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Post by kizanare on Aug 24, 2016 20:35:57 GMT
I think the thing about WoW is that it's stayed fairly consistent over the years... I think in many ways Warlords of Draenor ushered in some of the most dramatic changes, but basically they've also twisted enough bells and whistles to make it just right over the years, IMHO. Anyway, I've tried out most of the pre-Legion stuff it's, well, it is still WoW, I was playing my mage and it feels pretty compact and as smooth as ever really, although icicles are still dumb. Just don't do invasions as a melee DPS. Nobody heals anyone else, and people in tank specs seem to not be tanking during the invasion bosses, so you'll draw aggro and immediately die from boss melee hits. Melee has been screwed over so many times... ah well...
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Post by kizanare on Aug 24, 2016 20:36:27 GMT
I haven't played WoW since BC, but I've been thinking about trying it out again. Legion still isn't out, I believe Legion will possibly eclipse BC in quality, however.
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Post by Heimdall on Aug 24, 2016 20:49:14 GMT
I haven't played WoW since BC, but I've been thinking about trying it out again. Legion still isn't out, I believe Legion will possibly eclipse BC in quality, however. I also never managed to get to max level. I think I kinda started losing interest around lvl 45, though I hear they've made leveling a lot easier.
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Post by Cyonan on Aug 24, 2016 20:56:36 GMT
Legion still isn't out, I believe Legion will possibly eclipse BC in quality, however. I also never managed to get to max level. I think I kinda started losing interest around lvl 45, though I hear they've made leveling a lot easier. On top of it being easier, simply buying the expansion gets you a free level 100 character which is the current max(will be 110 once Legion is officially released next week). They basically wanted people buying the game to be able to get into the current content right away and play with any potential friends they have already playing with max level characters rather than having to play Cataclysm->BC->WotLK->Cataclysm again->MoP->WoD->Then finally current content.
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Post by Debaser on Aug 24, 2016 20:56:57 GMT
I haven't played WoW since BC, but I've been thinking about trying it out again. Legion still isn't out, I believe Legion will possibly eclipse BC in quality, however. BC's release was crazy. Probably one of my favorite gaming moments of all time. The Fel Reavers, all the people fighting over the tiny spawn rates of boars and orcs, the pvp and griefing, going to each new zone and being amazed at how colorful and exotic it looked, and then the first time you see a flying mount or enter Nagrand you're like holy shit. All the lore in the quests were so good too. It all went so smooth too at least my server's release did. I almost didn't log on at 12am because I figured my friends would be right about it crashing and dcing all the time, but it was smooth as heck for me minus the 50 people fighting over the spawning of like 8 boars.
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Post by kizanare on Aug 24, 2016 20:57:43 GMT
What the Korean supermodel said. Thanks, Park-Sun Hyung. Speaking of Fel Reavers, the Broken Isle pre-patch stuff was awesome IMO.
I've also been enjoying the comics, such as on Anduin. Finally, thinking about giving the Paladin a whirl.... Divine Steed looks pretty awesome.
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Post by o Ventus on Aug 24, 2016 21:16:33 GMT
I haven't played WoW since BC, but I've been thinking about trying it out again. Legion still isn't out, I believe Legion will possibly eclipse BC in quality, however. WotLK already did this in 2008.
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Post by kizanare on Aug 24, 2016 21:23:57 GMT
Legion still isn't out, I believe Legion will possibly eclipse BC in quality, however. WotLK already did this in 2008. Well sure, I mean I thought Pandaria did also... usually tougher to sell people on that though.
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Post by Cyonan on Aug 24, 2016 23:42:46 GMT
I think a lot of people let nostalgia colour their view of BC and vanilla. They certainly had aspects that were great about them, but there was still a good bit of clunky and weird design that they had like some specs not fully supported for raiding or only being supported for one very specific aspect of raiding like Prot Paladins in BC only really being used for AoE trash mobs.
The game also offers a lot more content for the non raider than it ever did in the past, but they've made it so quick and easy that we can blow through it 10 times faster. Running a 5 man today can take like 5-10 minutes while back in vanilla a Scholomance run would take at least an hour.
