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Post by fredlc on Jun 21, 2021 12:44:39 GMT
Ok, so I started my first playthrough of the LE trilogy, and, as I want to platinum it on my very first attempt, I am playing as a soldier, only class I ever use, instead of trying something new (my original plan), and started on insanity difficulty.
Only played ME1 on insanity once, and though I found it easy, it was a NG+ with full spectre gear starting on max level. So I thought it might be a challenge to do it from the get-go with starting gear and little powers.
To my surprise, it was very easy from eden prime. I actually found the original game harder, even with my fancy equipment.
Also, I ended on level 33 instead of 50 (or 60), and little spectre gear. I though maybe they had extensively reworked the skill tree and points and limited the overpowered spectre gear, but later I found it was, indeed, a bug. So I was always under equipped AND under leveled, and it STILL was a breeze.
Than I went to ME2. Didn't fell too different early on, but for the first time in my life I won the final Terra Nova battle on first attempt... so far, might be a fluke, and the first fight on the disabled collector ship was appropriately hard (had to restart and optimize team instead of taking story favourites), and for a second there I hoped... but than I downed the scion there on first attempt as well.
I remember 3 hard fights on ME2, all in DLC; in Arrival, the "scort Dr. Kenson" locked me for 2 days last time. Did it first attempt no issue a few days ago; in Overlord, the last fight took half a dozen attempts before... now first time again. In LoTSB, the asari spectre fight was also a first attempt (this one I did before, but this time I was never threatened), and the last horde area before invading the SB ship took only two attempts, and in the first I almost succeeded.
Now, I remember reading they would rebalance some of the though spots, like the Benezia fight on ME1 (that actually was never that thought imho), but now it seems that the overall difficulty was dropped, and quite significantly... also of note that I'm not comparing with memories from long ago. Eight months prior I only played ME1 on normal. I decided to try and up my game during the pandemic, and getting the platinum on all original trilogy ME games was one of my ideas. So I,m comparing with playthrough from 5 months ago.
What is the general perception here? You guys also feel that huge drop in the challenge? I still have the suicide mission a d all of ME3 already, so I suppose this is true there as well...
I wish they would launch an insanity plus option and restore the original level of difficulty in the game. It was frustrating sometimes (grrr... Scott Dr. Kenson), but imho, also more rewarding...
Rregards:).
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Post by fredlc on Jun 21, 2021 12:46:21 GMT
Ooops, sorry; meant to post this on the legendary edition sub forum. Must have clicked the wrong one.
Mods, can you please move it?
Thanks.
MOD Thread shifted as requested.
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Post by Pounce de León on Jun 21, 2021 15:12:20 GMT
Levelling was buffed. But apart from being familiar with the game I don't think much changed. I did a Legendary after soloing gold matches in ME3MP. I figured I was ready for highest difficulty. It's only the bar scene and the Krogan warlord in the Liara mission that were a bit harder. I failed these in previous PT's frequently, At the bar fight I went down once with camera spazz and outside the bar when I mistimed a shield skill. That's it. It wasn't ever hard when you use the tools at full. The rest of the game was lolstomping through. I even went so low to do the sniper shotgun - it's really effective. Biggest annoyance was adrenaline rush in ME3 - the SP version retained its time dilation and put me out of the rhythm every time.
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Post by Sanunes on Jun 21, 2021 16:06:46 GMT
It might be just you getting better at games. To you request for them to make the game harder I bet its more likely that they would release a DLC for Andromeda first. It doesn't make sense to go back and try to make the game harder for only a small portion of their playerbase who probably wouldn't be happy with the increased difficulty for it wouldn't be harder just more of a grind.
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Post by Blast Processor on Jun 21, 2021 16:13:14 GMT
Well, Immunity got nerfed. So any enemy using it is much less of a damage sponge.
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Post by Deleted on Jun 21, 2021 16:13:50 GMT
I'm in ME2 right now and am finding it about the same. The increased ammo availability has made the most difference on some missions where ammo used to be in short supply.
ME1 was also about the same. The geth on Eden Prime behave a lot more sensibly than they used to... taking cover instead of just moving towards you out in the open like they used to. Having a stable sniper rifle from the start of the game has made the most difference... and has definitely made the game a lot easier for any player inclined to use a sniper rifle. However, if using a soldier or an infiltrator class, that benefit disappears if the player eventually levels up the Sniper Rifle skill with their points. In the end, it's about the same... doing about the same amount of damage with the SR as before.
