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shechinah
Ser Barksalot - Hiatus
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Sept 2, 2016 18:49:21 GMT
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shechinah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by shechinah on Aug 5, 2017 13:20:01 GMT
Decided to return to WoW and it's nice. It still has that charm to its looks and surroundings. It's been interesting to see the changes to the old leveling grounds that Cataclysm brought. Bit irritating to be moving by foot or paw but it looks like they've tried to account for that so that's been helpful. I decided to start on a new realm. Got my healer going but I'm thinking I'd like to try my hand at tanking. Probably another troll. Thinking warrior.
I'm considering subscribing but that'll depend on more factors than just the game. I wonder if I could lure my friend back to the game...
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Better Call Davos
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mel
Mass Effect Trilogy, Dragon Age: Origins, KOTOR
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Post by Melra on Aug 12, 2017 23:58:21 GMT
I'd not recommend the game for anyone, who's not already played in past expansions, though there are different ways to play the game. But if you are not raiding or have some sort of attachment to Warcraft in general, there are better MMORPGs out there. I sub here and there to play with some friends I've made over the years, who don't really play anything else on PC.
I resubbed for a bit not too long ago, but I must say outside of leveling new characters there's, as someone who's not from UK time zone in EU, raiding is nearly impossible with the hours I'll have to stick once University continues in few weeks. PVP is quite atrocious, it's been in a steady decline for while now, while the PVP talent system and making it slightly less gear dependant have been okay changes.
There are just so many classes now and balance is hard for Blizzard to manage. They were never too great with balance to begin with. The faction balance in PVP is quite off as well. On Alliance trying to get a PVP weekly done is next to impossible for me unless I want to frustrate myself. Superior racial traits lured a lot of good PVP players away from Alliance with the new expansion.
The difference is massive. During last Brawl (Arathi Basin Blizzard), on my poorly geared Horde character I was able to grind The Defiler's reputation up from around half way to revered to Exalted, in about 2-3 days of games. Think I counted before I started that it'd take around 25 to 30 -wins- to get it. I ended up losing probably around four games all of them being really close losses and winning the rest.
The game doesn't offer that many improvements over its competition, it has larger population for sure, but Blizzard has taken considerable steps over the past couple expansions to make sure you do not need to have any form of social skills to be able to achieve things in the game. You push a button and go, back when I started if you couldn't play nice and genuinely befriend folk, you wouldn't go too far unless you were an exceptionally good player.
If you don't have time to join a raiding guild that does things together, you will struggle to get much done at level cap. PuGs will ask far better gear for content that won't often even reward the kind of gear, so you'll hit the ceiling really quickly. As bit more experienced player, on every character I've got to max level the ceiling has been hit after about a single reset at a level cap. Then you need to find a guild, unsub or level a new character.
Fortunately the story this time around isn't half bad, so I am just leveling characters to see their class order hall campaign. But all in all, if it wasn't for the long time friends and acquaintances I still have in the game, I'd not go anywhere near it anymore.
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Drinking rosehip tea, independently.
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Post by Trilobite Derby on Aug 13, 2017 1:12:18 GMT
So how are boomkins or ferals these days for PvP?
-cough-
I'm considering the relative merits of reinstalling after about three and a half years.
I MEAN YES I COULD PLAY SOMETHING THAT ISN'T MY OLD MAIN OR BRANCH OUT FROM PVP AND RAID TANKIN'.... but that sounds like crazy talk.
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bladefist
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: bladefist1
Posts: 629 Likes: 771
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Jun 15, 2024 23:25:51 GMT
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March 2017
bladefist
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
bladefist1
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Post by bladefist on Aug 13, 2017 3:13:16 GMT
Does the game still require an artifact grind? I mainly did BG and WPVP with my warlock on Tichondrius. I had 4 alts. Thinkin about returning since I'm currently bored.
