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Post by Element Zero on Feb 13, 2017 1:11:07 GMT
Never really understood people who say mass effect is dark or mature. Sure mass effect 3 has this war going on with populations supposedly bring destroyed by a bunch of machine gods, but player experience is generally one of unrelenting victory with very little loss. It is perfectly possible to get to the end with the loss of only two squad mates and a fully supportive galaxy, including such heart-warming highlights as pinnochio legion and his cuddly toasters making friends with the 'character design not based on darth vader' space gypsies; or 'lore take a back seat uncle Wrex is here so it's fine for mordin to forget about korgan birth rates and clan structure' genophage arc. Most of the horror occurred off screen and is fairly ignorable, in between the sexbot romance arc and listening in on people's conversations in a really creepy way to get them some tat in a shitty minigame - sorry, 'content' is what it is called now. I'd say there are very few true 'mature/grim/horror' bits: a few that come to mind: - The banshees in the monastery for horror - The asari squad being killed over the radio - The settlers being liquidated on the collector Base - The classic conversation with sovereign - the children being experimented on in pragia Honourable mention to the husk in the synthesis ending who becomes self aware. Lovely. If ME3 was truly about war and the threat of the reapers it would probably not be releasable. Not to mention the gratuitous ass shots, robotic camel toes, and other ridiculous shenanigans. Mass Effect has never been particularly "mature". They mix some mature story elements with hijinks and, at times, immature humor. As long as MEA is at least as mature as the OT, I think we'll all find a way to cope with it. I would prefer to see fewer juvenile ass shots, camel toes and the like, though.
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“Major Wulf Khan and the 903rd Catachan ‘Night Shrikes’…”
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Mihura on Feb 13, 2017 1:29:55 GMT
as long as it's not Dora the Explorer i'll take it. Well it can be Cora the Explorer
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Post by jastall on Feb 13, 2017 1:47:26 GMT
Man, sometimes it feels these days as if anything isn't Warhammer 40k level of tryhard grimdarkness, it's ''childish''.
I mean, I like me some 40k, but that doesn't mean there is no room for some more fun and light-hearthed stories. Plus, ''less grim'' doesn't automatically mean it becomes My Little Pony.
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Post by hammerstorm on Feb 13, 2017 1:50:40 GMT
Man, sometimes it feels these days as if anything isn't Warhammer 40k level of tryhard grimdarkness, it's ''childish''. I mean, I like me some 40k, but that doesn't mean there is no room for some more fun and light-hearthed stories. Plus, ''less grim'' doesn't automatically mean it becomes My Little Pony. Thanks for giving me a opportunity to use this: "Gore" and heresy killing inside
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Post by projectpatdc on Feb 13, 2017 2:06:57 GMT
Not childish. Just Different. Just because you not some hardened military bloke with a stick up your butt doesn't mean you're childish. So far it seems like the characters reflect more of today's colorful and diverse personalities anyways. And this game is going more for the exploration or wild west tone. As the Bioware team has stated, this time the story is more about becoming a hero rather than already being a hero. I think we'll see Ryder more "hardened" by the end.
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Post by KaiserShep on Feb 13, 2017 2:34:42 GMT
Mass Effect writers sooner or later should have to deal with that subject again. Not really. They could potentially ignore the MW indefinitely, since it's never going to be a necessary part of whatever stories kick off in this game and games after it. The way I see it, if they were going to address the future of the Milky Way, they would have been doing it with this game. Establishing Andromeda as the new setting seems to indicate to me that the trilogy's future post-ending will always be left to our imagination.
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Post by isaidlunch on Feb 13, 2017 2:51:52 GMT
It's giving off Citadel vibes and I wouldn't consider that a good thing.
