lavigne
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 188 Likes: 413
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Post by lavigne on Apr 8, 2017 20:49:39 GMT
High EMS Destroy says hello.... High EMS Destroy and the MEHEM aren't too different in the end result far I as know. Destroy blows up EDI and all the Geth right? That alone makes MEHEM better. The real point of it for me is the No Star Child! It isn't so much Shep not dying for me as it it making the end actually feel like part of the ME trilogy instead of suddenly shifting gears being torn out of Mass Effect universe and thrown into Deus Ex 1's ending. My Shepard sided with the Quarians. The Geth were toast already. EDI....ah well, omelettes, eggs, etc..... Nothing against MEHEM, I just prefer High EMS Destroy, worts (Casper) and all.
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Post by decafhigh on Apr 8, 2017 20:52:55 GMT
I'm aware as I've watched it on YouTube. By "happy ending," I meant more so for the crew of the Normandy (especially Shepard) and that everybody gets out unscathed, not so much the rest of the galaxy. While I believe starchild was terribly implemented, I don't find MEHEM to be much better as it essentially turns the Crucibile into a deus ex machina for the sake of moving the plot forward and ending the game. The Crucible "just working" was never realistic to me, considering previous cycles had tried to get it to work and failed. At least with Leviathan and Extended Cut, the nonsense that is starchild makes more sense. It's not perfect, but I at least find that more satisfying and fulfilling, especially since I chose Destroy. That being said, I am happy that modders did provide an alternative ending for PC gamers if they found the four choices in-game to be unsatisfactory. I dunno, the Crucible actually working seems a lot more probable to me than a random ethereal entity showing up out of nowhere in the last 5 minutes of the game to give me a choice of completely contrived options to lose from. The Crucible is a device built upon the work of multiple galactic civilizations, we were just the first ones to actually finish it in time. But hey, if you prefer the original ending that's all good. Not saying you are wrong just explaining why MEHEM is better.
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Post by garrusfan1 on Apr 8, 2017 20:53:47 GMT
No keep ryder as protaginist. I always felt closer to shepard then the DA protaginist.
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Pathfinder
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February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Revan Reborn on Apr 8, 2017 20:57:38 GMT
I'm aware as I've watched it on YouTube. By "happy ending," I meant more so for the crew of the Normandy (especially Shepard) and that everybody gets out unscathed, not so much the rest of the galaxy. While I believe starchild was terribly implemented, I don't find MEHEM to be much better as it essentially turns the Crucibile into a deus ex machina for the sake of moving the plot forward and ending the game. The Crucible "just working" was never realistic to me, considering previous cycles had tried to get it to work and failed. At least with Leviathan and Extended Cut, the nonsense that is starchild makes more sense. It's not perfect, but I at least find that more satisfying and fulfilling, especially since I chose Destroy. That being said, I am happy that modders did provide an alternative ending for PC gamers if they found the four choices in-game to be unsatisfactory. I dunno, the Crucible actually working seems a lot more probable to me than a random ethereal entity showing up out of nowhere in the last 5 minutes of the game to give me a choice of completely contrived options to lose from. The Crucible is a devious built upon the work of multiple galactic civilizations, we were just the first ones to actually finish it in time. But hey, if you prefer the original ending that's all good. Not saying you are wrong just explaining why MEHEM is better. Fair enough. The Crucible just came across as space magic to me and the fact that Liara conveniently found the plans on Mars. It was a little too simple and the likelihood of it working out just never sit well with me. I definitely agree that pre-EC and Leviathan that starchild was horribly implemented. After those additions, especially with the context from Leviathan, most of my issues with starchild's inclusion were largely addressed. He was going to die in my ending, along with the Reapers, regardless of what he had to say.
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Post by decafhigh on Apr 8, 2017 21:02:48 GMT
I dunno, the Crucible actually working seems a lot more probable to me than a random ethereal entity showing up out of nowhere in the last 5 minutes of the game to give me a choice of completely contrived options to lose from. The Crucible is a devious built upon the work of multiple galactic civilizations, we were just the first ones to actually finish it in time. But hey, if you prefer the original ending that's all good. Not saying you are wrong just explaining why MEHEM is better. Fair enough. The Crucible just came across as space magic to me and the fact that Liara conveniently found the plans on Mars. It was a little too simple and the likelihood of it working out just never sit well with me. I definitely agree that pre-EC and Leviathan that starchild was horribly implemented. After those additions, especially with the context from Leviathan, most of my issues with starchild's inclusion were largely addressed. He was going to die in my ending, along with the Reapers, regardless of what he had to say. Well missing the second chapter of the trilogy didn't leave them a lot of room to expand on those things in ME3. If ME2 had picked up where ME1 left off and we had a whole game exploring the Prothean's war with the Reapers, learning about them not being the creators of the relays or even the oldest civilization in the galaxy, unearthing clues that led us to the Crucible etc., etc. if would have made for a much better ending. Instead we got 7 different short stories about daddy issues. I never played Leviathan so I don't know what that is about but it would have to be frickin' Shakespeare to make the Star Child not suck.
