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Post by ahglock on Jun 28, 2021 14:38:26 GMT
Well, Immunity got nerfed. So any enemy using it is much less of a damage sponge. Immunity duration was nerfed. Actual damage reduction of Immunity was increased. So enemies with Immunity will take much less damage while Immunity is active, but since the duration is incredibly short, you can just wait a bit before being able to kill them. Sort of.. It got up to 80% for now its 90% I think at max, and the duration went down significantly. So miner almost unnoticeable buff with a massive debuff.
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ahglock
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Post by ahglock on Jun 28, 2021 14:45:36 GMT
You can cheese that mission in few ways. This one always grant all 20 crates saved, since mechs start destroying crates only if you go down the path and pass certain point. Yeah, using the M-77 Missile Launcher has been the only way I've ever been able to save all 20 crates. Using the Cain usually destroys two crates right off the bat whenever I've tried it. I did manage once to save 16 crates without using a heavy weapon, but that was with a really high-level character and using stasis to, alternating, freeze out one mech and, again alternating, grabbing the attention of the other two mechs to distract them from their targeted crates.
I should also add that, in MELE, the first time I tried this I was a really low level. At one point, the mech I lured up the hill managed to kill both my squad mates and then totally lost interest in fighting me. It instead walked back down the hill and started destroying crates. I'd never had one do that in the old version, so I'm putting it off as a bug. After that, I decides to reload and do some other missions before attempting that one again. When I finally did do it, the M-77 trick worked fine... but then I never hit a point where the mech had downed both squad mates.
I've cleared it with all 20 with an adept with the stasis glitch and a shotgun as well. But generally you got to cheese it save all 20. Maybe solider or vanguard can do it straight, but I don't think anyone else can put out enough damage to without a glitch.
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Post by themikefest on Jun 28, 2021 14:57:29 GMT
ah yes, the 20 crates. Use the cain. I did that. Once I gained control of Shepard, I took a few steps forward, fired. 20 crates not damaged. Took less than 15 seconds. excellent.
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Post by Deleted on Jun 28, 2021 14:59:56 GMT
Yeah, using the M-77 Missile Launcher has been the only way I've ever been able to save all 20 crates. Using the Cain usually destroys two crates right off the bat whenever I've tried it. I did manage once to save 16 crates without using a heavy weapon, but that was with a really high-level character and using stasis to, alternating, freeze out one mech and, again alternating, grabbing the attention of the other two mechs to distract them from their targeted crates.
I should also add that, in MELE, the first time I tried this I was a really low level. At one point, the mech I lured up the hill managed to kill both my squad mates and then totally lost interest in fighting me. It instead walked back down the hill and started destroying crates. I'd never had one do that in the old version, so I'm putting it off as a bug. After that, I decides to reload and do some other missions before attempting that one again. When I finally did do it, the M-77 trick worked fine... but then I never hit a point where the mech had downed both squad mates.
I've cleared it with all 20 with an adept with the stasis glitch and a shotgun as well. But generally you got to cheese it save all 20. Maybe solider or vanguard can do it straight, but I don't think anyone else can put out enough damage to without a glitch. I didn't get lucky and get the stasis glitch. I think you pretty much need that glitch to happen in order to take out one of the mechs right away... then it's a really a simple matter to alternate stasis on the other two (or any other tactic that alternately distracts them).
I don't know... the soldier? A nuclear headshot would probably also destroy some crates in the explosion (just like the Cain)... and I think any other method the soldier might have would be too slow to save all the crates.
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SassaMFG
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Post by SassaMFG on Jun 28, 2021 15:00:40 GMT
ah yes, the 20 crates. Use the cain. I did that. Once I gained control of Shepard, I took a few steps forward, fired. 20 crates not damaged. Took less than 15 seconds. excellent. This one is the quickest, but you have to time it and aim it right. Not a problem for us, veterans, but new players have to practice a bit first.
