderson and Shepard can have that touchy-feely scene. I agree with Anderson saying they needed to get as many as possible up the beam. One to fight off any enemies that might be encountered, and two, you have no idea where the beam will drop anyone off. The more boots on the Citadel, the quicker can find the button to open the Citadel. Probably the best part is the dialogue from Anderson when talking to him at the base. He has 3 different lines of dialogue based on ems. If interested, here's a thread with people posting their likes and dislikes about Priority Earth, and here's the different dialogue Anderson has that I mentioned. There was never any need to retreat anyway. Just fly the Normandy in front of the attacking force instead of doing the lol evac scene with it. Harbinger obviously isn't allowed to shoot it because of its plot armor and everyone makes it up the beam. We go up the elevator to lala land. Javik gets bored and shoots the tube to blow up the machines while the glowbrat is droning on about some shit noone cares about.
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Post by therevanchist25 on Mar 22, 2021 15:28:13 GMT
Yea I'm sorry. Priority Earth is trash. But then again, if I'm 100% honest. I don't think Bioware has ever written a good finale in their entire existence...except maybe Dragon Age Origins.
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Post by Deleted on Mar 22, 2021 15:32:22 GMT
Engineer is the only class I have absolutley zero experience with but I will admit the idea of playing as lazy Shepard/ Iron Shepard does have a certain appeal. Lazy Shepard gives Garrus a Typhoon X. Oh, and to OP: Agree with the sentiment, disagree that is a wasted opportunity. They wont change the endings, nor they should, because the remaster is to genereate hype for ME5, and just that. As others more eloquently stated in these 9 years. ME3 problems started on ME2. Only a ME3 remake would address most complaints. As themikefest stated, maybe a rewrite, putting ME2 before ME1 would work as well. I dont see the value on me buying MELE as a PC player, because the game that needed most patches and mods to be enjoyable is ME3, not ME1. ME1 is a product of its time, and I do like the gameplay, even Mako's controls. There's not many things to change in ME2, just the early recruitment of some characters. ME3 vanilla and modded are different games altogether. If I could summarize my experience with ME3 vanilla I would give it a 6/10, being 9/10 Multiplayer, a 8/10 before Thessia, a 6/10 after Thessia, and a 3/10 on the endings. ME3 modded is a 8.5/10 game for me, losing points because of what I perceive as bad writing (geth pinocchio syndrome, cerberus in general and Kai Leng specifically) that no mod can alter. ME2 is a 9.5 game for me. ME1 is a 9, even without the PrEtTy CoLoUrS.
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Post by SirSourpuss on Mar 22, 2021 17:57:10 GMT
What you have to accept at some point (to be able to move forward) is, that they made their decision nine years ago when it comes to the trilogy. They won't try for a third, fourth, fifth, sixth or whatever time to change their story, just to satisfy some players that still can't let go. That's not rationale right now. Rationale is to focus on new content and hopefully grow the fanbase by presenting the old stuff with a remaster. The first is a clear yes in my book, the second remains to be seen. But, with the way gaming has grown I think it's not a bad bet by BioWare/EA. I don't agree with you. I know they won't redo the ME3 endings. But I also don't have to buy their future products. So far, since 2011, Bioware has successfully produced enough controversial titles to harm their branding. I don't believe that DA4 is a game people want, or, more accurately, a game that a large enough part of the gaming public will purchase, to make it financially viable in the AAA segment. The remaster will provide similar results to the decimation of the fanbase in 2012, with its ending and Bioware might limp from title to title, if they're lucky. This is the best one can expect from Bioware right now. Nobody wants Bioware to make a bad game, but nobody expects Bioware to make a good game. And frankly, nobody gives a shit.
