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Post by zipzap2000 on Apr 8, 2017 0:47:40 GMT
Why even leave the Milky Way to begin with?
Why not make destroy cannon and play as a series of Path Finders whos job it is to reclaim and repair Mass Relays a few thousand years after the original trilogy.
Mapping new habitable worlds and previously unexplored systems within the 99% of the milky way that remains unexplored
Recovering lost technology and stored memories (If via Protheans) through beacons.
Sam acts as a bridge between yourself and an otherwise indecipherable precursor language much in the same way only with no need for Sudoku.
Along the way you discover evidence of already established precursor species and find out one of them might not actually be as dead as we thought they were.
And now they want their galaxy back.
You as the inexperienced Pathfinder now have a new mission.
Ok its not the greatest idea.
But if we're going on an epic journey to Andromeda why are we swapping PC in roles that should be reclaimed by them in the next installment?
Why wouldn't you just stick with what was there and be honest about creating a new breed of replaceable errand boys under the authority of an established group.
Why make the Pathfinder out to be a title of substance in the first place?
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XBL Gamertag: BlackSassyWolf
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Post by midnightwolf on Apr 8, 2017 0:51:43 GMT
I REALLY don't want a new one every game. One thing I enjoyed about the ME:T was that we kept Shepard. I was hoping this would be the same and not go the DA route.
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Post by SofNascimento on Apr 8, 2017 0:56:23 GMT
You have to understand that the people responsible for the Mass Effect franchisne right now have no idea what they are doing. They have no more idea of who is going to be the protagonist of a possible "Andromeda 2" than we do.
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Post by FeralEwok on Apr 8, 2017 1:06:35 GMT
Why not make destroy cannon Picked destroy, thought it was the right choice...the only choice really and could never see myself choosing differently again. But nope, just so much nope. The whole reason we're leaving the Milky Way is to get away from precisely this situation. You have to either create three (four actually) separate timelines based on the endings which means you start game 1 with already 4 very different worlds, move the series so far into the future and find a way to nullify players' choice and remove the importance of the endings, or confirm there is a canon ending. Confirming one of the endings to be canon would cause far greater a shit-storm than any other Bioware controversy or misstep...and rightfully so. Besides if they were to even consider for a moment to make one of the endings official and move from there, it'd undoubtedly be Synthesis. Do you want to make me play a game where synthesis is canon Zipzap? Y u do dis 2 me??
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Post by blanks on Apr 8, 2017 1:08:34 GMT
Why not make destroy cannon and play as a series of Path Finders whos job it is to reclaim and repair Mass Relays a few thousand years after the original trilogy. Mapping new habitable worlds and previously unexplored systems within the 99% of the milky way that remains unexplored Recovering lost technology and stored memories (If via Protheans) through beacons. Sam acts as a bridge between yourself and an otherwise indecipherable precursor language much in the same way only with no need for Sudoku. Along the way you discover evidence of already established precursor species and find out one of them might not actually be as dead as we thought they were. And now they want their galaxy back. You as the inexperienced Pathfinder now have a new mission. Hey, I kind of like this more than what we got barring a couple of things.
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Post by KaiserShep on Apr 8, 2017 1:12:59 GMT
I'm holding out to hope that Ryder remains our PC for at least another game.
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Post by Iakus on Apr 8, 2017 1:13:07 GMT
I REALLY don't want a new one every game. One thing I enjoyed about the ME:T was that we kept Shepard. I was hoping this would be the same and not go the DA route. We kept Shepard. Until So carrying over characters isn't all it's cracked up to be.
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Post by Iakus on Apr 8, 2017 1:14:17 GMT
In addition, need I remind everyone how many complaints there were of favorite companions especially LIs) being abandoned from game to game? Do we really want to start that up again?
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Post by Revan Reborn on Apr 8, 2017 1:15:09 GMT
BioWare wanted to avoid invalidating three of the four ME3 endings and they wanted a fresh start for newcomers to the franchise. Thus, "Mass Effect Andromeda" was born. Ryder had a good first chapter. I'd like to see that story continue.
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Post by Laughing_Crow on Apr 8, 2017 1:16:53 GMT
From what I gathered from reading about the ME trilogy, they didn't have a solid story arc for the overall series. Hence the Dark Energy theme from one game gets dumped and replaced by something else.
But it's possible BioWare does have a multi-game story arc for Andromeda, but not a trilogy) that they're working on, including DLC. Don't forget we've got the book series as well, with The Lost Ark title coming out in a few months.