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Post by shechinah on Apr 8, 2017 21:07:25 GMT
Agreed. That retcon was a lazy and black and white way of depicting Revan's character and how falling to the Dark Side works. One doesn't just simply fall to the Dark Side overnight. It's a gradual thing that you aren't even aware of until it's too late. That makes for far more interesting storytelling, in my opinion. I more or less had the same motivations and goals for my Revan as you did yours. He was a pragmatist and a rationalist above anything else. He was never emotional and had to make tough decisions he realized no one else could or would make (such as using the mass shadow generator). Inevitably, the only way to save the Republic from the "True Sith" threat (the ones who used the Mandalorians as pawns) was by asserting control and power over the entire galaxy and preparing for the inevitable war. I always found it hilarious how I imagined that Revan was polite and pleasent. Even as Darth Revan, she was affably evil while her post-mindwipe counterpart was, well, a bitch with a heart of gold. She frequently complained, was often rude, tended to be ungrateful and didn't want to get involved with the bigger events. When the Endar Spire was under attacked during the prologue, she was like: "Screw whoever Bastilla is! I'm going to the escape pods!" To be fair, I consider that to be a bit of a fair response since he basically telling her to go fight a bunch of boarding soldiers and sith while the ship was crashing. Damn it, Trask, I'm an explorer, not a soldier! I think her and Bastilla had nothing but verbal spats from the get-go. She also didn't like the Jedi and the Sith. I always liked to imagine that part of her distrust in regards to the Jedi was her body remembering what her mind couldn't about the mindwipe or mind suppression. Her and Jolee got along, though. I always got a Vitriolic Best Buds feel about their relationship because of some of the dialogue and their respective reactions. The Exile was a whole lot nicer but that didn't make her any less interesting. Just a different kind of interesting. I always liked how the handled roleplaying as someone with post-traumatic stress. I also always liked the first conversation between the Exile and Atris including the bit where the Exile can basically express that she still believes that participating in the Mandalorian War was the right thing to do (despite all her grief and guilt because of it). Man, it would be nice to see a remastered version of both those games.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Revan Reborn on Apr 8, 2017 21:11:40 GMT
Fair enough. The Crucible just came across as space magic to me and the fact that Liara conveniently found the plans on Mars. It was a little too simple and the likelihood of it working out just never sit well with me. I definitely agree that pre-EC and Leviathan that starchild was horribly implemented. After those additions, especially with the context from Leviathan, most of my issues with starchild's inclusion were largely addressed. He was going to die in my ending, along with the Reapers, regardless of what he had to say. Well missing the second chapter of the trilogy didn't leave them a lot of room to expand on those things in ME3. If ME2 had picked up where ME1 left off and we had a whole game exploring the Prothean's war with the Reapers, learning about them not being the creators of the relays or even the oldest civilization in the galaxy, unearthing clues that led us to the Crucible etc., etc. if would have made for a much better ending. Instead we got 7 different short stories about daddy issues. I never played Leviathan so I don't know what that is about but it would have to be frickin' Shakespeare to make the Star Child not suck. I agree 100%. ME2 did nothing to move the story forward and was largely a waste of time. It would have been neat as a side story or a standalone expansion. However, being part of the original trilogy really made a mess for the story in ME3. Not to mention, with Drew leaving after ME2 and Mac becoming the lead writer in ME3, the entire premise and focus of the Reapers shifted. What was originally a story about the dark energy theory was warped by Mac into a story about organics versus synthetics. This could have all been avoided had BioWare had a story for each game ahead of time. Leviathans are the original race that ruled the galaxy and created the Catalyst (starchild). The Reapers resemble them in likeness and the DLC explains why the Leviathans created the Catalyst and what his original function was. Due to unforeseen circumstances, the Catalyst ended up betraying the Leviathans, harvesting them into the first Reapers, and went on this never ending crusade of "preservation" in order to save organics from themselves. The DLC, more or less, explains everything about the ending of ME3.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by Lazarus on Apr 8, 2017 21:15:22 GMT