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Post by o Ventus on Aug 24, 2016 23:55:58 GMT
I think a lot of people let nostalgia colour their view of BC and vanilla. They certainly had aspects that were great about them, but there was still a good bit of clunky and weird design that they had like some specs not fully supported for raiding or only being supported for one very specific aspect of raiding like Prot Paladins in BC only really being used for AoE trash mobs. The game also offers a lot more content for the non raider than it ever did in the past, but they've made it so quick and easy that we can blow through it 10 times faster. Running a 5 man today can take like 5-10 minutes while back in vanilla a Scholomance run would take at least an hour. The only reason Scholomance or any other dungeon would take an hour to complete is because Blizzard had no idea what "balance" was back during then. If you weren't a warrior, you weren't a tank, paladins only served as buff dispensers, etc. TBC was less shittily designed, but still pretty bad. Wrath is where the each class began to carve out its own little niche.
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Post by FraQ on Aug 25, 2016 0:12:46 GMT
I'm not saying Vanilla WoW was perfect but it was more likable. Nowadays you hit a queue button and your instantly queued up with a group of randoms for a 15 minute dungeon where nobody talks. Even when it goes terribly wrong people usually just abandon ship.
In Vanilla you needed a guild to do dungeons and doing said dungeon was challenging and entertaining. Nowadays it's all auto-pilot.
Not to mention they took away talent trees which means every character is just a copy pasta of everyone else's character. /boring
And don't even get me started on how outrageous the numbers are.
Considering where they started and where they are today... It's stupid.
Just my opinion of course and an unpopular one to be sure.
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Post by Trilobite Derby on Aug 25, 2016 0:14:46 GMT
I miss WoW.
It doesn't work where I live -- the internet's a bit hinky, so for some reason SWTOR's fine and WoW won't even boot up.
I started back in early BC as a bearal tank. There was this thing where your best entry level gear for PvE came through PvP thanks to green armor multipliers, so I kind of got hooked on PvP when my guild's main tank wandered off and I was upgraded as "The person who likes tanking and who isn't a paladin". We had a surplus of paladins. I spent most of Wrath tanking, but in Cataclysm, I wandered off to a PvP guild. I quite like night elves, and I spent a fair amount of time doing the whole roleplay circuit. I played through most of MOP only tanking the occasional heroic and still mostly maiming face on my bear (who had magically turned into a Rated BG Moonkin along the way -- hoothootbouncebouncemoonfirespam).
I have a lot of friends from those days I still gossip with, and I'd like to get back into it whenever I move or if they bring better internet this way.
I wear my alliance hat all the time, though. Partially for nostalgia, partially out of cantankerousness, and partially because I quite like it.
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Post by o Ventus on Aug 25, 2016 0:28:05 GMT
I'm not saying Vanilla WoW was perfect but it was more likable. Nowadays you hit a queue button and your instantly queued up with a group of randoms for a 15 minute dungeon where nobody talks. Even when it goes terribly wrong people usually just abandon ship. In Vanilla you needed a guild to do dungeons and doing said dungeon was challenging and entertaining. Nowadays it's all auto-pilot. Not to mention they took away talent trees which means every character is just a copy pasta of everyone else's character. /boring And don't even get me started on how outrageous the numbers are. Considering where they started and where they are today... It's stupid. Just my opinion of course and an unpopular one to be sure. Hitting a button to queue and get a group before abandoning ship is vastly preferable to spending 2 hours trolling trade chat for a tank and then abandoning ship. Even when there were proper talent trees, everybody took the same talents. If anything, they were more strict with actual trees. Ever since MoP, talents have become actual abilities instead of just +damage or +mana regen. "The numbers"? Do you mean damage? I fail to see how this is even remotely something that anyone can construe as a problem. Is seeing 10,000 instead of 1,000 actively making the game worse? On the whole, they've vastly improved from where they started.
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Post by FraQ on Aug 25, 2016 1:05:07 GMT
Hitting a button to queue and get a group before abandoning ship is vastly preferable to spending 2 hours trolling trade chat for a tank and then abandoning ship. Never had this experience. Like I said, I created a guild and made a bunch of friends. Then later we merged with another guild and I made even more friends, some of whom I'm still close with today. If someone had to leave there was usually another ready and willing to take their place. If there wasn't then we did something else. Not like there was a shortage of things to do. Not really. At least not in my experience. Maybe for raiding but even then I remember shadow priests being included to heal in the DPS groups and combat rogues/fire mages being run. Even though backstabbing rogues and frost mages were the norm for that kinda thing. I mean damage, hp, armor values, the whole mess. The jump was so high and so sudden that it basically made PvP servers a nightmare to play on. Things went from fun to frustrating real quick when you could no longer fight back or escape from ganks because the aggressors were: A: Flying B: Working on a completely different stat table. Max Hp at lvl 60 was like 1000-1500 Max Hp at lvl 70 was like 10,000 Whats it at now? 100,000? 500,000? I know a lot of people dig WoW the way it is today and that's great! I'm happy for them! Its just not for me. I've tried going back, several times. It just doesn't appeal to me anymore.
