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Post by kizanare on Oct 3, 2016 14:26:19 GMT
Mists as a whole was underrated. I I subbed at the end of Cataclysm because I didn't want to sit through 14 months of Dragon Soul and ended up missing most of Mists, and I regret it now. Except maybe the incessant daily grinding that I hear complaints about at the start of Mists, but the higher level quest areas and the raids were excellent, even if Siege of Orgrimmar was the only one I was able to do while it was relevant. Yeah I mean the whole thing was pretty solid, people complained about the daily grinds but that's because people tried to do them all at once. If you did them casually over a period of time, you were probably good, which is what I did. That said the Shado-Pan was balanced really badly, the Tillers were great though.
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kizanare
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Post by kizanare on Oct 8, 2016 15:57:50 GMT
In all seriousness this game is literally amazing, I am blown away by the artistry and also the artifact weapons, class halls, everything is a ton of fun. It may be one of the best Blizzard games I've ever played. It basically just has the best colors and everything everywhere, all around awesome. The music, as already noted. Yep, definitely my GOTY.
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Post by o Ventus on Oct 12, 2016 14:23:47 GMT
I'm trying very hard to enjoy this game right now, but I just can't because Blizzard's class designers and balance tuning people decided to fuck my class/spec sideways without lube. I main a Death Knight, and right now all 3 of our specs are the worst in the game for their roles. Blood is a trash-tier tank that can't even do mythic+ 5-man dungeons right now, Frost is a joke of a DPS spec with the single worst artifact ability in the entire game, and Unholy hits like a wet noodle and is mechanically broken. On top of this, none of our specs scale particularly well with stats at higher item levels.
Seriously, both Unholy and Frost are the absolute bottom of the DPS ranks on logs, and continue to be at the bottom for projected sims for patch 7.1, because literally every single other class and spec has received some kind of buff between launch and 7.1... Except for Unholy and Frost, and the nerf to tank damage hurt Blood far more than any other because Blood's survivability is based on self-healing, which is based on damage output. On the topic of Blood, Blood has no actual damage mitigation, the idea is we survive by draining life from our enemies. That's all well and good, but our tools to do that suck shit and bosses do more damage than we can feasibly counter. Blood Shield, formerly one of the best tank masteries in the game, is now the worst in the game because it scales like garbage and even the weakest of boss DoTs can cut through it, and it is now worse due to the Necrotic affix in mythic+ dungeons introduced this week, which reduces our self-healing. Blood DKs in mythic+ are literally a hindrance to the group as it stands right now, I don't know how the fuck Blizzard managed to shit the bed this badly with the class I've mained for 8 years. I'm currently being benched on my Unholy DK, my main, because our class' DPS is absolute trash for raid progression. Time for me to drop all of my progress and start anew on a Mage or Demon Hunter, I only have to farm artifact knowledge and power for 6 whole weeks before I'm at my level now.
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Post by Cyonan on Oct 12, 2016 16:25:18 GMT
Using this site for the DPS logs: www.warcraftlogs.com/statistics/10/#sample=7Looking at it Frost ranked okay but it's also the 4th least played spec in Mythic EN, meaning there isn't actually a lot of data for it(Frost is much lower if not looking at Mythic). Unholy on the other hand ranks down there with Elemental, Outlaw, and Fury which are all absolute jokes of a spec. Especially Fury which on top of being at the bottom of the list is a liability with their 30% increased damage taken when enraged, which is a core mechanic of the spec that you want up 100% of the time in order to maximize your already pitiful DPS. Shadow is also going to drop with Blizzard saying they're going to nerf Surrender to Madness, given that talent is single handedly the reason why they're at the top of the DPS logs right now. I suspect it's going to hurt them quite a bit since the other two talents in that tier are garbage, even not being compared to StM. As nice of an idea as the artifacts were they've kind of fucked the whole system by not making AP gains be character wide and AK increases not be account wide. If you want to stay on top of the DPS for hardcore raiding and they do a balance change that changes which spec of your class is the top, you now have to grind out insane amounts of AP just to catch up to where you used to be. Or if you're in Ventus' situation where all your specs are weak, you're months behind on getting an alt up to par because they have no Artifact Knowledge. Even if I decided I wanted to play my Paladin, I'd be months behind on getting up to par as well. It was never this bad for alts or main switching. Not even in vanilla where your guild would likely carry you to gear up quickly if it was to the benefit of the raid to have you switch classes.
