stysiaq
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Gigavorcha Breeder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by stysiaq on Feb 24, 2017 6:17:53 GMT
In what universe do you live where being compared to Disney animation is a bad thing? It's not the IGN reporter comparing MEA animation to Disney's, it's just stated characters look cartoons, as in 'not realistic' or 'with distorted proportions' and it was never the aim of Mass Effect series, thus being a perojative.
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Post by steamshipman on Feb 24, 2017 6:26:47 GMT
What's this talk about ME:A having worse animations than the original trilogy? You do know that the trilogy DIDN'T EVEN HAVE facial animations? Well, almost. Everyone was limited, at best, to slight smirks or barely present expressions of whatever basic emotions. Whenever the games tried to emote a bit more, we were immediately transported into a horror dimension of creepy laughs. Animations in Andromeda, whatever one may think of them, seem to be far more ambitious. Here is animation from 1997 Final Fantasy 7 This is objectively a very poor animation but nobody had problems with it simply because it's on level with graphics and feels genuine in the circumstances. Simplistic graphics -> simplistic animations - everything is fine. MEA has more realistic graphics in comparison to previous games but animations are not on par with it. It's just like brain expects that this realistic scene will be played realistically and when it doesn't it generates "out of place" feeling which can heavily break immersion for some people. And unlike those rare horror dimension moments in original trilogy in MEA this will happen much more often it seems. Not one reviewer from IGN even mentioned anything about the sub-par facial animations in Horizon dawn zero, why is that? I'll let myself to speculate about it. I guess it can be so because HDZ was marketed first of all as action game, so there weren't any huge expectations towards dialogues, story and cut-scenes. MEA on the other hand is well... you know, Bioware title, so cut-scenes quality is a big deal to say the least. I'm not saying I expect Naughty Dog level skill from Bioware. Then why mentioning Uncharted at all? I understand that sheer scope of Bioware openworldly rpg is not comparable to short linear game. It simply will cost too much. I didn't even blamed them for repeated assets and locations in DA 1-2 and ME 1-3 games I can understand why it was that way and think that this is tolerable solution. Ehh... I didn't play the Witcher 3 so I bring it up not because I'm on "TW3 is the pinnacle of evolution and existence" mission. Just let's compare animations from two open-world story driven games then. And yeah - I know that TH3 has set protagonists and it makes things easier. Still: Animations makes her looking like psycho (inadequate expression) who just disarmed poor guy by sending irresistible telepathic ' give me the gun' command. vs. ^ I don't even particularly like her face but those animations... she is so lively, so genuine here I can't help but start to care about her. P.S. I mostly blame the engine.
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Post by projectpatdc on Feb 24, 2017 6:32:46 GMT
Ehh... I didn't play the Witcher 3 so I bring it up not because I'm on "TW3 is the pinnacle of evolution and existence" mission. Just let's compare animations from two open-world story driven games then. And yeah - I know that TH3 has set protagonists and it makes things easier. Still: Animations makes her looking like psycho (inadequate expression) who just disarmed poor guy by sending irresistible telepathic ' give me the gun' command. vs. ^ I don't even particularly like her face but those animations... she is so lively, so genuine here I can't help but start to care about her. P.S. I mostly blame the engine. Not sure if you know this or not, but they have specifically said the animations in that clip are bugged. Shaping up the animations has been their numero uno priority since that video release in DEcember. Sara Ryder has also been changed a bit so this comparison is void.
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Post by Fredward on Feb 24, 2017 6:38:03 GMT
Worse than DAI? Cuz that's what I'm going to measure it by. DAI was a bit janky but it served, the only issue I hope they've resolved is the fact that emotions would "freeze" on your face so you could make a joke, smirk, have the conversation take an incredibly tragic turn and then still have this deeply incongruous oh-god-ive-had-a-stroke-havent-i smirk on your face.
