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Post by steamshipman on Feb 22, 2017 6:40:17 GMT
Synthesis Shepards don't kill anybody. That's problematic. Synthesis kills everybody's nature. Is it that different? Some people perceive synthesis as something similar to spider bite in Spiderman franchise - wow, new properties, cool. At least when I try to think about synthesis I see that this thing change your very nature. You are not you anymore, it is not evolution, it is violent transgression of existing form of live into something else. Total extinction of one form of life to be replaced with artificial another. However cool those new creatures are, I'd prefer all life as I know it not to go extinct. And all this is putting aside the fact that you need to have power no less than comparable to biblical God to crank out such undertaking.
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Post by MarmiteToast on Feb 22, 2017 8:27:12 GMT
Problem with ME: 3 ending is the god child always wins. Even the destroy ending the god child wins because you're effectively destroying ALL synthetic life including geth and EDI, which is why the Reapers were supposedly created. By destroying the Reapers you just take a dump on the geth/quarian peace and you prove him right.
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Post by alanc9 on Feb 22, 2017 9:12:14 GMT
That's silly. Destroying a bunch of inferior synthetics doesn't solve the Catalyst's problem. If it's a real problem, that is.
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Post by Psychevore on Feb 22, 2017 9:57:05 GMT
So we're still at the 'but my Shepard died!!!'?
C'mon.
You should be lucky Bioware gave you a way to win at all. Giant mecha space Cthulhus, uncontested, unchallenged purgers of the galaxy with a spotless victory record for billions of years.
A complete and utter loss of the galaxy's species would've been logical.
But we got a win. A beautiful, poetic win that connected the galaxy's life over billions of years through the Crucible and wrapped up every question with the Catalyst (and later Leviathan).
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Post by Psychevore on Feb 22, 2017 9:58:35 GMT
Synthesis Shepards don't kill anybody. That's problematic. Synthesis kills everybody's nature. Is it that different? Some people perceive synthesis as something similar to spider bite in Spiderman franchise - wow, new properties, cool. At least when I try to think about synthesis I see that this thing change your very nature. You are not you anymore, it is not evolution, it is violent transgression of existing form of live into something else. Total extinction of one form of life to be replaced with artificial another. However cool those new creatures are, I'd prefer all life as I know it not to go extinct. And all this is putting aside the fact that you need to have power no less than comparable to biblical God to crank out such undertaking. Define 'someone's nature'.
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Post by lastpawn on Feb 22, 2017 10:35:41 GMT
Well, lets see: CH did so much harm to his career that he's not at BW anymore. Casey Hudson remained with BioWare to see the beginning of ME:A's development through, then left to join Microsoft's HoloLens team. The Retaker campaign of harassment and death threats had nothing to do with his departure from BioWare, as much as those people desperately want their sociopathic delusions to be vindicated. And even now, the former Retakers who've realized their campaign failed miserably now devote their lives to trying to make life hell for people who want to enjoy the games. Hence the people who lie in the faces of fans whom they know can see through their crap. Wow! I have to say, I've only seen fans get triggered about the endings... I've never seen anyone get this emotionally triggered about the outrage to the endings before.
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Post by vanguarddoken on Feb 22, 2017 11:27:24 GMT
Problem with ME: 3 ending is the god child always wins. Even the destroy ending the god child wins because you're effectively destroying ALL synthetic life including geth and EDI, which is why the Reapers were supposedly created. By destroying the Reapers you just take a dump on the geth/quarian peace and you prove him right. 1. There is no such thing as a "god child". You know why ending-bashers never refer to the Catalyst as "the Catalyst"? Because it's a mean of deluding yourself into thinking all of the foreshadowing for the Catalyst's role in the conclusion of the plot doesn't exist. 2. The Catalyst explicitly tells you its disapproval of Destroy. The Catalyst seeks to prevent organic/synthetic conflict. It doesn't want you to wipe out all synthetic life and doing so wouldn't prevent new synthetics from being created. But don't forget: The reason ending-bashers insist that the endings are only about what the Catalyst believes is because they want to complain that the endings are only about what the Catalyst believes.
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Post by steamshipman on Feb 22, 2017 13:34:23 GMT
Define 'someone's nature'. Simplistically it's a result of biological and social development of species in its natural environment. And of individual in his social environment. In contrast to the state of the species developed in environment controlled by the will of someone who intends to get results he specifically needs. Like domesticated animals.