We don't know what their plans are - so speculate how you want. But if you're going to speculate, use what we do know to put it into a better perspective. Edmonton has been working for 5 years on a totally new IP to be released next year. Which is why Montreal got the bulk of Andromeda. And if Montreal is hiring (as noted in another post), Montreal is working on something; which could be the next installment of Andromeda or something new.
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Post by midnightwolf on Apr 8, 2017 1:19:11 GMT
In addition, need I remind everyone how many complaints there were of favorite companions especially LIs) being abandoned from game to game? Do we really want to start that up again? So you'd prefer to have constant cameo's from characters our new Player character has no connection to, like in DA? Because you know that that's how it'll go.
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Post by Iakus on Apr 8, 2017 1:27:29 GMT
In addition, need I remind everyone how many complaints there were of favorite companions especially LIs) being abandoned from game to game? Do we really want to start that up again? So you'd prefer to have constant cameo's from characters our new Player character has no connection to, like in DA? Because you know that that's how it'll go. Actually, no. I'd rather have a completely new cast each game, with only the most peripheral of characters appearing across games. I'd rather not have had Hawke appear at all in DAI. And Alistair's status is now in an even greater state of flux than before. Anyone here who's p*ssed their favorite character or LI didn't get a seat on the Normandy in ME3, raise your hand. If Ryder is the protagonist of another series of games, I'd get used to that disappointment. Recurring characters come with baggage. If you really want a new story each game, you have to be willing to let them go. Their choices, their companions, their romances. They won't follow. Or if they do, they will be watered down to the point where you wonder why they bothered. It happened to Shepard, it can happen to Ryder.
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Post by Revan Reborn on Apr 8, 2017 1:28:45 GMT
In addition, need I remind everyone how many complaints there were of favorite companions especially LIs) being abandoned from game to game? Do we really want to start that up again? There's an easy solution to that. If BioWare doesn't create a dozen or more new companions over the course of the series, then they won't be forced to cut half of them out by the time the story wraps up. Keep the number of companions we have to a small number and that's no longer an issue.
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Post by Iakus on Apr 8, 2017 1:32:06 GMT
In addition, need I remind everyone how many complaints there were of favorite companions especially LIs) being abandoned from game to game? Do we really want to start that up again? There's an easy solution to that. If BioWare doesn't create a dozen or more new companions over the course of the series, then they won't be forced to cut half of them out by the time the story wraps up. Keep the number of companions we have to a small number and that's no longer an issue. That only delays the inevitable. Even only adding one companion per game, there eventually gets to be too many of them.
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Post by derrame on Apr 8, 2017 1:32:55 GMT
no, forget the milky way
and no new protagoist, just Ryder for Andromeda
and IF there is a new protagonist, i'd like to have the possibility to choose species too
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Post by midnightwolf on Apr 8, 2017 1:34:21 GMT
In addition, need I remind everyone how many complaints there were of favorite companions especially LIs) being abandoned from game to game? Do we really want to start that up again? There's an easy solution to that. If BioWare doesn't create a dozen or more new companions over the course of the series, then they won't be forced to cut half of them out by the time the story wraps up. Keep the number of companions we have to a small number and that's no longer an issue. I was just going to add something along these lines. If we keep the Ryder's, why not keep the same squad? Why do we need a new squad every game?......We don't. I don't know about other's, but this is THE first ME game where I've actually grown to love all of my squad, rather than just one or two. I'd love to have them all again in another game.
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Post by KaiserShep on Apr 8, 2017 1:36:56 GMT
There's an easy solution to that. If BioWare doesn't create a dozen or more new companions over the course of the series, then they won't be forced to cut half of them out by the time the story wraps up. Keep the number of companions we have to a small number and that's no longer an issue. That only delays the inevitable. Even only adding one companion per game, there eventually gets to be too many of them. That depends on whether or not some get swapped out. Take Drack. From the offset it's established that he could just die at any time because of how old he is. Heck most of his extra organs are gone. If he were to leave or die in the next game, people would not be happy with it, but would accept it if done well. I really liked Wrex as a companion, but I love him as a clan leader. In ME2, most of the companions in Shepard's team were obviously not meant to stick around after the Collectors were done with, because they really had no reason to. But really ME as a trilogy isn't the best example, because we didn't just have a companion added here and there, we had a total upheaval.
