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Post by Unicephalon 40-D on Jul 16, 2021 14:02:18 GMT
Maybe we have just become better players overall
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sjsharp2010
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Post by sjsharp2010 on Jul 16, 2021 14:30:35 GMT
Maybe we have just become better players overall Yeah maybe we've played the trilogy so ofte nto the poin tw eknowwhat's gion gt ohappen an dho wto react to i teven in our sleep.
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Post by Deleted on Jul 16, 2021 16:29:25 GMT
Maybe we have just become better players overall Possibly, although in my case old age has definitely slowed my reflexes down since I first started playing. When comparing LE and the old game though, I'm referring to fairly recent playthroughs of the old games (i.e. just before LE released), so changes in my playing abilities should be a factor really.
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Post by Deleted on Jul 16, 2021 17:23:44 GMT
So for the difficulty difference ME1 was a cake walk. You really felt the changes there. ME2 was easier in a lot of places but Horizon and the Reaper IFF mission were still very hard. Horizon is hard because you need to micro manage a bit more towards the end than you do for most of the game. It also is a fight that benefits having a lot of biotics which you don't have at that point(samara and thane). The reaper IFF has the one part where husks are swarming you on top of them shockwaves from the scions. That part is brutal. Plus the end of that mission but I found the trick was playing CoD zombies with the husks. In general I think that the difficulty change was more due to knowledge and a change because of RP. I like adept in me1 and 3 but on ME2 I know it's underwhelming on insanity so I went sentinel and OH BOY was that a good decision. Now couple that with my newly found appreciation for biotics in certain situations things naturally got easier. ME3 was about the same as og. I have to say IDK if enemy fire rate and accuracy is based off of FPS though. I know og ME3 was much easier on consoles with 30fps than on pc (boy was that a shock when I swapped to pc). So yeah Garrus is still op and ME3 gold solos really make you good at single player. Not THE way, but a way to approach the Reaper IFF mission (but also helps in the SM prior to the final fight) …
I take Miranda and Mordin on the IFF mission. I use Reave as Shepard's bonus power. Max out Mordin with cryo blast (area).
I use (area) Reave to strip husk armor, then have Mordin hit them with cryo blast. If Shepard's Reave is in cool down, Miranda's warp can substitute … but don't use Mordin's incinerate, the cool down is way too long.
Once cryo blast hits the cluster of unarmored husks, you can ignore them and focus on the next cluster. Mordin's cryo blast cool down is fast.
For the Scions … if Soldier class, I grab the Widow on the Collector ship … otherwise, grab sniper rifle … use it against the Scion … along with Miranda's warp and any power your Shepard might have against armor. If soldier class, I don't use Reave against the Scion, instead save it for adrenaline rush.
Frankly, it makes the IFF mission easy, even on insanity.
Similar on the SM, but before starting the final run against the Reaper baby, I swap Samara for Mordin. Her Reave, along with Shepard's bonus Reave, plus Miranda's warp takes down Collector barriers quite well, then the sniper rifle (Widow if available) head shots to finish off Harbinger's thrall. Also, Samara's throw works quite well to fling unshielded Collectors off the platforms. I do a Q and E with Shepard's squadmates on the baby Reaper's weak points, then use the Collector particle beam (or if you prefer, the Cain).
Some of this might be overkill at lower levels, but it works on insanity.
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Post by fredlc on Jul 17, 2021 4:42:59 GMT
In the reaper iff, I use miranda and thane, because both have warp, to strip down armor. My extra femshep power is barrier, to gain a little extra protection, and to allow me to spam adrenaline rush so I can take down enemies that get too close, or eliminate harbinger in one go when needed (barrier's long duration allows for use together with AR, and it might not be possible with a purely offensive power").
As I mentioned on the OP, this is the one mission I restarted to optimize the team; well, my "non optional" (imho) were, exactly, miranda and mordin. The reason I think thane is a better option on that mission is because the warp power does a great job of stripping armor away, and thane has weapons that can handle long and medium range encounters, while mordin's guns are better for close range, in a mission you don't want foes getting close. Also, you will have "throw" for crowd control, for an effect similar to the one you use crio blast for...
Gotta say that an even better composition might be loyal samara (so you can have reave for armor damage) and thane for his warp, because tech powers (like Miranda's overload) are kinda wasted on that mission. With samara and thane you'd have warp and reave for armor melting, and two instances of throw plus an instance of pull for crowd control (though if you are going to take the trouble of making them loyal, miranda can also help with CC as she'll have slam, so maybe not such change after all...).