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Post by CrutchCricket on Feb 22, 2017 15:04:56 GMT
I would hope by now, people realize that repeating the same shit over and over again doesn't make it true.
Failing that, let's just get back on topic and knock off the personal shit.
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Post by Psychevore on Feb 22, 2017 15:55:45 GMT
Define 'someone's nature'. Simplistically it's a result of biological and social development of species in its natural environment. And of individual in his social environment. In contrast to the state of the species developed in environment controlled by the will of someone who intends to get results he specifically needs. Like domesticated animals. Alright. I don't really see the problem with that though. And how natural is the environment of humans anyway? And by extrapolation, that of any intelligent species or the planets they live on? What we have been doing for the past 20000 years orso is far from natural, but it has also given us knowledge and riches that humans before that could, literally,not even dream of. And domesticated animals. Meh. It's very easy to argue these are among the succesful species on the planet, and even that they have domesticated us.
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Post by Iakus on Feb 22, 2017 16:05:06 GMT
Of course, none of our Shepards actually go down as mass murderers. Refuse Shepards are the worst, but nobody ever knows that they let the galaxy burn; Liara's beacons will lie to the next cycle.. Destroy Shepards are remembered as heroes, not murderers, because nobody GAF about AIs even if Shepard tells people what happened instead of telling everyone that the Crucible just did what it did without any input from him. Synthesis Shepards don't kill anybody. And Control Shepards can control their own fate. Just because Destroy Shepard is remembered as a hero, doesn't make him less a murderer. But hey, Shepard isn't necesarilly a murderer. S/He may simply sell out to the Reapers and enslave the galaxy. Or perform horrific eugenics on the entire galaxy without their knowledge or consent. Who's going to know? What You Are In The Dark
And to make this on-topic: It's this kind of lack of self-reflection on the part of the writers, this cluelessness to the idea that people might not be okay with forcing their characters into these actions that make me suspicious of MEA. And that after five years they STILL don't acknowledge this. This more than anything (story, gameplay, even shoehorned MP), that we are just "sad that Shepard dies", or we "don't understand". It makes me think MEA will, at best, be a paint-by numbers action game with a "safe" ending because Bioware will think their players are simply dumb proles after ME3. When in truth, what we want is a story that makes sense and endings that actually reflect what we fight for.
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Post by alanc9 on Feb 22, 2017 17:03:36 GMT
Of course, none of our Shepards actually go down as mass murderers. Just because Destroy Shepard is remembered as a hero, doesn't make him less a murderer. But hey, Shepard isn't necesarilly a murderer. S/He may simply sell out to the Reapers and enslave the galaxy. Or perform horrific eugenics on the entire galaxy without their knowledge or consent. Who's going to know? What You Are In The Dark
And to make this on-topic: It's this kind of lack of self-reflection on the part of the writers, this cluelessness to the idea that people might not be okay with forcing their characters into these actions that make me suspicious of MEA. And that after five years they STILL don't acknowledge this. This more than anything (story, gameplay, even shoehorned MP), that we are just "sad that Shepard dies", or we "don't understand". It makes me think MEA will, at best, be a paint-by numbers action game with a "safe" ending because Bioware will think their players are simply dumb proles after ME3. When in truth, what we want is a story that makes sense and endings that actually reflect what we fight for. Sure. I was responding to what you posted, not what you were thinking. A plurality of my Shepards consider Destroy immoral if the geth are still alive, and won't choose it. "Immoral" meaning "morally worse than other available options," mind. I don't think nonconsequentialist ethics are workable, and neither do most of my Shepards. The one who did Refused, naturally. As for "reflection," we don't have the data to judge design intent. I've always suspected that the moral harshness of the final choice was a deliberate decision, though I doubt they expected many players to be as hurt as you were. Sort of a return of the repressed (colloquial sense); they had talked up the series as having hard choices, but had conspicuously failed to deliver, Virmire excepted. So, here's the hardness they promised. And yeah, this means that the final choice doesn't fit the series. I agree that this is a design flaw, but I'd call it a problem with the rest of the trilogy. I'd have been putting Shepard in morally compromising situations from day 1.
