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Post by o Ventus on Nov 9, 2017 6:26:40 GMT
Leveling has never been difficult, ever. It was tedious as all holy fuck between the suicide-provokingly slow gold grind for lower-tier (let alone epic mounts or TBC-era flying mounts) mounts and having to return to class trainers to advance your abilities, but "difficult" it was not. Considering that the game is going on 14 years old coming up in 2018, yeah, I can forgive them for not driving their audience to kill themselves out of sheer boredom. Simply clearing the final raid on Mythic doesn't mean much when there's an inevitable 12+ month content drought for... pretty much every expansion. If anything I'd be disappointed if people DIDN'T clear it on Mythic in such a long span of time given between content releases. When it comes to raiding, what matters is how soon after release you clear it. If you clear a Mythic raid 6 months after it's out and the next tier is about to drop, cool, so can everybody else. If you score server first, then you can brag. Or at least just get it before the next tier release makes it trivial. Mythic Kil'jaeden is hands down the single most difficult boss in WoW's entire lifetime up to this point. If you think that he's at all easy to kill (when the best guild in the world took 800+ attempts to beat him), then you're either the single best WoW player on Earth, or you're lying. "Conveniences and easy access"? Without any kind of specifics, this is meaningless. Even with specifics, I have a hard time imagining what kind of "conveniences" actively make the game *as a whole* easier, instead of whatever area the "convenience" applies to. What, like not having to visit class trainers to change specs? How does that make the *entire* game easier, for example? You can disagree all you like, it doesn't change anything. Leveling was more challenging in the past, you couldn't just easily pull dozens of mobs by yourself and kill them in matter of seconds. You can basically 2-3 shot most mobs at almost any level range before Legion content in leveling gear, if anything -that- is tedious. As ranged it takes longer time to run to the damn corpses than to actually kill the mobs. It allows no feeling of character progression. That is rather unforgivable. Simply clearing Mythic before any crazy nerfs is more than majority of the playerbase is more than anyone can accomplish. Every Mythic encounter I've been part of has taken less than 10 wipes for me to get the hang of it and do my part without a problem, then it's been down to waiting for rest of the players in a raid to get their shit together. Raiding isn't exactly hard, sure if you go in there with really low gear, it will require more min maxing. But I haven't felt any real challenge in the game in awhile, ToS might be more so, but one challenging raid doesn't change how it has felt for couple of past expansions and the earlier raids. I could clear them, if I wanted to, no problem. I simply do not have the time right now, as most of the EU groups raid in different time zone and raid until or past midnight my time and I need to get up at 5-6 o'clock in the morning. Things are too convenient, most things you gain access to with a push of a single button, it takes away the sense of adventure and exploration. LFR is utter nonsense, if it simply served the purpose it was claimed to be made for, just for seeing the content. Leveling part especially I feel like is taking away from the game, especially when it comes to newer players. They don't feel like they are exploring that much of the world or that they are challenged and learn anything while leveling. When game demands that you do Mythic raiding or high mythic + to feel at all challenged, it is kinda shitty. Especially when getting a new character to max level doesn't offer any challenge or any sort of interesting path/journey. It is mostly a chore, the kind that you feel like you could've again skipped with a push of a button and nothing of value was lost. In the past that felt bit different, it was never extremely difficult, but if you picked up a new character, you learned things while leveling about that character/class and you would learn what to do with certain types of mobs and how you should generally position your character. Now there's no punishment for essentially playing your character wrong, then people get to max level and get their faces smashed in, cause they spent for 100 levels playing the game wrong. Kinda makes it so that you could've just as well removed the first 100 levels, as there was no progression. Hopefully the new scaling increases a bit the sense of danger and challenge when bringing up a new class or character. So you would actually need to think about your pulls and how to enter an area, instead of just walking in while spamming aoe and watching everything die. Blizzard pays little to no mind to pre-current content. Frankly, I don't blame them. I have at least 20 characters across different servers, I'll be damned if I have to spend a month leveling them all up to 60 and then another month for the extra levels added on with each expansion and it's associated continent. I can barely stomach leveling them all up NOW, with everything being fast. You're outright wrong, as in factually incorrect, when you say that a majority of people can complete Mythic content before nerfs. Take Siege of Orgrimmar, for example. Between 1 and 10% of guilds per server managed to clear that on heroic (back before heroic was renamed to mythic). If anywhere from 90 to 99% of a given server is not able to experience something, then no, that would indicate that it is indeed NOT within the realm of the majority of players' abilities. It feels shitty when the game makes you do high level M+ or raid to be challenged? I don't get it, you're saying that it's a bad thing for the game to push its difficulty in the difficult content? What the fuck? What, do you get mad when you order dinner at a restaurant and the lasagna that you order comes out as a lasagna? No punishment for playing your character wrong, then you immediately contradict yourself by saying that people get their faces smashed in... by playing wrong. Yeah, this is why I can never take "WoW is so easy now" arguments seriously. If they're not just obviously loaded on nostalgia for a game that they only THINK they remember, they're factually incorrect, contradictory, and full of circular logic. I swear, Vanilla WoW can be cited as a case study in the Mandela effect.