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Post by malakizedek on Feb 24, 2017 6:39:32 GMT
Ehh... I didn't play the Witcher 3 so I bring it up not because I'm on "TW3 is the pinnacle of evolution and existence" mission. Just let's compare animations from two open-world story driven games then. And yeah - I know that TH3 has set protagonists and it makes things easier. Still: Animations makes her looking like psycho (inadequate expression) who just disarmed poor guy by sending irresistible telepathic ' give me the gun' command. vs. ^ I don't even particularly like her face but those animations... she is so lively, so genuine here I can't help but start to care about her. P.S. I mostly blame the engine. Not sure if you know this or not, but they have specifically said the animations in that clip are bugged. Shaping up the animations has been their numero uno priority since that video release in DEcember. Sara Ryder has also been changed a bit so this comparison is void. Well why the heck did they include a cutscene with bugged animations in a trailer for their game? Do they not have any QA? Also, I don't buy that. I honestly think ALL of the facial animations are sub-par (the other trailer with the scene of Sara talking to that Asian woman on the Tempest ends with Sara giving her a creepy, frozen grin that looks like something out of a horror film). I'm hopeful that Bioware will actually be able to noticeably fix the facial expressions before launch.
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Post by sparkysparkyboomgirl on Feb 24, 2017 6:48:49 GMT
Brom and Tommy Wiseau from the movie The Room should have a competition to see who the better actor is. If you haven't seen The Room, you really should. It's hilarious in a "How can somebody be this bad?" kind of way. Brom: I'll kill myself! I'll Kill myself before I hurt her! Aloy: Ha! What a cool story Brom! Anyways how is your sex life?
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Post by projectpatdc on Feb 24, 2017 6:54:20 GMT
Not sure if you know this or not, but they have specifically said the animations in that clip are bugged. Shaping up the animations has been their numero uno priority since that video release in DEcember. Sara Ryder has also been changed a bit so this comparison is void. Well why the heck did they include a cutscene with bugged animations in a trailer for their game? Do they not have any QA? Also, I don't buy that. I honestly think ALL of the facial animations are sub-par (the other trailer with the scene of Sara talking to that Asian woman on the Tempest ends with Sara giving her a creepy, frozen grin that looks like something out of a horror film). I'm hopeful that Bioware will actually be able to noticeably fix the facial expressions before launch. www.eurogamer.net/articles/2017-01-04-mass-effect-official-twitter-inadvertently-highlights-graphics-bugJust informing you so you don't put up older stuff already changed.
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Post by malakizedek on Feb 24, 2017 7:00:00 GMT
Well why the heck did they include a cutscene with bugged animations in a trailer for their game? Do they not have any QA? Also, I don't buy that. I honestly think ALL of the facial animations are sub-par (the other trailer with the scene of Sara talking to that Asian woman on the Tempest ends with Sara giving her a creepy, frozen grin that looks like something out of a horror film). I'm hopeful that Bioware will actually be able to noticeably fix the facial expressions before launch. www.eurogamer.net/articles/2017-01-04-mass-effect-official-twitter-inadvertently-highlights-graphics-bugJust informing you so you don't put up older stuff already changed. Well it hadn't changed in the press build that was just previewed: "After finishing the tutorial mission, I jumped ahead several hours in the game’s campaign, and was now playing as Sara Ryder, and a few more hiccups appeared. Andromeda’s reveal trailer showed some questionable facial animation, and while playing the game these problems continue. Sara can look terrifying at times. Her lack of emotional expression, coupled with a ghostly, unblinking stare, makes Sara very distracting during many conversations, and at times the animations can be laughable. At one point Sara is listening to a radio communication aboard the Tempest, Andromeda’s Normandy, and her eyes dart around the room so much that I thought she had no idea where the noise was coming from. It completely breaks the mood. Read more at www.trustedreviews.com/mass-effect-andromeda-review#6rwbSHi57Cq4cILG.99" Hopefully it will change by launch!