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Post by Iakus on Feb 22, 2017 17:17:02 GMT
Just because Destroy Shepard is remembered as a hero, doesn't make him less a murderer. But hey, Shepard isn't necesarilly a murderer. S/He may simply sell out to the Reapers and enslave the galaxy. Or perform horrific eugenics on the entire galaxy without their knowledge or consent. Who's going to know? What You Are In The Dark
And to make this on-topic: It's this kind of lack of self-reflection on the part of the writers, this cluelessness to the idea that people might not be okay with forcing their characters into these actions that make me suspicious of MEA. And that after five years they STILL don't acknowledge this. This more than anything (story, gameplay, even shoehorned MP), that we are just "sad that Shepard dies", or we "don't understand". It makes me think MEA will, at best, be a paint-by numbers action game with a "safe" ending because Bioware will think their players are simply dumb proles after ME3. When in truth, what we want is a story that makes sense and endings that actually reflect what we fight for. Sure. I was responding to what you posted, not what you were thinking. A plurality of my Shepards consider Destroy immoral if the geth are still alive, and won't choose it. "Immoral" meaning "morally worse than other available options," mind. I don't think nonconsequentialist ethics are workable, and neither do most of my Shepards. The one who did Refused, naturally. As for "reflection," we don't have the data to judge design intent. I've always suspected that the moral harshness of the final choice was a deliberate decision, though I doubt they expected many players to be as hurt as you were. Sort of a return of the repressed (colloquial sense); they had talked up the series as having hard choices, but had conspicuously failed to deliver, Virmire excepted. So, here's the hardness they promised. And yeah, this means that the final choice doesn't fit the series. I agree that this is a design flaw, but I'd call it a problem with the rest of the trilogy. I'd have been putting Shepard in morally compromising situations from day 1. A choice between 3-4 immoral choices doesn't make the "least bad" option suddenly moral. And while there may be some validity to criticizing the series for not delivering on "hard choices" that doesn't mean the final ME3 choice is simply in the wrong game. We could be pulling "greater good" stuff from day one, but galaxy-wide genocide, slavery, or eugenics is still way past the Moral Event Horizon. It's a whole new level of institutionalized evil, all of them. The kind of stuff we've fought wars to stop. When the endings were first leaked, I honestly thought they were fake, because even I, not a professional writer by any means, could see how problematic these endings were (and I've exterminated the werewolves in at least one Dragon Age game, and annulled the Kirkwall Circle in a DA2 game). This is not the "hardness" they promised. This is a complete lack of any kind of professional review.
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Post by fiannawolf on Feb 22, 2017 17:21:23 GMT
Lets put this another way, the Ending to Dune fit its narrative, it wasn't super uplifting at all but it developed logically. The narrative to Babylon 5 wrapped up logically, based on its own lore and the characters. It wasn't uplifting but very bittersweet.
What made those endings work compared to ME3? Those endings acknowledged their own narrative build up and lore. If ME3 was a book, the beginning and end felt disconnected from the middle portion. The middle portion was awesome. But the smoother narrative flow got "dial-up" tones at the end.
Here's hoping ME:A's writer planned out a beginning, middle and end that complement each other.
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Post by Ivory Samoan on Feb 22, 2017 17:32:13 GMT
So we're still at the 'but my Shepard died!!!'? C'mon. You should be lucky Bioware gave you a way to win at all. Giant mecha space Cthulhus, uncontested, unchallenged purgers of the galaxy with a spotless victory record for billions of years. A complete and utter loss of the galaxy's species would've been logical. But we got a win. A beautiful, poetic win that connected the galaxy's life over billions of years through the Crucible and wrapped up every question with the Catalyst (and later Leviathan). I like you. You're on my ending tip.
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Post by steamshipman on Feb 22, 2017 17:56:15 GMT
Alright. I don't really see the problem with that though. And how natural is the environment of humans anyway? And by extrapolation, that of any intelligent species or the planets they live on? Oh, perfect moment to place that little excerpt that got me thinking, it is from Blindsight by Peter Watts: "What I'm asking is, are they natural? Could they be constructs?" "Is a termite mound a construct? Beaver dam? Space ship? Of course. Were they built by naturally-evolved organisms, acting naturally? They were. So tell me how anything in the whole deep multiverse can ever be anything but natural?" I tried to keep the irritation out of my voice. "You know what I mean." "It's a meaningless question. Get your head out of the Twentieth Century."