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Post by guanxi on Mar 22, 2021 18:05:43 GMT
The definitive edition of ME3 has multiplayer included - end of story. To not include multiplayer support is doing new and old players a massive disservice as they are only getting an incomplete experience for full retail price which is not fair and a disservice to all who worked on it and supported it for years
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Post by Deleted on Mar 22, 2021 19:02:03 GMT
What you have to accept at some point (to be able to move forward) is, that they made their decision nine years ago when it comes to the trilogy. They won't try for a third, fourth, fifth, sixth or whatever time to change their story, just to satisfy some players that still can't let go. That's not rationale right now. Rationale is to focus on new content and hopefully grow the fanbase by presenting the old stuff with a remaster. The first is a clear yes in my book, the second remains to be seen. But, with the way gaming has grown I think it's not a bad bet by BioWare/EA. I don't agree with you. I know they won't redo the ME3 endings. But I also don't have to buy their future products. So far, since 2011, Bioware has successfully produced enough controversial titles to harm their branding. I don't believe that DA4 is a game people want, or, more accurately, a game that a large enough part of the gaming public will purchase, to make it financially viable in the AAA segment. The remaster will provide similar results to the decimation of the fanbase in 2012, with its ending and Bioware might limp from title to title, if they're lucky. This is the best one can expect from Bioware right now. Nobody wants Bioware to make a bad game, but nobody expects Bioware to make a good game. And frankly, nobody gives a shit. So you are one of the many Bioware left behind in these 9 years. They won't change for you and for these people. Now, it begs the question: knowing that in your bones, what will you do now?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Mar 22, 2021 19:02:20 GMT
What you have to accept at some point (to be able to move forward) is, that they made their decision nine years ago when it comes to the trilogy. They won't try for a third, fourth, fifth, sixth or whatever time to change their story, just to satisfy some players that still can't let go. That's not rationale right now. Rationale is to focus on new content and hopefully grow the fanbase by presenting the old stuff with a remaster. The first is a clear yes in my book, the second remains to be seen. But, with the way gaming has grown I think it's not a bad bet by BioWare/EA. I don't agree with you. I know they won't redo the ME3 endings. But I also don't have to buy their future products. So far, since 2011, Bioware has successfully produced enough controversial titles to harm their branding. I don't believe that DA4 is a game people want, or, more accurately, a game that a large enough part of the gaming public will purchase, to make it financially viable in the AAA segment. The remaster will provide similar results to the decimation of the fanbase in 2012, with its ending and Bioware might limp from title to title, if they're lucky. This is the best one can expect from Bioware right now. Nobody wants Bioware to make a bad game, but nobody expects Bioware to make a good game. And frankly, nobody gives a shit. The problem that I have with your assessment, is that by your logic, unless a game company is established, it’s impossible for them to deliver a game that would become a commercial and critic success, regardless if it’s an indie or AAA game. I do agree with you that Bioware’s reputation isn’t the same as it was before, and that DA (even more so due to the years between the last release and the next one, as well as development issues), as it stands now, might not deliver, commercially, enough to satisfy EA’s expectations (but we could also debate if EA’s expectations are realistic or not, and on this point, I’d ask you if you think that the shift towards a full SP game would lower them). But based on what we discussed before, you believe that even if DA4 turns to out to be an incredible game, it wouldn’t sell enough to satisfy EA’s expectations, due to the current interest in the IP. Which I don’t agree with. A better point, in my opinion, would be to debate if BioWare is able to deliver a masterpiece/great game, able to change the narrative around the company in the last few years, but that would be a different situation then what I said earlier. I do believe that in this era of gaming, the post-release phase is far more important then before, and could change heavily the financial success of a game, both in positive and negative. I do have some doubts on Bioware’s ability to deliver a game in contention, or close to, the Game of the Year, but in the case they’d do that with DA4, I don’t see why it wouldn’t be able to satisfy EA’s financial expectations, in the end. A critical success would allow the game to remain on a high selling price for months, and not go almost immediately on a bargain bin.
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Post by KaiserShep on Mar 22, 2021 19:32:01 GMT
The definitive edition of ME3 has multiplayer included - end of story. To not include multiplayer support is doing new and old players a massive disservice as they are only getting an incomplete experience for full retail price which is not fair and a disservice to all who worked on it and supported it for years I think this might be overstating ME3MP’s importance to the franchise just a bit. In any case, a remastered ME3MP would likely be its own isolated sandbox on each platform, so aside from not having crossplay, players who have been playing ME3MP all this time will probably have to start from scratch, losing all the stuff they might have actually paid real money to get. The “full retail price” complaint kind of rings hollow when that’s normally the price of a single game rather than an entire trilogy, and that’s not even counting the expansion content.