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Post by Deleted on Feb 24, 2017 7:08:06 GMT
Well it hadn't changed in the press build that was just previewed: "After finishing the tutorial mission, I jumped ahead several hours in the game’s campaign, and was now playing as Sara Ryder, and a few more hiccups appeared. Andromeda’s reveal trailer showed some questionable facial animation, and while playing the game these problems continue. Sara can look terrifying at times. Her lack of emotional expression, coupled with a ghostly, unblinking stare, makes Sara very distracting during many conversations, and at times the animations can be laughable. At one point Sara is listening to a radio communication aboard the Tempest, Andromeda’s Normandy, and her eyes dart around the room so much that I thought she had no idea where the noise was coming from. It completely breaks the mood. Read more at www.trustedreviews.com/mass-effect-andromeda-review#6rwbSHi57Cq4cILG.99" Hopefully it will change by launch! As many people have said, the test build was an earlier build of the game. Maybe earlier than the trailer. It can take a lot of work to have a playable demo up, and it's better not to divert resources this late in development.
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Post by spacev3gan on Feb 24, 2017 8:52:20 GMT
I don't get this drama with the facial animations. Last year, Doom was praised (and overly so) for having a protagonist that is faceless, emotionless, storyless, pastless, heartless and largely voiceless. I am not saying that approach suits Bioware style, yet even in story-heavy Bioware games for the most part you won't have your protagonist looking are the camera while interacting with others - these are in fact rare moments in a game in which for the most part you will be starting at a helmeted person's back. Now people are criticizing Bioware for having a character does not possess a perfect, pornstar-like range of flawless facial animations?
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Amateur Reporter
Old BSN veteran, I guess.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Croatsky on Feb 24, 2017 8:59:38 GMT
After being almost universally ridiculed for having atrocious facial animations in one of the earlier trailers, Bioware promised to improve them. Well, it seems like that was an empty promise. No? General consensus is facial animations have been greatly improved from previous game, but there is mixed report of still being rather wonky and cartoony at times. Others say facial animations are on par with a standard for AAA game. Absolutely NOBODY said facial animations were bad, let alone atrocious.
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N3
Gigavorcha Breeder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: Stysiaq
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Post by stysiaq on Feb 24, 2017 9:06:54 GMT
Ehh... I didn't play the Witcher 3 so I bring it up not because I'm on "TW3 is the pinnacle of evolution and existence" mission. Just let's compare animations from two open-world story driven games then. And yeah - I know that TH3 has set protagonists and it makes things easier. Still: Animations makes her looking like psycho (inadequate expression) who just disarmed poor guy by sending irresistible telepathic ' give me the gun' command. vs. ^ I don't even particularly like her face but those animations... she is so lively, so genuine here I can't help but start to care about her. P.S. I mostly blame the engine. Not sure if you know this or not, but they have specifically said the animations in that clip are bugged. Shaping up the animations has been their numero uno priority since that video release in DEcember. Sara Ryder has also been changed a bit so this comparison is void. You are very susceptible to PR talk. I can't blame you, we all want a good game. Especially those of us that already paid for this product (I don't know if you did). But words are cheap and for all we know the preview build was not allowed to be shown to the public.
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N4
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: CroGamer002
Posts: 2,288 Likes: 5,225
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Post by Croatsky on Feb 24, 2017 9:15:26 GMT
Maybe because for most of my gaming life I played on low-end gear and have low standards for animations, but honestly just the fact animations are better then from ME3 and DAI is a big plus for me.
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The Elder King
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Post by The Elder King on Feb 24, 2017 9:55:17 GMT
I think Sara still has problems in animations, based on what I read. Hopefully they'll be fixed/improved. The VGA trailer, though, is old compared to the build they tested. An Italian reviewer made a Q&A shorty after the embargo ended, and he played footage released so far. He said Sloan Kelly is changed from the trailer, and well as Sara's animation In that scene.