So it is a matter of how far you ready to go with your abstraction. As for animals. I see what you are talking about and it is a sweet and dreamy thought but describe me how much do you envy them. And I'm not speaking about that beloved and satisfied dog or cat of yours. Think about them in general, including those not so happy. How do you envy their level of control of their life, or their breed or their imposed purpose? And even considering those who live the good life. If one day much more intelligent aliens will come to Earth and take control of everything that you are from you specifically for the purpose to satisfy all your needs, to love you, to be entertained by you and to pet you. How much of improvement of you as a human being it will be?
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Post by alanc9 on Feb 22, 2017 17:58:09 GMT
A choice between 3-4 immoral choices doesn't make the "least bad" option suddenly moral. Doesn't it? Like I said above, I don't think nonconsequentialist systems are workable. Put another way, what use is it to describe the best choice available as "immoral"? If "immoral" doesn't mean "don't do that', what does it mean? This is a taste dispute, isn't it? I'm not sure it's worth having.
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Post by The Elder King on Feb 22, 2017 18:13:01 GMT
Of course, none of our Shepards actually go down as mass murderers. Refuse Shepards are the worst, but nobody ever knows that they let the galaxy burn; Liara's beacons will lie to the next cycle.. Destroy Shepards are remembered as heroes, not murderers, because nobody GAF about AIs even if Shepard tells people what happened instead of telling everyone that the Crucible just did what it did without any input from him. Synthesis Shepards don't kill anybody. And Control Shepards can control their own fate. Just because Destroy Shepard is remembered as a hero, doesn't make him less a murderer. But hey, Shepard isn't necesarilly a murderer. S/He may simply sell out to the Reapers and enslave the galaxy. Or perform horrific eugenics on the entire galaxy without their knowledge or consent. Who's going to know? What You Are In The Dark
And to make this on-topic: It's this kind of lack of self-reflection on the part of the writers, this cluelessness to the idea that people might not be okay with forcing their characters into these actions that make me suspicious of MEA. And that after five years they STILL don't acknowledge this. This more than anything (story, gameplay, even shoehorned MP), that we are just "sad that Shepard dies", or we "don't understand". It makes me think MEA will, at best, be a paint-by numbers action game with a "safe" ending because Bioware will think their players are simply dumb proles after ME3. When in truth, what we want is a story that makes sense and endings that actually reflect what we fight for. I don't get why they should publicy announce that they were wrong with their endings, expecially since there are plenty of people that were fine with the endings and debated about it. I could agree if you meant they should take it back the part about people not understand their endings (which was wrong, because I don't see nothing wrong with disliking them), but they can't in all seriousness say that the endings sucked, regardless if they believe it or not. They'd piss off the people that liked them. I disagree on the topic that Control is basically slavery though. ParaControl doesn't show any signs of that. If we want to talk about still being dangerous, that's fine, but it's another issue of Control then slavery.
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Post by The Elder King on Feb 22, 2017 18:16:07 GMT
On topic. I do agree that if they use the name Mass effect, people expect certain things in various and different features, story and lore included. I disagree that Andromeda, so far, doesn't feel like a Mass Effect game. It's subjective. I have concerns about the game and after playing it I might feel differently, but I do feel it's a ME game from what I saw.
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I am the Adept! I casts the biotics that makes the peoples fly up!
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Post by vanguarddoken on Feb 22, 2017 18:32:29 GMT
And to make this on-topic: It's this kind of lack of self-reflection on the part of the writers, this cluelessness to the idea that people might not be okay with forcing their characters into these actions that make me suspicious of MEA. A video game series where the entire premise is that you make decisions that have a mass effect on the entire galaxy. And a lot of the time, you don't know when you make the decisions if they are the best decisions. Sometimes there may not be an "optimal" decision and, one way or another, there is a cost to the choice you make. If you went through the whole darn series and then complain that the ending requires you to do exactly what you've been doing the whole darn series, that you're presented with a decision where there is no perfect consequence-free way out of making a decision that will shape the future of the galaxy and it's "bad writing" that none of them are a "perfect" option... ...how in the world did you get past the first game?
