mmoblitz
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Post by mmoblitz on Feb 13, 2017 12:53:06 GMT
My guess, they are aiming for a different generation of gamer or at least a different audience. Many recent games launched under the EA umbrella seem to be going after a more youthful audience.
As already mentioned, that doesn't mean it won't be good though. Jury is til out on this one for me.
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BadgerladDK
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Post by BadgerladDK on Feb 13, 2017 13:23:55 GMT
as long as it's not Dora the Explorer i'll take it. Well it can be Cora the Explorer That's already a thing
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Post by maximusarael020 on Feb 13, 2017 14:28:14 GMT
I don't think the game is meant to be more "childish" than the original trilogy. The protagonists are all younger so that we can take the heroes journey instead of already being a hero. I think it was described somewhere as, "In MEA, you are taking your character from an unknown to a hero, whereas in the original trilogy, you were taking Shep from hero to legend." I don't mind this change. I think it will be fun to roleplay as someone who is more likely to make mistakes than Shep was in MEOT. As an unproven son/daughter of a hero, and only having guarded doors at unimportant stations or helped Prothean researchers on their discoveries, it will be exciting to see what having responsibility thrust upon them does.
The other part of it is that instead of a race-against-time to save the galaxy, which by ME3 felt very heavy and dark (which, while I LOVED the Citadel DLC and and very thankful they wrote it, made it seem odd that while Reapers attacked Earth Shep would be partying), it will have pressures from the main story, but still feel like you can go exploring the cluster without feeling like you are leaving people to die. At least, that is how it has been described. So will the story be lighter? Yes, I think so. Does that make it more childish? I would disagree. I don't think that the only things that can make something seem "mature" is for it to be dark and foreboding. I am very excited to see how this plays out, but I don't think I will ever feel like I'm playing a kid's game.
But, that's just, like, my opinion, man.
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sjsharp2010
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Post by sjsharp2010 on Feb 13, 2017 14:44:39 GMT
Well, and the hospital and the refugee sector on the Citadel (then of course there's the admirals telling you over the QEC how bad it is!), so yeah: Hopelesness Especially since you don't know if your "solution" works (you don't even know what it fucking does - unless you looked up spoilers on the internet! - for all we know it could be anything, hell without the Crucible working on its own to interface with the Citadel and then docking with it we might never have known what to do with it!) greetings LAX ps: Then there's the fact that our Reaper "friends" could have destroyed the project or intercepted the finished Crucible (hell, without the Citadel being there - if they have never moved it! - the thing would have been totally useless!) Not really. Everyone knows they're in for a rough ride, both at the hospital and the refugee sector (you can even ask Dr. Michel, she seems very composed, preparing for the worst), because in this cycle, everyone was warned beforehand and now they've started to believe it. Even the Council believed it secretly. Besides, everyone you talk to seems to really believe that what you're doing will work, because you've already proved yourself before. And the admirals on the QEC, in this case, Hackett and Anderson, always tell you that you're their only chance, so this is my point, they are putting their trust in you and this project. There is no hopelessness at all, on the contrary, everyone has their hopes high because of Shepard. And that's the only reason why he/she was able to unite the galaxy. (Maybe you feel the responsibility and hopelessness as a character, but not "everyone" else). Garrus himself states that he believes it will work, in the beginning of the game. (While in the previous ME1 and ME2 he was frustrated thinking you wouldn't be able to stop Saren, or that a lot of people would die when fighting the Collectors). He even says you're on a roll later on. Liara claims the galaxy could never lose you, because you're the only reason the fight is moving forward. The asari councilor states that you're the only light in a very dark night, etc. And that makes you wonder how could the Reapers have become so stupid. In every other cycle they invade through the Citadel first, acquire information about the cycle and shut down the relay network to cut off contact between everyone, killing the galactic leaders first and everyone of importance. But they decided that they would not do it this time. Why? So their greatest threat would be able to go around the galaxy recruiting everyone to oppose them. Real smart. They even proved that they could've moved the Citadel any time they wanted, but inexplicably they decided to do it differently in their hardest cycle yet. If they have done their work as usual, then you'd have a real hopeless situation. But then you would have no game. I wouldn't say it was the Reapers being stupid it's more that the Reapers no longer had control of the Citadel thanks to what Shepard and Vigil and the protheans did in ME1 in corrupting the controls of the Citadel so the Reapers had to enter the galaxy manually and effectively blast the gates open so to speak. It's also possible they chose to enter through Batarian space as no one really liked or trusted the Batarians all that much as they were largely a rogue state. so had no allies to call for help so the Reapers saw that as a weak point they could exploit. As for the info gathering and activation of the relay that was Sovereigns job it just didn't realise what the Protheans had done before it was too late.
