ssanyesz
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by ssanyesz on Feb 24, 2017 15:39:17 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Sarah's eyes don't look at the same focal point. Zoom in.
Isn't that just an effect of the shadow on her right eye? They lack i don't know what, but they are not right, disturbing even: imgur.com/a/6IA9c
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Arcian
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Post by Arcian on Feb 24, 2017 15:51:42 GMT
Isn't that just an effect of the shadow on her right eye? They lack i don't know what, but they are not right, disturbing even: imgur.com/a/6IA9cYeah I see it now, full on Uncanny Valley.
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Post by projectpatdc on Feb 24, 2017 18:33:00 GMT
I think Sara still has problems in animations, based on what I read. Hopefully they'll be fixed/improved. The VGA trailer, though, is old compared to the build they tested. An Italian reviewer made a Q&A shorty after the embargo ended, and he played footage released so far. He said Sloan Kelly is changed from the trailer, and well as Sara's animation In that scene. Good. Sloan Kelly looks like a Cabbage Patch Kid
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Post by The Elder King on Feb 24, 2017 18:34:32 GMT
I think Sara still has problems in animations, based on what I read. Hopefully they'll be fixed/improved. The VGA trailer, though, is old compared to the build they tested. An Italian reviewer made a Q&A shorty after the embargo ended, and he played footage released so far. He said Sloan Kelly is changed from the trailer, and well as Sara's animation In that scene. Good. Sloan Kelly looks like a Cabbage Patch Kid Well, it was likely an early model. I'm not sure how good she'd look now, but she's certainly changed, he said it right after he saw her, so the changes should be quite noticeable.
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ssanyesz
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Post by ssanyesz on Feb 24, 2017 21:22:44 GMT
They lack i don't know what, but they are not right, disturbing even: imgur.com/a/6IA9cYeah I see it now, full on Uncanny Valley. Hmm, maybe, i don't know, other games also have quite realistic characters and there they seems more lively. Hope BW improve upon it.
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Post by panzerwzh on Feb 24, 2017 23:19:24 GMT
I do believe motion capture and facial expression are part of the early stage of game development. The animation database must be done before detailed character design and texturing etc. So it could be shared by all downstream/outsourced developers. Given MEA has gone gold already, the day one patch is more likely an adjustment for existing build rather than a significant overhaul. In the department of "realistic characters expression" BW really need to catch up. Cause the current bar is freaking high ATM.
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Post by Saboru on Feb 24, 2017 23:38:34 GMT
I do believe motion capture and facial expression are part of the early stage of game development. The animation database must be done before detailed character design and texturing etc. So it could be shared by all downstream/outsourced developers. Given MEA has gone gold already, the day one patch is more likely an adjustment for existing build rather than a significant overhaul. In the department of "realistic characters expression" BW really need to catch up. Cause the current bar is freaking high ATM. We seem to be in a graphical uncanny valley era where everything that's pushing for realism ends up just a little bit goofy if you look at it too hard. The price of progress, that period where the technology is almost there, it's usable, but you still have to forgive its foibles.
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Post by Elessar on Feb 24, 2017 23:56:10 GMT
I do believe motion capture and facial expression are part of the early stage of game development. The animation database must be done before detailed character design and texturing etc. So it could be shared by all downstream/outsourced developers. Given MEA has gone gold already, the day one patch is more likely an adjustment for existing build rather than a significant overhaul. In the department of "realistic characters expression" BW really need to catch up. Cause the current bar is freaking high ATM. As good as that looks, there's almost no animation to speak of in this instance. I think Bioware can do "character with a smirk" just as good. Also we are cherry picking the best things out of one game and usually people that have an axe to grind chose the worst scenes out of MEA, from that little we saw yet.
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Post by panzerwzh on Feb 24, 2017 23:58:12 GMT
I do believe motion capture and facial expression are part of the early stage of game development. The animation database must be done before detailed character design and texturing etc. So it could be shared by all downstream/outsourced developers. Given MEA has gone gold already, the day one patch is more likely an adjustment for existing build rather than a significant overhaul. In the department of "realistic characters expression" BW really need to catch up. Cause the current bar is freaking high ATM. We seem to be in a graphical uncanny valley era where everything that's pushing for realism ends up just a little bit goofy if you look at it too hard. The price of progress, that period where the technology is almost there, it's usable, but you still have to forgive its foibles. True, I can not wait to see the next 'one of the generation' RPG to push the bar even higher. Given TW3 provided such a solid foundation for facial expression in open world RPG. As for MEA, I would rather focus on its story-telling character building and quest design. The day one patch better enhance MEA's overall performance on my PC than provide extra moment for character's eyeballs.
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panzerwzh
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All these violent delights have violent ends.
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Post by panzerwzh on Feb 25, 2017 0:35:25 GMT
I do believe motion capture and facial expression are part of the early stage of game development. The animation database must be done before detailed character design and texturing etc. So it could be shared by all downstream/outsourced developers. Given MEA has gone gold already, the day one patch is more likely an adjustment for existing build rather than a significant overhaul. In the department of "realistic characters expression" BW really need to catch up. Cause the current bar is freaking high ATM. As good as that looks, there's almost no animation to speak of in this instance. I think Bioware can do "character with a smirk" just as good. Also we are cherry picking the best things out of one game and usually people that have an axe to grind chose the worst scenes out of MEA, from that little we saw yet. Personally, I don't think there is a comparison at all given MEA is not yet released. Geralt's sexy facial expression is just a great example of current "bar" or our expectation for a current RPG character. From a technical perspective, all those subtle expressions are usually harder to do, given no game developer to-date could afford one mocap session for each dialogue cutscene. CDPR actually had to develop an in-house algorithm just to address that. link Frostbite engine has great capacity in showing those subtle expressions as well (e.g.Battlefield 1, SWBF etc.). But I don't think MEA fully explored these power.
