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Post by Element Zero on Jun 30, 2021 19:13:23 GMT
For me that just wastes heavy weapon ammo I'd rather asve that for the gunship at the end besides I can still ge tthrough it I was just stating that it can be a tough section which it is. We are talking about one of the very first missions. On each level there is one or two heavy weapon ammo pickup most of the time. You can use heavy weapons quite a lot, and still have the cain shot for the endgame fight.
I often recommend using Heavy Weapons when I run into "X is hard" discussions. There seems to be a resistance to using them, though I'm not sure why. One guy recently told me, "I refuse to use heavy weapons." Okay, my dude. The game assumes you will use them. It's balanced accordingly and feeds regular ammo, but you do you. When I first played ME2, I largely ignored them. Once I began playing Insanity exclusively, they became more valuable. My favorite is the Arc Projector. Crowd control with damage is always welcome; and it's a fun effect to unleash on a crowd. I use it extensively during Kasumi's LM. That's often the first combat mission I choose to undertake. I'm low-level with iffy gear. The Arc Projector thins those merc-herds as soon as their elevators arrive.
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Post by RedCaesar97 on Jun 30, 2021 20:48:48 GMT
Ofc, this could be a bug too Waves of enemies don't spawn often. I breezed through last two areas on Kasumi's mission, more than half enemies didn't spawn. Will reply certain levels with lots of reloads to see what will happen. You can kill some spawns if you are aggressive enough. Engineer's combat drone can kill spawns as well.
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Post by luckystarr on Jun 30, 2021 20:54:38 GMT
I played through ME1 LE on Insanity, and it seems to be way easier now. It feels like what should be the moderate difficulty - 2/4, not 4/4. Only 30 hours on the last savegame, and I believe I've done all the side quests. Some moments that I remember to be notoriously hard in the original game are just a bit challenging now (meaning that I can't just run and gun through them, but they weren't really difficult).
Started ME2 LE, the Insane difficulty here is more challenging, but maybe it's only while I'm very low in levels and equipment (also, I picked Sentinel).
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Post by SassaMFG on Jun 30, 2021 22:27:13 GMT
You can kill some spawns if you are aggressive enough. Engineer's combat drone can kill spawns as well. I'm aware of that, but enemies don't spawn at all. In last room before gunship fight on Kasumi's mission only initial enemies when you enter the room were there, no additional spawn from the far left side corner (IIRC that's where they spawned in OT). Last fight, same thing. Only two or three enemies spawned on the left side; In OT that spawn point was tricky to control, now, I just breezed through that fight. On some missions enemies spawn at the opposite side where they spawned in OT, so I died because I ran directly into bunch of them. Had some inconsistences on Miranda's mission as well. As I said, will try to save/reload fights to see enemies behavior in my next playrtough.
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Post by Deleted on Jun 30, 2021 23:51:10 GMT
We are talking about one of the very first missions. On each level there is one or two heavy weapon ammo pickup most of the time. You can use heavy weapons quite a lot, and still have the cain shot for the endgame fight.
I often recommend using Heavy Weapons when I run into "X is hard" discussions. There seems to be a resistance to using them, though I'm not sure why. One guy recently told me, "I refuse to use heavy weapons." Okay, my dude. The game assumes you will use them. It's balanced accordingly and feeds regular ammo, but you do you. When I first played ME2, I largely ignored them. Once I began playing Insanity exclusively, they became more valuable. My favorite is the Arc Projector. Crowd control with damage is always welcome; and it's a fun effect to unleash on a crowd. I use it extensively during Kasumi's LM. That's often the first combat mission I choose to undertake. I'm low-level with iffy gear. The Arc Projector thins those merc-herds as soon as their elevators arrive. ME2, however, rewards the player with some extra credits for not using HW ammo... so there is an incentive to not use it just the same as there is an incentive to not use medi-gel in that game. Also, there is the challenge factor... it's just the same as people doing permadeath or no hit runs.