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MrR40
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Post by MrR40 on Oct 12, 2016 19:25:23 GMT
I stopped playing after MoP. Nine years of mostly hardcore roleplaying, lots of pvp and occasional pve. Met lots of people and travelled a lot to meet them. Would do it all over again. Loved the social aspect of the game, but as the years progressed the game itself became more and more casual, the crossrealm bgs I could live with but somehow crossrealm dungeons and raids kind of ruined the pve for me. Then came the actual crossrealm thing I believe. Within the span of half a year I quit due to multiple reasons. Memories of running to the store for gamecards and physical copies of the game and expansions... money well spent I always focused my effort into a single class, to be the best warrior. So how are warriors these days in Legion ?
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Post by o Ventus on Oct 12, 2016 19:31:23 GMT
Using this site for the DPS logs: www.warcraftlogs.com/statistics/10/#sample=7Looking at it Frost ranked okay but it's also the 4th least played spec in Mythic EN, meaning there isn't actually a lot of data for it(Frost is much lower if not looking at Mythic). Unholy on the other hand ranks down there with Elemental, Outlaw, and Fury which are all absolute jokes of a spec. Especially Fury which on top of being at the bottom of the list is a liability with their 30% increased damage taken when enraged, which is a core mechanic of the spec that you want up 100% of the time in order to maximize your already pitiful DPS. Shadow is also going to drop with Blizzard saying they're going to nerf Surrender to Madness, given that talent is single handedly the reason why they're at the top of the DPS logs right now. I suspect it's going to hurt them quite a bit since the other two talents in that tier are garbage, even not being compared to StM. As nice of an idea as the artifacts were they've kind of fucked the whole system by not making AP gains be character wide and AK increases not be account wide. If you want to stay on top of the DPS for hardcore raiding and they do a balance change that changes which spec of your class is the top, you now have to grind out insane amounts of AP just to catch up to where you used to be. Or if you're in Ventus' situation where all your specs are weak, you're months behind on getting an alt up to par because they have no Artifact Knowledge. Even if I decided I wanted to play my Paladin, I'd be months behind on getting up to par as well. It was never this bad for alts or main switching. Not even in vanilla where your guild would likely carry you to gear up quickly if it was to the benefit of the raid to have you switch classes. Frost isn't played because Frost isn't worth playing. It's the only spec in the game where the main AoE cleave ability (Howling Blast) does more single-target damage than the ability that's supposed to be the single-target nuke (Obliterate with Killing Machine procs), and it has the absolute #1 worst artifact ability in the game: a passive that makes these copies of your weapons that mimic your attacks, except it never procs and when it does it deals painfully little damage, ultimately totaling somewhere between 3 and 5% of your total DPS for the average DK. It's so broken that it doesn't even have an animation, the weapon copies just float beside you, you wouldn't even know they're proccing and attacking unless you looked at DPS charts and went searching for the ability in a log. Oh, and DK mobility is fucking trash too. Literally our only movement enhancer is a 3-second mini sprint that gets stuck on every loose stone in the terrain, and requires a glyph to work properly. A glyph that, due to the high demand because of its importance, can cost anywhere between 7-12k gold depending on server. Blizzard decided that our archetype is "slow but heavy-hitting juggernaut". Okay, I can live with that, except we're TOO slow and we don't hit hard at all unless the stars align and RNGesus favors us in Unholy spec. If we're Frost, then not even the luck of the draw is going to help us.