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tacsear
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
Painkiller3477
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Post by tacsear on Sept 3, 2017 17:55:28 GMT
People still playing the game? I'm thinking of returning (stopped played after WoD) is Legion good?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by o Ventus on Sept 4, 2017 19:25:57 GMT
People still playing the game? I'm thinking of returning (stopped played after WoD) is Legion good? It's pretty good, save for a few glaring flaws. Namely the RNG when it comes to legendary gear. Getting legendaries works differently than how it did in the past. You get them from just doign regular content now instead of long questlines. Dungeons, Battlegrounds, raids, and world quests are the most common ways to acquire them. Each spec has some legendaries that are specific to that spec, while others are usable by the class in general, regardless of spec. Some legendaries are also universal and can be used by all classes, or semi-universal and useable by all classes that use certain armor types. Basically, the problem stems from the potential long droughts that players can experience without getting any legendaries (the first 2 for any chosen spec can be acquired relatively quickly, but beyond that it can take weeks at the very least unless you are supremely lucky), and the simple fact that some legendaries are better than others for some classes/specs. They've mitigated this somewhat by increasing the so-called bad luck protection for legendaries, plus the introduction of crafted legendaries for Blacksmiths, Leatherworkers, and Tailors (but honestly the crafted legendaries are really just for alts, compared to the class-specific legendary drops they tend to be rather poor in terms of effects/procs, though the stats are largely similar).
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decafhigh
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
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Post by decafhigh on Oct 15, 2017 16:06:27 GMT
Deathwing rises in California. The Cataclysm is upon us.
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cribbian
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 913 Likes: 2,432
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cribbian
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by cribbian on Nov 3, 2017 20:11:11 GMT
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Draining Dragon
N4
( ͡° ͜ʖ ͡°)
You have power over your mind - not outside events. Realize this, and you will find strength.
Staff Mini-Profile Theme: Draining Dragon
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 2,178 Likes: 7,575
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0
7,575
Draining Dragon
You have power over your mind - not outside events. Realize this, and you will find strength.
2,178
August 2016
drainingdragon
Draining Dragon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Draining Dragon on Nov 3, 2017 20:20:41 GMT
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Melra
Better Call Davos
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mel
Mass Effect Trilogy, Dragon Age: Origins, KOTOR
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Post by Melra on Nov 3, 2017 20:27:57 GMT
The only announcement that truly mattered.
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Post by isaidlunch on Nov 4, 2017 0:55:47 GMT
I can't be hyped for retail any more, no matter how much I try. Looking forward to vanilla
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mel
Mass Effect Trilogy, Dragon Age: Origins, KOTOR
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Post by Melra on Nov 4, 2017 1:15:23 GMT
I think I wil make it to around Loch Modan or Westfall again, then I will pull one or two too many kobolds or Defias bandits, realize I have a long corpse run ahead of me and log off, never to return.
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Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: HeimdallX
Posts: 5,835 Likes: 13,498
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Heimdall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Heimdall on Nov 4, 2017 13:42:53 GMT
I think I wil make it to around Loch Modan or Westfall again, then I will pull one or two too many kobolds or Defias bandits, realize I have a long corpse run ahead of me and log off, never to return. That sounds just like my attempts to play WoW went back in the day.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR
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Post by Melra on Nov 4, 2017 14:55:25 GMT
I think I wil make it to around Loch Modan or Westfall again, then I will pull one or two too many kobolds or Defias bandits, realize I have a long corpse run ahead of me and log off, never to return. That sounds just like my attempts to play WoW went back in the day. It hasn't changed all that much, if the server will be anything like some of the private servers. Most people will quit in first week or two. Those who persist will be demanding quality of life changes that are present in the latest installment or moan for nerfs on forums. With Blizzard going.... "Well you asked for this, we ain't changing sh*t" -----> It's been explored already, it will not be anything like it was as you will not need to figure out anything on your own. Everything is available online this time around. No mystery left. I will most likely try it, but it was the social side mostly that kept me playing and it's hard to find in today's internet world. Back when I started using the internet for gaming, the assholes and trolls were few and far between. Now they are seemingly the majority.
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Draining Dragon
N4
( ͡° ͜ʖ ͡°)
You have power over your mind - not outside events. Realize this, and you will find strength.
Staff Mini-Profile Theme: Draining Dragon
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 2,178 Likes: 7,575
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( ͡° ͜ʖ ͡°)
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7,575
Draining Dragon
You have power over your mind - not outside events. Realize this, and you will find strength.