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Atemporal Vanguardian-Debugger
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
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Post by Atemporal Vanguardian-Debugger on Feb 13, 2017 2:52:04 GMT
Mass Effect writers sooner or later should have to deal with that subject again. Not really. They could potentially ignore the MW indefinitely, since it's never going to be a necessary part of whatever stories kick off in this game and games after it. The way I see it, if they were going to address the future of the Milky Way, they would have been doing it with this game. Establishing Andromeda as the new setting seems to indicate to me that the trilogy's future post-ending will always be left to our imagination. Or maybe Mr. Walters will wait to see how this game plays out.
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Raising Hell with the Flavor XX
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Post by Ivory Samoan on Feb 13, 2017 3:02:58 GMT
i guess we ll have to wait and see. i just hate the Asari with the mask. Oh no i already said that 20 times Sorry I m being childish Given my preference for a personality that's more lighthearted and cheerful, raccoon Asari is shaping up to be best waifu in ME:A. Just for a second, I thought I'd missed a new teammate announcement and we had a lil' critter to accompany us on our adventure God damn my reading comprehension sometimes haha
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Post by KaiserShep on Feb 13, 2017 3:12:31 GMT
Not really. They could potentially ignore the MW indefinitely, since it's never going to be a necessary part of whatever stories kick off in this game and games after it. The way I see it, if they were going to address the future of the Milky Way, they would have been doing it with this game. Establishing Andromeda as the new setting seems to indicate to me that the trilogy's future post-ending will always be left to our imagination. Or maybe Mr. Walters will wait to see how this game plays out. I'd consider holding on to this new setting as the safer bet regardless of the reception of this game, because going back to the Milky Way will mean one of two things: retcon the endings so that the game doesn't have too many variables to juggle, or go back in time before the OT's ending and try to separate the whole thing from Shepard's influence somehow. Both will piss people off anyway so it'd probably be pointless.
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Post by stealthfox94 on Feb 13, 2017 3:19:44 GMT
Based on everything we've heard it sounds like the complete opposite. Most ME games have bee on the lower end of the M rating spectrum, this sounds like it could at least be mid-tier M rating. Goofy doesn't mean childish.
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Post by fiannawolf on Feb 13, 2017 3:59:34 GMT
I just want this game to give me a story with some meat on its bones and that it won't get derailed at the end with Pineapple hued flavor enhancements.
I want it to be a monster of a pizza, with all the best ingredients it can have, many different kinds of bacon. Delicious pepperonis. 5 kinds of cheese. The deepest of all deep dishes.
Just got home from work, I is hungry.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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Post by Atemporal Vanguardian-Debugger on Feb 13, 2017 4:11:24 GMT
Or maybe Mr. Walters will wait to see how this game plays out. I'd consider holding on to this new setting as the safer bet regardless of the reception of this game, because going back to the Milky Way will mean one of two things: retcon the endings so that the game doesn't have too many variables to juggle, or go back in time before the OT's ending and try to separate the whole thing from Shepard's influence somehow. Both will piss people off anyway so it'd probably be pointless. Don't really see why Shepard or the endings need to be retconed. Since you forgot option three: let time itself straighten it out: Let me fix the multiple Milky Way Galaxy variable mess: After 600+400 years in the Milky Way Galaxy... A full millennium after ME3 even occurred and 400 after Arc and Nexus departure:
State of the Milky Way Galaxy:
1. Refuse-Still. A. Barren. Primitive. Galaxy.- =We come back and rule! Note: We are alone. 2. Destroy -Status Quo waiting for supposed next AI uprising...-=Conflict between galaxies, between species, between subraces... yeah could get complicated. I redact Probably a standalone needed for this one. 3. Control -Shepard Reapers -=We encounter Shepard Reapers protecting the MW... okay back to Andromeda. 4. Synthesis -MWG are all Borg (ironic with Borg tech being green) .- =We meet the Borg...easiest of all (maybe the catalyst was right and should have picked thi.... *SLAP!* No. ) Milky Way Galaxy multitude variables issues fixed... more or less. Hope that helps not having to juggle so much data.