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Post by o Ventus on Aug 25, 2016 1:47:43 GMT
Hitting a button to queue and get a group before abandoning ship is vastly preferable to spending 2 hours trolling trade chat for a tank and then abandoning ship. Never had this experience. Like I said, I created a guild and made a bunch of friends. Then later we merged with another guild and I made even more friends, some of whom I'm still close with today. If someone had to leave there was usually another ready and willing to take their place. If there wasn't then we did something else. Not like there was a shortage of things to do. Not really. At least not in my experience. Maybe for raiding but even then I remember shadow priests being included to heal in the DPS groups and combat rogues/fire mages being run. Even though backstabbing rogues and frost mages were the norm for that kinda thing. I mean damage, hp, armor values, the whole mess. The jump was so high and so sudden that it basically made PvP servers a nightmare to play on. Things went from fun to frustrating real quick when you could no longer fight back or escape from ganks because the aggressors were: A: Flying B: Working on a completely different stat table. Max Hp at lvl 60 was like 1000-1500 Max Hp at lvl 70 was like 10,000 Whats it at now? 100,000? 500,000? I know a lot of people dig WoW the way it is today and that's great! I'm happy for them! Its just not for me. I've tried going back, several times. It just doesn't appeal to me anymore. I don't see how the guild experience has changed at all, in the decade or so that I've been playing. Other than being able to browse guilds who are recruiting and the addition of guild challenges, nothing has changed. What do the specs that people chose to play have to do with talent trees? That's a completely different point than anything you were talking about before. Resilience has been removed, so "completely different stat table" is no longer an issue. I still don't see how bigger numbers is bad, you didn't explain that. I'm in top-end mythic gear, and on my Death Knight I have, I want to say, around 415k health. It's been a little while since I've logged on to him since I'm gearing a Demon Hunter at the moment. A tank in tip-top mythic gear might have between 600k and 700k without buffs. Your average DPS, assuming they have a reasonable amount of heroic level raid gear and the legendary ring, will pull somewhere between 50k and 60k DPS, if they aren't blowing their entire load and every single cooldown in their arsenal. Some fights are good for some classes and specs and at times it's not uncommon for a player to be hitting over 100k damage per second, but that's highly situational. We're also 30 levels higher than the end of TBC (soon to be 40 levels once Legion arrives). Even from Vanilla --> TBC was a jump of nearly 10x the old health values. Players' stats are drastically LOWER than they were in Mists of Pandaria, where tanks could easily have over a million health and your average raid-geared DPS could pull over 200k DPS on most fights.
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Post by FraQ on Aug 25, 2016 2:39:44 GMT
I don't see how the guild experience has changed at all, in the decade or so that I've been playing. Other than being able to browse guilds who are recruiting and the addition of guild challenges, nothing has changed. What do the specs that people chose to play have to do with talent trees? That's a completely different point than anything you were talking about before. Resilience has been removed, so "completely different stat table" is no longer an issue. I still don't see how bigger numbers is bad, you didn't explain that. I'm in top-end mythic gear, and on my Death Knight I have, I want to say, around 415k health. It's been a little while since I've logged on to him since I'm gearing a Demon Hunter at the moment. A tank in tip-top mythic gear might have between 600k and 700k without buffs. Your average DPS, assuming they have a reasonable amount of heroic level raid gear and the legendary ring, will pull somewhere between 50k and 60k DPS, if they aren't blowing their entire load and every single cooldown in their arsenal. Some fights are good for some classes and specs and at times it's not uncommon for a player to be hitting over 100k damage per second, but that's highly situational. We're also 30 levels higher than the end of TBC (soon to be 40 levels once Legion arrives). Even from Vanilla --> TBC was a jump of nearly 10x the old health values. Players' stats are drastically LOWER than they were in Mists of Pandaria, where tanks could easily have over a million health and your average raid-geared DPS could pull over 200k DPS on most fights. I didn't say the guild experience had changed. You said the current queue system was better than spamming trade chat for 2 hours to find a group and I said that I never had to do that; Because guilds/friends. The spec's used to be tied to the talent trees. The talent trees allowed for characters to have personality within their spec. Now that talent tree's are gone, individual characters have way less personality. Like in the video I posted earlier in the thread. That guy talented his character around the scorch skill, which until that point in the game nobody ever did that. His scorch ability stacked making his fire spells deal more and more damage. He then talented a chance to stun, and dipped into the arcane tree for the ability to insta pyroblast on a long cooldown. This was not only completely different than mages who specc'd predominantly into the ice or arcane trees, but also different then every other fire mage out there who was going for the 'popular' talent build. It gave his character personality and added more flavor to the game. Not to mention he was wrecking everyone with it. As for the stats. I