Thresher maws are now next to impossible to take out completely on foot (i.e. without using the mako at all), so I would say they the difficulty has been increased there. The improved handling of the mako, however, has made them easier to take out with the mako.
I selected the "classic" leveling system rather than trying out the Legendary one and found it identical to the old ME1. I'm finding it also identical to the old system in ME2.
I'm confused about you're reference to a Terra Nova battle in ME2... Terra Nova is the site of ME1's Bring Down the Sky DLC. For me, the improved handling of the mako and the elimination of the XP penalty for kills with the mako meant that I could take out the turrets quite easily, instead of risking taking them out on foot. The battle with Balak felt about the same as always.
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Post by Blast Processor on Jun 21, 2021 18:27:51 GMT
I'm confused about you're reference to a Terra Nova battle in ME2... Terra Nova is the site of ME1's Bring Down the Sky DLC. I'm thinking he meant to say Horizon.
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Post by fredlc on Jun 21, 2021 22:03:57 GMT
I'm confused about you're reference to a Terra Nova battle in ME2... Terra Nova is the site of ME1's Bring Down the Sky DLC. I'm thinking he meant to say Horizon. You nailed it. I mixed terra nova and new horizon. It's the mission on ME2 in which you first meet the collectors...
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Post by fredlc on Jun 21, 2021 22:19:43 GMT
It might be just you getting better at games. To you request for them to make the game harder I bet its more likely that they would release a DLC for Andromeda first. It doesn't make sense to go back and try to make the game harder for only a small portion of their playerbase who probably wouldn't be happy with the increased difficulty for it wouldn't be harder just more of a grind. I got the same comment a few months ago, when I "half" making a joke commented a possible drop in difficulty in the original games, because years ago I tried a ME2 insanity run, and gave up on the collectors ship, and then years later, another insanity run felt just right. But I was always kinda joking at that time. Today, it was a genuine question, as they did tamper with the code. I'd be inclined to stick with my perception, but most people here are saying they feel the difficulty was maintained about the same... So maybe it is me getting better, though I find it amazing to experience such growth while not playing... I can't shake the feeling the difficulty was indeed nerfed, but if I'm the only one feeling this way, I suppose it's subjective opinion only...
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Post by RedCaesar97 on Jun 21, 2021 22:24:58 GMT
Well, Immunity got nerfed. So any enemy using it is much less of a damage sponge. Immunity duration was nerfed. Actual damage reduction of Immunity was increased. So enemies with Immunity will take much less damage while Immunity is active, but since the duration is incredibly short, you can just wait a bit before being able to kill them.
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Post by RedCaesar97 on Jun 21, 2021 22:38:51 GMT
My thoughts:
1. ME1 difficulty has been decreased early game for sure, but I think that has less to do with difficulty adjustments and mostly to do with weapon/gunplay changes. Mid-to-late game always got noticeably easier once you started getting the good equipment drops. Early game could be a bit of a slog since you had poor equipment to start and most early upgrades/equipment were only minor improvements. You also had few powers with very long recharge times.
Powers and recharge times are less of an issue in the Legendary Edition, mainly because of the weapon/gunplay changes. Namely: - ability to use all weapons effectively from the start (even if you cannot use all weapon powers) - increased accuracy of all weapons - enemy headshot damage - enemy immunity duration extremely nerfed
You can still get one-shotted by snipers or headbutted by Krogan to death if you are not careful, but everything else seems much easier since it is much easier to kill with weapons now.
2. ME2 seems about the same to me. MAYBE some enemy damage has been reduced, but it is really hard to say. I had played a Soldier just before MELE dropped, then played it soon again in the Legendary Edition and did not notice much change. I just started an Engineer playthrough and I am not seeing much of a difference if any.