Anyway, for a soldier, I think any combination of thane, miranda (preferably loyal) and samara (loyal) are great for the reaper Iff...
I also take the black widow, simply because I don't think the revenant is better than the mattock in Me2. Its volley spreads too much and many shots are lost. So it was also one of my optimizations, to keep the mattocks and upgrade my sniper. I noticed that the number of times I managed to finish the first wave of collectors before harbinger coukd show up increased with the mattocks in comparison with the revenant...
Ffinally, bring the cain, and save your shot for the scion. You'll simultaneously take more than half its armor and the first wave of husks that would try to pressure you, and it makes it a lot of easier to keep covered and protected while keeping collectors at bay from long range to chip away at the scion...
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Post by Deleted on Jul 17, 2021 7:06:37 GMT
In the reaper iff, I use miranda and thane, because bothers have warp, to strip down armor. My extra femshep power is barrier, to gain a little extra protection, and to allow me to spam adrenaline rush so I can take down enemies that get too close, or eliminate harbinger in one go when needed (barrier's long duration allows for use together with AR, and it might not be possible with a purely offensive power"). As I mentioned on the OP, this is the one mission I restarted to optimize the team; well, my "non optional" (imho) were, exactly, miranda and mordin. The reason I think thane is a better option on that mission is because the warp power does a great job of stripping armor away, and thane has weapons that can handle long and medium range encounters, while mordin's guns are better for close range, in a mission you don't want foes getting close. Also, you will have "throw" for crowd control, for an effect similar to the one you use crio blast for... Gotta say that an even better composition might be loyal samara (so you can have reave for armor damage) and thane for his warp, because tech powers (like Miranda's overload) are kinda wasted on that mission. With samara and thane you'd have warp and reave for armor melting, and two instances of throw plus an instance of pull for crowd control (though if you are going to take the trouble of making them loyal, miranda can also help with CC as she'll have slam, so maybe not such change after all...). Anyway, for a soldier, I think any combination of thane, miranda (preferably loyal) and samara (loyal) are great for the reaper Iff... I also take the black widow, simply because I don't think the revenant is better than the mattock in Me2. Its volley spreads too much and many shots are lost. So it was also one of my optimizations, to keep the mattocks and upgrade my sniper. I noticed that the number of times I managed to finish the first wave of collectors before harbinger coukd show up increased with the mattocks in comparison with the revenant... Ffinally, bring the cain, and save your shot for the scion. You'll simultaneously take more than half its armor and the first wave of husks that would try to pressure you, and it makes it a lot of easier to keep covered and protected while keeping collectors at bay from long range to chip away at the scion... I actually have great luck using Jack and Miranda for the Reaper IFF with a Soldier Shepard. Shepard's incendiary ammo and using the Revenant strips the armor off the husks and then Jack's shockwave takes them all out. If Shepard's ammo is spec'd with the squad iteration, everyone will be equipped with it. If not, I then have Jack's warp ammo spec'd for the squad and I override it for Shepard using his Inferno ammo. That way, both squadmates are using the warp ammo and Shepard is using the inferno stuff.
I've also used Tali quite a bit on this mission. Her drones are great at keeping the husks distracted and preventing them from rushing directly at Shepard or the squad.
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Post by fredlc on Jul 17, 2021 8:33:16 GMT
Jack and tali are two mates I never brought to that mission. Tali, because I generally recruit her after that, but if I'm honest, it's also because I kinda underestimate her combat prowess, and usually bring her only in missions in which I expect geth, because AI Hack kick ass against them. But yeah, now that you mentioned, I kinda see drones pairing well with the Adrenaline Rush, because anything that will distract the collectors will leave them open for a takedown.
But the drones have the potential of stalling harbinger and preventing his beeline towards the player, something no other distractive measure will do since he is always armored...
Jack is also a squad mate I use very little. I always considered her squishy and prone to die easily, since the time I still played normal difficulty. Perhaps I simply didn't know how to manage my mates back then and got biased against jack ever since, but, still, those are names I really never considered taking to such hard mission especially since I bumped up the challenge...
On the tactics front:
I place great importance in managing ammo types, and switching between incendiary and disruptor according to what type of defense I'm facing.
I never select a new ammo type as extra power, because I think you have more versatility if you bump defense (barrier is my go to power on ME2) or if you can throw enemy line in disarray (I settled with dominate in ME3 so I can always force foes against each other, kinda like the AI hack).