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Post by shechinah on Nov 9, 2017 17:06:42 GMT
Well, well, I guess I may be coming back for Battle for Azeroth depending on how they handle everything related to Zandalar and Vol'jin. I love troll lore and what I've seen so far looks amazing. If I keep liking what I'm see during live then I'll probably buy the expansion pack
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Post by Cyonan on Nov 10, 2017 18:06:19 GMT
Removing for a second the nostalgia goggles that seem to be permanently affixed to people's heads in regard to Vanilla, AQ40 and Naxx were not what I would call "hard", if we're talking about the complexity of the encounters and mechanics. The "hardest" thing about those were, again, simply getting 40 people who were all geared, available, and attuned. That by itself was the biggest hurdle, then you had to make sure that they all had plenty of potions and that some players were willing to be buffbots, literally just standing there and buffing people (see: 90% of Paladin players in Vanilla). Oh, and if you weren't a Prot Warrior then you outright weren't allowed to tank. And even if you WERE a Prot Warrior, your "tanking" amounted to Sunder Armor ---> Sunder Armor ---> Sunder Armor ---> Repeat. The "difficulty" in Vanilla raids came from Blizzard's nigh-complete inability to balance classes and make even half of the specs in the game playable from 2004-early 2008, not because the fights were engaging and required everyone to meet some standard of performance, and their eagerness to ape EverQuest in making almost every raid require 40 people, when that was a big complaint about EverQuest before WoW's existence. They made dungeons hard again in Cataclysm, after everyone complained that they were too easy in Wrath. The response? "[Dungeon Name] is too hard! Nerf now!" Then 4.1 came around and introduced the troll dungeons, which were difficult similarly to the Cata launch heroics. The response? "ZG/ZA are too hard! Nerf now!" Hell, when Mythic dungeons were introduced in Warlords, people were saying the same fucking thing again, particularly when it came to Auchindoun and Grimrail. Hell, do a +15 nowadays without massively overgearing it and see how smoothly it goes. Because it won't go smoothly at all. Or just look at 7.2, when Return to Karazhan was split and had keys applied to it and when Cathedral of Eternal Night was new. What was the response? "Kara/CoEN is too hard! Nerf now!" If Blizzard releases a hard dungeon, people shit themselves and want it to be nerfed. Then when they release an easy dungeon to placate those people, that same audience turns around and shits themselves again because it's too easy, yearning for "the good old days" of when everything was ball-breakingly difficult. Then Blizzard releases more hard dungeons and everyone shits themselves into a coma and wants yet more nerfs. Basically, this argument is not a good one and the history behind calls for difficulty in this game are fraught with hypocrisy and the Mandela effect on crack, steroids, and heroin all at once. Classes are either "no bad choices" or they are "cookie cutter builds". You can't have it both ways, those are conflicting ideas. To actually address this point... No, there are most certainly bad choices. I main a DK so I'll use them as an example. At the start of Legion, Unholy was ass-tier garbage. Blood was too. Frost was just sort of alright. Come 7.1, and Frost becomes one of the best melee specs in the game while Unholy becomes out-and-out the worst melee spec, while Blood is buffed and becomes a mid-tier tank. 7.2, and Unholy becomes god-tier, Blood comes just short of God-tier, and 7.2.5 utterly skullfucks Frost and makes it not only the worst melee spec, but possibly the single worst DPS spec, period. Even ignoring for a moment that classes and specs can become good or bad pretty much at Blizzard's beck and call, "no bad choices" doesn't apply to talents either. Again, going to DKs, if you're Unholy and you take the talent that gives you a Risen Archer, then you'll be laughed out of mythics since both of the talents on that tier vastly outperform it pretty much in every conceivable situation. If you're a PvP Unholy player and you don't take the Sludge Belcher talent, you'll get laughed off of your Arena team since the Abomination's utility is simply too valuable to ignore. Risen Archer has never been good at all during Legion's life cycle, and Sludge Belcher has never been bad. There are certainly "bad choices" when it comes to talents and classes, thinking otherwise is simply untrue. That or