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Post by Hanako Ikezawa on Feb 13, 2017 14:50:21 GMT
Not really. Everyone knows they're in for a rough ride, both at the hospital and the refugee sector (you can even ask Dr. Michel, she seems very composed, preparing for the worst), because in this cycle, everyone was warned beforehand and now they've started to believe it. Even the Council believed it secretly. Besides, everyone you talk to seems to really believe that what you're doing will work, because you've already proved yourself before. And the admirals on the QEC, in this case, Hackett and Anderson, always tell you that you're their only chance, so this is my point, they are putting their trust in you and this project. There is no hopelessness at all, on the contrary, everyone has their hopes high because of Shepard. And that's the only reason why he/she was able to unite the galaxy. (Maybe you feel the responsibility and hopelessness as a character, but not "everyone" else). Garrus himself states that he believes it will work, in the beginning of the game. (While in the previous ME1 and ME2 he was frustrated thinking you wouldn't be able to stop Saren, or that a lot of people would die when fighting the Collectors). He even says you're on a roll later on. Liara claims the galaxy could never lose you, because you're the only reason the fight is moving forward. The asari councilor states that you're the only light in a very dark night, etc. And that makes you wonder how could the Reapers have become so stupid. In every other cycle they invade through the Citadel first, acquire information about the cycle and shut down the relay network to cut off contact between everyone, killing the galactic leaders first and everyone of importance. But they decided that they would not do it this time. Why? So their greatest threat would be able to go around the galaxy recruiting everyone to oppose them. Real smart. They even proved that they could've moved the Citadel any time they wanted, but inexplicably they decided to do it differently in their hardest cycle yet. If they have done their work as usual, then you'd have a real hopeless situation. But then you would have no game. I wouldn't say it was the Reapers being stupid it's more that the Reapers no longer had control of the Citadel thanks to what Shepard and Vigil and the protheans did in ME1 in corrupting the controls of the Citadel so the Reapers had to enter the galaxy manually and effectively blast the gates open so to speak. It's also possible they chose to enter through Batarian space as no one really liked or trusted the Batarians all that much as they were largely a rogue state. so had no allies to call for help so the Reapers saw that as a weak point they could exploit. As for the info gathering and activation of the relay that was Sovereigns job it just didn't realise what the Protheans had done before it was too late. Even though the Reapers had to enter the galaxy the old-fashioned way, they could have stayed in FTL until they reached the Citadel and hit it with their entire armada, ensuring its capture and lock down the Mass Relay Array just like every other cycle since their creation. The only reason they don't is because we wouldn't have had a game otherwise so Bioware had to give the Reapers the Idiot Ball.
