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Post by maximusarael020 on Feb 21, 2017 6:22:30 GMT
They have decided that a faster-paced game with only three active powers at a time is objectively more enjoyable and fits better with the kind of game they want this to be -- and there is nothing wrong with that. It's streamlined casual-pandering bullshit. I don't care what you've 'observed' somewhere, no one here holds the original trilogy up as flawless. But they did certain things right and it remains to be seen whether MEA can build on that. They had to go to another galaxy because they fucked themselves so hard with their stupid multi-colored endings. You sound like a shill by the way. I mean, I don't know if you know this, but companies like EA and Bioware are out to make money. You know, for bills and stuff. Sure they want to make a great game along the way, but what's the point of only appealing to hardcore players that don't mind a huge progression system and deep RPG elements. Games like that are great, sure, for those who really enjoy them. But Call of Duty outsells Dragon's Dogma. If you want a huge AAA budget for a game, you had better have a plan to sell it to "casuals". Don't like it? Totally understandable. But if you are going to argue that a game isn't good because it panders to casuals you need to be looking at different developers. Big name developers with a lot on the line and huge budgets are looking for a return on investment, not to make the best RPG that 2,000 people ever played. That's just the way the world is working. People are no longer satisfied with low-grade graphics and non-top tier animations and the like. If The Legend of Zelda: Ocarina of Time came out today exactly as it was 20 years ago people would laugh their asses off at it and hate on it so much, even though it is one of the best games of all time. It might be sad that a developer that you've enjoyed over the years is pandering to casuals, but they need to pay the bills and make money, and they can't do that focusing on a small group of hardcore RPG fans. It's not just Bioware, it's Bethesda and CD Project Red and everyone else.
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Ivory Samoan
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Raising Hell with the Flavor XX
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Post by Ivory Samoan on Feb 21, 2017 7:03:04 GMT
I think those who consider this a reboot of any kind are wrong, it's a side story, a tangent. A reboot implies BioWare are ignoring or rewriting the lore and world building that came before to a certain extent: they are not. A tangent implies we are heading in a side direction from the Trilogy story loop, and indeed that is what we are doing. I can understand that those who are still in pain over the ME3 endings want to 'forget' and wipe the slate clean, but there are many of us that are perfectly fine with how the Trilogy ended (Shepard was indoctrinated by the end, after all..*wink*), and see mention of this being a reboot to the series as gear grinding. Never has there been mention of any lore addition or timeline event that hasn't been explained within the current lore (even though space magic has to come into play for things like muscle atrophy and such during our trip, etc), so to consider this a fully clean slate, as if to 'wipe away' the previous trilogy, offends me as a volus. Sure, the AI had to be added into the galactic timeline to accommodate the events of this new game/series, but nothing has been interferred with by doing so, it's enhanced the timeline, not rebooted any part of it. This is an adventure set in the Mass Effect Universe with references to existing characters such as Shepard and other galactic figureheads (Mac has confirmed this to Game Informer and in other interviews), we are not ignoring the events of the trilogy and starting anew, we are paying homage to them by going on another awesome adventure set in the same, but Andromeda based, part of the same Mass Effect Universe. What makes it Mass Effect? Great characters, story, exploration and lore (and good gameplay.) Mostly those are Bioware bullet points for all their games. Mass effect is obviously Sci-Fi as well. Of course the old lore and tech will come into play here, since it is the same universe. Element Zero isn't going away. We know Krogan, Asari, Turians and Salarians are in it as well. So not sure how much of a soft-reboot it is while keeping a lot of the hallmarks. Just no Shepard, no Reapers, totally different galaxy. Stakes may not be as high but will still be MassEffect. This. It's not a new ip, it's not a reboot, it's a mass effect game. Same setting, same history, same lore, same species, same technology, just located in a new area of the setting telling a new story in the mass effect setting. It's not a shepard game, It's not part of the trilogy. But it's still Mass Effect. You guys, I like you guys
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Post by Absafraginlootly on Feb 21, 2017 7:49:22 GMT
What makes it Mass Effect? Great characters, story, exploration and lore (and good gameplay.) Mostly those are Bioware bullet points for all their games. Mass effect is obviously Sci-Fi as well. Of course the old lore and tech will come into play here, since it is the same universe. Element Zero isn't going away. We know Krogan, Asari, Turians and Salarians are in it as well. So not sure how much of a soft-reboot it is while keeping a lot of the hallmarks. Just no Shepard, no Reapers, totally different galaxy. Stakes may not be as high but will still be MassEffect. This. It's not a new ip, it's not a reboot, it's a mass effect game. Same setting, same history, same lore, same species, same technology, just located in a new area of the setting telling a new story in the mass effect setting. It's not a shepard game, It's not part of the trilogy. But it's still Mass Effect.