Picked destroy, thought it was the right choice...the only choice really and could never see myself choosing differently again. But nope, just so much nope. The whole reason we're leaving the Milky Way is to get away from precisely this situation. You have to either create three (four actually) separate timelines based on the endings which means you start game 1 with already 4 very different worlds, move the series so far into the future and find a way to nullify players' choice and remove the importance of the endings, or confirm there is a canon ending. Confirming one of the endings to be canon would cause far greater a shit-storm than any other Bioware controversy or misstep...and rightfully so. Besides if they were to even consider for a moment to make one of the endings official and move from there, it'd undoubtedly be Synthesis. Do you want to make me play a game where synthesis is canon Zipzap? Y u do dis 2 me?? Thats half the point though. If they sacked up and moved on we'd have no choice but to do the same. Right now theyre waiting for people to be ready to return to the milky way. At some point they'll have to pick a canon because so far we've heard in interviews. Will you tell us another story about Shepard? "Maybe." "By the time that happens people will be ready to return to the milky way." Its obvious at some point theyre going to have to rewrite the ending. Might as well have bit the bullet and just done it. Probably be a decade from OT, but what I would see them doing is finishing up a trilogy of Andromeda, have an Andromeda initiative stacked with new technology heading back to the milky way, and then finding the milky way with synthesis and needing a new trilogy to fight and take synthesis out.
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Post by decafhigh on Apr 8, 2017 21:15:40 GMT
Well missing the second chapter of the trilogy didn't leave them a lot of room to expand on those things in ME3. If ME2 had picked up where ME1 left off and we had a whole game exploring the Prothean's war with the Reapers, learning about them not being the creators of the relays or even the oldest civilization in the galaxy, unearthing clues that led us to the Crucible etc., etc. if would have made for a much better ending. Instead we got 7 different short stories about daddy issues. I never played Leviathan so I don't know what that is about but it would have to be frickin' Shakespeare to make the Star Child not suck. I agree 100%. ME2 did nothing to move the story forward and was largely a waste of time. It would have been neat as a side story or a standalone expansion. However, being part of the original trilogy really made a mess for the story in ME3. Not to mention, with Drew leaving after ME2 and Mac becoming the lead writer in ME3, the entire premise and focus of the Reapers shifted. What was originally a story about the dark energy theory was warped by Mac into a story about organics versus synthetics. This could have all been avoided had BioWare had a story for each game ahead of time. Leviathans are the original race that ruled the galaxy and created the Catalyst (starchild). The Reapers resemble them in likeness and the DLC explains why the Leviathans created the Catalyst and what his original function was. Due to unforeseen circumstances, the Catalyst ended up betraying the Leviathans, harvesting them into the first Reapers, and went on this never ending crusade of "preservation" in order to save organics from themselves. The DLC, more or less, explains everything about the ending of ME3. I thought Drew left pretty early on in ME2 to go work on SWTOR? ME2 is Mac's brain fart. As for Leviathans? Meh, at least they tried to explain it. Still like my ending better.
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Post by jpcab on Apr 8, 2017 21:20:34 GMT
Well missing the second chapter of the trilogy didn't leave them a lot of room to expand on those things in ME3. If ME2 had picked up where ME1 left off and we had a whole game exploring the Prothean's war with the Reapers, learning about them not being the creators of the relays or even the oldest civilization in the galaxy, unearthing clues that led us to the Crucible etc., etc. if would have made for a much better ending. Instead we got 7 different short stories about daddy issues. I never played Leviathan so I don't know what that is about but it would have to be frickin' Shakespeare to make the Star Child not suck. I agree 100%. ME2 did nothing to move the story forward and was largely a waste of time. Really? a waste of time? than the development of the characters is secondary? cuz a lot of them with ME2 become almost as iconic as Shepard. Here we can t even feel they are part of the team.