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Post by KaiserShep on Feb 13, 2017 4:24:11 GMT
That pretty much illustrates why there will never be a game set in the future of the Milky Way. Even a vague outline for 3 distinct world states means a shit ton of variables that a game can't realistically account for.
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Post by lastpawn on Feb 13, 2017 4:31:39 GMT
I don't equate "dark themes" + "middle age folks" with "mature." Quite often it's the opposite.
There's a way to do "youthful" while keeping it "mature." Let's hope Bioware is aware of this. It's fine if the asari is cheerful or a wild spirit or whatever as long as she's not a 2D cardboard cutout.
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Post by Link"Guess"ski on Feb 13, 2017 11:08:35 GMT
They've not only said more "youthful" but also more "casual" and that murder-mystery part of the TGA footage and just my overall impression of the cast, I'm kinda expecting it to be Mass Effect going full-on fantasy and nerd-like with characters more akin to what a bunch of players would come up with in a game of DnD. There's just something about it so far, I'm not sure what to expect. Yeah, I've felt this a bit, like a gnawing thing in the back of my mind. I can't point to anything solid; it's just a feeling. I hope we're wrong. I think the Schlerf things won't be like that. The question is, since Schlerf left in over 2 years ago now, and Mac took over, a bunch of new writers joined (presumably to write more companions) will it have changed too far in the wrong direction? I hope not but all the promo stuff so far is telling me it will be the sort of thing I described where it's like "Character A is a wonderful human who is very skeptical but has a special knack for using common sense. He was the best trainee in his program" and "Character B is a short-tempered woman with powerful biotics. Her catchphrase is "Don't e'er let it slow ya down!" She survived where none other could!" , like it's gonna be this cheesy fantasy with Mary Sue characters.
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Post by laxian on Feb 13, 2017 11:22:20 GMT
I'd prefer this over ME3's darkness and hopelesness! So yes, I hope it has a lighter tone (as long as it takes itself seriously - I hate games, TV-Shows etc. that don't take themselves and the universe they play out in seriously!) Frankly I think ME3 didn't fit to the rest of the trilogy, not at all (it's like - yes I am exaggerating - fitting say Battlestar Galactics (which would be ME3) with Star Trek: The Next Generation (while this show had dark episodes it was never as dark as Battlestar Galactica (new version) is on a good day!) greetings LAX I never felt this darkness or hopelessness in ME3 that everyone talks about. In fact, you already got a miraculous solution by the start of the game, and you almost never see the real destruction the Reapers are causing, except in four missions (Earth, Palaven's moon, Thessia and Earth again). Everyone seemed to hold together very well considering what was happening. Well, and the hospital and the refugee sector on the Citadel (then of course there's the admirals telling you over the QEC how bad it is!), so yeah: Hopelesness Especially since you don't know if your "solution" works (you don't even know what it fucking does - unless you looked up spoilers on the internet! - for all we know it could be anything, hell without the Crucible working on its own to interface with the Citadel and then docking with it we might never have known what to do with it!) greetings LAX ps: Then there's the fact that our Reaper "friends" could have destroyed the project or intercepted the finished Crucible (hell, without the Citadel being there - if they have never moved it! - the thing would have been totally useless!)