2,178
August 2016
drainingdragon
Draining Dragon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Draining Dragon on Nov 4, 2017 15:04:48 GMT
I think I'll try Classic. I actually first heard about this announcement because of a post on r/2007scape. Runescape went through a similar growth phase where many players (myself included) thought new updates were undermining the essence of what made the game fun. Jagex eventually listened to player demand and released Old School Runescape. I know exactly how this feels from the perspective of longtime Warcraft players, and with all the great stories I've heard about "the good old days," I'm eager to try it out.
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Cyonan
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admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Cyonan on Nov 5, 2017 18:40:22 GMT
I've played around on a few private servers for classic and I do actually prefer it to the modern game, despite the many flaws that vanilla did have. I'm looking forward to an official legit server.
Though I have to wonder if they're going to keep it as it was in what I assume will be patch 1.12(the last patch in classic) bugs and all or will they attempt to fix a few things up.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by o Ventus on Nov 5, 2017 22:40:29 GMT
I've played around on a few private servers for classic and I do actually prefer it to the modern game, despite the many flaws that vanilla did have. I'm looking forward to an official legit server. Though I have to wonder if they're going to keep it as it was in what I assume will be patch 1.12(the last patch in classic) bugs and all or will they attempt to fix a few things up. As far as I'm aware, the plan is to let players play through different "eras" of classic gameplay, from the end of Vanilla with Naxx up to 3.3 WOTLK. But I could be way off base, I just read that online on a Reddit post summarizing the BlizzCon announcements, for all I know they could be full of shit.
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Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Cyonan on Nov 5, 2017 23:48:53 GMT
I've played around on a few private servers for classic and I do actually prefer it to the modern game, despite the many flaws that vanilla did have. I'm looking forward to an official legit server. Though I have to wonder if they're going to keep it as it was in what I assume will be patch 1.12(the last patch in classic) bugs and all or will they attempt to fix a few things up. As far as I'm aware, the plan is to let players play through different "eras" of classic gameplay, from the end of Vanilla with Naxx up to 3.3 WOTLK. But I could be way off base, I just read that online on a Reddit post summarizing the BlizzCon announcements, for all I know they could be full of shit. I think this would be the best would be to do a sort of progression starting with classic and going up to the end of WotLK, otherwise you're going to stagnant things once people have cleared naxx 40 and there's no new content coming ever. The post on MMO Champion(which is where I read all the Blizzcon news from) just noted that Blizzard's answer to most things was "We don't know yet, we're talking about it" when it came to how they were going to handle it. Although I do remember a while ago when they were still being adamant about not doing classic servers they mentioned that they no longer have the code. If true, that would make it quite the feat to do a patch by patch release, even if they only hit major content patches.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR
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Post by Melra on Nov 6, 2017 16:02:58 GMT
I've played around on a few private servers for classic and I do actually prefer it to the modern game, despite the many flaws that vanilla did have. I'm looking forward to an official legit server. Though I have to wonder if they're going to keep it as it was in what I assume will be patch 1.12(the last patch in classic) bugs and all or will they attempt to fix a few things up. As far as I'm aware, the plan is to let players play through different "eras" of classic gameplay, from the end of Vanilla with Naxx up to 3.3 WOTLK. But I could be way off base, I just read that online on a Reddit post summarizing the BlizzCon announcements, for all I know they could be full of shit. Coming from Senior Designer, nothing has been set in stone. Only the "general goal" is to recapture the vanilla experience. I do sort of hope they turn it into a seasonal thing, best part about private servers was to be there early on and be among the first to explore certain zones again. I'd like them to maybe allow some of the old stuff earned, not necessarily titles or achievements, but old gear to be earned through this way. If you earn them on the old realms, you could transfer the mog over to your normal wow account's transmog list. While it would still piss off some people, it would still give more people to give it a try and maybe adding certain rewards for completing certain types of content. Say killing Kelthuzad in