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Post by fredlc on Jun 28, 2021 16:15:16 GMT
I finished all three games for the first time ever today, and I played all three of them on normal. I found the difficulty in them from moderate to hard at times. In ME1 the Husks and the Geth that stick to the ceiling gave me the most trouble. In ME2 once again the Husks and also the Collectors gave me trouble. In ME3 both the Phantom's and creepy Banshee's gave me trouble. I forgot to mention I am terrible at shooters and while some may find the games easy, the enemies I listed above gave me the most trouble. I also found ME2 to be the most difficult game out of the trilogy. First playthrough is though because of little intimacy with the options you have to stun or debuff your foes. For example, husks are made easy with biotics. You can fairly easily neutralize them with singularities, or with push or lift. If they get close, stop shooting and use a melee attack on them; they fall defenseless, and than you can use your guns to finish them off in the ground. Against the geth stalkers, weapons are ineffective; they are way too fast. Best option is to use powers, for than you will hit regardless their speed. And against geth in general, throughout the trilogy, best opening option is to use AI Hack; when you bring a foe to your side, everyone around will read it as the closest enemy, and turn to it to shoot. So you get free shots while the foes fight among themselves. Frequently, when your hack subsides, you'll have already won and only have leftovers to clean up. On ME2, the issue is to use the proper ammo type for the situation. Against shields or robotic foes, disruptor is king. Against biotic barriers or armor, go with incendiary. Against unprotected foes, anything works, but incendiary will also both stagger and apply damage over time, so, best option. It also negates vorcha and krogan regen, making them much easier to handle. It may sound taxing to keep changing ammo type mid flight, but that's the reason I use them on my quick slots. This will help you immeasurably. Also, always prioritize targets. Number one priority for shotgun wielding foes that close the distance to you, for they will force you out of cover if they reach you, and the long-range enemies will go to town on your uncovered ass. If you focus-fire and take those out of the game from afar, you can than use cover at your leisure and pick the rest one by one. First priority to approaching krogan, biotic commandoes and than flamethrower vorcha, though Its rare to see more than one of these at once. So the tip is that when a new wave of enemies show in the minimap, bring the power wheel up to pause the game, assess your priority targets, and take the most dangerous foes from the fight ASAP. Last trick: keep focused. It's common to new players to scatter fire between multiple enemies as they get in and out of cover. But that approach hurts you, it gives time for their defenses to recover and they end up taking more resources to go down. Choose your enemy, picking those that threatens to your ability to control your position first, and than take them out of the game before moving on to the next target. It's very effective to choose a foe, strip its primary defense with a power (overload kills shields, incinerate or warp destroys armor), than apply a power combo detonator to kill it instantly. Also, one enemy less means one less gun points at you. If you try the trilogy again, give these tactics a go. Normal will be a breeze, and soon you'll want to try to ramp it up... Regards .
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Post by fredlc on Jun 28, 2021 16:21:24 GMT
I found everything about the same in terms of difficulty though the fight with Cerberus in the large area in ME3 to rescue Jack and her students seemed more brutal than I remember (which I always found to be the hardest level in ME3 to fight through). I also consider grisson academy a hard early game mission. Actually, just the open space with the atlas. But they also gave us the mattock early in the legendary edition. In this mission, I like to bring liara and garrus. Liara will help me protect my cover, because singularity will handle the shield-wearing foes before they closed in. Garrus is a monster with the sniper, and has overload, which is key against centurions and engineers...