you're a FOTM-monkey who only ever plays the best specs at any given time. To be fair the difficulty of some of the raids in vanilla depend on which patch you're talking about. As many people are pointing out on the official classic forums right now, patch 1.12 had changes that heavily nerfed anything that wasn't Naxx and previous patches made MC/BWL/Ony a fair bit easier(especially when they increased the debuff limit from 8 to 16). Though in either case I've already acknowledged that current day mythic raids are at the very least on par if not harder than any raids from vanilla, so it's a moot point. There is no Mandela effect going on here with me. I'm fully aware of all the changes that have happened to dungeons over the years and the complaints that happen every time Blizzard has tried to go back to more difficult dungeons since WotLK. That doesn't change the facts that A: > The vanilla dungeons were harder, specifically because they keep nerfing modern ones. > Many people prefer the longer, slower paced, harder dungeons of vanilla. The entire point of why people were even asking for a vanilla server in the first place is because we know the Blizzard has taken the game in a certain direction at the behest of the community, and it's a direction we don't enjoy anymore. When I say no bad choices in talents and cookie cutter builds I'm not talking about how an entire spec can be underperforming, but rather the talent choices themselves. The thing is that there are talents that out-perform other ones because mathematically speaking that will always be the case. However there was a time when Elemental Blast was considered the best talent for Elemental Shamans, but it's not like I would have been a garbage Shaman if I took one of the other two talents on that tier. The difference between any of my talents weren't significant enough for there to really be a wrong choice, but people will still seek out sites like Icy Veins to tell them the mathematically superior option even if it's only a 1% increase(this is one of the things the new talent system was supposed to address according to Blizzard).
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Post by Kaidan Fan on Nov 10, 2017 19:27:33 GMT
I gave up on WoW a long time ago. I went back a couple times, but quickly lost interest again after a couple of weeks. If they release a classic server, I hope it is the actual classic 1 - 60 leveling experience, I would def come back for that. I wouldn't even ask for QoL improvements, just that broken stuff not be broken anymore. But, I'll gladly walk everywhere again and absolutely want the billion spells/abilities back so I can play the way I want and not the way they tell me
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Post by o Ventus on Nov 10, 2017 21:28:58 GMT
Removing for a second the nostalgia goggles that seem to be permanently affixed to people's heads in regard to Vanilla, AQ40 and Naxx were not what I would call "hard", if we're talking about the complexity of the encounters and mechanics. The "hardest" thing about those were, again, simply getting 40 people who were all geared, available, and attuned. That by itself was the biggest hurdle, then you had to make sure that they all had plenty of potions and that some players were willing to be buffbots, literally just standing there and buffing people (see: 90% of Paladin players in Vanilla). Oh, and if you weren't a Prot Warrior then you outright weren't allowed to tank. And even if you WERE a Prot Warrior, your "tanking" amounted to Sunder Armor ---> Sunder Armor ---> Sunder Armor ---> Repeat. The "difficulty" in Vanilla raids came from Blizzard's nigh-complete inability to balance classes and make even half of the specs in the game playable from 2004-early 2008, not because the fights were engaging and required everyone to meet some standard of performance, and their eagerness to ape EverQuest in making almost every raid require 40 people, when that was a big complaint about EverQuest before WoW's existence. They made dungeons hard again in Cataclysm, after everyone complained that they were too easy in Wrath. The response? "[Dungeon Name] is too hard! Nerf now!" Then 4.1 came around and introduced the troll dungeons, which were difficult similarly to the Cata launch heroics. The response? "ZG/ZA are too hard! Nerf now!" Hell, when Mythic dungeons were introduced in Warlords, people were saying the same fucking thing again, particularly when it came to Auchindoun and Grimrail. Hell, do a +15 nowadays without massively overgearing it and see how smoothly it goes. Because it won't go smoothly