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Post by Deleted on Feb 13, 2017 14:50:36 GMT
Not really. Everyone knows they're in for a rough ride, both at the hospital and the refugee sector (you can even ask Dr. Michel, she seems very composed, preparing for the worst), because in this cycle, everyone was warned beforehand and now they've started to believe it. Even the Council believed it secretly. Besides, everyone you talk to seems to really believe that what you're doing will work, because you've already proved yourself before. And the admirals on the QEC, in this case, Hackett and Anderson, always tell you that you're their only chance, so this is my point, they are putting their trust in you and this project. There is no hopelessness at all, on the contrary, everyone has their hopes high because of Shepard. And that's the only reason why he/she was able to unite the galaxy. (Maybe you feel the responsibility and hopelessness as a character, but not "everyone" else). Garrus himself states that he believes it will work, in the beginning of the game. (While in the previous ME1 and ME2 he was frustrated thinking you wouldn't be able to stop Saren, or that a lot of people would die when fighting the Collectors). He even says you're on a roll later on. Liara claims the galaxy could never lose you, because you're the only reason the fight is moving forward. The asari councilor states that you're the only light in a very dark night, etc. And that makes you wonder how could the Reapers have become so stupid. In every other cycle they invade through the Citadel first, acquire information about the cycle and shut down the relay network to cut off contact between everyone, killing the galactic leaders first and everyone of importance. But they decided that they would not do it this time. Why? So their greatest threat would be able to go around the galaxy recruiting everyone to oppose them. Real smart. They even proved that they could've moved the Citadel any time they wanted, but inexplicably they decided to do it differently in their hardest cycle yet. If they have done their work as usual, then you'd have a real hopeless situation. But then you would have no game. I wouldn't say it was the Reapers being stupid it's more that the Reapers no longer had control of the Citadel thanks to what Shepard and Vigil and the protheans did in ME1 in corrupting the controls of the Citadel so the Reapers had to enter the galaxy manually and effectively blast the gates open so to speak. It's also possible they chose to enter through Batarian space as no one really liked or trusted the Batarians all that much as they were largely a rogue state. so had no allies to call for help so the Reapers saw that as a weak point they could exploit. As for the info gathering and activation of the relay that was Sovereigns job it just didn't realise what the Protheans had done before it was too late. They didn't have control over distance anymore. Sovereign had to go there to activate the relay itself. The Reapers could have taken the Citadel right in the beginning of ME3 and deactivated the entire mass relay network. It was never mentioned or implied that what the Prothean scientists did took the Reapers's control over the relays. It was just over the Citadel, and it could have been easily overridden manually if Shepard hadn't interfered. Of course, I considered all of this while imagining what could possibly explain their methods in ME3. But there really isn't any explanation that they've given us, and something of this magnitude deserved answers lorewise. Obviously, the devs made an impression of an impossibly strong enemy that they had no choice but dumb down for us to stand a chance.
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Muddy Boots
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Post by Muddy Boots on Feb 13, 2017 14:55:54 GMT
A young person with a badly injured twin and a missing/dead father, who is taking over a job with the responsibility of finding what remains of humanity in Andromeda a viable home and resources that the young Pathfinder is not quite prepared for. Yeah, I don't consider that childish. A run on sentence, yes. But that's not a childish theme.
Pathfinder is young. Inexperienced and going to have to prove themselves to their peers and superiors and "the world" is watching. There is more youth and humor involved no doubt, but I'm sure there will be plenty of angst to go around as well.
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Post by SofNascimento on Feb 13, 2017 14:58:06 GMT
From what we've seen and read, yes. It will be more cartoonish and brighter in tone.
Not a problem, as long as you don't pretend the game is another thing.
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Post by Deleted on Feb 13, 2017 15:02:22 GMT
To attempt to quell any doubt abouts "maturity" of the up and coming title , I looked up the ESRB rating of all the other ME's and they all have "M" for mature with a description of "Blood, Language, Partial Nudity, Sexual Themes, Violence" .
That said it wouldn't surprise me if they rip that out with a rating of "M" just for blood & violence . .. who knows
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sjsharp2010
N7
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Posts: 12,993 Likes: 21,030
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Post by sjsharp2010 on Feb 13, 2017 15:16:19 GMT