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talyn82
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Post by talyn82 on Jun 28, 2021 16:47:59 GMT
I finished all three games for the first time ever today, and I played all three of them on normal. I found the difficulty in them from moderate to hard at times. In ME1 the Husks and the Geth that stick to the ceiling gave me the most trouble. In ME2 once again the Husks and also the Collectors gave me trouble. In ME3 both the Phantom's and creepy Banshee's gave me trouble. I forgot to mention I am terrible at shooters and while some may find the games easy, the enemies I listed above gave me the most trouble. I also found ME2 to be the most difficult game out of the trilogy. First playthrough is though because of little intimacy with the options you have to stun or debuff your foes. For example, husks are made easy with biotics. You can fairly easily neutralize them with singularities, or with push or lift. If they get close, stop shooting and use a melee attack on them; they fall defenseless, and than you can then use your guns to finish them off in the ground. Against the geth stalkers, weapons are ineffective; they are way too fast. Best option is to use powers, for than it will hit regardless their speed. And against geth in general, throughout the trilogy, best opening option is to use AI Hack; when you bring a foe to your side, everyone around will read it as the closest enemy, and turn to it to shoot. So you get free shots while the foes fight among themselves. Frequently, when your hack subsides, you'll have already won and only have leftovers to clean up. On ME2, the issue is to use the proper ammo type for the situation. Against shields or robotic foes, disruptor is king. Against biotic barriers or armor, go with incendiary. Against unprotected foes, anything works, but incendiary will also both stagger and apply damage over time, so, best option. It also negates vorcha and krogan regen, making them much easier go handle. It may sound taxing to keep changing ammo type mid flight, but that's the reason I use them on my quick slots. This will help you immeasurably. Also, always prioritize targets. Number one priority for shotgun wielding foes that close the distance to you, for they will force you out of cover if the reach you, and the long-range enemies will go to town on your uncovered ass. If you focus-fire and take those out of the game, you can than use cover at your leisure and pick the rest one by one. First priority to approaching krogan, biotic commandoes and than flamethrower vorcha, though Its rare to see more than one of these at once. So the tip is that when a new wave of enemies show in the minimap, bring the power wheel up to pause the game, asses your priority targets, and take the most dangerous foes from the game ASAP. Last trick: keep focused. It's common to scatter your fire between multiple enemies as they get in and out of cover. But that approach hurts you, it gives time for their defenses to recover and reach for ends up taking more resources to go down. Choose your enemy, picking those that threatens to your ability to control your position first, and take tgem out of the game before moving on. It's very effective to choose a foe, strip its primary defense with a power (overload kills shields, incinerate or warp destroys armor), than apply a power combo detonator to kill it instantly. Also, one enemy less is one less gun points at you. If you try the trilogy again, give these tactics a go. Normal will be a breeze, and soon you'll want to try to ramp it up... Regards . Wow what a thorough and in depth guide. Some things like changing ammo type I learned through trial and error. But since I started a new playthrough as a Sentinel the information on biotics is golden. I really didn't know what powers like Warp did. Some powers are self explanatory like Lift and Throw. I also didn't know that biotic's works on those annoying Geth that jump around. I did first start to notice in ME2 that when I had a biotic on my team like Jack or Samara they had no trouble with Husks. About the enemies taking cover they do love doing that, but sometimes they take too long to stand back up and try to shoot. What I do is throw a grenade to flush them out. Once again thank you for the thorough explanation, I started a new playthrough as a Sentinel and will follow your advice.
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Post by fredlc on Jun 28, 2021 16:51:27 GMT
Well, actually AI hacking is a tech power, not biotics, but you get the gist of it And biotics will work on any foe that has had its defense worn down. If the enemy is in the red bar, biotics will disable it - even giant robots like the YMIR mech will ragdoll. So, strip the defenses and disable, and you'll be golden!
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Post by Deleted on Jun 28, 2021 16:54:22 GMT
I found everything about the same in terms of difficulty though the fight with Cerberus in the large area in ME3 to rescue Jack and her students seemed more brutal than I remember (which I always found to be the hardest level in ME3 to fight through). I also consider frisson academy a hard early game mission. Actually, just the open space with the atlas. But they also gave us the mattock early in the legendary edition. In this mission, I like to bring liara and garrus. Liara will help me protect my cover, because singularity will handle the shield-wearing foes before they closed in. Garrus is a monster with the sniper, and has overload, which is key against centurions and engineers... Grissom Academy's "open rooms" are easily cheesed from just outside the doors. For the first room, you have a clear shot t the mech and a lot of the Cerberus guys will work their way to you so you and use cover in front of the door. Between you working from cover outside the doors and the biotics students working from above, the room gets thinned down quite quickly. All you might have to watch out for is the occasional turret that may still be active when you enter the room. The same sort of strategy works for the second room... and you don't even have a mech to worry about. Easy peasy early levels and the Mattock.
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Post by fredlc on Jun 28, 2021 17:11:33 GMT
Never cheesed it. In NG+ you are so strong that it makes little difference. But this room really gave me lots of trouble before I learned ways to handle the shielded foes...