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vanguarddoken
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I am the Adept! I casts the biotics that makes the peoples fly up!
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Post by vanguarddoken on Feb 25, 2017 0:55:15 GMT
Oh look, a bunch of Witcher 3 GIFs that aren't even anything special animation-wise.
There's other forums for people who want to tell themselves that a by-the-books open-world RPG that follows in the footsteps of countless other games is totally the most innovative thing ever.
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Post by vallixas on Feb 25, 2017 1:12:56 GMT
Oh look, a bunch of Witcher 3 GIFs that aren't even anything special animation-wise. Leagues above anything we've seen from Andromeda so far, though.
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Post by Elessar on Feb 25, 2017 1:20:27 GMT
Oh look, a bunch of Witcher 3 GIFs that aren't even anything special animation-wise. There's other forums for people who want to tell themselves that a by-the-books open-world RPG that follows in the footsteps of countless other games is totally the most innovative thing ever. It might not be the most innovative game, i think few people say that, but the things it does do, it does them exceptionally well. For the most part.
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Post by Deleted on Feb 25, 2017 2:31:33 GMT
One review I read said the quality of the animations in Andromeda were better than Mass Effect 3, but not as good as The Witcher 3.
While that was intended as criticism, if true I find that reassuring. The quality of the animations in the Andromeda trailers looked worse than ME3 to me, so maybe there has been some improvement. I would not be disappointed if they are better than ME3, even if they fall short of TW3 in quality.
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Post by hivemind on Feb 25, 2017 2:58:33 GMT
After being almost universally ridiculed for having atrocious facial animations in one of the earlier trailers So in other words, you're not going to even care about differing opinions in this thread because you don't even acknowledge opinions other than the one you hold exist in the first place. He don't have to acknowledge different opinions. What he says - and you, and me - by default is a personal opinion. Unless stated otherwise. He doesn't take your opinion away only because he doesn't mention it.
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Post by cloud9 on Mar 11, 2017 10:12:58 GMT
Now that Bioware has allowed a more in-depth look at the first few hours of the game, previews are starting to come in. After being almost universally ridiculed for having atrocious facial animations in one of the earlier trailers, Bioware promised to improve them. Well, it seems like that was an empty promise. According to IGN, it's still bad: "I couldn’t shake the feeling that the Ryders, and some of the supporting human characters, look a whole lot more like they walked out of The Sims 3, rather than walking out of a game releasing in 2017. Their eyes, eyelashes, and mouths specifically look particularly cartoony, with some awkward dialogue animations." Ok, now watch the trailer for Horizon Zero Dawn: Check out those facial animations. Pretty impressive, huh? Well according to Kotaku's review, that game was criticized for having "poor facial animations". If *that's* what is considered "poor" by game reviewers, imagine how badly received Andromeda will be... More importantly, the cutscenes will be cringeworthy. Every time we have to sit through Sara's creepy, plastic-y grimace of a smile, we will feel let down because it breaks immersion. I had hoped Bioware would fix it before launch, but, according to the previews, it doesn't seem to be the case. Is anyone else concerned? I'll end on a positive note: IGN also said there were some "unconventional and bizarre" hairstyle in the CC, which is exciting because Bioware normally gives us bland, ugly hairstyles I think BioWare are shooting themselves on the foot and they're devs out there and they are NOT fucking around. I mean they have ALL of these 5 years and it stills look like shit? Something is going on down there and whatever it is it's definitely not good. Where's David Jaffe when you need him?
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Post by Deleted on Mar 11, 2017 10:32:37 GMT
As long as the story, characters and gameplay are good I'm ok
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Quit your crying.
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Post by kansasmarcelo on Mar 11, 2017 10:33:03 GMT
Took a week off from the forums to return to see more crying lol nothing to see here.
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Post by SofaJockey on Mar 11, 2017 10:44:29 GMT
It's not a necro, but a two-week-old IGN Preview is 'old news' in launch terms. Please continue to discuss if you all wish, but I'm adding an anchor.
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Post by amleth on Mar 11, 2017 12:08:31 GMT
Based on the twich stream gameplay, facial animations are godawful, by which I mean it's a step back even from DAI, let alone MSGV, TW3 or HZD. At this point, I don't think even a patch is going to solve any of it. And yes it's an important issue when a major component of the game is interaction with it's characters. This isn't nitpicking or whining as some biodrones would like to believe.
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Post by derrame on Mar 11, 2017 12:49:01 GMT
yes, facial animations are really bad, and bioware did not improve them, and yes, it breaks immersion, but, there is nohing we can do, hopefully the reviewers discuss this flaw and the devs improve the animations in an update or something
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Post by cloud9 on Mar 11, 2017 13:00:32 GMT
yes, facial animations are really bad, and bioware did not improve them, and yes, it breaks immersion, but, there is nohing we can do, hopefully the reviewers discuss this flaw and the devs improve the animations in an update or something If they saw that as a problem then why didn't they put forth an effort to fix them in the first place? And they have 5 years! That's plenty of time to fix everything and have better graphics, combat, and story to boot, amd what I've seen now they might as well pack up and close down.
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