Naxx 40 could offer something like a mount or something. That would help them avoid not splitting up the playerbase too much and keep both aspects alive and linked without necessarily affecting gameplay experience on either server type. I am somewhat happy that this is happening, but at the same time, while I may enjoy it, if I don't have nice people to play with. That game if anything else, requires you to have people to play with, there's no system that allows solo player to accomplish things with reasonable effort. You need to be part of a guild, which is part of the appeal, but also the gaming community has sort of devolved from the days when I first started playing WoW in vanilla. You actually needed some level of social skills to gain access to a lot of the harder content. They will apparently let players give feedback on how they want the server to be like, as from how I understood from the designer's words, he seemed to emphasize that they want the experience to be how the players remembered it to be, not necessarily how it actually was. Some qol improvements making their way into the game would be welcome at least for me, having done the vanilla leveling experience number of times already. One being the new mob tagging, social tabs and gear menu. The new models I wouldn't mind as long as they were optional. I don't necessarily miss vanilla that much myself, I just miss things being challenging, so I may not represent the typical Classic server player. I hope it is successful though and I eventually get to play TBC again.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by o Ventus on Nov 7, 2017 3:07:37 GMT
As far as I'm aware, the plan is to let players play through different "eras" of classic gameplay, from the end of Vanilla with Naxx up to 3.3 WOTLK. But I could be way off base, I just read that online on a Reddit post summarizing the BlizzCon announcements, for all I know they could be full of shit. Coming from Senior Designer, nothing has been set in stone. Only the "general goal" is to recapture the vanilla experience. I do sort of hope they turn it into a seasonal thing, best part about private servers was to be there early on and be among the first to explore certain zones again. I'd like them to maybe allow some of the old stuff earned, not necessarily titles or achievements, but old gear to be earned through this way. If you earn them on the old realms, you could transfer the mog over to your normal wow account's transmog list. While it would still piss off some people, it would still give more people to give it a try and maybe adding certain rewards for completing certain types of content. Say killing Kelthuzad in Naxx 40 could offer something like a mount or something. That would help them avoid not splitting up the playerbase too much and keep both aspects alive and linked without necessarily affecting gameplay experience on either server type. I am somewhat happy that this is happening, but at the same time, while I may enjoy it, if I don't have nice people to play with. That game if anything else, requires you to have people to play with, there's no system that allows solo player to accomplish things with reasonable effort. You need to be part of a guild, which is part of the appeal, but also the gaming community has sort of devolved from the days when I first started playing WoW in vanilla. You actually needed some level of social skills to gain access to a lot of the harder content. They will apparently let players give feedback on how they want the server to be like, as from how I understood from the designer's words, he seemed to emphasize that they want the experience to be how the players remembered it to be, not necessarily how it actually was. Some qol improvements making their way into the game would be welcome at least for me, having done the vanilla leveling experience number of times already. One being the new mob tagging, social tabs and gear menu. The new models I wouldn't mind as long as they were optional. I don't necessarily miss vanilla that much myself, I just miss things being challenging, so I may not represent the typical Classic server player. I hope it is successful though and I eventually get to play TBC again. Implying that things aren't challenging now? What even defines "challenge"? Mechanical complexity? Or spending 8 hours a day farming mats to make potions for 40 people? The argument that newer versions of the game are somehow not as difficult as older versions are objectively horse shit, like that isn't even just an ill-informed opinion at that point, and I implore anyone who actually holds this view to clear Mythic Tomb. The "community" sentiment never made sense to me either. If you want to clear any real endgame content, be it rated battlegrounds or heroic+ raids, you still need a guild, for all practical purposes. You CAN hypothetically clear whatever content you're shooting for with a group of randoms with no voice chat, but if you're that lucky then you should stop playing WoW and start playing the fucking lottery. High-end content hasn't been easily puggable since 4.3, and that was 5-6 years ago.