at all. Or just look at 7.2, when Return to Karazhan was split and had keys applied to it and when Cathedral of Eternal Night was new. What was the response? "Kara/CoEN is too hard! Nerf now!" If Blizzard releases a hard dungeon, people shit themselves and want it to be nerfed. Then when they release an easy dungeon to placate those people, that same audience turns around and shits themselves again because it's too easy, yearning for "the good old days" of when everything was ball-breakingly difficult. Then Blizzard releases more hard dungeons and everyone shits themselves into a coma and wants yet more nerfs. Basically, this argument is not a good one and the history behind calls for difficulty in this game are fraught with hypocrisy and the Mandela effect on crack, steroids, and heroin all at once. Classes are either "no bad choices" or they are "cookie cutter builds". You can't have it both ways, those are conflicting ideas. To actually address this point... No, there are most certainly bad choices. I main a DK so I'll use them as an example. At the start of Legion, Unholy was ass-tier garbage. Blood was too. Frost was just sort of alright. Come 7.1, and Frost becomes one of the best melee specs in the game while Unholy becomes out-and-out the worst melee spec, while Blood is buffed and becomes a mid-tier tank. 7.2, and Unholy becomes god-tier, Blood comes just short of God-tier, and 7.2.5 utterly skullfucks Frost and makes it not only the worst melee spec, but possibly the single worst DPS spec, period. Even ignoring for a moment that classes and specs can become good or bad pretty much at Blizzard's beck and call, "no bad choices" doesn't apply to talents either. Again, going to DKs, if you're Unholy and you take the talent that gives you a Risen Archer, then you'll be laughed out of mythics since both of the talents on that tier vastly outperform it pretty much in every conceivable situation. If you're a PvP Unholy player and you don't take the Sludge Belcher talent, you'll get laughed off of your Arena team since the Abomination's utility is simply too valuable to ignore. Risen Archer has never been good at all during Legion's life cycle, and Sludge Belcher has never been bad. There are certainly "bad choices" when it comes to talents and classes, thinking otherwise is simply untrue. That or you're a FOTM-monkey who only ever plays the best specs at any given time. To be fair the difficulty of some of the raids in vanilla depend on which patch you're talking about. As many people are pointing out on the official classic forums right now, patch 1.12 had changes that heavily nerfed anything that wasn't Naxx and previous patches made MC/BWL/Ony a fair bit easier(especially when they increased the debuff limit from 8 to 16). Though in either case I've already acknowledged that current day mythic raids are at the very least on par if not harder than any raids from vanilla, so it's a moot point. There is no Mandela effect going on here with me. I'm fully aware of all the changes that have happened to dungeons over the years and the complaints that happen every time Blizzard has tried to go back to more difficult dungeons since WotLK. That doesn't change the facts that A: > The vanilla dungeons were harder, specifically because they keep nerfing modern ones. > Many people prefer the longer, slower paced, harder dungeons of vanilla. The entire point of why people were even asking for a vanilla server in the first place is because we know the Blizzard has taken the game in a certain direction at the behest of the community, and it's a direction we don't enjoy anymore. When I say no bad choices in talents and cookie cutter builds I'm not talking about how an entire spec can be underperforming, but rather the talent choices themselves. The thing is that there are talents that out-perform other ones because mathematically speaking that will always be the case. However there was a time when Elemental Blast was considered the best talent for Elemental Shamans, but it's not like I would have been a garbage Shaman if I took one of the other two talents on that tier. The difference between any of my talents weren't significant enough for there to really be a wrong choice, but people will still seek out sites like Icy Veins to tell them the mathematically superior option even if it's only a 1% increase(this is one of the things the new talent system was supposed to address according to Blizzard). "Vanilla dungeons were harder, specifically because they keep nerfing modern ones." What does this mean? I legitimately don't know what you're saying with this. I don't