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Post by RedCaesar97 on Jun 28, 2021 17:16:25 GMT
ah yes, the 20 crates. Use the cain. I did that. Once I gained control of Shepard, I took a few steps forward, fired. 20 crates not damaged. Took less than 15 seconds. excellent. This one is the quickest, but you have to time it and aim it right. Not a problem for us, veterans, but new players have to practice a bit first. You also have to do it on a lower difficulty, or early enough in the game. Since enemies scale with you, doing it too late on Insanity can leave YMIR mechs with armor.
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Post by Deleted on Jun 28, 2021 17:18:34 GMT
Never cheesed it. In NG+ you are so strong that it makes little difference. But this room really gave me lots of trouble before I learned ways to handle the shielded foes... Well, I thought we were talking about doing it on a first-time run at a low level (e.g. right after Palaven). In NG+, you shouldn't have to cheese anything in ME3 with any class... even on Insanity... and you should already have all the guns you can find in the game in your inventory, including the Mattock.
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Post by fredlc on Jun 28, 2021 17:32:07 GMT
We are, you thought correctly. That said, never cheesed on regular starts as well. Not that I'm above it, it simply never occurred me, though rather I prefer not having to.
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Post by fredlc on Jun 28, 2021 17:34:11 GMT
This one is the quickest, but you have to time it and aim it right. Not a problem for us, veterans, but new players have to practice a bit first. You also have to do it on a lower difficulty, or early enough in the game. Since enemies scale with you, doing it too late on Insanity can leave YMIR mechs with armor. I f*d up in my last PT by leaving it to the end when the mechs were above level 20, so the Cain could not destroy them anymore. Lost 4 crates. Should have cheesed....
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Post by Deleted on Jun 28, 2021 17:51:09 GMT
We are, you thought correctly. That said, never cheesed on regular starts as well. Not that I'm above it, it simply never occurred me, though rather I prefer not having to. Fair enough. I've done two ME3 first start, non-import, insanity runs (i.e. you start at Level 0) on the Xbox 360 (using new off-line profiles which effectively zeroes all achievements). For the first one of those, I was really blocked at Grissom and I didn't want to reload an earlier save, so I had to figure out a way to get past those two rooms with a very squishly, essentially powerloess character... that's when I discovered using the doors as cover and really appreciated how much plot armor those biotic students have (well, before Prangly eats its since Jack isn't there in a non-imported file).
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SassaMFG
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Post by SassaMFG on Jun 28, 2021 18:14:56 GMT
You also have to do it on a lower difficulty, or early enough in the game. Since enemies scale with you, doing it too late on Insanity can leave YMIR mechs with armor. Agreed.
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Post by helios969 on Jun 28, 2021 19:53:33 GMT
I found everything about the same in terms of difficulty though the fight with Cerberus in the large area in ME3 to rescue Jack and her students seemed more brutal than I remember (which I always found to be the hardest level in ME3 to fight through). Yeah everything felt moe ror less the same difficulty wise only bi gchange was ME1 which feels slightly easier with the removal of the restrictions on weapons. The mako doesn't seem as bullet spongey now though but it does recharge faster so that seems to counter it. ME2 and ME3 feel more or less the same to me just with nicer graphics. I've always died a few times while trying to recruit Garrus in ME2 and I'm still finding that quest just as tough as ever in the LE so like I said no real significant change for me. Ugh, I hate recruiting Garrus...closing the stupid shutters (just one really) is where I die over and over.
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Post by helios969 on Jun 28, 2021 19:58:56 GMT
I found everything about the same in terms of difficulty though the fight with Cerberus in the large area in ME3 to rescue Jack and her students seemed more brutal than I remember (which I always found to be the hardest level in ME3 to fight through). I also consider grisson academy a hard early game mission. Actually, just the open space with the atlas. But they also gave us the mattock early in the legendary edition. In this mission, I like to bring liara and garrus. Liara will help me protect my cover, because singularity will handle the shield-wearing foes before they closed in. Garrus is a monster with the sniper, and has overload, which is key against centurions and engineers... Yeah, that's what I normally do as well but got cute this time and took EDI instead of Liara. The only thing that saved me this time around was my combat drone distracting shield-bearers. Died about a dozen times before I was able to take down enough baddies to push through. Still it's fun and I actually wish more of ME3 had that difficulty...perhaps I'm a masochist.