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Better Call Davos
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mel
Mass Effect Trilogy, Dragon Age: Origins, KOTOR
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Post by Melra on Nov 7, 2017 5:11:56 GMT
Coming from Senior Designer, nothing has been set in stone. Only the "general goal" is to recapture the vanilla experience. I do sort of hope they turn it into a seasonal thing, best part about private servers was to be there early on and be among the first to explore certain zones again. I'd like them to maybe allow some of the old stuff earned, not necessarily titles or achievements, but old gear to be earned through this way. If you earn them on the old realms, you could transfer the mog over to your normal wow account's transmog list. While it would still piss off some people, it would still give more people to give it a try and maybe adding certain rewards for completing certain types of content. Say killing Kelthuzad in Naxx 40 could offer something like a mount or something. That would help them avoid not splitting up the playerbase too much and keep both aspects alive and linked without necessarily affecting gameplay experience on either server type. I am somewhat happy that this is happening, but at the same time, while I may enjoy it, if I don't have nice people to play with. That game if anything else, requires you to have people to play with, there's no system that allows solo player to accomplish things with reasonable effort. You need to be part of a guild, which is part of the appeal, but also the gaming community has sort of devolved from the days when I first started playing WoW in vanilla. You actually needed some level of social skills to gain access to a lot of the harder content. They will apparently let players give feedback on how they want the server to be like, as from how I understood from the designer's words, he seemed to emphasize that they want the experience to be how the players remembered it to be, not necessarily how it actually was. Some qol improvements making their way into the game would be welcome at least for me, having done the vanilla leveling experience number of times already. One being the new mob tagging, social tabs and gear menu. The new models I wouldn't mind as long as they were optional. I don't necessarily miss vanilla that much myself, I just miss things being challenging, so I may not represent the typical Classic server player. I hope it is successful though and I eventually get to play TBC again. Implying that things aren't challenging now? What even defines "challenge"? Mechanical complexity? Or spending 8 hours a day farming mats to make potions for 40 people? The argument that newer versions of the game are somehow not as difficult as older versions are objectively horse shit, like that isn't even just an ill-informed opinion at that point, and I implore anyone who actually holds this view to clear Mythic Tomb. The "community" sentiment never made sense to me either. If you want to clear any real endgame content, be it rated battlegrounds or heroic+ raids, you still need a guild, for all practical purposes. You CAN hypothetically clear whatever content you're shooting for with a group of randoms with no voice chat, but if you're that lucky then you should stop playing WoW and start playing the fucking lottery. High-end content hasn't been easily puggable since 4.3, and that was 5-6 years ago. Leveling has been a piss take and the end game content hasn't felt overly challenging for me in ages. So far in every expansion that I've bothered to play till the end have been able to clear the final raid on highest difficulty. In the past the game as a whole was more challenging, now it just full of conveniences and easy access to everything. My only difficulty when it comes to raiding has been to find people who play in my time zone, nothing more.
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Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Cyonan on Nov 7, 2017 17:15:05 GMT
Implying that things aren't challenging now? What even defines "challenge"? Mechanical complexity? Or spending 8 hours a day farming mats to make potions for 40 people? The argument that newer versions of the game are somehow not as difficult as older versions are objectively horse shit, like that isn't even just an ill-informed opinion at that point, and I implore anyone who actually holds this view to clear Mythic Tomb. The "community" sentiment never made sense to me either. If you want to clear any real endgame content, be it rated battlegrounds or heroic+ raids, you still need a guild, for all practical purposes. You CAN hypothetically clear whatever content you're shooting for with a group of randoms with no voice chat, but if you're that lucky then you should stop playing WoW and start playing the fucking lottery. High-end content hasn't been easily puggable since 4.3, and that was 5-6 years ago. The argument comes from how in Classic most things were more difficult than they are now. Yes mythic raids are arguably every bit as difficult if not more so than AQ40 or Naxx 40 was, but that's the only part of difficulty in Legion that really holds up on par with Classic(at least in terms of PvE, PvP naturally can't lose its challenge because of