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Post by Deleted on Jun 30, 2021 23:55:43 GMT
You can kill some spawns if you are aggressive enough. Engineer's combat drone can kill spawns as well. I'm aware of that, but enemies don't spawn at all. In last room before gunship fight on Kasumi's mission only initial enemies when you enter the room were there, no additional spawn from the far left side corner (IIRC that's where they spawned in OT). Last fight, same thing. Only two or three enemies spawned on the left side; In OT that spawn point was tricky to control, now, I just breezed through that fight. On some missions enemies spawn at the opposite side where they spawned in OT, so I died because I ran directly into bunch of them. Had some inconsistences on Miranda's mission as well. As I said, will try to save/reload fights to see enemies behavior in my next playrtough. In my MELE run of Kasumi's mission, I experienced the same thing in the room before going outside... only the first wave of enemies spawned. However, once I got outside, the enemies spawned there in droves like I've never seen before... and elevators of them would trigger long before I had cleared the previous group.
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Post by SassaMFG on Jul 1, 2021 0:04:45 GMT
However, once I got outside, the enemies spawned there in droves like I've never seen before... and elevators of them would trigger long before I had cleared the previous group. Bad luck my friend... Similar thing happened to me on Miranda's mission, much more enemies spawned in one fight.
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Post by Element Zero on Jul 1, 2021 0:05:23 GMT
I often recommend using Heavy Weapons when I run into "X is hard" discussions. There seems to be a resistance to using them, though I'm not sure why. One guy recently told me, "I refuse to use heavy weapons." Okay, my dude. The game assumes you will use them. It's balanced accordingly and feeds regular ammo, but you do you. When I first played ME2, I largely ignored them. Once I began playing Insanity exclusively, they became more valuable. My favorite is the Arc Projector. Crowd control with damage is always welcome; and it's a fun effect to unleash on a crowd. I use it extensively during Kasumi's LM. That's often the first combat mission I choose to undertake. I'm low-level with iffy gear. The Arc Projector thins those merc-herds as soon as their elevators arrive. ME2, however, rewards the player with some extra credits for not using HW ammo... so there is an incentive to not use it just the same as there is an incentive to not use medi-gel in that game. Also, there is the challenge factor... it's just the same as people doing permadeath or no hit runs. That's true, and I often do this with medigel in ME2 for challenge and ME3 for challenge and quicker XP advancement. By refusing to heal in non-dire circumstances, I trained myself to play with great precision. Really, though, we're talking about a few thousand credits in an entire game; maybe a 1% increase in overall wealth. And for XP, we can top out way before the end of either game, so I'm not really helping myself very much. We certainly can impose limits to challenge ourselves. I do so sometimes. BioWare games tend toward very easy; so self-imposed challenges can enhance the experience. I didn't get the impression that the guy I mentioned was indicating this, but he might've been.
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Post by Element Zero on Jul 1, 2021 0:09:50 GMT
However, once I got outside, the enemies spawned there in droves like I've never seen before... and elevators of them would trigger long before I had cleared the previous group. Bad luck my friend... Similar thing happened to me on Miranda's mission, much more enemies spawned in one fight. I've now played through Kasumi's LM 5 times in LE. The "garage encounter" has definitely halved intentionally. The second wave of enemies is removed entirely. The elevators appear for me at a brisk pace, but no quicker than in the original game. I mentioned using the Arc Projector against those elevator-mercs. This is why. I'm still low-level with weak weapons and no upgrades when I play this. Frying those guys quickly keeps them in check. Heavy ammo is abundant in ME2, and particularly on this battlefield.
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Post by SassaMFG on Jul 1, 2021 0:22:58 GMT
The "garage encounter" has definitely halved intentionally. The second wave of enemies is removed entirely. So that always happens in ME2LE. Nice to know. The elevators appear for me at a brisk pace, but no quicker than in the original game. I mentioned using the Arc Projector against those elevator-mercs. This is why. I'm still low-level with weak weapons and no upgrades when I play this. Frying those guys quickly keeps them in check. Heavy ammo is abundant in ME2, and particularly on this battlefield. Played as Adept in my first LE playtrough, so maybe I did good CC with Singularity, no need for Arc Projector this time. I usually do Kasumi's mission first whenever I play pure caster class, so I can grab Locust.
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Post by Deleted on Jul 1, 2021 0:24:16 GMT
Bad luck my friend... Similar thing happened to me on Miranda's mission, much more enemies spawned in one fight. I've now played through Kasumi's LM 5 times in LE. The "garage encounter" has definitely halved intentionally. The second wave of enemies is removed entirely. The elevators appear for me at a brisk pace, but no quicker than in the original game. I mentioned using the Arc Projector against those elevator-mercs. This is why. I'm still low-level with weak weapons and no upgrades when I play this. Frying those guys quickly keeps them in check. Heavy ammo is abundant in ME2, and particularly on this battlefield. I wouldn't go so far to say the garage encounter has been halved intentionally, but it does appear to be consistent. It could still be a bug.