thought I explained my problem with it rather well. It was too much of a jump, done over too short of a time. It ruined open world pvp which was one of my favorite parts of the game. It basically forced you into level gated battlegrounds which, while enjoyable, were not the same. The rest of your post is just number porn that doesn't interest me. I always hated that aspect of the game. DPS charts and people competing for the highest damage/healing numbers. Just play the game! Make friends! Kill bosses! Get loot! Have fun! That's what WoW was for me. An adventure in a crazy fantasy world. Which became way less fun when your getting one-shotted by level 70's who can swoop in on a griffon outta nowhere anytime it pleases them. Level 60's you could actually fight or get away from. I remember killing level 60 gankers with my level 40 priest alongside my level 40 warrior friend. Level 70's just one shot you because they one shot everybody who isn't level 70. Which is dumb.
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Post by Deleted on Aug 25, 2016 3:19:53 GMT
Played since vanilla, off and on. Did some old 10m progression raiding, and used to do a lot of pvp. I love RBG's, and wish it was easier to get 10-15 pvpers together consistently. (And no I don't mean 8 pvpers and the rest x-realm baddies on OQ lol) My highest rated RBG match was 1999, so, lol. No 2k for moi, but I got the 300 win mount on my lock and Veteran of the Horde. (Horde is better than Alliance.) I'm currently on Dragonmaw with my feral/resto drood Londomoolari, in my old pvp guild where they still make me an officer even though I barely play >.< We had a lot of crazy good times and I have a rep of being a damn fine lock. My warlock has undergone a few changes. The first one was Dimensia an Undead Warlock. I modeled her tone and the way I played her after Drusilla from Buffy. She was lots of fun. She got hacked in WotLK though, lost everything. Wound up making an Ally lock named Mourn to play with roommates after. We transferred to Dragonmaw to join a serious pvp guild for Cata and decided on Horde so I got another Undead Warlock only Mourn was taken so she became Lyre. Lyre killed a lot of people. Lyre's a bitch. She's also a damn scary pvp warlock. (I use the female UD face with the dead not-glowing eyes. She's pretty creepy. I love her. ) Me and my two roommates at the time shopped some guilds until a few guys we had played with wound up in Trade chat shouting to Lyre, "JOIN US!" >.< Hard to say no to that lol. Glad we didn't wind up in the other guild that we were considering. The GL was a great guy that hilariously enough even lived in the same city. Actually met him and had beers. (Met a few people in the same city. Even a bartender and his ridiculous hot girlfriend that also played.) But the other guy the GL respected was one of those PvPers that's waaaaaaaaaaaaaaaaaaaaaaaaaay too uptight about it. If you're yelling at the people in your RBG and calling them "B team" you're really not worth my time. Instead we got a crazy mexican for a guild leader. Good times. (Actually some of the best times tbh. ) I've had a lot of fun in this game. So many stories, drunkenly leaving a buddy's a character naked with no hearthstone on a floating rock on the outskirts of Netherstorm as a not so subtle suggestion that he needed to save some gold and get a goddamn flying mount already. (Go go gadget, best use for Warlock Summoning ever.) I remember summoning 40m raids. I literally had to farm soulshards for an hour beforehand and empty my bags to make room since they didn't stack. Er, had an EotS RBG won around the 1800 rating roughly that was won by our hunter's explosive trap punting the ally fc at MT at .03 seconds. Skype just LIT UP as all of us went berserk. Closest game I've ever had, what a match. Some of the ally group actually made alts just to talk to use about how crazy that match was. I was into the arena scene for a while but, honestly I don't really like them. RBG's is where I have the most fun by far. Esp when most of the guildies we had were easily 2200+ players. Ridiculously competent group but that was back in cata/mop days and now we're old regretful men. >.< I've made it past 2k in arenas once or twice but to progress further I'd have to really commit and more importantly find a competent partner. I have a few toons on an RP server Cenarion Circle, connected to Moonglade, which has Pornshire. I never visited there, never knew what it was, until all of a sudden my ally hunter alt was flying through on a friday night and noticed there were 300+ people in the inn. =/ Bloody insane place to be. I'll leave it at that. Addons wise, er, Z-perl, Bartender are musts. Sexymap is just, sexy, and comes with option map coords displayed, and you can really alter the colour. I don't currently use it though because my addon memory was getting bad and I currently have a potato for a computer. Deadly Boss Mods, where would we be without it? Recount has been a useful tool since, god, I think I started using it around ZG times? Can't remember anymore. Maybe Karazhan? I used to use Battleground Targets, Gladius, and really just a whole mess of pvp related addons but I don't remember most of em and I'm sure they don't work anymore. I went from being a pvp hating clicker, to a keybind/macroing pvper. And one of the biggest influences on me in that respect was a crazy mother of two named Tamynde/Xhea/Nynavae. She had a rogue in vanilla that was just disgustingly effective. And this cute pixie voice that I just adored, particularly when it had "bloodlust" overtones to it >.< (She loved stabbing people.) Now though I haven't done any serious pvp all of WoD. I miss the RBG's but the time and effort to get back into those is just too much. I did get that itch though when I was doing battlegrounds leveling my druid. Feral is just so satisfying.