see how Vanilla dungeons being hard ties in any way to non-Vanilla dungeons not being hard. I can't think of many nerfs to Legion dungeons, either. Bug fixes and exploit patches, but nerfs, as in blanket reduction in health or damage of mobs/bosses? I can't think of many of those outside of Cathedral of Eternal Night. Also, judging by the mere existence of Mythic+ Keystones, it appears as if the design philosophy behind dungeon difficulty has moved away from simple normal --> heroic and onto higher and higher level keys. Longer, slower-paced dungeons are antithetical to this philosophy, unless the dungeon is broken up into wings like Karazahn was. "Many people" is so incredibly vague that it's entirely meaningless. "Many" people also think that the Earth is flat. So what? A statement like this can never be quantified or tested, it's completely empty. That might be *a* point made when asking for Vanilla servers, but it's certainly not *the* point. And you're doing it again with the bullshit words. Who is "we"? I know from context that you're talking about the people clamoring for the Vanilla server, but this is a terrible way to present a case, and you're not really making a compelling point with words like "many" or "we". I mentioned talent choices too, as well as talking about entire classes worth of balance to further make my point. To this day, 13 years after the game's launch, there are still bad choices and cookie cutter builds. Those existed in Vanilla too. I have to ask again: so what? If you're an Unholy DK and you take All Will Serve, you can say goodbye to any mythic DPS spot. If you were a Frost DK back during Nighthold and you took Glacial Spike or Obliteration, then you can sit while the rest of the guild progresses since your damage will be trash. If you played a Blood DK at pretty much any point during Emerald Nightmare progression, then you didn't come to Emerald Nightmare progression. The fact that there's any numerical difference at all means that there is a "wrong" choice. How "wrong" the choice is depends on how much of a hardcore super raider or super rated PvP player you are and how hardcore your guild is. Using DKs as an example again, Bursting Sores and Ebon Fever are on the same talent tier. Ebon Fever is generally seen as the better pick over Bursting Sores, but Bursting Sores isn't too big a DPS loss to ensure that you'll never raid again. It can even be competitive with Ebon Fever on certain fights. 99% of the Unholy playerbase still goes for Ebon Fever over Bursting Sores and 11/10 times the only occasion a "serious" Unholy player will have the effect from Bursting Sores, is when they have the class legendary ring that gives them that talent for free.
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Post by o Ventus on Nov 10, 2017 21:30:03 GMT
Well, well, I guess I may be coming back for Battle for Azeroth depending on how they handle everything related to Zandalar and Vol'jin. I love troll lore and what I've seen so far looks amazing. If I keep liking what I'm see during live then I'll probably buy the expansion pack The trolls are probably my second-favorite race behind the orcs. I'm just wondering how the Zandalar trolls go from bloodthirsty would-be conquerors trying to take over other lands, to friendly allies.
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Post by shechinah on Nov 11, 2017 0:24:49 GMT
Well, well, I guess I may be coming back for Battle for Azeroth depending on how they handle everything related to Zandalar and Vol'jin. I love troll lore and what I've seen so far looks amazing. If I keep liking what I'm see during live then I'll probably buy the expansion pack The trolls are probably my second-favorite race behind the orcs. I'm just wondering how the Zandalar trolls go from bloodthirsty would-be conquerors trying to take over other lands, to friendly allies. From what I've heard and I'm not yet sure how true it is, there is apparently a split in the Zandalari between those who follow King Rastakhan and those who follow Prophet Zul. It seems Zul is getting saddled with the conquest blame and more if it's true that he's trying to corrupt the tombs of Atal'Dazar for "own dark machinations". This kind of suck given that he was an interesting character and the motive for the attempted conquest of Pandaria was a sympathetic one. I'm hoping he'll live even if it means they'll be using the cheap excuse that he became corrupted and is now free. There's so few trolls left. At least Vol'jin is allegedly coming back but then that's the least they could do after the insulting way he was treated in Legion.