The key about the platform encounter is that I was getting new waves of enemies spawning before I had cleared the previous wave. In the OT, the next way always waited until the last of the previous wave of enemies was killed. I know this for certain because I would sometimes cheese it by leaving one mook alive from a way while I whittled down the shield on the gunship myself. This would trigger Kasumi's comment about taking down the shields without my having to face multiple waves of the mooks coming off the elevators. It's possible they changed that fight to prevent people from cheesing it that way... but I'm more inclined to think it's just linked to the irregular enemy spawns I've seen in other areas of ME2.
Red is right that, in the OT at least, one could prevent additional waves of enemies spawning by taking out the first wave too quickly. I also, however, experienced the reverse of that as I mentioned during the 5-wave encounter in Arrival where I had 2 mechs spawn instead of just the one. I suspect that the second spawn was indeed because I had managed to take down the first mech rather quickly. As I said though, that was in the old game. In MELE2, it seemed to be a rather average encounter compared with the OT one.
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Post by SassaMFG on Jul 1, 2021 0:33:52 GMT
I wouldn't go so far to say the garage encounter has been halved intentionally, but it does appear to be consistent. It could still be a bug. If they did that on purpose, then they dumbed down that fight and made it to easy. It wasn't to hard, but it was challenging in original.
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Post by Deleted on Jul 1, 2021 0:40:52 GMT
I wouldn't go so far to say the garage encounter has been halved intentionally, but it does appear to be consistent. It could still be a bug. If they did that on purpose, then they dumbed down that fight and made it to easy. It wasn't to hard, but it was challenging in original. How do you know for sure it was intentional? Did they tweet that intent somewhere? I suspect you're assuming it was intentional just because it's consistent, but if you can prove their intent, please do so.
ETA: My apologies... poor eyesight... I missed your "if" at the start of your post. Sorry.
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Post by SassaMFG on Jul 1, 2021 0:51:35 GMT
ETA: My apologies... poor eyesight... I missed your "if" at the start of your post. Sorry. No worries. Shame I didn't recorded my reaction when I finished off first wave and waited for second wave to spawn; would like to see my face expresions...
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Post by sugarless on Jul 1, 2021 1:58:08 GMT
A lot of games with twitch reflexes were easier for me 10 years ago. A lot easier for me. But there is a difference between 58 and 68. The eyesight starts going and the reflexes aren't quite as fast. So just playing the games are enough. I'll leave insanity plays to the younger ones. I am almost 50. While my friends spend their leisure time knitting, sipping tea and babysitting their grandkids, I enjoy replaying this game (and others) on insanity level and intend to for as long as I can - keeps me sharp and the challenge delights me to no-end.
I use no twitch reflexes either - the ability to pause and assign positions/use certain powers helps me a lot. Do you play on pc or console?
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Post by sugarless on Jul 1, 2021 2:02:57 GMT
Bad luck my friend... Similar thing happened to me on Miranda's mission, much more enemies spawned in one fight. I've now played through Kasumi's LM 5 times in LE. The "garage encounter" has definitely halved intentionally. The second wave of enemies is removed entirely. The elevators appear for me at a brisk pace, but no quicker than in the original game. I mentioned using the Arc Projector against those elevator-mercs. This is why. I'm still low-level with weak weapons and no upgrades when I play this. Frying those guys quickly keeps them in check. Heavy ammo is abundant in ME2, and particularly on this battlefield. I am starting to suspect that the slower you kill groups of enemies the faster they send up the next batch as a sort of punishment/penalty.
I have had the opposite happen to me on Garrus' recruitment mission where I killed the mercs coming across the bridge so fast they stopped spawning and Garrus was practically at full health - he didn't give me the option to leave a squadmate with him for the next shutter door phase of the mission. Strange but true.