3. ME3 also seems the same. No noticeable difference, if any.
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Post by Sanunes on Jun 21, 2021 23:14:19 GMT
It might be just you getting better at games. To you request for them to make the game harder I bet its more likely that they would release a DLC for Andromeda first. It doesn't make sense to go back and try to make the game harder for only a small portion of their playerbase who probably wouldn't be happy with the increased difficulty for it wouldn't be harder just more of a grind. I got the same comment a few months ago, when I "half" making a joke commented a possible drop in difficulty in the original games, because years ago I tried a ME2 insanity run, and gave up on the collectors ship, and then years later, another insanity run felt just right. But I was always kinda joking at that time. Today, it was a genuine question, as they did tamper with the code. I'd be inclined to stick with my perception, but most people here are saying they feel the difficulty was maintained about the same... So maybe it is me getting better, though I find it amazing to experience such growth while not playing... I can't shake the feeling the difficulty was indeed nerfed, but if I'm the only one feeling this way, I suppose it's subjective opinion only... If they came out and lowered the difficulty intentionally it would have been mentioned, the only thing I can think of if it is different is that its only easier based on some of the changes they made to skills in the game and the byproduct was that it became easier without any direct alteration of skill difficulties.
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Post by fredlc on Jun 22, 2021 2:07:05 GMT
Oh, well; just finished ME2, and the suicide mission was a joke. Died once just because I pressed the cover button twice and valted over the cover, into enemies; other than that, no problems.
Again, much easier than expected. I can't shake the feeling it was nerfed.
Curiously enough, I started ME3 and only escaped earth and called it a day for now. But the first fight of the game, against the cannibals/mutated batarians, was actually tougher than I recall; probably because, like ME1, I only did ME3 in insanity once, and it was a new game plus with more powers and gear.
As, actually, RedCeaser97's insight is very reasonable - the new weapon handling of ME1 might be what made it easier - getting starting gear on ME3 insanity might be an actual test.
So there is a chance, at least, that ME3 will actually be hard in this playthrough, at least until I get improved gear. It's time to wait and see...
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Post by sjsharp2010 on Jun 22, 2021 3:13:20 GMT
It might be just you getting better at games. To you request for them to make the game harder I bet its more likely that they would release a DLC for Andromeda first. It doesn't make sense to go back and try to make the game harder for only a small portion of their playerbase who probably wouldn't be happy with the increased difficulty for it wouldn't be harder just more of a grind. Yeah I agreeothe rthan th efac tthey've changed how th e weapons work in ME1 I didn' treall ynotice a change in difficult ypersonal yin m ycasual run Though I ended up diong half of ME3 on Narrative as I neve rnoticed the gam ewas set t othat until quiet late in the gasme which was why I was finding a lot of fights quite easy to the point where I wasn' t losing any health. As I normally play on Casual given my disability. I don' tthink I noticed too muc hin terms of difficulty change though after I corrected the game and put it on Casual
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Post by smilesja on Jun 22, 2021 4:44:09 GMT
You just got gud.
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Post by winterking on Jun 22, 2021 10:52:56 GMT
I think it was. I was playing ME1 on Veteran and I realized that the only time I died had been against a Tresher Maw because of the controls that tied steering into the camera movement. I changed it to Hardcore and I died a couple of times.
ME2 on Veteran was easy too. Decided to change it too to Hardcore.
I don't remember seeing much difference on ME3. I'm doing an Insanity Run now. Currently on ME1.
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Post by lynroy on Jun 22, 2021 12:59:15 GMT
The only one I'd say is easier now is ME1 because they added headshots and did some weapons adjustments. I also find high explosive rounds make the whole thing laughably easy. ME2 and ME3 feel the same.
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Post by jpcab on Jun 23, 2021 5:14:38 GMT
Nothing has changed.. What changed was your perception of the game.. it improved.. You used better skills and optimized your game better like choosing the best squad mates for each mission. I did the suicide mission on insanity easily with tali and mordin, most hard mission waS collector ship and arrival.
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Post by Deleted on Jun 23, 2021 13:05:26 GMT
Oh, well; just finished ME2, and the suicide mission was a joke. Died once just because I pressed the cover button twice and valted over the cover, into enemies; other than that, no problems. Again, much easier than expected. I can't shake the feeling it was nerfed. Curiously enough, I started ME3 and only escaped earth and called it a day for now. But the first fight of the game, against the cannibals/mutated batarians, was actually tougher than I recall; probably because, like ME1, I only did ME3 in insanity once, and it was a new game plus with more powers and gear. As, actually, RedCeaser97's insight is very reasonable - the new weapon handling of ME1 might be what made it easier - getting starting gear on ME3 insanity might be an actual test. So there is a chance, at least, that ME3 will actually be hard in this playthrough, at least until I get improved gear. It's time to wait and see... One thing I have noticed in some ME2 battles is that not all enemies will spawn every time. I've replayed a couple of battles just for the sake of doing so and found they had differing enemy counts each time. The numbers of enemies you would face used to be very consistent in ME2, so I susupect this is a bug.
