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Post by kpeter on Jun 29, 2021 17:02:44 GMT
Ugh, I hate recruiting Garrus...closing the stupid shutters (just one really) is where I die over and over. I take it you have problems with the garage one as well but yeah it's a nast ymissoin.I' mnot complaining given Garrus is an awesome budd yto have on the team but the the recruitmen tand his loyalty mission can both be pretty nasty in ME2 however they are worth it. Just use grenade launcher or rocket launcher. Its easily accessible in early game. Complete Mordin's mission to get the Carnifex, and Kasumi's mission to get the Locust. Prioritize Jacob and Zaeed for squad incendiary/disruptor first above all else. After that should be easily doable with any class.
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Post by kpeter on Jun 29, 2021 17:05:38 GMT
Against the geth stalkers, weapons are ineffective; they are way too fast. What kind of nonsense is this? Anybody who has a decent aim shouldn't have trouble, and btw those stalkers always use a pattern and circulate among fixed positions. Always jump and land on 1-2 spots. Just wait for it and land the shot and they are an easy kill.
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Post by fredlc on Jun 29, 2021 17:37:05 GMT
Against the geth stalkers, weapons are ineffective; they are way too fast. What kind of nonsense is this? Anybody who has a decent aim shouldn't have trouble, and btw those stalkers always use a pattern and circulate among fixed positions. Always jump and land on 1-2 spots. Just wait for it and land the shot and they are an easy kill. Yeah, you can win with weapons... but why should you? Throw in a lift or singularity, than mow them while defenseless. Sure, you can choose to do it the hard way. Whatever floats your boat, my friend!
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Post by sjsharp2010 on Jun 29, 2021 18:42:23 GMT
I take it you have problems with the garage one as well but yeah it's a nast ymissoin.I' mnot complaining given Garrus is an awesome budd yto have on the team but the the recruitmen tand his loyalty mission can both be pretty nasty in ME2 however they are worth it. Just use grenade launcher or rocket launcher. Its easily accessible in early game. Complete Mordin's mission to get the Carnifex, and Kasumi's mission to get the Locust. Prioritize Jacob and Zaeed for squad incendiary/disruptor first above all else. After that should be easily doable with any class. For me that just wastes heavy weapon ammo I'd rather asve that for the gunship at the end besides I can still ge tthrough it I was just stating that it can be a tough section which it is.
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Post by SassaMFG on Jun 29, 2021 22:23:04 GMT
Enemy spawns are bugged, simple as that. Often things go easier because waves or individuals in the group don't spawn, but there is the other side of the coin as well. Yeah. I replayed OT so many times, that I almost memorized spawn points and approximate spawn numbers, but in LE I died few times due to messed up spawn points because I got used to wait spawns in certain locations. Nothing game breaking, but can be annoying as hell sometimes. EDIT: TBH ME2 had a bit unfair spawns in some missions same as DA2 did.
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Post by sjsharp2010 on Jun 29, 2021 22:29:44 GMT
Enemy spawns are bugged, simple as that. Often things go easier because waves or individuals in the group don't spawn, but there is the other side of the coin as well. Yeah. I replayed OT so many times, that I almost memorized spawn points and approximate spawn numbers, but in LE I died few times due to messed up spawn points because I got used to wait spawns in certain locations. Nothing game breaking, but can be annoying as hell sometimes. Yeah normally in tha t5 wave fight I jus tfind a quiet spot to hunker down in and pic kpeople off. It's not easy but if you d ouse a combo of your powers as well as your guns it can be done. The only thing I generally feel the need to look out for aer the flamethrowers as you need t okeep them at range and take them out fast for it to work.
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Post by shotgunjulia on Jun 29, 2021 23:59:57 GMT
That reaper fight on Rannoch was still a royal pain in the ass.
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Post by shotgunjulia on Jun 30, 2021 0:13:33 GMT
I found the original ME1 impossible to beat on insanity. The changes to LE1 made the game beatable without being too easy. LE2 was a bit harder than I remember the ME2 being, but that may be because I played as a vanguard which I don't normally do (ME3 vanguard is so much more fun). LE3 seems much the same but I haven't progressed past Palaven. I have the insanity achievement for ME1 on the 360. lol. I got it by playing on Normal, then changing it to insanity just before I faced Saren for the final conversation. I think Bioware patched it shortly afterward because a lot of people were doing that. I hated ME2 on insanity because Shepard wouldn't stay in cover. Plus The Illusive Man being a cheapskate with medigel. That fight on the Collector ship... the one BEFORE you face the praetorian was the end of it. The praetorian? That room is the Cain. I tried ME3 on insanity and got as far as the reaper on Rannoch. After fucking with that for 2 hrs and almost throwing my controller several times I dropped it to Narrative so I could get past it. It seemed a lot easier. From there... since the achievement was gone, I just finished on Normal.