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Post by Element Zero on Jul 1, 2021 2:35:12 GMT
I've now played through Kasumi's LM 5 times in LE. The "garage encounter" has definitely halved intentionally. The second wave of enemies is removed entirely. The elevators appear for me at a brisk pace, but no quicker than in the original game. I mentioned using the Arc Projector against those elevator-mercs. This is why. I'm still low-level with weak weapons and no upgrades when I play this. Frying those guys quickly keeps them in check. Heavy ammo is abundant in ME2, and particularly on this battlefield. I am starting to suspect that the slower you kill groups of enemies the faster they send up the next batch as a sort of punishment/penalty.
I have had the opposite happen to me on Garrus' recruitment mission where I killed the mercs coming across the bridge so fast they stopped spawning and Garrus was practically at full health - he didn't give me the option to leave a squadmate with him for the next shutter door phase of the mission. Strange but true.
Wow. I thought I killed them fast. I sometimes get long periods between mercs; particularly during the Eclipse phase of the fight. Earlier today, with Zaeed, Garrus and Shepard sniping with Disruptor Ammo, the Eclipse were dropping almost like I'd switched difficulty to Casual. (I'm pretty sure Miranda just watched, occasionally using Overload or Warp if asked.) I've never been denied the option to give him aid. I guess he doesn't really need it if he's still at full health. Maybe full health, or a very high threshold, is the key? Or maybe it's another weird LE hiccup. I've experienced the exact same fight 5 out of 5 times in Donavan Hock's estate. At this point, I really doubt it's randomized, varied or bugged. It sounds like we're all seeing the same thing. (To be clear, I'm talking about the single wave of garage goons, not whatever may or may not trigger reinforcements during the gunship fight.) I've likewise had the same experience 5 out of 5 times during the gunship battle. I've had wave after wave of elevator goons. They keep me running for my life, but it's never unreasonably hard. I haven't experienced anything in the gunship fight that is different from the original.
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Post by fredlc on Jul 1, 2021 20:08:24 GMT
Yeah, you can win with weapons... but why should you? Throw in a lift or singularity, than mow them while defenseless. Sure, you can choose to do it the hard way. Whatever floats your boat, my friend! You said yourself that guns are useless vs Stalkers, which is just not true. Also its not "hard way", i've explained they usually follow a pattern and jump and fly between fixed positions mostly. Someone with good aim can shoot them during their flight path, but its easy to miss that way. But if we just wait for them to land and stay still for a second they are an easy shot. Btw, anyone playing with soldier hardly have acces to biotic powers unless bringing Liara or Wrex. Soldier is by far the most used class in the single campaign. While this is only true for ME3, i can hardly imagine theres big difference in the previous 2 games. Not useless. My exact word was ineffective. And they are, you can make stalkers be a non issue when you throw in biotics. You can win with weapons, sure. I did it myself hundreds of times. But as soon as you see how biotics, or even tech powers, can simply take away all their strengths, I can't see why not use them.
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Post by fredlc on Jul 1, 2021 20:11:28 GMT
Yeah, you can win with weapons... but why should you? Throw in a lift or singularity, than mow them while defenseless. Sure, you can choose to do it the hard way. Whatever floats your boat, my friend! The hard way? I love powers in ME. I prefer them. Still, weapons are king. Even ME3's constant combo detonations can't compare to weapon damage. Weapons are nearly always the most efficient solution, assuming the player can aim. I'm a soldier player myself. Weapons all the way. That said, it is harder to aim at superfast stalkers, rather than disabling them with biotics. But once they are floating like balloons, by all means, mow them down with your weapons. And yeah, I always try to bring squadmates with a good array of powers. Having options don't hurt...
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Post by shotgunjulia on Jul 1, 2021 21:14:05 GMT
A lot of games with twitch reflexes were easier for me 10 years ago. A lot easier for me. But there is a difference between 58 and 68. The eyesight starts going and the reflexes aren't quite as fast. So just playing the games are enough. I'll leave insanity plays to the younger ones. I am almost 50. While my friends spend their leisure time knitting, sipping tea and babysitting their grandkids, I enjoy replaying this game (and others) on insanity level and intend to for as long as I can - keeps me sharp and the challenge delights me to no-end.