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Post by Element Zero on Jun 23, 2021 13:32:52 GMT
fredlc, everything I would've outlined has already been covered. RedCaesar97 accurately describes the changes to ME1 gunplay that dramatically improves Shepard's capabilities from level 1 onward. And the shortened duration of Immunity is great on Insanity. No longer do immune mobs of enemies circle the battlefield, waiting to die. As @upyetagain noted, ME2 seems to have issues populating encounters. I've played enough to know when I've only fought half a battle. The enemies don't always show for every battle, resulting in noticeably (disappointingly) easy fights, at times. ME3 is unchanged in terms of difficulty. As several others have said, I think your skills have simply improved. Skills translate across games; so even if you haven't been playing ME, you could've been improving by playing other quick-reaction games, especially shooters.
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Post by kpeter on Jun 23, 2021 16:41:51 GMT
I am with the OP. I've played trough ME2 over 10 times when it came out, with every class at least once, so i remember it quite well. I finished my me2 legendary edition 2 days ago, and i've constantly felt that its way more easier than the old me2 was. Especially the fight with the ***** larvae (but its true for all bosses or mini bosses). I was done super fast without ever using the cain. As i remember before, even when using the cain twice, it took quite some time to kill it, not even mentioning the constantly arriving collectors.
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Post by fredlc on Jun 24, 2021 12:45:39 GMT
Yeah; I actually am thinking it might be a mix of the two things. Did "priority: palaven" yesterday, and again, easier than I remember. Died once with only starting gear, and it was my fault for attacking in the open when I got to daring. Also, had a way easier time on the turret section than before, in keeping husks from swarming the barricade. My impression, in all games, is that enemies defenses and health was diminished. I was drowning brutes almost as fast as I did with level 10 gear; and my gear is level one at the moment... However, I was ready to accept that I've became an N7, as almost everybody was saying they saw little to no difference. But there is an outlier or two that feels the same as me (thanks for that). I'd rather it be the case I merely got better; I think there is that, but there is more than that as well... What actually frustrates this thread, as I can't pinpoint if it actually happened or it is only impression. Oh, well; I'll take the badge and armor! Regards .
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Post by fredlc on Jun 24, 2021 12:49:44 GMT
Humm... One more thing. Is it now possible to get your weapons to level 10 in one playthrough? Before it was capped on level 5, and one of the trophies is to get at least one weapon to level 10... In ME1 they removed the need of multiple playthroughs for the platinum by reworking the trophies; I'd wonder if they also made possible to platinum 3 on the first run, or if my attempt is doomed to fail... (already got the platinum on 1 and 2). Regards .
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Post by RedCaesar97 on Jun 24, 2021 13:38:08 GMT
Humm... One more thing. Is it now possible to get your weapons to level 10 in one playthrough? Before it was capped on level 5, and one of the trophies is to get at least one weapon to level 10... In ME1 they removed the need of multiple playthroughs for the platinum by reworking the trophies; I'd wonder if they also made possible to platinum 3 on the first run, or if my attempt is doomed to fail... (already got the platinum on 1 and 2). Regards . No, ME3 still caps your guns at level V in the first playthrough. You will need to play at most a couple of hours in NG+ to get access to the Normandy weapon upgrade terminal so you can upgrade one gun to X. Not that big of a deal, though still crappy. I was hoping that guns would max out at V (not X), but no such luck. So no buying Spectre Terminal weapons for me on a first playthrough ever.
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Post by fredlc on Jun 24, 2021 15:59:58 GMT
Humm... One more thing. Is it now possible to get your weapons to level 10 in one playthrough? Before it was capped on level 5, and one of the trophies is to get at least one weapon to level 10... In ME1 they removed the need of multiple playthroughs for the platinum by reworking the trophies; I'd wonder if they also made possible to platinum 3 on the first run, or if my attempt is doomed to fail... (already got the platinum on 1 and 2). Regards . No, ME3 still caps your guns at level V in the first playthrough. You will need to play at most a couple of hours in NG+ to get access to the Normandy weapon upgrade terminal so you can upgrade one gun to X. Not that big of a deal, though still crappy. I was hoping that guns would max out at V (not X), but no such luck. So no buying Spectre Terminal weapons for me on a first playthrough ever. .
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