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Pathfinder
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revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Revan Reborn on Apr 8, 2017 21:21:16 GMT
I always found it hilarious how I imagined that Revan was polite and pleasent. Even as Darth Revan, she was affably evil while her post-mindwipe counterpart was, well, a bitch with a heart of gold. She frequently complained, was often rude, tended to be ungrateful and didn't want to get involved with the bigger events. When the Endar Spire was under attacked during the prologue, she was like: "Screw whoever Bastilla is! I'm going to the escape pods!" To be fair, I consider that to be a bit of a fair response since he basically telling her to go fight a bunch of boarding soldiers and sith while the ship was crashing. Damn it, Trask, I'm an explorer, not a soldier! I think her and Bastilla had nothing but verbal spats from the get-go. She also didn't like the Jedi and the Sith. I always liked to imagine that part of her distrust in regards to the Jedi was her body remembering what her mind couldn't about the mindwipe or mind suppression. Her and Jolee got along, though. I always got a Vitriolic Best Buds feel about their relationship because of some of the dialogue and their respective reactions. The Exile was a whole lot nicer but that didn't make her any less interesting. Just a different kind of interesting. I always liked how the handled roleplaying as someone with post-traumatic stress. I also always liked the first conversation between the Exile and Atris including the bit where the Exile can basically express that she still believes that participating in the Mandalorian War was the right thing to do (despite all her grief and guilt because of it). Man, it would be nice to see a remastered version of both those games. I definitely see what kind of Revan you played in KOTOR 1 now! Poor Trask... Bastila was too arrogant and too much of a dogmatic drone. My Revan clashed with her quite a few times. Over time I convinced her the Force, and the galaxy, was not nearly as black and white as she was making it out to be. Jolee, along with HK-47, were the two best companions in that game as far as I'm concerned. I always enjoyed dialogue with both of them. My Exile was always hesitant because he didn't really want to become a Jedi again. At the same time, he really didn't have much choice if he wanted to survive these Sith Lords hunting him. The PTSD angle and the overall anxiety and pain the Exile felt in KOTOR 2 really added to the overall impact and scope of how utterly devastating the Mandalorian War was. KOTOR 2 really made that war real for me, and constantly reminded us how of the galaxy had been wounded by it and never really recovered or moved forward. I'd love to see KOTOR 1 and KOTOR 2 remastered. It's certainly possible as EA holds the Star Wars license for AAA games. That being said, BioWare was always conflicted about KOTOR 2 as they did not develop it or come up with the story. In fact, I remember reading a few of the writers at BioWare were upset with changes that were made in KOTOR 2 regarding characters and the story without their input. It's why the Exile, and so much of KOTOR 2 in general, was likely retconned in the Revan book.
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Post by Revan Reborn on Apr 8, 2017 21:25:04 GMT
I thought Drew left pretty early on in ME2 to go work on SWTOR? ME2 is Mac's brain fart. As for Leviathans? Meh, at least they tried to explain it. Still like my ending better. Drew and Mac were co-lead writers. Drew had already written most of the story before he left for SWTOR. Mac just took over and tied things up after Drew's departure. If you look at Tali's loyalty mission in ME2, it talks exclusively about the dark energy theory, which was Drew's idea for the Reapers. Fair enough. I don't know if that's the only DLC that you skipped in ME3, but I highly recommend playing all of it if you ever get around to playing ME3 again.
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Party like it's 2023!
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Post by KaiserShep on Apr 8, 2017 22:11:35 GMT
I agree 100%. ME2 did nothing to move the story forward and was largely a waste of time. Really? a waste of time? than the development of the characters is secondary? cuz a lot of them with ME2 become almost as iconic as Shepard. Here we can t even feel they are part of the team. Well, it did kind of fail to really bring us closer to an actual resolution with the reapers. The Collector base would have been a good opportunity to learn more about them beyond "It's made of people". Instead, it was squandered on a keep or destroy scenario that didn't really make sense. Like, that little techno-puck that Shepard had just so happened to have the ability to set off a timed radiation pulse or blow the place sky high? As for characters feeling part of the team, I didn't really get that impression, and that's mainly because the crew didn't really interact with one another beyond the post-LM sequences when a pair of companions will pit their loyalties against one another and your persuasion check is tested. ME3 was a different story. They moved around and actually talked to one another to shoot the breeze. Personally I'm not sold on the whole icon thing, though I do greatly enjoy a number of the companions there, particularly Mordin and Legion, the most interesting examples of the bunch.