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vanguarddoken
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I am the Adept! I casts the biotics that makes the peoples fly up!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by vanguarddoken on Feb 21, 2017 11:07:01 GMT
Anyone who's still whining about the endings shouldn't play Mass Effect: Andromeda. BioWare doesn't care what a bunch of people who can't stand not getting exactly what they want think. The campaign of harassment and threats only resulted in BioWare releasing a DLC that repeated information actual fans already acknowledged, because they were perfectly aware that was exactly what the ending-bashers needed.
ME:A is still going to have difficult decisions where there is no perfect outcome. So if you still rage about the fact that a trilogy about difficult decisions ended with a difficult decision, ME:A really isn't the game for you. ME1, ME2, and ME3 never were either.
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Atemporal Vanguardian-Debugger
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Bottom
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Post by Atemporal Vanguardian-Debugger on Feb 21, 2017 11:44:21 GMT
Anyone who's still whining about the endings shouldn't play Mass Effect: Andromeda. BioWare doesn't care what a bunch of people who can't stand not getting exactly what they want think. The campaign of harassment and threats only resulted in BioWare releasing a DLC that repeated information actual fans already acknowledged, because they were perfectly aware that was exactly what the ending-bashers needed. ME:A is still going to have difficult decisions where there is no perfect outcome. So if you still rage about the fact that a trilogy about difficult decisions ended with a difficult decision, ME:A really isn't the game for you. ME1, ME2, and ME3 never were either. Indeed. KOTOR more that speed if you want all rainbows and unicorns.
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Post by Sondergaard on Feb 21, 2017 13:17:28 GMT
Anyone who's still whining about the endings shouldn't play Mass Effect: Andromeda. BioWare doesn't care what a bunch of people who can't stand not getting exactly what they want think. The campaign of harassment and threats only resulted in BioWare releasing a DLC that repeated information actual fans already acknowledged, because they were perfectly aware that was exactly what the ending-bashers needed. ME:A is still going to have difficult decisions where there is no perfect outcome. So if you still rage about the fact that a trilogy about difficult decisions ended with a difficult decision, ME:A really isn't the game for you. ME1, ME2, and ME3 never were either. Thing is, 'getting exactly what we wanted' would have meant getting a well written, coherent, satisfying ending including difficult decisions and sacrifices. But then you already knew that.
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Post by CrutchCricket on Feb 21, 2017 15:49:10 GMT
Possible spoilers for an old, unrelated film: I get the sense Andromeda will be The Force Awakens of the franchise. Let's hope not. I really don't care to be an up and coming adventurer on my way to secure a newly found Lantern when shit goes to hell because notSaren the Archon and his army of geth kett(h?) get to it first, leading to a race to find the Channel, a mysterious lost artifact that uncovers the secret of an ancient race, the Remnant but is really just a backdoor into the Nexus, something something indoctrination. not really. This is exactly the stuff the SWs universe is going through. You have your main story (episodes 1-7) then you have unrelated tv shows in the same universe. And then you have things like Rogue One which are not episodes but tell their own story. Or Stargate with sg1 and SGA. Or Star Trek. Or Babylon 5. I could go on. I don't know about those other shows but B5 is nothing like the Disney FranchiseMilk 5000. If you're referring to the TV specials like Thirdspace, they're no different from any other non-arc episode in the series, apart from being feature-length. The spinoff, Crusade, is just that, a spinoff. Which, still had a distinctly B5 feel (or at least was building up to it, before it got cancelled). Either way there is nothing that marks these as somehow "lesser" or "not entirely connected" to the main series.