I use no twitch reflexes either - the ability to pause and assign positions/use certain powers helps me a lot. Do you play on pc or console? Console. XBox 1. Play as long as you can on the higher difficulties. It will keep you sharper longer. Stay active, too. I'm heading to the driving range to practice golf now. I still hit longer than people 10 years younger than me. Keep moving. That's all I've got to say. You stop moving they put you in a casket. Just changed my avatar. It's a real pain on the XBox to take a screen shot. You have to upload it to Facebook, then take a screenshot, save it to your PC, then you can upload it here. ME1 Legendary femShep now loaded. My old ME2 code didn't quite transfer. It's close, but not quite what I had in mind. Not bad though. I've seen a lot of real derpy ones. This one took 90 mins on my 360 way back. The jaw and mouth aren't quite right, but I didn't feel like messing with them. This was also from my PC ME2 code where I used a face mod, too. So there's that. And the hair... I bought the original trilogy for PC way back when. Now I don't have a video card and am not paying $1600 for one. I have the good i5 processor though. Sad.
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Post by kpeter on Jul 1, 2021 21:28:47 GMT
We are talking about one of the very first missions. On each level there is one or two heavy weapon ammo pickup most of the time. You can use heavy weapons quite a lot, and still have the cain shot for the endgame fight.
One guy recently told me, "I refuse to use heavy weapons." Okay, my dude. The game assumes you will use them. It's balanced accordingly and feeds regular ammo, but you do you. That one guy was me dude. I usually play gun classes so i does not feel any need to use heavy weapons Using heavy weapons was just a mere suggestion for those who started a low level character that is not a soldier or infi, and chose to make the Archangel mission first and are stuck with the shitty shuriken and predator
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Post by fredlc on Jul 1, 2021 21:48:39 GMT
I also rarely use heavy weapons, out of vice actually.
I always used to save my heavy ammo for the bosses, and got so used to not relying on them, that I simply don't use them even when they are available and could be useful.
I should try to actually use them more, specially now that I know which are the hard spots and don't have to save for surprises...
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Post by AnDromedary on Jul 1, 2021 21:54:09 GMT
I usually edit heavy weapons out of the game with coalesced. I think most of them just look shitty on Shepard's back. They seem to clip into the sniper rifles and assault rifles a lot. I don't think they are really needed, even on insanity. No question that they can make things easier but there is no situation in the game that can't be handled with standard weapons and powers.
On topic: LE1 definitely got a lot easier, just because of the head shots and the fact that every class can now use every weapon type effectively. The only thing that got a little harder in LE1 are the thresher Maws with their three acid balls now IMO.
In LE2 and 3 I didn't notice any major differences.
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Post by kpeter on Jul 1, 2021 22:02:05 GMT
Same thing happened with me. "Lets save all heavy weapon ammo for bosses" Only not to use heavy weapons at all and beat the game
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by sugarless on Jul 1, 2021 22:15:42 GMT
I am almost 50. While my friends spend their leisure time knitting, sipping tea and babysitting their grandkids, I enjoy replaying this game (and others) on insanity level and intend to for as long as I can - keeps me sharp and the challenge delights me to no-end.
I use no twitch reflexes either - the ability to pause and assign positions/use certain powers helps me a lot. Do you play on pc or console? Console. XBox 1. Play as long as you can on the higher difficulties. It will keep you sharper longer. Stay active, too. I'm heading to the driving range to practice golf now. I still hit longer than people 10 years younger than me. Keep moving. That's all I've got to say. You stop moving they put you in a casket. Just changed my avatar. It's a real pain on the XBox to take a screen shot. You have to upload it to Facebook, then take a screenshot, save it to your PC, then you can upload it here. ME1 Legendary femShep now loaded. My old ME2 code didn't quite transfer. It's close, but not quite what I had in mind. Not bad though. I've seen a lot of real derpy ones. This one took 90 mins on my 360 way back. The jaw and mouth aren't quite right, but I didn't feel like messing with them. This was also from my PC ME2 code where I used a face mod, too. So there's that. And the hair... I bought the original trilogy for PC way back when. Now I don't have a video card and am not paying $1600 for one. I have the good i5 processor though. Sad. I can't play consoles to save my life. Those controllers are enough to cause a domestic appliance incident which may see one go flying through the loungeroom window. I bought a Playstation back in the mid noughties and it's still sitting in it's box as new.
I love your avatar, she's a beauty. Tis a shame screenshots are a pita with the Xbox. I don't have an expensive video card, it's an Nvidia GTX 1650, it cost about 200-300 dollars and it does a pretty good job. If you ever decide to get one, beware, the photo mode in MELE can become quite addictive
edit to add: keeping moving is great piece of advice to us all
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