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Post by Cyonan on Nov 12, 2017 18:52:33 GMT
"Vanilla dungeons were harder, specifically because they keep nerfing modern ones." What does this mean? I legitimately don't know what you're saying with this. I don't see how Vanilla dungeons being hard ties in any way to non-Vanilla dungeons not being hard. I can't think of many nerfs to Legion dungeons, either. Bug fixes and exploit patches, but nerfs, as in blanket reduction in health or damage of mobs/bosses? I can't think of many of those outside of Cathedral of Eternal Night. Also, judging by the mere existence of Mythic+ Keystones, it appears as if the design philosophy behind dungeon difficulty has moved away from simple normal --> heroic and onto higher and higher level keys. Longer, slower-paced dungeons are antithetical to this philosophy, unless the dungeon is broken up into wings like Karazahn was. "Many people" is so incredibly vague that it's entirely meaningless. "Many" people also think that the Earth is flat. So what? A statement like this can never be quantified or tested, it's completely empty. That might be *a* point made when asking for Vanilla servers, but it's certainly not *the* point. And you're doing it again with the bullshit words. Who is "we"? I know from context that you're talking about the people clamoring for the Vanilla server, but this is a terrible way to present a case, and you're not really making a compelling point with words like "many" or "we". I mentioned talent choices too, as well as talking about entire classes worth of balance to further make my point. To this day, 13 years after the game's launch, there are still bad choices and cookie cutter builds. Those existed in Vanilla too. I have to ask again: so what? If you're an Unholy DK and you take All Will Serve, you can say goodbye to any mythic DPS spot. If you were a Frost DK back during Nighthold and you took Glacial Spike or Obliteration, then you can sit while the rest of the guild progresses since your damage will be trash. If you played a Blood DK at pretty much any point during Emerald Nightmare progression, then you didn't come to Emerald Nightmare progression. The fact that there's any numerical difference at all means that there is a "wrong" choice. How "wrong" the choice is depends on how much of a hardcore super raider or super rated PvP player you are and how hardcore your guild is. Using DKs as an example again, Bursting Sores and Ebon Fever are on the same talent tier. Ebon Fever is generally seen as the better pick over Bursting Sores, but Bursting Sores isn't too big a DPS loss to ensure that you'll never raid again. It can even be competitive with Ebon Fever on certain fights. 99% of the Unholy playerbase still goes for Ebon Fever over Bursting Sores and 11/10 times the only occasion a "serious" Unholy player will have the effect from Bursting Sores, is when they have the class legendary ring that gives them that talent for free. What I originally said is that vanilla dungeons are harder than the current dungeons. You saying "but vanilla dungeons weren't super hard" isn't actually counter to that statement unless you want to argue that Legion dungeons are more difficult than Vanilla dungeons. Pointing out that they tried to make them hard in Cata and people complained until they nerfed them also doesn't run counter to that statement. It doesn't matter why they're harder, just that they are. My point about many people preferring the older style is that enough people have asked for it and are playing on private 1.12 vanilla servers that Blizzard, who is still a business out to make money, has decided that it's a good idea to make a classic server. This is something that by Blizzard's own admission is not going to be an easy task that they can just do on a whim. I was also trying to point out that your argument of the Mandela effect on my argument is bullshit because I'm aware of all the changes that have happened to the game over the years, as are most people asking for a classic server. The only thing you've really made a good point on is that some talent choices can have fairly drastic gaps between them(though not as much for Shamans when I last played). and I don't really care a whole lot for making a case in favour of vanilla when you seem determined to hate on it anyway. Besides it's not like vanilla wasn't without a wide array of flaws, I just personally prefer the slower pace of that game to today's feeling that the game is trying to rush me to the end game as fast as humanly possible. It's pretty obvious that the Classic server is aimed at people like me who don't enjoy the direction the game has gone in, and not people who currently like Legion.
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Post by simit on Nov 13, 2017 13:06:40 GMT
Content wasn't harder by huge margin just newer an lot longer an in a way it helped that everyone was from same server in that ppl were more patient more willing to explain things an generally more prone to just having a laugh, thats no saying you never had your idiots cause u did they was just not as prevalent, TBC dungeons i personnaly found harder especially the heroics until you was geared as is happens. The thing about vanilla wow is it was for the most part filled with mmo players an players back then i found they was a different breed from wat u get now in wow, download an play everquest 2 an you better chance seeing the ppl i mean, players just doing basic game things like playing a game an having a laugh meeting an helping new ppl, the introduction of dungeon finder then x realm undeniably hurt wow socially but like everything u get used to stuff an there aint denying df an x realms helped lfg times an struggling guilds to find ppl I guess the biggest change is convenience an the fact that the players and the devs actually know wtf there doing now, would i play the vanilla server? Only when the dust settles plus tbh my pc fried so need new one but i can honestly hear the moaning now an give it time they be moaning for TBC
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inherit
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Dec 28, 2020 18:04:35 GMT
4,530
Melra
Better Call Davos
1,967
October 2016
mel
Mass Effect Trilogy, Dragon Age: Origins, KOTOR
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Post by Melra on Aug 4, 2018 20:23:36 GMT
While having no intention of returning to the game, I will be following how the story develops..
Loved this..
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