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Post by decafhigh on Apr 8, 2017 22:39:04 GMT
I thought Drew left pretty early on in ME2 to go work on SWTOR? ME2 is Mac's brain fart. As for Leviathans? Meh, at least they tried to explain it. Still like my ending better. Drew and Mac were co-lead writers. Drew had already written most of the story before he left for SWTOR. Mac just took over and tied things up after Drew's departure. If you look at Tali's loyalty mission in ME2, it talks exclusively about the dark energy theory, which was Drew's idea for the Reapers. Fair enough. I don't know if that's the only DLC that you skipped in ME3, but I highly recommend playing all of it if you ever get around to playing ME3 again. I had the Citadel DLC thought it was great. Think that was the only one though. I bought ME3 on sale and didn't want to spend a ton on DLC. I may play it again someday who knows. I usually stop after ME1 though, everything after that is just too painful to play through thinking what might have been. I still can't load up ME2 to this day.
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Post by Revan Reborn on Apr 8, 2017 22:51:28 GMT
Drew and Mac were co-lead writers. Drew had already written most of the story before he left for SWTOR. Mac just took over and tied things up after Drew's departure. If you look at Tali's loyalty mission in ME2, it talks exclusively about the dark energy theory, which was Drew's idea for the Reapers. Fair enough. I don't know if that's the only DLC that you skipped in ME3, but I highly recommend playing all of it if you ever get around to playing ME3 again. I had the Citadel DLC thought it was great. Think that was the only one though. I bought ME3 on sale and didn't want to spend a ton on DLC. I may play it again someday who knows. I usually stop after ME1 though, everything after that is just too painful to play through thinking what might have been. I still can't load up ME2 to this day. Absolutely. There was so much fan service injected into the Citadel DLC. It's always a blast to go through it. Unfortunately, I don't believe ME3 DLC ever went on sale. BioWare's approach to DLC has always been questionable. It wasn't even worth purchasing the DLC for DAI separately ($15 for each DLC), so I just bought the GotY edition of DAI when it was on sale for $30. I'd prefer to just buy a season pass and not worry about getting DLC later. Luckily, you don't really need to play ME2 since you don't miss anything important!
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Post by griffith82 on Apr 8, 2017 23:06:24 GMT
I dunno, the Crucible actually working seems a lot more probable to me than a random ethereal entity showing up out of nowhere in the last 5 minutes of the game to give me a choice of completely contrived options to lose from. The Crucible is a devious built upon the work of multiple galactic civilizations, we were just the first ones to actually finish it in time. But hey, if you prefer the original ending that's all good. Not saying you are wrong just explaining why MEHEM is better. Fair enough. The Crucible just came across as space magic to me and the fact that Liara conveniently found the plans on Mars. It was a little too simple and the likelihood of it working out just never sit well with me. I definitely agree that pre-EC and Leviathan that starchild was horribly implemented. After those additions, especially with the context from Leviathan, most of my issues with starchild's inclusion were largely addressed. He was going to die in my ending, along with the Reapers, regardless of what he had to say. As to finding the plans on mars to me that made sense. They clearly hadn't fully explored the Mars ruins. As for the "space magic" I always knew some type of MCGuffin would be needed. Didn't really bother me.
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Post by Deleted on Apr 8, 2017 23:12:26 GMT
Well missing the second chapter of the trilogy didn't leave them a lot of room to expand on those things in ME3. If ME2 had picked up where ME1 left off and we had a whole game exploring the Prothean's war with the Reapers, learning about them not being the creators of the relays or even the oldest civilization in the galaxy, unearthing clues that led us to the Crucible etc., etc. if would have made for a much better ending. Instead we got 7 different short stories about daddy issues. I never played Leviathan so I don't know what that is about but it would have to be frickin' Shakespeare to make the Star Child not suck. I agree 100%. ME2 did nothing to move the story forward and was largely a waste of time. It would have been neat as a side story or a standalone expansion. However, being part of the original trilogy really made a mess for the story in ME3. Despite my dislike of ME2, it did bring some lore (and world) expansion to the table. Visiting Tuchanka, the Flotilla, Omega, Illium, more genophage background, learning about asari justicars and ardat-yakshi, hello vorcha, etc. Also, working with an enemy we fought in ME1 & ME3 can provide a different view of that organization. Plus Legion. I enjoyed (most of) the characters ME2 introduced, but it just meant BioWare had to work harder to try to give them all a role in ME3. Also - Shepard became a cyborg, which I think was supposed to provide a different POV toward synthesis, etc. Harbinger & reaper baby also provided some more intel. So - it wasn't completely a waste in terms of promoting the reaper storyline, but it certainly didn't accomplish as much as it could (and should) have.