I also never ever use cryo ammo, just because, imho, the slowdown of enemies is not as good as the panicking of enemies on fire, and the damage over time and explosions are more useful and versatile, and consume less ammo, than making foes brittle.
But, and this is the tactics question, I always increase Sheppard damage output instead of picking squad wide ammo powers. I am the main damage dealer anyway, or so I reason, and this keeps the damage flowing. You guys prefer to use the squad bonus? Perhaps only with squadmates that have ammo powers, but as I'll always prefer my beefed up version instead of the partial power from a mate, I think the squad bonus is kinda wasted, so I always feel bumping personal power is a greater bonus...
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Post by fredlc on Jul 17, 2021 8:58:16 GMT
Oh, also, I used to pick the revenant, because as a soldier, the assault rifle is my bread and butter. But testing performance, effectively, for me, it is no great upgrade compared to the mattock. Really, having to make controlled bursts to contain the spread made it slower than the mattock in middle range, and far worse in mediun-to-long range.
But indeed, if you get in medium to close, or close range, the revenant dominates, being faster than the heavy pistol or shotgun to strip armor. It's just that as I try to prevent that scenario in the first place,and I have the shotgun and heavy pistol already for closer encounters, I currently feel the mattock gives more versatility as it dominates medium range...
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sjsharp2010
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Post by sjsharp2010 on Jul 17, 2021 11:04:41 GMT
Jack and tali are two mates I never brought to that mission. Tali, because I generally recruit her after that, but if I'm honest, it's also because I kinda underestimate her combat prowess, and usually bring her only in missions in which I expect geth, because AI Hack kick ass against them. But yeah, now that you mentioned, I kinda see drones pairing well with the Adrenaline Rush, because anything that will distract the collectors will leave them open for a takedown. But the drones have the potential of stalling harbinger and preventing his beeline towards the player, something no other distractive measure will do since he is always armored... Jack is also a squad mate I use very little. I always considered her squishy and prone to die easily, since the time I still played normal difficulty. Perhaps I simply didn't know how to manage my mates back then and got biased against jack ever since, but, still, those are names I really never considered taking to such hard mission especially since I bumped up the challenge... On the tactics front: I place great importance in managing ammo types, and switching between incendiary and disruptor according to what type of defense I'm facing. I never select a new ammo type as extra power, because I think you have more versatility if you bump defense (barrier is my go to power on ME2) or if you can throw enemy line in disarray (I settled with dominate in ME3 so I can always force foes against each other, kinda like the AI hack). I also never ever use cryo ammo, just because, imho, the slowdown of enemies is not as good as the panicking of enemies on fire, and the damage over time and explosions are more useful and versatile, and consume less ammo, than making foes brittle.But, and this is the tactics question, I always increase Sheppard damage output instead of picking squad wide ammo powers. I am the main damage dealer anyway, or so I reason, and this keeps the damage flowing. You guys prefer to use the squad bonus? Perhaps only with squadmates that have ammo powers, but as I'll always prefer my beefed up version instead of the partial power from a mate, I think the squad bonus is kinda wasted, so I always feel bumping personal power is a greater bonus... Your tactics should generallychang ebased on your playstyle because if you use the right style you can make pretty much anything work. Fo rexample I tend to use cryo ammo as a means to stop husks from overwhelming me if there'sa lot of them and using it on shotguns really does th etrickbut in truth it reall ydepends on how you like playing.I find Jack's shockwaves really powerful and aer great fo rdecimating husks but again it really depends on the difficulty you'er playing as well given I generally pla yon Casual.
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Post by Deleted on Jul 17, 2021 11:24:34 GMT
Oh, also, I used to pick the revenant, because as a soldier, the assault rifle is my bread and butter. But testing performance, effectively, for me, it is no great upgrade compared to the mattock. Really, having to make controlled bursts to contain the spread made it slower than the mattock in middle range, and far worse in mediun-to-long range. But indeed, if you get in medium to close, or close range, the revenant dominates, being faster than the heavy pistol or shotgun to strip armor. It's just that as I try to prevent that scenario in the first place,and I have the shotgun and heavy pistol already for closer encounters, I currently feel the mattock gives more versatility as it dominates medium range... For the IFF mission, the revenant's spread works in its favor, especially when being used to merely strip armor off groups of husks on insanity... following up with Jack's shockwave to actually take them out. I find the Mattock a little short on ammo for that sort of function. The Mattock otherwise is a great gun. However, for a general use weapon in ME2, I tend to use the Viper or even the Incisor since I tend to lean towards using a gun with a scope in most games now (given my IRL vision issues). In ME3, of course, I can apply a scope to an AR, but the game also has the Indra, which is extremely effective as an all-purpose rifle and I don't need to take up a mod slot to give it a scope.