I wouldn't say it was the Reapers being stupid it's more that the Reapers no longer had control of the Citadel thanks to what Shepard and Vigil and the protheans did in ME1 in corrupting the controls of the Citadel so the Reapers had to enter the galaxy manually and effectively blast the gates open so to speak. It's also possible they chose to enter through Batarian space as no one really liked or trusted the Batarians all that much as they were largely a rogue state. so had no allies to call for help so the Reapers saw that as a weak point they could exploit. As for the info gathering and activation of the relay that was Sovereigns job it just didn't realise what the Protheans had done before it was too late. They didn't have control over distance anymore. Sovereign had to go there to activate the relay itself. The Reapers could have taken the Citadel right in the beginning of ME3 and deactivated the entire mass relay network. It was never mentioned or implied that what the Prothean scientists did took the Reapers's control over the relays. It was just over the Citadel, and it could have been easily overridden manually if Shepard hadn't interfered. Of course, I considered all of this while imagining what could possibly explain their methods in ME3. But there really isn't any explanation that they've given us, and something of this magnitude deserved answers lorewise. Obviously, the devs made an impression of an impossible strong enemy that they had no choice but dumb down for us to stand a chance. yeah but the way I see it is the Citadel effectively controls the relay network which is something that Vigil does actually tell you when you talk to him. My guess as to why they chose not to attack the Citadel first was because they probably felt they had the numbers to take the homeworlds anyway as the Citadel is really mostly used for constructing the reaper that follows each harvest I think. So they probably felt they didn't need the Citadel to begin with and could take it later. Also Harbinger possibly thought attacking the Citadel first directly a second time would be too obvious as it would have probably thought we'd be ready for that. That's probably why they thought we'll attack the homeworlds directly first and while everyone's scrambling trying to protect their homes we can sneak someone in to take the Citadel and do the cycle that way. At least that's what it looked like to me
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Post by Deleted on Feb 13, 2017 15:38:00 GMT
I don't think the game is meant to be more "childish" than the original trilogy. The protagonists are all younger so that we can take the heroes journey instead of already being a hero. I think it was described somewhere as, "In MEA, you are taking your character from an unknown to a hero, whereas in the original trilogy, you were taking Shep from hero to legend." I don't mind this change. I think it will be fun to roleplay as someone who is more likely to make mistakes than Shep was in MEOT. As an unproven son/daughter of a hero, and only having guarded doors at unimportant stations or helped Prothean researchers on their discoveries, it will be exciting to see what having responsibility thrust upon them does. The other part of it is that instead of a race-against-time to save the galaxy, which by ME3 felt very heavy and dark (which, while I LOVED the Citadel DLC and and very thankful they wrote it, made it seem odd that while Reapers attacked Earth Shep would be partying), it will have pressures from the main story, but still feel like you can go exploring the cluster without feeling like you are leaving people to die. At least, that is how it has been described. So will the story be lighter? Yes, I think so. Does that make it more childish? I would disagree. I don't think that the only things that can make something seem "mature" is for it to be dark and foreboding. I am very excited to see how this plays out, but I don't think I will ever feel like I'm playing a kid's game. But, that's just, like, my opinion, man. Neither do I think that the Trilogy was meant to super mature. Let's face it, we not talking War and Peace here. I think Bioware are continuing to target general audiences who are 17+ (ie. an M rating, but not an AO one). For the most part, it's the fan base of the original Trilogy who have grown out of that range in the years since ME1 was released (and some of us were always out of that target audience anyways). From what I've seen, pretty much all AAA story-based video games are "childish" in some way... not sure why anyone would expect Mass Effect Andromeda to be any different. Also... when I finally get too old to enjoy playing a "childish" game, well, you might as well just bury me outright.
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Post by maximusarael020 on Feb 13, 2017 15:44:43 GMT
Also... when I finally get too old to enjoy playing a "childish" game, well, you might as well just bury me outright. Agreed. Never too old for fun. I hope I never take myself too seriously where I can't enjoy a game because it's too "childish." You've got the right idea there, buddy.
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Post by vonuber on Feb 13, 2017 15:51:15 GMT
I wouldn't say it was the Reapers being stupid it's more that the Reapers no longer had control of the Citadel thanks to what Shepard and Vigil and the protheans did in ME1 in corrupting the controls of the Citadel so the Reapers had to enter the galaxy manually and effectively blast the gates open so to speak. It's also possible they chose to enter through Batarian space as no one really liked or trusted the Batarians all that much as they were largely a rogue state. so had no allies to call for help so the Reapers saw that as a weak point they could exploit. As for the info gathering and activation of the relay that was Sovereigns job it just didn't realise what the Protheans had done before it was too late. They didn't have control over distance anymore. Sovereign had to go there to activate the relay itself. The Reapers could have taken the Citadel right in the beginning of ME3 and deactivated the entire mass relay network. It was never mentioned or implied that what the Prothean scientists did took the Reapers's control over the relays. It was just over the Citadel, and it could have been easily overridden manually if Shepard hadn't interfered. Of course, I considered all of this while imagining what could possibly explain their methods in ME3. But there really isn't any explanation that they've given us, and something of this magnitude deserved answers lorewise. Obviously, the devs made an impression of an impossible strong enemy that they had no choice but dumb down for us to stand a chance. Catalyst renders all your arguments about the relay and citadel moot.