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Post by Revan Reborn on Apr 8, 2017 1:37:14 GMT
There's an easy solution to that. If BioWare doesn't create a dozen or more new companions over the course of the series, then they won't be forced to cut half of them out by the time the story wraps up. Keep the number of companions we have to a small number and that's no longer an issue. That only delays the inevitable. Even only adding one companion per game, there eventually gets to be too many of them. That depends on how many games Ryder would be the main protagonist for. If it's a trilogy, just like Shepard, one or two companions added per game is manageable. The problem with the original trilogy is that ME2 added ten new companions (Kasumi, Grunt, Thane, Jack, Miranda, Legion, Zaeed, Samara/Morinth, Mordin, and Jacob). It was far too many and BioWare was setting itself up for failure trying to give every companion a role in ME3.
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Post by Andrew Lucas on Apr 8, 2017 1:38:04 GMT
In addition, need I remind everyone how many complaints there were of favorite companions especially LIs) being abandoned from game to game? Do we really want to start that up again? Fair point, Iakus. I would hate to see they pull a ME2 Ash/Kaidan again, but then I guess it would be harder to potentially introduce new romances/human counterparts.
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Post by midnightwolf on Apr 8, 2017 1:42:34 GMT
That only delays the inevitable. Even only adding one companion per game, there eventually gets to be too many of them. That depends on whether or not some get swapped out. Take Drack. From the offset it's established that he could just die at any time because of how old he is. Heck most of his extra organs are gone. If he were to leave or die in the next game, people would not be happy with it, but would accept it if done well. I really liked Wrex as a companion, but I love him as a clan leader. In ME2, most of the companions in Shepard's team were obviously not meant to stick around after the Collectors were done with, because they really had no reason to. But really ME as a trilogy isn't the best example, because we didn't just have a companion added here and there, we had a total upheaval. I can totally see Drack disappearing for the reason you pointed out. But also, because I've done all of his post main quest personal missions, I get the sense that his own story is done. Still, I'd rather he die on screen. Maybe in a DLC or something.
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Post by Revan Reborn on Apr 8, 2017 1:43:08 GMT
There's an easy solution to that. If BioWare doesn't create a dozen or more new companions over the course of the series, then they won't be forced to cut half of them out by the time the story wraps up. Keep the number of companions we have to a small number and that's no longer an issue. I was just going to add something along these lines. If we keep the Ryder's, why not keep the same squad? Why do we need a new squad every game?......We don't. I don't know about other's, but this is THE first ME game where I've actually grown to love all of my squad, rather than just one or two. I'd love to have them all again in another game. Agreed. This is the best group of squadmates I've ever had in a BioWare game. Generally I only like one or two, but I was pleasantly surprised I enjoyed all of them. There's no reason to phase them out for an entirely new squad when these are perfectly fine and BioWare can grow and develop them. Instead of just having Garrus and Tali being recurring squadmates in the original trilogy, we could have the entire MEA squad return. Garrus didn't become a fan favorite until ME2 because his character changed so rapidly. I'd love to see what BioWare does for the entire squad in a new game.
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Post by Deleted on Apr 8, 2017 1:46:19 GMT
I have two words in response to any suggestions to canonize anything about Shepard.
Remember Revan.
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Post by zipzap2000 on Apr 8, 2017 1:46:22 GMT
In addition, need I remind everyone how many complaints there were of favorite companions especially LIs) being abandoned from game to game? Do we really want to start that up again? Oh, god not that again. Some people are still screaming abput Ashley not getting a DLC. And I'm still mad about what they did to Jack.
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Post by jpcab on Apr 8, 2017 1:50:44 GMT
I have two words in response to any suggestions to canonize anything about Shepard. Remember Revan. anything is better than this idea of sleeping for 600 hundred years. This all story is a disaster and idiotic
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Post by zipzap2000 on Apr 8, 2017 1:53:11 GMT
Why not make destroy cannon and play as a series of Path Finders whos job it is to reclaim and repair Mass Relays a few thousand years after the original trilogy. Mapping new habitable worlds and previously unexplored systems within the 99% of the milky way that remains unexplored Recovering lost technology and stored memories (If via Protheans) through beacons. Sam acts as a bridge between yourself and an otherwise indecipherable precursor language much in the same way only with no need for Sudoku. Along the way you discover evidence of already established precursor species and find out one of them might not actually be as dead as we thought they were. And now they want their galaxy back. You as the inexperienced Pathfinder now have a new mission. Hey, I kind of like this more than what we got barring a couple of things. Which things? We can start our own video company if we have to.
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