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Post by Deleted on Jun 30, 2021 0:40:01 GMT
I found the original ME1 impossible to beat on insanity. The changes to LE1 made the game beatable without being too easy. LE2 was a bit harder than I remember the ME2 being, but that may be because I played as a vanguard which I don't normally do (ME3 vanguard is so much more fun). LE3 seems much the same but I haven't progressed past Palaven. I have the insanity achievement for ME1 on the 360. lol. I got it by playing on Normal, then changing it to insanity just before I faced Saren for the final conversation. I think Bioware patched it shortly afterward because a lot of people were doing that. I hated ME2 on insanity because Shepard wouldn't stay in cover. Plus The Illusive Man being a cheapskate with medigel. That fight on the Collector ship... the one BEFORE you face the praetorian was the end of it. The praetorian? That room is the Cain. I tried ME3 on insanity and got as far as the reaper on Rannoch. After fucking with that for 2 hrs and almost throwing my controller several times I dropped it to Narrative so I could get past it. It seemed a lot easier. From there... since the achievement was gone, I just finished on Normal. I've never had a problem beating any of them on insanity using a NG+. After doing it a few times that way, I found I could also do them on Insanity starting from scratch. A lot of people have told me they find ME2 Insanity easier when starting with a new character rather than NG+... I've never found that true for myself though.
For the Reaper fight on Rannoch, I actually sprint from one end of the area to the other each time and count aloud so that I know precisely when to stop and turn and start using the laser. If I haven't played for a long time, it might take me a try or two before I get my rhythm back, but once I get my count figured out, it's actually fairly easy even on Insanity.
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Post by SassaMFG on Jun 30, 2021 2:01:07 GMT
Insanity is the best way to experience all three games, OT and LE. When I played OT the first time, Hardcore and Insanity were locked in ME1, so I used console commands to unlock Insanity because I found Veteran to easy. Never had problems starting new game on Insanity.
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Post by ahglock on Jun 30, 2021 2:01:29 GMT
Yeah everything felt moe ror less the same difficulty wise only bi gchange was ME1 which feels slightly easier with the removal of the restrictions on weapons. The mako doesn't seem as bullet spongey now though but it does recharge faster so that seems to counter it. ME2 and ME3 feel more or less the same to me just with nicer graphics. I've always died a few times while trying to recruit Garrus in ME2 and I'm still finding that quest just as tough as ever in the LE so like I said no real significant change for me. Ugh, I hate recruiting Garrus...closing the stupid shutters (just one really) is where I die over and over. Its one of my favorite levels because of that. It isn't that hard if you take your time, but if you rush it the difficulty level scales really fast. But you can;t go to slow or Garus dies and you get a mission fail. I've never experienced that but i have seen it on youtube. Its easy fast mode for the vanguard who can basically teleport to the door to lock it. Though it sucks you can't charge people on the other side of where the gate will be.
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Post by ahglock on Jun 30, 2021 2:03:48 GMT
Just use grenade launcher or rocket launcher. Its easily accessible in early game. Complete Mordin's mission to get the Carnifex, and Kasumi's mission to get the Locust. Prioritize Jacob and Zaeed for squad incendiary/disruptor first above all else. After that should be easily doable with any class. For me that just wastes heavy weapon ammo I'd rather asve that for the gunship at the end besides I can still ge tthrough it I was just stating that it can be a tough section which it is. I save all my heavy ammo for cain shots against the final boss, the fight bores me so I want to speed it down as quick as possible. There are probably enough pickups where i can fire a few grenades or missiles but i just dont want to risk it. I hate that fight.