I agree with sjsharp2010 , the squad selection and specializations are adaptable to almost any play style and used enjoyably on virtually any mission on any difficulty. I've even gotten through the iFF mission with a soldier on insanity using Garrus and Tali... spamming Garrus' concussive blast and using Shepard's heavy concussive shot throughout... using squad incendiary ammo. It means advancing slower than normal, but it can work.
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Post by fredlc on Jul 17, 2021 15:43:47 GMT
Sure, by no means i intend to mean my tactics are better. Its just that someone explained theirs, and I explained mine; what sorts of strenghs I'm harnessing, and the kinds of weaknesses I'm exploiting...
As I said, I just started an adept run on ME1. There is a very large chance I'll switch my ammo to cryo in ME2 this time, just to figure out if there are options i've been overlooking. Eventually i'll try the bonus types, specially warp, that is reputed to be OP.
That said, obviously, the window of viable strategies is smaller on insanity than in lesser difficulties, because you need to optimize and sinergize more as to not be overwhelmed, and because enemies tend to gain new layers of protection that are otherwise missing. Jack is one I feel suffers a lot, due to the sheer number of enemies that gain armor...
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Post by Deleted on Jul 17, 2021 16:45:22 GMT
Sure, by no means i intend to mean my tactics are better. Its just that someone explained theirs, and I explained mine; what sorts of strenghs I'm harnessing, and the kinds of weaknesses I'm exploiting... As I said, I just started an adept run on ME1. There is a very large chance I'll switch my ammo to cryo in ME2 this time, just to figure out if there are options i've been overlooking. Eventually i'll try the bonus types, specially warp, that is reputed to be OP. That said, obviously, the window of viable strategies is smaller on insanity than in lesser difficulties, because you need to optimize and sinergize more as to not be overwhelmed, and because enemies tend to gain new layers of protection that are otherwise missing. Jack is one I feel suffers a lot, due to the sheer number of enemies that gain armor... Jack is really OP at Normal difficulties where most enemies don't have shields or armor. Giving her warp ammo (after her LM) gives he some strength back though.
Playing as a biotic-basied Shepard is, for me, an entirely different strategy than a soldier or infiltrator (weapons-based) character. A tech-based character (engineer) is also quite a bit different... but all can be strong even on insanity. I agree, it takes a little more work to ensure synergy with your squad mates on the higher difficulties.
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Post by sjsharp2010 on Jul 17, 2021 20:18:50 GMT
Sure, by no means i intend to mean my tactics are better. Its just that someone explained theirs, and I explained mine; what sorts of strenghs I'm harnessing, and the kinds of weaknesses I'm exploiting... As I said, I just started an adept run on ME1. There is a very large chance I'll switch my ammo to cryo in ME2 this time, just to figure out if there are options i've been overlooking. Eventually i'll try the bonus types, specially warp, that is reputed to be OP. That said, obviously, the window of viable strategies is smaller on insanity than in lesser difficulties, because you need to optimize and sinergize more as to not be overwhelmed, and because enemies tend to gain new layers of protection that are otherwise missing. Jack is one I feel suffers a lot, due to the sheer number of enemies that gain armor... Jack is really OP at Normal difficulties where most enemies don't have shields or armor. Giving her warp ammo (after her LM) gives he some strength back though.
Playing as a biotic-basied Shepard is, for me, an entirely different strategy than a soldier or infiltrator (weapons-based) character. A tech-based character (engineer) is also quite a bit different... but all can be strong even on insanity. I agree, it takes a little more work to ensure synergy with your squad mates on the higher difficulties.
Yea hJack is she can throw husks and the loki mechs like toys when she gets going. It' sone of the mai nreasons why I lov eplaying with biotics and quiet often why when I'm no tplqaying as a biotic myself I always have a biotic in the team. Quite often Liara in ME1 and 3 and quiet often Jacob, Jack or even Thane once I pick him up in ME2.
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Post by malgus on Jul 20, 2021 2:10:21 GMT
Maybe we have just become better players overall Yeah sometime, you think you are playing on a lower difficulty when it gets easier but no, it's just that we get used to a specific game and we got better at it.
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