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Post by Deleted on Mar 22, 2021 20:58:13 GMT
The definitive edition of ME3 has multiplayer included - end of story. To not include multiplayer support is doing new and old players a massive disservice as they are only getting an incomplete experience for full retail price which is not fair and a disservice to all who worked on it and supported it for years I think this might be overstating ME3MP’s importance to the franchise just a bit. In any case, a remastered ME3MP would likely be its own isolated sandbox on each platform, so aside from not having crossplay, players who have been playing ME3MP all this time will probably have to start from scratch, losing all the stuff they might have actually paid real money to get. The “full retail price” complaint kind of rings hollow when that’s normally the price of a single game rather than an entire trilogy, and that’s not even counting the expansion content. ME3MP is love. ME3MP is life. Yall single players will never know the pleasure to play as a Volus Vanguard with a Batarian Gauntlet, a.k.a. the invisible nutcracker. Or a Geth Infiltrator with Talon, a.k.a. Murderbot. Tons of fun till this day. I do hope EA maintains the servers up for a long time. Its the only reason I still have Origin installed.
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Post by SirSourpuss on Mar 22, 2021 21:10:17 GMT
So you are one of the many Bioware left behind in these 9 years. They won't change for you and for these people. Now, it begs the question: knowing that in your bones, what will you do now? The same thing that I've been doing for the past nine years. Show them a very easy way out of the mess they created and hope they go with it. There's no magical new audience out there for them. The problem that I have with your assessment, is that by your logic, unless a game company is established, it’s impossible for them to deliver a game that would become a commercial and critic success, regardless if it’s an indie or AAA game. That's not what I am saying. You can't burn your fanbase down and expect to come up with a new one the next day. How many franchises have tried that so far? I can tell you the entire comic book industry failed trying to do that. Star Wars failed trying to do that, Star Trek, Dr. Who as well. If a franchise has succeeded in doing so, feel free to point it out to me. It's not that you can't be successful, but I can tell you, this isn't the way to success. And even trying to "fix" it, you've got two ways to go about it; directly address the mess you made (maximum gains and instantly so (see Mandalorian S2 finale)), or go down a new direction from the one that broke it and try to build it up again (long and arduous) with no guarantee of success. And from there, sets the question whether you can make your franchise considerably more successful, with each new release, as per the climbing costs of production. Perhaps you can afford to take a hit or two, financially, provided that builds up good will with the public, but that's not what happened here. I do agree with you that Bioware’s reputation isn’t the same as it was before, and that DA (even more so due to the years between the last release and the next one, as well as development issues), as it stands now, might not deliver, commercially, enough to satisfy EA’s expectations (but we could also debate if EA’s expectations are realistic or not, and on this point, I’d ask you if you think that the shift towards a full SP game would lower them). But based on what we discussed before, you believe that even if DA4 turns to out to be an incredible game, it wouldn’t sell enough to satisfy EA’s expectations, due to the current interest in the IP. Which I don’t agree with. A better point, in my opinion, would be to debate if BioWare is able to deliver a masterpiece/great game, able to change the narrative around the company in the last few years, but that would be a different situation then what I said earlier. I do believe that in this era of gaming, the post-release phase is far more important then before, and could change heavily the financial success of a game, both in positive and negative. I do have some doubts on Bioware’s ability to deliver a game in contention, or close to, the Game of the Year, but in the case they’d do that with DA4, I don’t see why it wouldn’t be able to satisfy EA’s financial expectations, in the end. A critical success would allow the game to remain on a high selling price for months, and not go almost immediately on a bargain bin. I think we can all agree that Bioware is not going to release a game that is a 9/10, a must play. An 8/10 game in today's highly competitive and very volatile market is a bargain bin title. It's the new FarCry: New Dawn. DA4 is going to play like DA:I part 2, from what I've seen so far and it will have utterly generic and forgettable story and characters. Just like every other Bioware game of the past decade. You'll find it in the bin, for $20, two months after launch. It might be Bioware's next "most successful launch", though. So there's that.
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