other players being your opponent). Leveling has become an absolute joke that honestly doesn't even need to be there because not only does it not serve as an extended tutorial for your class it actively teaches you bad habits. Dungeons no longer require finesse in pulling and CCing, but rather just running through at breakneck speed and at best making a slight adjustment to account for one of the Mythic+ modifiers. Classes have been simplified down to a "no bad choices" style of design with their talents and it never even solved the issue of cookie cutter builds since we just had other people math out which talent gives us that 1% more DPS than the other ones and we all pick that. Even rotations which at one point you might have had an argument about them being more difficult than Classic where they were honestly very simplistic but they've been re-simplifying that since Warlords. Community is also about more than just your immediate guild.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by o Ventus on Nov 8, 2017 23:42:54 GMT
Implying that things aren't challenging now? What even defines "challenge"? Mechanical complexity? Or spending 8 hours a day farming mats to make potions for 40 people? The argument that newer versions of the game are somehow not as difficult as older versions are objectively horse shit, like that isn't even just an ill-informed opinion at that point, and I implore anyone who actually holds this view to clear Mythic Tomb. The "community" sentiment never made sense to me either. If you want to clear any real endgame content, be it rated battlegrounds or heroic+ raids, you still need a guild, for all practical purposes. You CAN hypothetically clear whatever content you're shooting for with a group of randoms with no voice chat, but if you're that lucky then you should stop playing WoW and start playing the fucking lottery. High-end content hasn't been easily puggable since 4.3, and that was 5-6 years ago. Leveling has been a piss take and the end game content hasn't felt overly challenging for me in ages. So far in every expansion that I've bothered to play till the end have been able to clear the final raid on highest difficulty. In the past the game as a whole was more challenging, now it just full of conveniences and easy access to everything. My only difficulty when it comes to raiding has been to find people who play in my time zone, nothing more. Leveling has never been difficult, ever. It was tedious as all holy fuck between the suicide-provokingly slow gold grind for lower-tier (let alone epic mounts or TBC-era flying mounts) mounts and having to return to class trainers to advance your abilities, but "difficult" it was not. Considering that the game is going on 14 years old coming up in 2018, yeah, I can forgive them for not driving their audience to kill themselves out of sheer boredom. Simply clearing the final raid on Mythic doesn't mean much when there's an inevitable 12+ month content drought for... pretty much every expansion. If anything I'd be disappointed if people DIDN'T clear it on Mythic in such a long span of time given between content releases. When it comes to raiding, what matters is how soon after release you clear it. If you clear a Mythic raid 6 months after it's out and the next tier is about to drop, cool, so can everybody else. If you score server first, then you can brag. Or at least just get it before the next tier release makes it trivial. Mythic Kil'jaeden is hands down the single most difficult boss in WoW's entire lifetime up to this point. If you think that he's at all easy to kill (when the best guild in the world took 800+ attempts to beat him), then you're either the single best WoW player on Earth, or you're lying. "Conveniences and easy access"? Without any kind of specifics, this is meaningless. Even with specifics, I have a hard time imagining what kind of "conveniences" actively make the game *as a whole* easier, instead of whatever area the "convenience" applies to. What, like not having to visit class trainers to change specs? How does that make the *entire* game easier, for example?
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Post by o Ventus on Nov 9, 2017 0:07:24 GMT
Implying that things aren't challenging now? What even defines "challenge"? Mechanical complexity? Or spending 8 hours a day farming mats to make potions for 40 people? The argument that newer versions of the game are somehow not as difficult as older versions are objectively horse shit, like that isn't even just an ill-informed opinion at that point, and I implore anyone who actually holds this view to clear Mythic Tomb. The "community" sentiment never made sense to me either. If you want to clear any real endgame content, be it rated battlegrounds or heroic+ raids, you still need a guild, for all practical purposes. You CAN hypothetically clear whatever content you're shooting for with a group of randoms with no voice chat, but if you're that lucky then you should stop playing WoW and start playing the fucking lottery. High-end content hasn't been easily puggable since 4.3, and that was 5-6 years ago. The argument comes from how in Classic most things were more difficult than they are now. Yes mythic raids are arguably every bit as difficult if not more so than AQ40 or Naxx 40 was, but that's the