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Post by sjsharp2010 on Jun 30, 2021 2:15:20 GMT
For me that just wastes heavy weapon ammo I'd rather asve that for the gunship at the end besides I can still ge tthrough it I was just stating that it can be a tough section which it is. I save all my heavy ammo for cain shots against the final boss, the fight bores me so I want to speed it down as quick as possible. There are probably enough pickups where i can fire a few grenades or missiles but i just dont want to risk it. I hate that fight. I don't mind the fina lboss qand I usuall yuse the collector weapon agains tit whic hgenerall wears it down t ohalf health then I jus treally finish it with conventiona lweaponry as by the timeI'm fighting it Im usually carrying enough to kill it anyway. I tend to use the heavy weapomns mostly for the gunships and the Scions and Praetorians really as those are the things I hate fighting most especially given how powerful those shockwaves of theirs are
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Post by sjsharp2010 on Jun 30, 2021 2:22:04 GMT
Ugh, I hate recruiting Garrus...closing the stupid shutters (just one really) is where I die over and over. Its one of my favorite levels because of that. It isn't that hard if you take your time, but if you rush it the difficulty level scales really fast. But you can;t go to slow or Garus dies and you get a mission fail. I've never experienced that but i have seen it on youtube. Its easy fast mode for the vanguard who can basically teleport to the door to lock it. Though it sucks you can't charge people on the other side of where the gate will be. Yeqah that's the key you need to go fast enough t oget i tdone bu tgo too fast you find yourself getting ambushed. Generally it's the garage bit tha tcauses me trouble th eother doors are fine. Though I was thinking of trying a change in tactic for m ynext playthrough when doing that quest as I'm thinking of doing things differently anyway with my not so perfect Shep. But then I thin kthat's one of the things I'm going t oenjoy about the LE as I think withthe fact I don't hasve t owaste time on the N7HQ app anymore it'll give me moer time t oenjoy the games and try different things.
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Post by sugarless on Jun 30, 2021 2:50:32 GMT
Waves of enemies don't spawn often. I breezed through last two areas on Kasumi's mission, more than half enemies didn't spawn. Will reply certain levels with lots of reloads to see what will happen. My LE run through Kasumi's mission was pure hell at the end. I've never had so many waves of enemies spawn in the last area and the next wave was spawning even before I had taken out all the enemies from the previous wave.
Enemy spawns are bugged, simple as that. Often things go easier because waves or individuals in the group don't spawn, but there is the other side of the coin as well.
I've seen a bit of the same in the old games. I recently had one 5-wave stint in Arrival where I had 2 mechs spawn, not just one. I didn't quite survive long enough to take down the second, unfortunately.
Bugged or deliberately changed in MELE. I remember the long Object Rho fight was an achievement in the OT. No longer, it seems.
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Post by Deleted on Jun 30, 2021 3:16:47 GMT
My LE run through Kasumi's mission was pure hell at the end. I've never had so many waves of enemies spawn in the last area and the next wave was spawning even before I had taken out all the enemies from the previous wave.
Enemy spawns are bugged, simple as that. Often things go easier because waves or individuals in the group don't spawn, but there is the other side of the coin as well.
I've seen a bit of the same in the old games. I recently had one 5-wave stint in Arrival where I had 2 mechs spawn, not just one. I didn't quite survive long enough to take down the second, unfortunately.
Bugged or deliberately changed in MELE. I remember the long Object Rho fight was an achievement in the OT. No longer, it seems. Bugged in both, but more frequently happens in MELE... not just in the Object Rho fight, but also in several other fights. Just do one fight a few times back to back and you'll probably find you get one that is either super easy or much harder than the other times. If it were a planned thing, it would be more consistent.
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Post by shotgunjulia on Jun 30, 2021 6:30:02 GMT
A lot of games with twitch reflexes were easier for me 10 years ago. A lot easier for me. But there is a difference between 58 and 68. The eyesight starts going and the reflexes aren't quite as fast. So just playing the games are enough. I'll leave insanity plays to the younger ones.
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Post by Deleted on Jun 30, 2021 10:41:15 GMT
A lot of games with twitch reflexes were easier for me 10 years ago. A lot easier for me. But there is a difference between 58 and 68. The eyesight starts going and the reflexes aren't quite as fast. So just playing the games are enough. I'll leave insanity plays to the younger ones. Oh, I can relate to that one. My eyesight is a big problem now... prevents me from doing a lot of things. I still can't help pushing myself to attempt insanity-level runs in the games I enjoy "repeating" the most... and I die... ALOT now. At any rate, it keeps me from attempting to drive anywhere now. I keep hoping they'll come up with something that will fix my vision still though too. Yep... I'm stubborn.
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Post by sjsharp2010 on Jun 30, 2021 12:38:57 GMT
Bugged or deliberately changed in MELE. I remember the long Object Rho fight was an achievement in the OT. No longer, it seems. Bugged in both, but more frequently happens in MELE... not just in the Object Rho fight, but also in several other fights. Just do one fight a few times back to back and you'll probably find you get one that is either super easy or much harder than the other times. If it were a planned thing, it would be more consistent. Maybe they planned it to be moer inconsistent who knows? Either way I was able to get through the LE relativel ycleanly so I don't have any real issues
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Post by Deleted on Jun 30, 2021 12:59:22 GMT
Bugged in both, but more frequently happens in MELE... not just in the Object Rho fight, but also in several other fights. Just do one fight a few times back to back and you'll probably find you get one that is either super easy or much harder than the other times. If it were a planned thing, it would be more consistent. Maybe they planned it to be moer inconsistent who knows? Either way I was able to get through the LE relativel ycleanly so I don't have any real issues If they planned it to be as inconsistent as it is, then it's pretty poor planning (IMO). It basically negates the purpose of having different levels of difficulty if, for any battle, you can range from fighting half the number of enemies with major enemies absent entirely to having doubles of the harder enemies spawn in rapid succession.