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Post by Deleted on Feb 21, 2017 15:53:38 GMT
Possible spoilers for an old, unrelated film: I get the sense Andromeda will be The Force Awakens of the franchise. Let's hope not. I really don't care to be an up and coming adventurer on my way to secure a newly found Lantern when shit goes to hell because notSaren the Archon and his army of geth kett(h?) get to it first, leading to a race to find the Channel, a mysterious lost artifact that uncovers the secret of an ancient race, the Remnant but is really just a backdoor into the Nexus, something something indoctrination. not really. This is exactly the stuff the SWs universe is going through. You have your main story (episodes 1-7) then you have unrelated tv shows in the same universe. And then you have things like Rogue One which are not episodes but tell their own story. Or Stargate with sg1 and SGA. Or Star Trek. Or Babylon 5. I could go on. I don't know about those other shows but B5 is nothing like the Disney FranchiseMilk 5000. If you're referring to the TV specials like Thirdspace, they're no different from any other non-arc episode in the series, apart from being feature-length. The spinoff, Crusade, is just that, a spinoff. Which, still had a distinctly B5 feel (or at least was building up to it, before it got cancelled). Either way there is nothing that marks these as somehow "lesser" or "not entirely connected" to the main series. Crusade was just hitting it's stride when it was cancelled. Shame really because the story would eventually have seen earth painted in a really poor light in regards to experimentation on shadow tech.
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Post by CrutchCricket on Feb 21, 2017 16:02:27 GMT
Crusade was just hitting it's stride when it was cancelled. Shame really because the story would eventually have seen earth painted in a really poor light in regards to experimentation on shadow tech. The very next episode before it was canned was supposed to feature Bester. 'nuff said. But if you want to discuss it more, head here.
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Post by alanc9 on Feb 21, 2017 16:15:21 GMT
Thing is, 'getting exactly what we wanted' would have meant getting a well written, coherent, satisfying ending including difficult decisions and sacrifices. But then you already knew that. Maybe he doesn't know that. One of the things that poisoned our discourse about the endings is that the proposed fixes for the ending almost always made it happier, typically by removing the negative consequences of Destroy and/or a big-ass reunion scene with Shepard and the crew. When people are proposing that sort of fix, it's not crazy to conclude that the added happiness is the point. Note that there is a respectable version of the argument too. If you posit that ME was always about having a way to escape the hard choices rather than being forced to make one, then the final choice is a mismatch with the established choice structure. Virmire's a counterexample, but the argument can still be taken seriously.
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Post by Element Zero on Feb 21, 2017 16:59:19 GMT
Uh, thanks, I guess. I can't say I agree with anything at all that you've said, OP; but you do you.
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Post by fiannawolf on Feb 21, 2017 17:06:00 GMT
Anyone who's still whining about the endings shouldn't play Mass Effect: Andromeda. BioWare doesn't care what a bunch of people who can't stand not getting exactly what they want think. The campaign of harassment and threats only resulted in BioWare releasing a DLC that repeated information actual fans already acknowledged, because they were perfectly aware that was exactly what the ending-bashers needed. ME:A is still going to have difficult decisions where there is no perfect outcome. So if you still rage about the fact that a trilogy about difficult decisions ended with a difficult decision, ME:A really isn't the game for you. ME1, ME2, and ME3 never were either. Thing is, 'getting exactly what we wanted' would have meant getting a well written, coherent, satisfying ending including difficult decisions and sacrifices. But then you already knew that. We need some medi-gel stat! That burn....amazing. But yeah, the gameplay combat trailer eased some of my concerns along that route. Now I just need some idea of how the story is.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Feb 21, 2017 17:18:03 GMT
Possible spoilers for an old, unrelated film: I get the sense Andromeda will be The Force Awakens of the franchise. Basically a soft reboot that reintroduces people to the franchise and doesn't take too many story risks in order to build a firm foundation for new products going forward. If it can recapture the feeling of meeting new aliens and exploring strange planets while presenting it in a sleek, relaxing aesthetic, I will consider it a success on that front.