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Post by SofaJockey on Feb 22, 2017 19:06:07 GMT
Can someone remind me what the point of this thread was please? If we're going to re-fight the end of Mass Effect 3, this thread is easily moved to the Trilogy sub-forum. It's ok to not be happy about the ME3 endings. It's ok to dislike those who expressed that they weren't happy. But insulting either of these groups to the extent of inciting people and repeatedly posting pointless crap, does become an issue. CrutchCricket has already dropped an advisory in, please chill. [x] stay classy, BSN...
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Post by Muddy Boots on Feb 22, 2017 19:16:47 GMT
I don't see ME:A as having no ties to the trilogy, because they're coming from that universe. All the characters on the Arks once lived during the time when a particular armor and weapon was used. That's what they'll be bringing along, with maybe a few new prototypes (like Tempest and Nomad) and they'll develop new tech as they make discoveries on their own.
The Ryder twins grew up on the Citadel. They'll have memories of the events of the time, including the attack, if they were there and not off at some academy or assignment for the Alliance. Even if they were away, they'd surely hear of the attack on their home.
However, since the people joining the AI have chosen to travel millions of light years and hundreds of years away, those ties will have been broken and in that sense it is a whole new game and a whole new adventure.
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Post by fiannawolf on Feb 22, 2017 19:42:05 GMT
Sidenote: How I got past ME1, like 8 times, the story and ending were fun. I still enjoy using that charm option on Saren to make him see the light. As for ME:A, there are expectations and various forms of trepidation attached to the project. Sure I expect it to have all the Mass Effect themes/characters I enjoy but I don't have those insta-rosy glasses anymore. Maybe by soft rebooting the francise via ME:A, the devs can open it up, make it entertaining. They don't have to be super cerebral ala but they can make it "pop-corn" level sci fi if they want. Hell, if they want to do a retread of Interstellar meets Robinson Crusoe meets Star Trek, then go for it. Just make the story click. I mainly want to be entertained with my game purchases. Maybe the biggest problem was they let Shep become bigger then the trilogy. And hyped it up way too much. Plus, like some others have stated, I don't think they really had an overall trilogy setup, even after the first game launched. From the looks of the side media for ME:A, IE books and comics, they might be tying everything together with abit more planning. I guess we will all find out after the 21st.
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iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Feb 22, 2017 20:23:30 GMT
And to make this on-topic: It's this kind of lack of self-reflection on the part of the writers, this cluelessness to the idea that people might not be okay with forcing their characters into these actions that make me suspicious of MEA. A video game series where the entire premise is that you make decisions that have a mass effect on the entire galaxy.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,292 Likes: 50,652
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Dec 21, 2018 17:35:11 GMT
50,652
Iakus
21,292
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Feb 22, 2017 20:34:05 GMT
Just because Destroy Shepard is remembered as a hero, doesn't make him less a murderer. But hey, Shepard isn't necesarilly a murderer. S/He may simply sell out to the Reapers and enslave the galaxy. Or perform horrific eugenics on the entire galaxy without their knowledge or consent. Who's going to know? What You Are In The Dark
And to make this on-topic: It's this kind of lack of self-reflection on the part of the writers, this cluelessness to the idea that people might not be okay with forcing their characters into these actions that make me suspicious of MEA. And that after five years they STILL don't acknowledge this. This more than anything (story, gameplay, even shoehorned MP), that we are just "sad that Shepard dies", or we "don't understand". It makes me think MEA will, at best, be a paint-by numbers action game with a "safe" ending because Bioware will think their players are simply dumb proles after ME3. When in truth, what we want is a story that makes sense and endings that actually reflect what we fight for. I don't get why they should publicy announce that they were wrong with their endings, expecially since there are plenty of people that were fine with the endings and debated about it. I could agree if you meant they should take it back the part about people not understand their endings (which was wrong, because I don't see nothing wrong with disliking them), but they can't in all seriousness say that the endings sucked, regardless if they believe it or not. They'd piss off the people that liked them. I disagree on the topic that Control is basically slavery though. ParaControl doesn't show any signs of that. If we want to talk about still being dangerous, that's fine, but it's another issue of Control then slavery. At least publicly admit they didn't do right by a lot of their fans. Which is absolutely true. And of course, my big question about MEA still hasn't been answered: After ME3 why should I trust them again? Control is slavery. Even if the cage is a gilded one. The galaxy is still developing along the paths the Reapers desire. And yes, it is also dangerous, as it's essentially the same thing the Leviathans tried, only thinking THIS time it will be different.
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