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Post by o Ventus on Oct 12, 2016 19:33:16 GMT
I stopped playing after MoP. Nine years of mostly hardcore roleplaying, lots of pvp and occasional pve. Met lots of people and travelled a lot to meet them. Would do it all over again. Loved the social aspect of the game, but as the years progressed the game itself became more and more casual, the crossrealm bgs I could live with but somehow crossrealm dungeons and raids kind of ruined the pve for me. Then came the actual crossrealm thing I believe. Within the span of half a year I quit due to multiple reasons. Memories of running to the store for gamecards and physical copies of the game and expansions... money well spent I always focused my effort into a single class, to be the best warrior. So how are warriors these days in Legion ? Prot warriors are possibly the single best tank in the game, with an ability that lets them mitigate 90% of incoming damage as long as they have enough Rage to keep the ability going. Arms is a solid DPS pick as far as numbers go, but I've never played it so I don't know how it plays. Fury would be alright if you didn't take 30% more damage while enraged, making you as squishy as a character who wears cloth.
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Post by MrR40 on Oct 12, 2016 20:02:02 GMT
Even better than furry druids ? 90 % dmg negation on sustained rage , indefinately ? Sounds overpowered I always have been an Armsman , back in the day where an Ice Barbed Spear was teh sh1t and using it as a placeholder for when you finally got your hands on an Arcanite Reaper. You could even tank lvl 55-60 instances as arms if you had a good healer... Never understood why they implemented titan's grip for Fury either...
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Post by o Ventus on Oct 12, 2016 20:22:03 GMT
Even better than furry druids ? 90 % dmg negation on sustained rage , indefinately ? Sounds overpowered I always have been an Armsman , back in the day where an Ice Barbed Spear was teh sh1t and using it as a placeholder for when you finally got your hands on an Arcanite Reaper. You could even tank lvl 55-60 instances as arms if you had a good healer... Never understood why they implemented titan's grip for Fury either... The ability is called Ignore Pain (a better version of the same ability for the Barbarian in Diablo 3, if you've played that). I haven't played a Prot Warrior in Legion yet (I've been on my DK, a Havoc Demon Hunter, and a Destro Warlock so far for Legion), but IIRC the Rage that is consumed is proportional to the amount of damage you take, so heavy nukes will eat up more Rage than DoT ticks, which means it won't be indefinite. But yeah, Arms is super solid. One of the better melee DPS specs, actually, but I hear people say the play style can be a bit boring, even if it does produce good numbers.
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Post by Cyonan on Oct 13, 2016 16:39:00 GMT
Ignore Pain is essentially just a big absorption shield that only blocks 90% of incoming damage. It costs 20 - 60 rage, consuming as much as is available to increase how much is absorbed. The problem they had with it is that Prot Warriors could maintain it so well that they were mitigating 90% of incoming damage the majority of the time and simply not taking much damage. If I remember right they reduced how much the absorption is by 30%, but Prot Warriors are still really strong right now.
As a healer, Warriors have been by far the easiest tanks to heal this expansion in dungeons. Paladins are probably the hardest, but that's mainly because so many don't know how to make effective use of Light of the Protector(Heals you for a percentage of your missing HP). I saw a Paladin tank last night using it when they were at 95% HP, which is basically useless.
Personally I've always been a Fury person, but they do bottom of the barrel DPS and are made of tissue paper so I'm stuck as Arms for DPS on my Warrior.
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Post by MrR40 on Oct 13, 2016 20:31:49 GMT
Dare I ask if a proper class balance has been reached in PvP ? Blizzard was always tweaking making one class happy while others grumbled.
As it stands, I wonder for how much longer WoW will last. The decline in subs started years ago which is a natural state of any mmo. Sure players return or new players subscribe with every new expansion but I cannot imagine it being enough. Switching to another business model would be useless this late in the WoW's existence.
With unexplored lore ( after 10 + years still no Kul Tiras ? ) and adding new lore I think at max there will be two more expansions.
Any thoughts ?