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lastpawn
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Post by lastpawn on Feb 21, 2017 17:25:08 GMT
Thing is, 'getting exactly what we wanted' would have meant getting a well written, coherent, satisfying ending including difficult decisions and sacrifices. But then you already knew that. Maybe he doesn't know that. One of the things that poisoned our discourse about the endings is that the proposed fixes for the ending almost always made it happier, typically by removing the negative consequences of Destroy and/or a big-ass reunion scene with Shepard and the crew. When people are proposing that sort of fix, it's not crazy to conclude that the added happiness is the point. Note that there is a respectable version of the argument too. If you posit that ME was always about having a way to escape the hard choices rather than being forced to make one, then the final choice is a mismatch with the established choice structure. Virmire's a counterexample, but the argument can still be taken seriously. I don't agree with that first paragraph. You'd have to bury your head pretty deep in the sand to think everyone who complained about the ending only wanted something "happy." I'd have been satisfied with Shepard straight up dying with Anderson, no platform, no starchild, red ending happens, game over. But I agree with your second paragraph. When people talk about ME being a game of sacrifices, I think huh, I guess they weren't paying attention. There was exactly one absolutely required "hard decision" in there, and that was in ME1.
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Post by Psychevore on Feb 21, 2017 17:29:18 GMT
Anyone who's still whining about the endings shouldn't play Mass Effect: Andromeda. BioWare doesn't care what a bunch of people who can't stand not getting exactly what they want think. The campaign of harassment and threats only resulted in BioWare releasing a DLC that repeated information actual fans already acknowledged, because they were perfectly aware that was exactly what the ending-bashers needed. ME:A is still going to have difficult decisions where there is no perfect outcome. So if you still rage about the fact that a trilogy about difficult decisions ended with a difficult decision, ME:A really isn't the game for you. ME1, ME2, and ME3 never were either. I have to admit... I might be a little bit in love with you after this post.
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blanks
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Post by blanks on Feb 21, 2017 17:30:24 GMT
rivverrabbit makes a interesting well reasoned post and argues his view politely. Gets called a shill and gets hostile responses. Who knew that making a thread dictating to other people not only what he perceives as their response to Andromeda, but how they should respond and react to the changes in ME:A would result in some defensive replies?
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Post by Element Zero on Feb 21, 2017 17:37:02 GMT
rivverrabbit makes a interesting well reasoned post and argues his view politely. Gets called a shill and gets hostile responses. Who knew that making a thread dictating to other people not only what he perceives as their response to Andromeda, but how they should respond and react to the changes in ME:A would result in some defensive replies? Yeah, the OP sounds like a pretentious windbag. He might be a good dude; I don't know him. I believe he created this thread precisely to incite trouble. Regardless, his assessment is so far off base, it's like a ball lost in high weeds.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Feb 21, 2017 17:37:12 GMT
Thing is, 'getting exactly what we wanted' would have meant getting a well written, coherent, satisfying ending including difficult decisions and sacrifices. But then you already knew that. Maybe he doesn't know that. One of the things that poisoned our discourse about the endings is that the proposed fixes for the ending almost always made it happier, typically by removing the negative consequences of Destroy and/or a big-ass reunion scene with Shepard and the crew. When people are proposing that sort of fix, it's not crazy to conclude that the added happiness is the point. Note that there is a respectable version of the argument too. If you posit that ME was always about having a way to escape the hard choices rather than being forced to make one, then the final choice is a mismatch with the established choice structure. Virmire's a counterexample, but the argument can still be taken seriously. And as I've said many MANY times before: that's because of the lack of variety of endings made them all so bleak. There was no OPTION for anything better. Not like, say, DAO. Shepard's death was, quite simply, the most obvious example of what was wrong with the endings. Not the only problem
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
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Post by Beerfish on Feb 21, 2017 17:38:33 GMT
We should all call it Mass Effect 4 because it drives BioWare mad if you do that.
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vanguarddoken
N2
I am the Adept! I casts the biotics that makes the peoples fly up!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by vanguarddoken on Feb 21, 2017 17:53:09 GMT
And as I've said many MANY times before: that's because of the lack of variety of endings made them all so bleak. There was no OPTION for anything better. Not like, say, DAO. At least you can admit that all you wanted was an easy out.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Feb 21, 2017 17:56:14 GMT
And as I've said many MANY times before: that's because of the lack of variety of endings made them all so bleak. There was no OPTION for anything better. Not like, say, DAO. At least you can admit that all you wanted was an easy out. Explain to me how you came to that conclusion. I've done all four endings to DAO. and the Dark Ritual is NOT my favorite.