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Post by sjsharp2010 on Jun 30, 2021 16:13:19 GMT
Maybe they planned it to be moer inconsistent who knows? Either way I was able to get through the LE relativel ycleanly so I don't have any real issues If they planned it to be as inconsistent as it is, then it's pretty poor planning (IMO). It basically negates the purpose of having different levels of difficulty if, for any battle, you can range from fighting half the number of enemies with major enemies absent entirely to having doubles of the harder enemies spawn in rapid succession. Not really given a lot of times all the difficulty settings do is determine how bullet spongey enemies are in game they don't really dtermine how many there is of them so perhaps they wanted the amount to be umpredictable to encourawge plqayres t ohave t othin ka bit moer on the fly. I don't know but that's what it seems like to me.Either wa yas long as the game works and you can progress t othe next stage I don't really see it as that big a deal. Because sometimes an element of unpredictabilit ycan be a good thing. For example I neve rexpected us t obeat Germany in the football last night but we did and it left me feeling like I was on cloud 9 seeing as we don't beat Germany all that often and in fact it's the first time we have in a knockout game since we won the world cup back in 1966.
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Post by kpeter on Jun 30, 2021 16:21:11 GMT
What kind of nonsense is this? Anybody who has a decent aim shouldn't have trouble, and btw those stalkers always use a pattern and circulate among fixed positions. Always jump and land on 1-2 spots. Just wait for it and land the shot and they are an easy kill. Yeah, you can win with weapons... but why should you? Throw in a lift or singularity, than mow them while defenseless. Sure, you can choose to do it the hard way. Whatever floats your boat, my friend! You said yourself that guns are useless vs Stalkers, which is just not true. Also its not "hard way", i've explained they usually follow a pattern and jump and fly between fixed positions mostly. Someone with good aim can shoot them during their flight path, but its easy to miss that way. But if we just wait for them to land and stay still for a second they are an easy shot. Btw, anyone playing with soldier hardly have acces to biotic powers unless bringing Liara or Wrex. Soldier is by far the most used class in the single campaign. While this is only true for ME3, i can hardly imagine theres big difference in the previous 2 games.
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Post by kpeter on Jun 30, 2021 16:27:55 GMT
Just use grenade launcher or rocket launcher. Its easily accessible in early game. Complete Mordin's mission to get the Carnifex, and Kasumi's mission to get the Locust. Prioritize Jacob and Zaeed for squad incendiary/disruptor first above all else. After that should be easily doable with any class. For me that just wastes heavy weapon ammo I'd rather asve that for the gunship at the end besides I can still ge tthrough it I was just stating that it can be a tough section which it is. We are talking about one of the very first missions. On each level there is one or two heavy weapon ammo pickup most of the time. You can use heavy weapons quite a lot, and still have the cain shot for the endgame fight.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,979 Likes: 21,013
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Nov 26, 2024 14:39:44 GMT
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sjsharp2010
Go Team!
12,979
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sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Jun 30, 2021 18:30:36 GMT
For me that just wastes heavy weapon ammo I'd rather asve that for the gunship at the end besides I can still ge tthrough it I was just stating that it can be a tough section which it is. We are talking about one of the very first missions. On each level there is one or two heavy weapon ammo pickup most of the time. You can use heavy weapons quite a lot, and still have the cain shot for the endgame fight.
No thanks I'd rather stick to the plasn I already use
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ღ Voice of Reason
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Nov 26, 2024 14:23:09 GMT
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Element Zero
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elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Jun 30, 2021 19:04:45 GMT
What kind of nonsense is this? Anybody who has a decent aim shouldn't have trouble, and btw those stalkers always use a pattern and circulate among fixed positions. Always jump and land on 1-2 spots. Just wait for it and land the shot and they are an easy kill. Yeah, you can win with weapons... but why should you? Throw in a lift or singularity, than mow them while defenseless. Sure, you can choose to do it the hard way. Whatever floats your boat, my friend! The hard way? I love powers in ME. I prefer them. Still, weapons are king. Even ME3's constant combo detonations can't compare to weapon damage. Weapons are nearly always the most efficient solution, assuming the player can aim.
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