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Post by o Ventus on Oct 13, 2016 21:07:35 GMT
Dare I ask if a proper class balance has been reached in PvP ? Blizzard was always tweaking making one class happy while others grumbled. As it stands, I wonder for how much longer WoW will last. The decline in subs started years ago which is a natural state of any mmo. Sure players return or new players subscribe with every new expansion but I cannot imagine it being enough. Switching to another business model would be useless this late in the WoW's existence. With unexplored lore ( after 10 + years still no Kul Tiras ? ) and adding new lore I think at max there will be two more expansions. Any thoughts ? The sub count reached 10 million again with Legion, but that was at launch a month ago. There's at least 1 more expansion planned after Legion is finished, but beyond that nobody has said anything.
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Post by Cyonan on Oct 13, 2016 23:01:02 GMT
I could see them getting a few more expansions worth out. We still haven't been to Argus yet, and they introduced another big bad that's on par with the Legion this expansion.
They could also always pull another MoP and scale back the threat for an expansion, rather than constantly going bigger and bigger stakes.
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Post by o Ventus on Oct 13, 2016 23:36:26 GMT
I could see them getting a few more expansions worth out. We still haven't been to Argus yet, and they introduced another big bad that's on par with the Legion this expansion. They could also always pull another MoP and scale back the threat for an expansion, rather than constantly going bigger and bigger stakes. As for big threats, there's Sargeras himself, who I assume will be dealt with in Legion, if not the next expansion. Also the Void Lords, who are on an even higher level of power than Sargeras, who will in all likelihood be the final bosses of WoW, when Blizzard is finally done with the game. If there's an expansion centered around the Void and the Void Lords, I imagine N'zoth would be involved as well, since the Old Gods are servants of the Void Lords, and N'zoth hasn't been fought yet. Also there's 1 more Old God that hasn't been named, unless Blizzard retconned it and left all of the Old Gods on Azeroth with C'thun, Yogg-Saron, N'zoth, and Y'shaarj.
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Post by byne on Oct 21, 2016 2:45:40 GMT
I could see them getting a few more expansions worth out. We still haven't been to Argus yet, and they introduced another big bad that's on par with the Legion this expansion. They could also always pull another MoP and scale back the threat for an expansion, rather than constantly going bigger and bigger stakes. As for big threats, there's Sargeras himself, who I assume will be dealt with in Legion, if not the next expansion. Also the Void Lords, who are on an even higher level of power than Sargeras, who will in all likelihood be the final bosses of WoW, when Blizzard is finally done with the game. If there's an expansion centered around the Void and the Void Lords, I imagine N'zoth would be involved as well, since the Old Gods are servants of the Void Lords, and N'zoth hasn't been fought yet. Also there's 1 more Old God that hasn't been named, unless Blizzard retconned it and left all of the Old Gods on Azeroth with C'thun, Yogg-Saron, N'zoth, and Y'shaarj. I'd be really disappointed if we defeated Sargeras this expansion, honestly. I'm more expecting Kil'jaeden to be the final boss this time and take out Sargeras in some future expansion. As for the Void Lords, the final page of the Anduin comic shows him as an old man about to begin the final battle against 'the shadow,' which I assume are the Void Lords, so barring a major timeskip at some point, that battle either wont happen any time soon or wont happen in WoW at all. In other news, I finally got one of every class to 110 and am currently burned out on WoW. Good thing 7.1 is coming next week.
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Post by o Ventus on Oct 21, 2016 22:54:18 GMT
Blizzard needs to ban trolls in Mythic+ dungeons. I'm sick of having my keystones wasted because healers cheese their way into groups with high ilvl armor but an 805 weapon in a +5 Bolstering run.
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Post by Draining Dragon on Apr 28, 2017 22:10:14 GMT
Despite (as I've said many times) not playing WoW, these Legion cinematics have hit me right in the feels.
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Post by Deleted on Apr 29, 2017 16:58:46 GMT
Despite (as I've said many times) not playing WoW, these Legion cinematics have hit me right in the feels. Having followed that character for so long, that cinematic really got to me. I swear, i am not crying!