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Post by Nimlowyn on Aug 25, 2016 3:20:06 GMT
I've never played WoW. Any suggestions for where to start?
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Post by Deleted on Aug 25, 2016 3:23:42 GMT
I've never played WoW. Any suggestions for where to start? If you value life and sunshine, don't.
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Post by Innocent Bystander on Aug 25, 2016 3:24:20 GMT
In Vanilla you needed a guild to do dungeons and doing said dungeon was challenging and entertaining. Nowadays it's all auto-pilot. Not really. 5 man instances were easily three manned, even two (Scholomance just me, arms warrior and holy priest, about as fast as your regular 5 man grup). We did all of them, including LBRS. When we started raiding, we were basically "mercenaries" for nearly a year, before we were inevitably absorbed by one of the top-5 guild. By the way, do you remember those crazy people that killed Onyxia in 4 people (or was it 3 or 5? don't remember)? Those were from my server. Friends actually. You don't even want to know how expensive that was. Not to mention they took away talent trees which means every character is just a copy pasta of everyone else's character. /boring Not really. In vanilla there was some flexibility. But from tBC onward, it was like: creating tank build. When I'm done, let's consult Armory (or wowprogress). Main tank of our best guild had one point assigned differently, main tank of world's best guild two. In WotLK, when I realised that as a prot warrior I can have Deep Wounds, I tried build with it. Gues what? All those top-tier tanks had EXACTLY the same build. Maybe when you played for fun, but as a endgame raider, starting with tBC, talent trees were an illusion. What they did was not only logical, it also added more variety. Other than that, I agree with you. But you have some numbers wrong, max HP at lvl 60 was ~3k to ~12k fully buffed tauren prot warrior.
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Post by Cyonan on Aug 25, 2016 3:28:08 GMT
I think a lot of people let nostalgia colour their view of BC and vanilla. They certainly had aspects that were great about them, but there was still a good bit of clunky and weird design that they had like some specs not fully supported for raiding or only being supported for one very specific aspect of raiding like Prot Paladins in BC only really being used for AoE trash mobs. The game also offers a lot more content for the non raider than it ever did in the past, but they've made it so quick and easy that we can blow through it 10 times faster. Running a 5 man today can take like 5-10 minutes while back in vanilla a Scholomance run would take at least an hour. The only reason Scholomance or any other dungeon would take an hour to complete is because Blizzard had no idea what "balance" was back during then. If you weren't a warrior, you weren't a tank, paladins only served as buff dispensers, etc. TBC was less shittily designed, but still pretty bad. Wrath is where the each class began to carve out its own little niche. AoE also wasn't nearly as potent, especially with Warriors not being able to survive or hold aggro on multiple groups at once unless they were vastly overgeared for the content.