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Post by SalMasRac on Feb 24, 2017 10:01:30 GMT
What's this talk about ME:A having worse animations than the original trilogy? You do know that the trilogy DIDN'T EVEN HAVE facial animations? Well, almost. Everyone was limited, at best, to slight smirks or barely present expressions of whatever basic emotions. Whenever the games tried to emote a bit more, we were immediately transported into a horror dimension of creepy laughs. Animations in Andromeda, whatever one may think of them, seem to be far more ambitious. Here is animation from 1997 Final Fantasy 7 This is objectively a very poor animation but nobody had problems with it simply because it's on level with graphics and feels genuine in the circumstances. Simplistic graphics -> simplistic animations - everything is fine. MEA has more realistic graphics in comparison to previous games but animations are not on par with it. It's just like brain expects that this realistic scene will be played realistically and when it doesn't it generates "out of place" feeling which can heavily break immersion for some people. And unlike those rare horror dimension moments in original trilogy in MEA this will happen much more often it seems. Not one reviewer from IGN even mentioned anything about the sub-par facial animations in Horizon dawn zero, why is that? I'll let myself to speculate about it. I guess it can be so because HDZ was marketed first of all as action game, so there weren't any huge expectations towards dialogues, story and cut-scenes. MEA on the other hand is well... you know, Bioware title, so cut-scenes quality is a big deal to say the least. Then why mentioning Uncharted at all? I understand that sheer scope of Bioware openworldly rpg is not comparable to short linear game. It simply will cost too much. I didn't even blamed them for repeated assets and locations in DA 1-2 and ME 1-3 games I can understand why it was that way and think that this is tolerable solution. Ehh... I didn't play the Witcher 3 so I bring it up not because I'm on "TW3 is the pinnacle of evolution and existence" mission. Just let's compare animations from two open-world story driven games then. And yeah - I know that TH3 has set protagonists and it makes things easier. Still: Animations makes her looking like psycho (inadequate expression) who just disarmed poor guy by sending irresistible telepathic ' give me the gun' command. vs. ^ I don't even particularly like her face but those animations... she is so lively, so genuine here I can't help but start to care about her. P.S. I mostly blame the engine. Well it's been pasted so many times on this page there's not enough bleach in the Milky Way for my brain, so I'll try desentisizing myself to it now.
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Passion. Pride. Bluff.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by KR96 on Feb 24, 2017 10:15:25 GMT
Yeah. I was about to say that ME1 was an action shooter, just a really BAD one. Thankfully, BioWare actually brought on some talent that salvaged that horrific gameplay. You'd think folks would be happy so much of the RPG progression from ME1 is coming back into MEA. I guess not... I just suspect they are either trolls hungry for attention or they are delusional. Trolls will do anything for five minutes of attention. No reason to get worried about them. You mean like quoting someone on things they've never said, and saying someone's opinion doesn't matter because they "just don't get it"? Or was that you?
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Post by noviere on Feb 24, 2017 10:27:44 GMT
I'm way too old to be bothered by slightly awkward animations.
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Post by kumazan on Feb 24, 2017 10:28:35 GMT
So, after catching up (kinda, there were a truckload previews) it seems that it's technical performance, as in bugs and animations, holding the game back. Which begs the question of where's the point of the One Engine to Rule Them All policy of EA if there's not an efficient way to share the know-how. If the best they can do is to have dudes from PGA games helping out with grass while a key aspect of a game like ME is overlooked, then I wonder how people can be so dense. Bugs are not as worrying at this point imo, perhaps there's even an advantage for the two extra days we Euros have to wait after all.
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Post by steamshipman on Feb 24, 2017 10:43:23 GMT
Well it's been pasted so many times on this page Yeah, sorry about that. I wish people were more willing to edit out parts not needed for their message
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Post by kingjuly on Feb 24, 2017 12:41:10 GMT
Has anyone ever played a Bioware game for top tier facial animation? Seriously, if meh facial animation is the worst thing on the list than Mass Effect Andromeda still manages to be better than most of the other shit that gets released these days.
Besides, so long as they steadily improve on past games I can't really ask for more. From everything I've seen so far, they have. Better graphics, better animations, better sound design, better combat, better character progression (granted this one is subjective so feel free to disagree) and perhaps even better writing (I cant rightfully say that for sure yet since we havent played the game).
Even facial animation has gotten better since the last Mass Effect. Is it top tier? No. Is it better than it was though? Yes, even if only slightly.
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Post by bshep on Feb 24, 2017 13:18:14 GMT
Trolls will do anything for five minutes of attention. No reason to get worried about them. Yeah, I'm a troll for making a post about a legitimate concern brought up during a preview of the game. *rolls eyes* YOU may not care if the facial animations look goofy/creepy, but SOME people do. That doesn't make them trolls. Bioware should release an updated clip of the infamous, cringe-worthy disarm scene to prove to skeptics and concerned fans that they actually HAVE improved the facial animations. That would shut me up. You make a thread full of hyperboles and assumptions like "having atrocious facial animations in one of the earlier trailers" or "More importantly, the cutscenes will be cringeworthy. Every time we have to sit through Sara's creepy, plastic-y grimace of a smile, we will feel let down because it breaks immersion".