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Post by alanc9 on Feb 13, 2017 15:58:01 GMT
Even though the Reapers had to enter the galaxy the old-fashioned way, they could have stayed in FTL until they reached the Citadel and hit it with their entire armada, ensuring its capture and lock down the Mass Relay Array just like every other cycle since their creation. The only reason they don't is because we wouldn't have had a game otherwise so Bioware had to give the Reapers the Idiot Ball. Well, approaching the Citadel via FTL is said to be difficult because of the nebula, per the Codex. Also, to some extent I think there is a general problem with the lore. The way space travel and weapon techs are set up, single targets are not really defensible.
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Post by alanc9 on Feb 13, 2017 16:03:54 GMT
Catalyst renders all your arguments about the relay and citadel moot. Not really. The only actual information we have is that the Prothean scientists got to the Citadel and did something which stopped the Reapers from returning. That something can be whatever it needs to be. it's not even a retcon since there isn't anything established.
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Muddy Boots
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Post by Muddy Boots on Feb 13, 2017 16:17:33 GMT
I don't think the game is meant to be more "childish" than the original trilogy. The protagonists are all younger so that we can take the heroes journey instead of already being a hero. I think it was described somewhere as, "In MEA, you are taking your character from an unknown to a hero, whereas in the original trilogy, you were taking Shep from hero to legend." I don't mind this change. I think it will be fun to roleplay as someone who is more likely to make mistakes than Shep was in MEOT. As an unproven son/daughter of a hero, and only having guarded doors at unimportant stations or helped Prothean researchers on their discoveries, it will be exciting to see what having responsibility thrust upon them does. The other part of it is that instead of a race-against-time to save the galaxy, which by ME3 felt very heavy and dark (which, while I LOVED the Citadel DLC and and very thankful they wrote it, made it seem odd that while Reapers attacked Earth Shep would be partying), it will have pressures from the main story, but still feel like you can go exploring the cluster without feeling like you are leaving people to die. At least, that is how it has been described. So will the story be lighter? Yes, I think so. Does that make it more childish? I would disagree. I don't think that the only things that can make something seem "mature" is for it to be dark and foreboding. I am very excited to see how this plays out, but I don't think I will ever feel like I'm playing a kid's game. But, that's just, like, my opinion, man. Agree with you on all points. I have no doubt that there will be some dark, sad, frightening moments for our Ryder. Imagine being 22, still wet behind the ears, and having to fill the role that was meant for your hero father. The her who earned his N7 designation through his own trial by fire. The hero who was in the first human crew to enter the Charon relay. And you have to take that man's job and do well. That alone would cause most people some severe anxiety. No doubt the young pathfinder will make some serious mistakes, maybe even with tragic consequences. Hopefully he/she will have the wisdom to listen to advisors on the crew. I do think that the pathfinder will still keep a sense of humor and fun, as will the rest of the crew, which will also help keep the tone lighter.
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Post by hammerstorm on Feb 13, 2017 16:24:25 GMT
Agree with you on all points. I have no doubt that there will be some dark, sad, frightening moments for our Ryder. Imagine being 22, still wet behind the ears, and having to fill the role that was meant for your hero father. The her who earned his N7 designation through his own trial by fire. The hero who was in the first human crew to enter the Charon relay. And you have to take that man's job and do well. That alone would cause most people some severe anxiety. No doubt the young pathfinder will make some serious mistakes, maybe even with tragic consequences. Hopefully he/she will have the wisdom to listen to advisors on the crew. I do think that the pathfinder will still keep a sense of humor and fun, as will the rest of the crew, which will also help keep the tone lighter. One thing that I'm a (little) bit concerned about is that they will do the same with Ryder that they did with Shepard in ME3. That they will make ryder feel like he must succeed and make him feel insecure and such. I don't mind that some people want that, but I don't really want my Ryder to be nervous and things because he became in charge. Not saying that you are saying that, it was just something that came to mind when I read your post.