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Post by Deleted on Feb 13, 2017 11:50:16 GMT
I never felt this darkness or hopelessness in ME3 that everyone talks about. In fact, you already got a miraculous solution by the start of the game, and you almost never see the real destruction the Reapers are causing, except in four missions (Earth, Palaven's moon, Thessia and Earth again). Everyone seemed to hold together very well considering what was happening. Well, and the hospital and the refugee sector on the Citadel (then of course there's the admirals telling you over the QEC how bad it is!), so yeah: Hopelesness Especially since you don't know if your "solution" works (you don't even know what it fucking does - unless you looked up spoilers on the internet! - for all we know it could be anything, hell without the Crucible working on its own to interface with the Citadel and then docking with it we might never have known what to do with it!) greetings LAX ps: Then there's the fact that our Reaper "friends" could have destroyed the project or intercepted the finished Crucible (hell, without the Citadel being there - if they have never moved it! - the thing would have been totally useless!) Not really. Everyone knows they're in for a rough ride, both at the hospital and the refugee sector (you can even ask Dr. Michel, she seems very composed, preparing for the worst), because in this cycle, everyone was warned beforehand and now they've started to believe it. Even the Council believed it secretly. Besides, everyone you talk to seems to really believe that what you're doing will work, because you've already proved yourself before. And the admirals on the QEC, in this case, Hackett and Anderson, always tell you that you're their only chance, so this is my point, they are putting their trust in you and this project. There is no hopelessness at all, on the contrary, everyone has their hopes high because of Shepard. And that's the only reason why he/she was able to unite the galaxy. (Maybe you feel the responsibility and hopelessness as a character, but not "everyone" else). Garrus himself states that he believes it will work, in the beginning of the game. (While in the previous ME1 and ME2 he was frustrated thinking you wouldn't be able to stop Saren, or that a lot of people would die when fighting the Collectors). He even says you're on a roll later on. Liara claims the galaxy could never lose you, because you're the only reason the fight is moving forward. The asari councilor states that you're the only light in a very dark night, etc. And that makes you wonder how could the Reapers have become so stupid. In every other cycle they invade through the Citadel first, acquire information about the cycle and shut down the relay network to cut off contact between everyone, killing the galactic leaders first and everyone of importance. But they decided that they would not do it this time. Why? So their greatest threat would be able to go around the galaxy recruiting everyone to oppose them. Real smart. They even proved that they could've moved the Citadel any time they wanted, but inexplicably they decided to do it differently in their hardest cycle yet. If they have done their work as usual, then you'd have a real hopeless situation. But then you would have no game.
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Post by Deleted on Feb 13, 2017 11:55:39 GMT
I think they are targeting a younger player base with ME:A.
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Post by laxian on Feb 13, 2017 12:06:45 GMT
*snip* - No self-quotes (I am not in love with my own writing so much that I need to quote it!) Not really. Everyone knows they're in for a rough ride, both at the hospital and the refugee sector, you can even ask Dr. Michel, she seems very composed, preparing for the worst. Besides, everyone you talk to seems to really believe that what you're doing will work, because they believe in you. And the admirals on the QEC, in this case, Hackett and Anderson, always tell you that you're their only chance, so this is my point, they are putting their trust in you and this project. There is no hopelessness at all, on the contrary, everyone has their hopes high because of Shepard. (Maybe you feel the responsibility and hopelessness as a character, but not everyone else). And that makes you wonder how could the Reapers have become so stupid. In every other cycle they invade through the Citadel first, acquire information about the cycle and shut down the relay network to cut off contact between everyone, killing the galactic leaders first and everyone of importance. But they decided that they would not do it this time. Why? So their greatest threat would be able to go around the galaxy recruiting everyone to oppose them. Real smart. They even proved that they could've moved the Citadel any time they wanted, but inexplicably they decided to do it differently in their hardest cycle yet. If they have done their work as usual, then you'd have a real hopeless situation. But then you would have no game. Well, all this "you are our only hope"-talk is NOT encouraging (why not? Because let's face it: The PC can in theory die any minute and then the fucking war is lost? Are you fucking kidding me that that's not DARK? I mean every enemy grunt can get lucky - hell, that's something many elite soldiers fear the most: The crappy trained but lucky enemy grunt who has his lucky day while spraying and praying with his fully automatic rifle! Even the bullet of an amateur can kill and amateurs will take chances most professionals will not (say trying to hit a target 200 meters away with a pistol or something)) Yeah, the Reapers are kind of stupid - IMHO a conventional victory should have been possible (I mean we closed the Citadel relays, stopped the Reapers from shutting down the entire Relay Network (thus splitting the galaxy into fragments that can't communicate with each other and much less coordinate attacks or even come together to fight with one huge fleet!) and we delayed them by destroying the Alpha Relay (sadly: "Reapers? We've dismissed that claim!" - Fucking selfrighteous Council motherfuckers! I would have really loved to have been able to totally make them feel bad about themselves ("I told you so!") for this (and maybe extort some more support from them!)) - still, they moved the Citadel probably because they wanted to find out how the Protheans blocked them in first place (while also not slowing down the harvesting of Humanity!) greetings LAX ps: I'd say the soldiers aren't full of hope, listen to that sergeant that is asked by another soldier to be transfered to fight the Reapers instead of Cerberus (because her dumb idiot of a brother joined Cerberus!)...that sergeant does not sound hopeful at all and neither do the Turians (they freely admit that their navy is getting slaughtered!)