only part of difficulty in Legion that really holds up on par with Classic(at least in terms of PvE, PvP naturally can't lose its challenge because of other players being your opponent). Leveling has become an absolute joke that honestly doesn't even need to be there because not only does it not serve as an extended tutorial for your class it actively teaches you bad habits. Dungeons no longer require finesse in pulling and CCing, but rather just running through at breakneck speed and at best making a slight adjustment to account for one of the Mythic+ modifiers. Classes have been simplified down to a "no bad choices" style of design with their talents and it never even solved the issue of cookie cutter builds since we just had other people math out which talent gives us that 1% more DPS than the other ones and we all pick that. Even rotations which at one point you might have had an argument about them being more difficult than Classic where they were honestly very simplistic but they've been re-simplifying that since Warlords. Community is also about more than just your immediate guild. Removing for a second the nostalgia goggles that seem to be permanently affixed to people's heads in regard to Vanilla, AQ40 and Naxx were not what I would call "hard", if we're talking about the complexity of the encounters and mechanics. The "hardest" thing about those were, again, simply getting 40 people who were all geared, available, and attuned. That by itself was the biggest hurdle, then you had to make sure that they all had plenty of potions and that some players were willing to be buffbots, literally just standing there and buffing people (see: 90% of Paladin players in Vanilla). Oh, and if you weren't a Prot Warrior then you outright weren't allowed to tank. And even if you WERE a Prot Warrior, your "tanking" amounted to Sunder Armor ---> Sunder Armor ---> Sunder Armor ---> Repeat. The "difficulty" in Vanilla raids came from Blizzard's nigh-complete inability to balance classes and make even half of the specs in the game playable from 2004-early 2008, not because the fights were engaging and required everyone to meet some standard of performance, and their eagerness to ape EverQuest in making almost every raid require 40 people, when that was a big complaint about EverQuest before WoW's existence. They made dungeons hard again in Cataclysm, after everyone complained that they were too easy in Wrath. The response? "[Dungeon Name] is too hard! Nerf now!" Then 4.1 came around and introduced the troll dungeons, which were difficult similarly to the Cata launch heroics. The response? "ZG/ZA are too hard! Nerf now!" Hell, when Mythic dungeons were introduced in Warlords, people were saying the same fucking thing again, particularly when it came to Auchindoun and Grimrail. Hell, do a +15 nowadays without massively overgearing it and see how smoothly it goes. Because it won't go smoothly at all. Or just look at 7.2, when Return to Karazhan was split and had keys applied to it and when Cathedral of Eternal Night was new. What was the response? "Kara/CoEN is too hard! Nerf now!" If Blizzard releases a hard dungeon, people shit themselves and want it to be nerfed. Then when they release an easy dungeon to placate those people, that same audience turns around and shits themselves again because it's too easy, yearning for "the good old days" of when everything was ball-breakingly difficult. Then Blizzard releases more hard dungeons and everyone shits themselves into a coma and wants yet more nerfs. Basically, this argument is not a good one and the history behind calls for difficulty in this game are fraught with hypocrisy and the Mandela effect on crack, steroids, and heroin all at once. Classes are either "no bad choices" or they are "cookie cutter builds". You can't have it both ways, those are conflicting ideas. To actually address this point... No, there are most certainly bad choices. I main a DK so I'll use them as an example. At the start of Legion, Unholy was ass-tier garbage. Blood was too. Frost was just sort of alright. Come 7.1, and Frost becomes one of the best melee specs in the game while Unholy becomes out-and-out the worst melee spec, while Blood is buffed and becomes a mid-tier tank. 7.2, and Unholy becomes god-tier, Blood comes just short of God-tier, and 7.2.5 utterly skullfucks Frost and makes it not only the worst melee spec, but possibly the single worst DPS spec, period. Even ignoring for a moment that classes and specs can become good or bad pretty much at Blizzard's beck and call, "no bad choices" doesn't apply to talents either. Again, going to DKs, if you're Unholy and you take the talent that gives you a Risen Archer, then you'll be laughed out of mythics since both of the talents on that tier vastly outperform it pretty much in every conceivable situation. If you're a PvP Unholy player and you don't take the Sludge Belcher talent, you'll get laughed off of your Arena team since the Abomination's utility is simply too valuable to ignore. Risen Archer has never been good at all during Legion's life cycle, and Sludge Belcher has never been bad. There are certainly "bad choices" when it comes to talents and classes, thinking otherwise is simply untrue. That or you're a FOTM-monkey who only ever plays the best specs at any given time.