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Post by Deleted on Feb 13, 2017 16:26:10 GMT
Agree with you on all points. I have no doubt that there will be some dark, sad, frightening moments for our Ryder. Imagine being 22, still wet behind the ears, and having to fill the role that was meant for your hero father. The her who earned his N7 designation through his own trial by fire. The hero who was in the first human crew to enter the Charon relay. And you have to take that man's job and do well. That alone would cause most people some severe anxiety. No doubt the young pathfinder will make some serious mistakes, maybe even with tragic consequences. Hopefully he/she will have the wisdom to listen to advisors on the crew. I do think that the pathfinder will still keep a sense of humor and fun, as will the rest of the crew, which will also help keep the tone lighter. One thing that I'm a (little) bit concerned about is that they will do the same with Ryder that they did with Shepard in ME3. That they will make ryder feel like he must succeed and make him feel insecure and such. I don't mind that some people want that, but I don't really want my Ryder to be nervous and things because he became in charge. Not saying that you are saying that, it was just something that came to mind when I read your post. That makes two of us!
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by Morrigan on Feb 13, 2017 16:26:34 GMT
if so...one of the things that kept me stuck with the story was the complexity of it and that dark aspect you mentioned. I m an adult obviously. I really hope not to have a great desilution. In a way even the music was quite mature in the trilogy. Mass Effect music is a piece of art. Sorry. It's not that obvious.
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NRieh
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Post by NRieh on Feb 13, 2017 16:29:16 GMT
Ok, I get it, Hawke started at 23-24 after all(I think), but they had a timespan to actually mature and become an adult. The way DA2 had addressed the passing time is a different story, and we don't really know how long MEA story is going to take, but it would take years for this 'a daddy's boy\girl becomes a Real Man\Woman in a big new world' concept to work.
Hell, as badass as Shep was - he\she did not become the N7 SPECTRE at 22. Ryder siblings are only about to get to their version of 'Accuze\Elysium' (which should be followed by hard-earned training, losses and victories to actually become a hero).
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Post by themikefest on Feb 13, 2017 17:11:32 GMT
I wouldn't say it was the Reapers being stupid Yeah they were. They had to be for Shepard to defeat them All they had to do was head to the Citadel first. If the arms are closed, post a lot of reapers to surround it preventing anyone from leaving or entering. reapers win when entering sol system. post reapers at the relay preventing ships from using the relay. reapers win why didn't the destroyer fire at the Normandy instead of destroying the 2 shuttles? reapers win On Tuchanka and Rannoch, why didn't the destroyers fire their beam of doom horizontally instead of vertically at Shepard? reapers win Why didn't the reapers shutoff the beam to the Citadel? That would be interesting if the reapers did that while Shepard is running to the beam. What would Shepard do at that point? And finally the what-the-crap evac scene. Why didn't Harbinger fire at the Normandy? Had he did that, reapers win. No matter what, the reapers win by numbers alone.
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Post by Deleted on Feb 13, 2017 17:12:37 GMT
Never really understood people who say mass effect is dark or mature. Sure mass effect 3 has this war going on with populations supposedly bring destroyed by a bunch of machine gods, but player experience is generally one of unrelenting victory with very little loss. It is perfectly possible to get to the end with the loss of only two squad mates and a fully supportive galaxy, including such heart-warming highlights as pinnochio legion and his cuddly toasters making friends with the 'character design not based on darth vader' space gypsies; or 'lore take a back seat uncle Wrex is here so it's fine for mordin to forget about korgan birth rates and clan structure' genophage arc. Most of the horror occurred off screen and is fairly ignorable, in between the sexbot romance arc and listening in on people's conversations in a really creepy way to get them some tat in a shitty minigame - sorry, 'content' is what it is called now. I'd say there are very few true 'mature/grim/horror' bits: a few that come to mind: - The banshees in the monastery for horror - The asari squad being killed over the radio - The settlers being liquidated on the collector Base - The classic conversation with sovereign - the children being experimented on in pragia Honourable mention to the husk in the synthesis ending who becomes self aware. Lovely. If ME3 was truly about war and the threat of the reapers it would probably not be releasable. Though you make some great points here, I'll still cop to feeling like ME3 took me to a very dark place emotionally, at least the first couple of times I played it. It was difficult for me to justify doing any of the side content, taking time to chat with other characters, etc. because reapers were harvesting millions daily. Ultimately, the thing that allows me to engage side content is the idea that building the Crucible is a lengthy project, and these other things are things Shepard can do to gain war assets while construction is underway. Reminders of losses were all over the Citadel - mourners at the Memorial Wall, last messages we'd deliver to widows, crowds of refugees, medical & food supplies threatened, the PTSD soldier's story, and some of the artifacts we recovered via scanning mostly helped to restore hope to people who'd lost it all. People who'd never held a gun trying to fight, the atrocities at Sanctuary, Cerberus's recruitment and contract termination methods... I'd suggest that if all of that doesn't set an overall grimdark tone, then someone isn't paying attention to what's going on. I'll also admit how bummed I was when I first started up ME3 to learn that the reapers invaded straight away. I guess I'd hoped that Shepard would somehow manage to prevent their arrival en masse. In the end, I'd expect Earth would be pretty dystopian for quite some time. Governments and borders may very well change in the aftermath, and I question whether there is enough trained military / law enforcement left to even attempt to invoke martial law. Yeah, Shepard achieved a victory of sorts - but it certainly didn't feel like much of a victory.