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Post by Deleted on Jun 28, 2021 20:04:43 GMT
This one is the quickest, but you have to time it and aim it right. Not a problem for us, veterans, but new players have to practice a bit first. You also have to do it on a lower difficulty, or early enough in the game. Since enemies scale with you, doing it too late on Insanity can leave YMIR mechs with armor. Might be what I've done wrong when I've tried using the Cain. I usually don't research it until later in the game since it burns a lot of HW ammo to use it anyways. Another factor is that I find the M-77 Missile Launcher method to be very reliable at virtually all levels and difficulties. The only problem I've had with it was my run in LE where, as I said, for some reason the mech I had lured up top decided to completely lose interest in fighting me after it took down both squad mates. I was even shooting it in the back as it walked down the hill and it never turned to face me.
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Post by sjsharp2010 on Jun 28, 2021 20:58:44 GMT
Yeah everything felt moe ror less the same difficulty wise only bi gchange was ME1 which feels slightly easier with the removal of the restrictions on weapons. The mako doesn't seem as bullet spongey now though but it does recharge faster so that seems to counter it. ME2 and ME3 feel more or less the same to me just with nicer graphics. I've always died a few times while trying to recruit Garrus in ME2 and I'm still finding that quest just as tough as ever in the LE so like I said no real significant change for me. Ugh, I hate recruiting Garrus...closing the stupid shutters (just one really) is where I die over and over. I take it you have problems with the garage one as well but yeah it's a nast ymissoin.I' mnot complaining given Garrus is an awesome budd yto have on the team but the the recruitmen tand his loyalty mission can both be pretty nasty in ME2 however they are worth it.
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sugarless
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Post by sugarless on Jun 29, 2021 13:21:43 GMT
I am currently playing the Arrival dlc, on insanity, and I believe it's been nerfed. Compared to OT, the fight in front of Object Rho with wave after wave was easy and when Kenson calls in the YMIR mech, it didn't even appear. Ofc, this could be a bug too but regardless, I felt the fight was easier, because the pyros and some of the other guards didn't close in and flank me like they used to in the OT.
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SassaMFG
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Post by SassaMFG on Jun 29, 2021 13:50:55 GMT
Ofc, this could be a bug too Waves of enemies don't spawn often. I breezed through last two areas on Kasumi's mission, more than half enemies didn't spawn. Will reply certain levels with lots of reloads to see what will happen.
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sjsharp2010
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Post by sjsharp2010 on Jun 29, 2021 13:58:19 GMT
I am currently playing the Arrival dlc, on insanity, and I believe it's been nerfed. Compared to OT, the fight in front of Object Rho with wave after wave was easy and when Kenson calls in the YMIR mech, it didn't even appear. Ofc, this could be a bug too but regardless, I felt the fight was easier, because the pyros and some of the other guards didn't close in and flank me like they used to in the OT. Yeah I think I missed at least 1 flamethrower guy maybe 2 during the 5 wave fight as I think on the origibnal I normall yget attacked by 3 or 4 of them yet on my playthrough I thin konly attempted to attack me. The Ymir mech attacked me though but I took care of it by uppercutting it's head off and watching it go nuclear as usual.
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Post by Deleted on Jun 29, 2021 16:53:24 GMT
Ofc, this could be a bug too Waves of enemies don't spawn often. I breezed through last two areas on Kasumi's mission, more than half enemies didn't spawn. Will reply certain levels with lots of reloads to see what will happen. My LE run through Kasumi's mission was pure hell at the end. I've never had so many waves of enemies spawn in the last area and the next wave was spawning even before I had taken out all the enemies from the previous wave.
Enemy spawns are bugged, simple as that. Often things go easier because waves or individuals in the group don't spawn, but there is the other side of the coin as well.
I've seen a bit of the same in the old games. I recently had one 5-wave stint in Arrival where I had 2 mechs spawn, not just one. I didn't quite survive long enough to take down the second, unfortunately.
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