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Post by Deleted on Feb 13, 2017 12:15:49 GMT
Not really. Everyone knows they're in for a rough ride, both at the hospital and the refugee sector, you can even ask Dr. Michel, she seems very composed, preparing for the worst. Besides, everyone you talk to seems to really believe that what you're doing will work, because they believe in you. And the admirals on the QEC, in this case, Hackett and Anderson, always tell you that you're their only chance, so this is my point, they are putting their trust in you and this project. There is no hopelessness at all, on the contrary, everyone has their hopes high because of Shepard. (Maybe you feel the responsibility and hopelessness as a character, but not everyone else). And that makes you wonder how could the Reapers have become so stupid. In every other cycle they invade through the Citadel first, acquire information about the cycle and shut down the relay network to cut off contact between everyone, killing the galactic leaders first and everyone of importance. But they decided that they would not do it this time. Why? So their greatest threat would be able to go around the galaxy recruiting everyone to oppose them. Real smart. They even proved that they could've moved the Citadel any time they wanted, but inexplicably they decided to do it differently in their hardest cycle yet. If they have done their work as usual, then you'd have a real hopeless situation. But then you would have no game. Well, all this "you are our only hope"-talk is NOT encouraging (why not? Because let's face it: The PC can in theory die any minute and then the fucking war is lost? Are you fucking kidding me that that's not DARK? I mean every enemy grunt can get lucky - hell, that's something many elite soldiers fear the most: The crappy trained but lucky enemy grunt who has his lucky day while spraying and praying with his fully automatic rifle! Even the bullet of an amateur can kill and amateurs will take chances most professionals will not (say trying to hit a target 200 meters away with a pistol or something))Yeah, the Reapers are kind of stupid - IMHO a conventional victory should have been possible (I mean we closed the Citadel relays, stopped the Reapers from shutting down the entire Relay Network (thus splitting the galaxy into fragments that can't communicate with each other and much less coordinate attacks or even come together to fight with one huge fleet!) and we delayed them by destroying the Alpha Relay (sadly: "Reapers? We've dismissed that claim!" - Fucking selfrighteous Council motherfuckers! I would have really loved to have been able to totally make them feel bad about themselves ("I told you so!") for this (and maybe extort some more support from them!)) - still, they moved the Citadel probably because they wanted to find out how the Protheans blocked them in first place (while also not slowing down the harvesting of Humanity!) greetings LAX ps: I'd say the soldiers aren't full of hope, listen to that sergeant that is asked by another soldier to be transfered to fight the Reapers instead of Cerberus (because her dumb idiot of a brother joined Cerberus!)...that sergeant does not sound hopeful at all and neither do the Turians (they freely admit that their navy is getting slaughtered!) Well, now you're arguing with your point of view: "all this "you are our only hope"-talk is NOT encouraging"I'm stating what I found in the game. Sure it was a mess, and people got desperate because families were dying and with nowhere else to go. But it's not as hopeless as you're implying (or what I understand that you're implying). The game and everything that you accomplished was all built on hope (Rogue One!). Besides, how " listen to that sergeant that is asked by another soldier to be transfered to fight the Reapers instead of Cerberus (because her dumb idiot of a brother joined Cerberus!" gives you an impression that the situation is hopeless if she's asking to fight the big, undead, horrible deformed monsters instead of the traditional human soldiers (of course, they're still indoctrinated heavily, but that's not common knowledge, and they're still nowhere near the monstrosity of the standard reaper forces). The turians are getting slaughtered and so do the other races. But no one is "hopeless". In fact, the Krogan join the