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Post by alanc9 on Feb 21, 2017 18:08:52 GMT
RMaybe he doesn't know that. One of the things that poisoned our discourse about the endings is that the proposed fixes for the ending almost always made it happier, typically by removing the negative consequences of Destroy and/or a big-ass reunion scene with Shepard and the crew. When people are proposing that sort of fix, it's not crazy to conclude that the added happiness is the point. Note that there is a respectable version of the argument too. If you posit that ME was always about having a way to escape the hard choices rather than being forced to make one, then the final choice is a mismatch with the established choice structure. Virmire's a counterexample, but the argument can still be taken seriously. And as I've said many MANY times before: that's because of the lack of variety of endings made them all so bleak. There was no OPTION for anything better. Not like, say, DAO. Shepard's death was, quite simply, the most obvious example of what was wrong with the endings. Not the only problem Thanks. This is exactly the sort of thing I was thinking of when I posted. A lack of variety isn't your actual problem. You need the upper bound of the endings to be happier. Anyone who's seen your posts knows this by the way you reacted to Refuse. Really, do you expect anyone to believe that adding a larger spectrum of endings would have satisfied you, if none of the were any happier than the existing endings? That doesn't pass the laugh test.
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vanguarddoken
N2
I am the Adept! I casts the biotics that makes the peoples fly up!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Posts: 116 Likes: 221
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Post by vanguarddoken on Feb 21, 2017 18:12:35 GMT
Maybe he doesn't know that. One of the things that poisoned our discourse about the endings is that the proposed fixes for the ending almost always made it happier, typically by removing the negative consequences of Destroy and/or a big-ass reunion scene with Shepard and the crew. When people are proposing that sort of fix, it's not crazy to conclude that the added happiness is the point. Allow me to sum up what I've learned from seeing people gush about "better ending" ideas. Every single "better ending" idea takes a dump all over the established lore of the series, gleefully derails characters, and gives the Reapers motivations that are completely contrary to their actions in the series. Every single "better ending" idea revolves around eliminating the entire element of sacrifice from the endings. And most glaringly, every single "better ending" idea makes its "Destroy" analogue the right ending choice, the most happy ending choice. Often to the point where other choices are an explicit bad ending—that the creators of these "better endings" would punish players who think differently than them. That, of course, applies to "better ending" ideas that actually give multiple options. Because the people who complain "Oh, your choices mean nothing because the impact of your choices happened in the previous 99% of the game!" then go and create an ending where there is literally no choice to be made. It's real enlightening to see what people who complain about the endings genuinely think are better endings. Because people who spout obvious and blatant lies about the actual endings then turn around and praise "better ending" ideas that all of their "criticisms" apply to. These are people who think "there's more to 'the Catalyst' than you expected, but the options the game foreshadows are indeed possibilities and the Catalyst has its own idea" comes out of completely nowhere but then gushed over "Nihlus from the first game got made into a sentient Marauder by the Reapers before the Reapers ever made Marauders".
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Bookaholic: 1776 Edition
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Apr 16, 2019 17:41:17 GMT
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fiannawolf
For I am the Reading Rainbow.
1,608
January 2017
fiannawolf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Jade Empire
N7 Ghostwolf
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Post by fiannawolf on Feb 21, 2017 18:29:34 GMT
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vanguarddoken
N2
I am the Adept! I casts the biotics that makes the peoples fly up!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Posts: 116 Likes: 221
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Feb 26, 2017 15:04:30 GMT
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vanguarddoken
I am the Adept! I casts the biotics that makes the peoples fly up!
116
February 2017
vanguarddoken
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by vanguarddoken on Feb 21, 2017 18:35:13 GMT
For me, Anderson’s goodbye is where it ended. The stuff with the Catalyst just… You have to understand. Casey is really smart and really analytical. And the problem is that when he’s not checked, he will assume that other people are like him, and will really appreciate an almost completely unemotional intellectual ending. I didn’t hate it, but I didn’t love it.Did some like that "higher intelligence" endgame? Yes...but the big thing is, a whole ton of us hated those pineapples and wanted something different on the damned pizza. You are aware that post was written by someone who hacked into Patrick Weekes's account and then went on to parrot the same complete lies ending-bashers spouted non-stop, right? You know, you are aware of the fact that some complete and utter sociopath who doesn't give a shit that they could have put one of the writers' job in jeopardy tried to shove bullshit in Patrick Weekes's mouth to justify the anti-ending campaign hurling harassment and death threats specifically at Casey Hudson just because they wanted a scapegoat? I don't know what's worse: if you don't know that is complete bullshit or if you do know.
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