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Post by Deleted on Feb 13, 2017 17:16:53 GMT
I wouldn't say it was the Reapers being stupid Yeah they were. They had to be for Shepard to defeat them All they had to do was head to the Citadel first. If the arms are closed, post a lot of reapers to surround it preventing anyone from leaving or entering. reapers win when entering sol system. post reapers at the relay preventing ships from using the relay. reapers win why didn't the destroyer fire at the Normandy instead of destroying the 2 shuttles? reapers win On Tuchanka and Rannoch, why didn't the destroyers fire their beam of doom horizontally instead of vertically at Shepard? reapers win Why didn't the reapers shutoff the beam to the Citadel? That would be interesting if the reapers did that while Shepard is running to the beam. What would Shepard do at that point? And finally the what-the-crap evac scene. Why didn't Harbinger fire at the Normandy? Had he did that, reapers win. No matter what, the reapers win by numbers alone. All excellent points. Even if we ignore their sudden idiot arrival plan, and all the times they could've crushed the galaxy's best hope earlier in the game, it's no good. Hell, all they had to do was stop harvesting the rest of the galaxy and concentrate on Earth for a few hours after they put the Citadel there. They would flank Shepard's forces, no chance at all to survive. Problem solved. Didn't they put the Illusive Man right there to stop Shepard from opening the Citadel's arms? Why they took a chance with one guy that wasn't even fully indoctrinated? He still had some semblance of his mind. Why didn't they put more forces there? About 50 banshees, brutes, harvesters? Besides, doesn't the Catalyst deactivates the Crucible simply because Shepard refuses to use it? The kid also had that power all along. No to mention he might be the one that brought Shepard to his place, after Shepard collapses trying to reach Citadel's control console.
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luketrevelyan
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Post by luketrevelyan on Feb 13, 2017 17:23:07 GMT
It does seem like they are going for a lighter tone this time around. Which is fine with me to change things up from the original trilogy.
Whether it works or not remains to be seen. I still want it to feel like Mass Effect.
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Post by Deleted on Feb 13, 2017 17:23:27 GMT
Yeah they were. They had to be for Shepard to defeat them All they had to do was head to the Citadel first. If the arms are closed, post a lot of reapers to surround it preventing anyone from leaving or entering. reapers win when entering sol system. post reapers at the relay preventing ships from using the relay. reapers win why didn't the destroyer fire at the Normandy instead of destroying the 2 shuttles? reapers win On Tuchanka and Rannoch, why didn't the destroyers fire their beam of doom horizontally instead of vertically at Shepard? reapers win Why didn't the reapers shutoff the beam to the Citadel? That would be interesting if the reapers did that while Shepard is running to the beam. What would Shepard do at that point? And finally the what-the-crap evac scene. Why didn't Harbinger fire at the Normandy? Had he did that, reapers win. No matter what, the reapers win by numbers alone. All excellent points. Hell, all they had to do was stop harvesting the rest of the galaxy and concentrate on Earth for a few hours after they put the Citadel there. They would flank Shepard's forces, no chance at all to survive. Problem solved. Besides, doesn't the Catalyst deactivates the Crucible simply because Shepard refuses to use it? The kid also had that power all along. No to mention he might be the one that brought Shepard to his place, after Shepard collapses trying to reach Citadel's control console again. That's among the reasons why the ending is so unsatisfying. Shepard's "victory" was a complete fluke, aided and abetted by the enemy.
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