war after believing you cured the genophage (hoping for a future), the turians get a booster in morale because of this, since the odds for their homeworld just got a lot better (hoping they will save a lot more people), the so called "Miracle at Palaven". The quarians or geth also join after you got them a new homeworld to fight for, or enough intelligence to change their perspective, or both. So, no, I don't see this hopelessness or darkness at all. Maybe if the game was developed differently, I might. It's just my opinion that we didn't get to see most of the war or the horror that people were facing. Maybe with good reason, since it was not our job to help in the front lines, but to recruit, but that's what it looks to me. In fact, this was the game that got me the most hopeful, since for the first time in the trilogy, you're not alone with your team in the fight. Yes, this is also my opinion.
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Post by laxian on Feb 13, 2017 12:23:19 GMT
Well, now you're arguing with your point of view: "all this "you are our only hope"-talk is NOT encouraging"I'm stating what I found in the game. Sure it was a mess, and people got desperate because families were dying and with nowhere else to go. But it's not as hopeless as you're implying (or what I understand that you're implying). The game and everything that you accomplished was all built on hope (Rogue One!). Besides, how " listen to that sergeant that is asked by another soldier to be transfered to fight the Reapers instead of Cerberus (because her dumb idiot of a brother joined Cerberus!" gives you an impression that the situation is hopeless if she's asking to fight the big, undead, horrible deformed monsters instead of the traditional human soldiers (of course, they're still indoctrinated heavily, but that's not common knowledge, and they're still nowhere near the monstrosity of the standard reaper forces). The turians are getting slaughtered and so do the other races. But no one is "hopeless". In fact, the Krogan join the war after believing you cured the genophage (hoping for a future), the turians get a booster in morale because of this, since the odds for their homeworld just got a lot better (hoping they will save a lot more people), the so called "Miracle at Palaven". The quarians or geth also join after you got them a new homeworld to fight for, or enough intelligence to change their perspective, or both. So, no, I don't see this hopelessness at all. In fact, this was the game that got me the most hopeful, since for the first time in the trilogy, you're not alone with your team in the fight. Agree to disagree then I guess? See that's what I love about discussing games (or books, or movies!), other people totally have different opinions to me and as long as they are presented well I like talking about it (disagreeing is fine IMHO as long as people don't come to blows and it's not something that needs to be decided once and for all, with a winning and losing side!) greetings LAX
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midnightwolf
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Post by midnightwolf on Feb 13, 2017 12:34:17 GMT
It's giving off Citadel vibes and I wouldn't consider that a good thing. Indeed. As much as I love the Citadel DLC, I think a whole game with that kind of content would be a tad much. That said, I didn't find the Trilogy to be all that shocking, or horror filled and mature anyway. Aside from the end of Overlord that is.....that truly disturbed me. And the Collector base of course.
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Post by Cannibal on Feb 13, 2017 12:40:05 GMT
This is a concern of mine, Shepard deserved everything that he got in the trilogy. First human spectre was something he deserved.
A 22 year old security guard that gets everything handed to them is not appealing, but I trust in bioware to make something up so that it works better than I see it in my head.
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sjsharp2010
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Feb 13, 2017 12:50:14 GMT
Personally no but then I don't consider games where you can kill people or have sex with them particularly childish especially when there's also the odd bit of swearing thrown in the mix too.
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