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Post by o Ventus on Apr 30, 2017 3:14:38 GMT
Despite (as I've said many times) not playing WoW, these Legion cinematics have hit me right in the feels. I hope Blizz has plans for some kind of Horde equivalent for Vol'jin. Also, I came back to the game again about a month ago after a hiatus from December to around February, and I have to say, the Nighthold is an awesome raid. None of the bosses are really any bad, which I think is a first for Blizzard. I'm very much looking forward to Tomb of Sargeras.
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Post by Draining Dragon on May 14, 2017 22:35:26 GMT
So I redownloaded the WoW trial to give the game another shot, and I'm enjoying it so far. I've leveled a dwarf paladin to 20, a troll rogue to 11, and an orc hunter to 7. I might try subscribing after I've tried out some more characters. Setting aside the obvious fact that I would have to actually pay for at least a few months to level up some characters enough to farm gold effectively, would it be feasible to pay for a continued WoW subscription with ingame gold? Or would that require too much unfun farming to be worth it?
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Post by dzejkob on Jun 24, 2017 20:30:47 GMT
Well i been playing WoW a lot for last 3 months just single character (worgen hunter)and its really good fun, just a lot to do although bliz makes some damn idiotic choices (e.g the balance is ridiculous) and pvp doesnt work well with match making and some animations need fixing
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Post by o Ventus on Jun 26, 2017 20:06:27 GMT
Well i been playing WoW a lot for last 3 months just single character (worgen hunter)and its really good fun, just a lot to do although bliz makes some damn idiotic choices (e.g the balance is ridiculous) and pvp doesnt work well with match making and some animations need fixing Are you below the level cap? If you are, then PvP'ing is a waste of time since Blizzard doesn't (and realistically cannot) balance for low level PvP. Different classes learn different abilities at different levels, etc. It evens out once you hit 110 in instanced PvP, but for world PvP, everything is fair game.
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Post by o Ventus on Jun 26, 2017 20:12:19 GMT
So I redownloaded the WoW trial to give the game another shot, and I'm enjoying it so far. I've leveled a dwarf paladin to 20, a troll rogue to 11, and an orc hunter to 7. I might try subscribing after I've tried out some more characters. Setting aside the obvious fact that I would have to actually pay for at least a few months to level up some characters enough to farm gold effectively, would it be feasible to pay for a continued WoW subscription with ingame gold? Or would that require too much unfun farming to be worth it? Really late answer, but it is certainly feasible to pay for sub time with in-game gold. The price of WoW Tokens goes up or down depending on how many of them are being bought and sold (the price is dictated by Blizzard, not by players), so it kind of depends on some out-of-game factors (example: when Blizzard announced that Destiny 2 will be on battle.net, there was a huge spike in Token gold price and there will almost certainly be another one as Destiny 2's launch approaches and people start pre-ordering en masse), but for the most part it remains fairly consistent. Once you hit Legion-level content and have ground out some quests, your class order hall missions/followers, and professions, you'll be raking in tons of gold to pay for sub time with, but until that point you realistically won't be earning enough to pay month-by-month with gold. Token price usually sits somewhere between 80k and 100k. Alternatively, you can spend $20 to buy a WoW token to be sold in the in-game auction house (the Token purchased with cash cannot be redeemed for game time), and they almost always sell within the hour you make the listing.
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Post by dzejkob on Jul 1, 2017 7:14:07 GMT
Well i been playing WoW a lot for last 3 months just single character (worgen hunter)and its really good fun, just a lot to do although bliz makes some damn idiotic choices (e.g the balance is ridiculous) and pvp doesnt work well with match making and some animations need fixing Are you below the level cap? If you are, then PvP'ing is a waste of time since Blizzard doesn't (and realistically cannot) balance for low level PvP. Different classes learn different abilities at different levels, etc. It evens out once you hit 110 in instanced PvP, but for world PvP, everything is fair game. nope 110 lvl 910> ilvl so not below the cap i would say and loosing plenty of games, there is very little balance for example number of healers per team, honour lvl gaps between teams, the abilities lol im using a hunter and they debuff us from agility/mastery and buff versatility which is useless for us Even in pvp guides it says to go with horde if you wanna win lol
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