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Post by Melra on Nov 9, 2017 4:34:16 GMT
Leveling has been a piss take and the end game content hasn't felt overly challenging for me in ages. So far in every expansion that I've bothered to play till the end have been able to clear the final raid on highest difficulty. In the past the game as a whole was more challenging, now it just full of conveniences and easy access to everything. My only difficulty when it comes to raiding has been to find people who play in my time zone, nothing more. Leveling has never been difficult, ever. It was tedious as all holy fuck between the suicide-provokingly slow gold grind for lower-tier (let alone epic mounts or TBC-era flying mounts) mounts and having to return to class trainers to advance your abilities, but "difficult" it was not. Considering that the game is going on 14 years old coming up in 2018, yeah, I can forgive them for not driving their audience to kill themselves out of sheer boredom. Simply clearing the final raid on Mythic doesn't mean much when there's an inevitable 12+ month content drought for... pretty much every expansion. If anything I'd be disappointed if people DIDN'T clear it on Mythic in such a long span of time given between content releases. When it comes to raiding, what matters is how soon after release you clear it. If you clear a Mythic raid 6 months after it's out and the next tier is about to drop, cool, so can everybody else. If you score server first, then you can brag. Or at least just get it before the next tier release makes it trivial. Mythic Kil'jaeden is hands down the single most difficult boss in WoW's entire lifetime up to this point. If you think that he's at all easy to kill (when the best guild in the world took 800+ attempts to beat him), then you're either the single best WoW player on Earth, or you're lying. "Conveniences and easy access"? Without any kind of specifics, this is meaningless. Even with specifics, I have a hard time imagining what kind of "conveniences" actively make the game *as a whole* easier, instead of whatever area the "convenience" applies to. What, like not having to visit class trainers to change specs? How does that make the *entire* game easier, for example? You can disagree all you like, it doesn't change anything. Leveling was more challenging in the past, you couldn't just easily pull dozens of mobs by yourself and kill them in matter of seconds. You can basically 2-3 shot most mobs at almost any level range before Legion content in leveling gear, if anything -that- is tedious. As ranged it takes longer time to run to the damn corpses than to actually kill the mobs. It allows no feeling of character progression. That is rather unforgivable. Simply clearing Mythic before any crazy nerfs is more than majority of the playerbase is more than anyone can accomplish. Every Mythic encounter I've been part of has taken less than 10 wipes for me to get the hang of it and do my part without a problem, then it's been down to waiting for rest of the players in a raid to get their shit together. Raiding isn't exactly hard, sure if you go in there with really low gear, it will require more min maxing. But I haven't felt any real challenge in the game in awhile, ToS might be more so, but one challenging raid doesn't change how it has felt for couple of past expansions and the earlier raids. I could clear them, if I wanted to, no problem. I simply do not have the time right now, as most of the EU groups raid in different time zone and raid until or past midnight my time and I need to get up at 5-6 o'clock in the morning. Things are too convenient, most things you gain access to with a push of a single button, it takes away the sense of adventure and exploration. LFR is utter nonsense, if it simply served the purpose it was claimed to be made for, just for seeing the content. Leveling part especially I feel like is taking away from the game, especially when it comes to newer players. They don't feel like they are exploring that much of the world or that they are challenged and learn anything while leveling. When game demands that you do Mythic raiding or high mythic + to feel at all challenged, it is kinda shitty. Especially when getting a new character to max level doesn't offer any challenge or any sort of interesting path/journey. It is mostly a chore, the kind that you feel like you could've again skipped with a push of a button and nothing of value was lost. In the past that felt bit different, it was never extremely difficult, but if you picked up a new character, you learned things while leveling about that character/class and you would learn what to do with certain types of mobs and how you should generally position your character. Now there's no punishment for essentially playing your character wrong, then people get to max level and get their faces smashed in, cause they spent for 100 levels playing the game wrong. Kinda makes it so that you could've just as well removed the first 100 levels, as there was no progression. Hopefully the new scaling increases a bit the sense of danger and challenge when bringing up a new class or character. So you would actually need to think about your pulls and how to enter an area, instead of just walking in while spamming aoe and watching everything die.
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