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Post by Reznore on Aug 25, 2016 4:00:13 GMT
I remember summoning 40m raids. I literally had to farm soulshards for an hour beforehand and empty my bags to make room since they didn't stack. It brings back memories! I can't remember if it was during vanilla but we got special soul shards bags .I didn't like those because there weren't that useful when questing but almost mandatory for all the TPs before we got the big portals. Vanilla WoW was super fun , it's not just nostalgia , it's because it was World of Noobs back then.We were all noobs , DPS/Healing meters weren't that big yet . I did MC , I didn't know how to play my warlock , I didn't know bosses had resist and I loved my fire spells, I don't even think I was level 60 the first time.I just crafted fire resist gears for my guild and I was invited there and had fun with no pressure.Of course a couple of people knew what they were doing at least that's what I was told years afterwards but it was just 40 people laughing and doing rolls for purples (purples were serious business back then you had a system of points guilds made up to figure out who could roll and who couldn't) I remember one priest who was all dressed with crappy white gear for "RP" it wasn't a RP server but no one thought it was weird. And I was hanging out with a group of weirdo outside of my guild , one guy who thought he was the best ever and went into righteous fury everytime a high level of the horde camped him.An elf hunter. And another guy who was 70 years old + and was playing with his grandson account.He was our healing paladin who never quite figured out how to heal. With this great team we went to the Horde capital , got lost on the way , got camped , and did a micro raid that went FUBAR.Because the elf hunter felt like it that day and somehow he was our leader. We thought we were great.But that was vanilla WOW for me.Just being clueless, every crappy idea was a new adventure. I played for years on and off and stopped when I got bored during Mist of Pandaria.
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Post by FraQ on Aug 25, 2016 4:03:30 GMT
In Vanilla you needed a guild to do dungeons and doing said dungeon was challenging and entertaining. Nowadays it's all auto-pilot. Not really. 5 man instances were easily three manned, even two (Scholomance just me, arms warrior and holy priest, about as fast as your regular 5 man grup). We did all of them, including LBRS. When we started raiding, we were basically "mercenaries" for nearly a year, before we were inevitably absorbed by one of the top-5 guild. By the way, do you remember those crazy people that killed Onyxia in 4 people (or was it 3 or 5? don't remember)? Those were from my server. Friends actually. You don't even want to know how expensive that was. Not to mention they took away talent trees which means every character is just a copy pasta of everyone else's character. /boring Not really. In vanilla there was some flexibility. But from tBC onward, it was like: creating tank build. When I'm done, let's consult Armory (or wowprogress). Main tank of our best guild had one point assigned differently, main tank of world's best guild two. In WotLK, when I realised that as a prot warrior I can have Deep Wounds, I tried build with it. Gues what? All those top-tier tanks had EXACTLY the same build. Maybe when you played for fun, but as a endgame raider, starting with tBC, talent trees were an illusion. What they did was not only logical, it also added more variety. Other than that, I agree with you. But you have some numbers wrong, max HP at lvl 60 was ~3k to ~12k fully buffed tauren prot warrior. Your just arguing semantics. I did Scholo as a pally, war, mag trio back in the day too. Just after the release of MC. You needed friends or a guild to do that though. You would have had a hell of a time picking up two randoms off trade chat spam with the knowledge and know-how to trio Scholo. I was talking about Vanilla and yes, all the top tier main tanks ran the same build. Main healer Priests too I imagine. How big a percentage of the population do you think that was though? My best friend ran a fury warrior spec back in Vanilla and never once changed it for raids. He never main tanked but he did DPS and occasionally off-tanked if there was no other prot warriors. Hell I ran a Ret spec Paladin all through MC back in the day. I did eventually respec into Holy when BWL hit as I was one of the guild officers and we needed more Holy Paladins for cleanse/heal duty but I also ran a Shadow Priest in BWL and an Arms Warrior. There was maybe 5 guilds on my server that raided MC and BWL with any success. It wasn't the majority of the population. As for the health totals, 12k in Vanilla seems wrong but I'm sure you know better than me. It's been close to ten years since I played seriously. The point is that the stat totals scaled like 5-10x from level 60-70. Obviously it's not an issue anymore and 110 is a long way from 70 but at the time, when tBC had just released, it fucking sucked to be on a PvP server.
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Post by Innocent Bystander on Aug 25, 2016 4:19:38 GMT
I've never played WoW. Any suggestions for where to start? If you value life and sunshine, don't. Truer words have never been spoken. I managed to average ~6 hours a day for 8 years. That's regular second job. And it's nothing compared to *truly* hardcore top-tier raiders.
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Post by Nimlowyn on Aug 25, 2016 4:23:20 GMT
If you value life and sunshine, don't. Truer words have never been spoken. I managed to average ~6 hours a day for 8 years. That's regular second job. And it's nothing compared to *truly* hardcore top-tier raiders. Well, I just applied to Activision Blizzard, so I'd love to know.
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