Then you ignore the previews who did said that Bioware was fixing those bugs on the build that the media had acess, and to end it you go and praise a game who clearly has a lot more of facial animations issues than Mass Effect Andromeda (and not to talk about the bad dialogue). So why i should take your thread as anything different?
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Post by Sartoz on Feb 24, 2017 13:32:52 GMT
I can deal with bad animation, but not if it's distracting as MEA's seems to be. Those awful eyes make it even worse. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Aah... the eyes. From the comments, even the magazine articles, we humans put a lot of emphasis on eye contact, even if it is subconscious. When the eyes are off, we spot it and suddenly this "offness" becomes a conscious "oddity".
I've seen pics of Sarah whose eyes don't match a single focal point and the eye of Dr. Lexi whose pupil is not round. I find it amateurish, that Bio would allow this or even the artist, for that matter.
Amazing, isn't it, how eyes are so important for face-to-face communication.
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Post by Sartoz on Feb 24, 2017 13:42:30 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Sarah's eyes don't look at the same focal point. Zoom in.
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Post by malakizedek on Feb 24, 2017 14:18:03 GMT
Yeah, I'm a troll for making a post about a legitimate concern brought up during a preview of the game. *rolls eyes* YOU may not care if the facial animations look goofy/creepy, but SOME people do. That doesn't make them trolls. Bioware should release an updated clip of the infamous, cringe-worthy disarm scene to prove to skeptics and concerned fans that they actually HAVE improved the facial animations. That would shut me up. You make a thread full of hyperboles and assumptions like "having atrocious facial animations in one of the earlier trailers" or "More importantly, the cutscenes will be cringeworthy. Every time we have to sit through Sara's creepy, plastic-y grimace of a smile, we will feel let down because it breaks immersion".
Then you ignore the previews who did said that Bioware was fixing those bugs on the build that the media had acess, and to end it you go and praise a game who clearly has a lot more of facial animations issues than Mass Effect Andromeda (and not to talk about the bad dialogue). So why i should take your thread as anything different? I honestly didnt read any preview view which specifically said that the facial animations were going to be fixed. Kindly post links, thanks. I know the devs have admitted the infamous disarm scene had bugged facial animations and I've heard more recently that they were working (as in, it hasn't been done yet) to "improve" them, but that doesn't instill much confidence this close to launch. As for Horizon Zero Dawn, I based what I said about the facial animations due to ONE trailer that I watched and was impressed by but subsequently changed my mind after others pointed out it wasn't that great and had bad dialogue/voice acting. Honestly though, I would prefer Horizon Zero Dawn's version of facial animations--which remind me a lot more of Mass Effect 3--than what we've seen from MEA so far. I never had a problem with facial animations in the ME series before, maybe because they were very limited. Bioware took a step into the uncanny valley with MEA. What I find odd is that all of the reviewers seem to say it's Sara which looks off... Scott seems fine. I think it's because they made her cheeks weird. It looks like she talks with ten marshmallows tucked in her cheeks. Just because I employ hyperbole as a rhetorical device doesn't mean my opinions should be discounted as trolling. I feel strongly about the facial animations and am voicing my concerns. If you don't care, then shut up. It's just like the DAI hair: I was one of the most vocal people on the old BSN who was expressing concern about the hair options (or lack thereof). MANY people assured me that there would be more options than what we saw in the previews and in the end, there weren't. I had hoped our collective vocal complaints would make Bioware release a hair DLC but it made no difference. Complaining here makes no difference either, but it's nice to know I'm not the only one who cares about something like this. If my ONLY issue with the game is bad facial animations, I can live with that.
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Arcian
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Arcian on Feb 24, 2017 14:28:24 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Sarah's eyes don't look at the same focal point. Zoom in.
Isn't that just an effect of the shadow on her right eye?
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