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Post by decafhigh on Apr 8, 2017 23:25:07 GMT
I had the Citadel DLC thought it was great. Think that was the only one though. I bought ME3 on sale and didn't want to spend a ton on DLC. I may play it again someday who knows. I usually stop after ME1 though, everything after that is just too painful to play through thinking what might have been. I still can't load up ME2 to this day. Absolutely. There was so much fan service injected into the Citadel DLC. It's always a blast to go through it. Unfortunately, I don't believe ME3 DLC ever went on sale. BioWare's approach to DLC has always been questionable. It wasn't even worth purchasing the DLC for DAI separately ($15 for each DLC), so I just bought the GotY edition of DAI when it was on sale for $30. I'd prefer to just buy a season pass and not worry about getting DLC later. Luckily, you don't really need to play ME2 since you don't miss anything important! I need to check those old ME Save games sites. See if I can find a good one that kills everyone except Tali and Garrus off. Then just go straight from ME1 to ME3.
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Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
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Post by Revan Reborn on Apr 8, 2017 23:35:48 GMT
Absolutely. There was so much fan service injected into the Citadel DLC. It's always a blast to go through it. Unfortunately, I don't believe ME3 DLC ever went on sale. BioWare's approach to DLC has always been questionable. It wasn't even worth purchasing the DLC for DAI separately ($15 for each DLC), so I just bought the GotY edition of DAI when it was on sale for $30. I'd prefer to just buy a season pass and not worry about getting DLC later. Luckily, you don't really need to play ME2 since you don't miss anything important! I need to check those old ME Save games sites. See if I can find a good one that kills everyone except Tali and Garrus off. Then just go straight from ME1 to ME3. Lol that's probably about as close as you can get to wiping ME2 out completely! It would actually be really funny to do a playthrough of ME2 just to see everybody, except those two, die.
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decafhigh
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
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Post by decafhigh on Apr 8, 2017 23:38:25 GMT
I need to check those old ME Save games sites. See if I can find a good one that kills everyone except Tali and Garrus off. Then just go straight from ME1 to ME3. Lol that's probably about as close as you can get to wiping ME2 out completely! It would actually be really funny to do a playthrough of ME2 just to see everybody, except those two, die. Shouldn't be too hard to do. Only do their loyalty missions, only upgrade the parts of the ship needed to keep them alive, keep them with you on the last mission, and send all the wrong people to do the other jobs. That should get at least most of the rest killed off.
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Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Apr 8, 2017 23:43:43 GMT
Lol that's probably about as close as you can get to wiping ME2 out completely! It would actually be really funny to do a playthrough of ME2 just to see everybody, except those two, die. Shouldn't be too hard to do. Only do their loyalty missions, only upgrade the parts of the ship needed to keep them alive, keep them with you on the last mission, and send all the wrong people to do the other jobs. That should get at least most of the rest killed off. Yep. It would actually make the game slightly more enjoyable for me, as the resource minigame and upgrading the Normandy were two of the aspects I hated the most about that game. It was so tedious and time-consuming doing that stupid minigame. That, alone, made me dislike that game immensely. Thankfully, resource grinding hasn't been nearly as terrible since and I don't think they'll ever do the ship upgrade mechanic again.
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Deleted
Deleted Member
Posts: 0
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guest@proboards.com
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Post by Deleted on Apr 8, 2017 23:52:21 GMT
In addition, need I remind everyone how many complaints there were of favorite companions especially LIs) being abandoned from game to game? Do we really want to start that up again? That was because Bioware decided to take Shepard out of the Alliance in ME2, stick him or her in Cerberus, and issue an entirely new cast of squadmates. That wasn't necessary and they could very well have had a trilogy of games with Shepard in the Alliance and with the ME1 cast at his or her side for the long haul, with the addition of a new squadmate or two per chapter. I'd argue they should have went that route. As fun as ME2 was, it really threw a wrench in the works. It would have been a great game as a standalone, but it is kind of problematic as the middle chapter of a trilogy. If Bioware were to keep Ryder as the protagonist for more than one game they shouldn't make the mistake of rebooting the companion cast, like they did with ME2.
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alanc9
Old Scientist Contrarian
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February 2017
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Post by alanc9 on Apr 9, 2017 0:05:52 GMT
I thought Drew left pretty early on in ME2 to go work on SWTOR? ME2 is Mac's brain fart. As for Leviathans? Meh, at least they tried to explain it. Still like my ending better. Drew and Mac were co-lead writers. Drew had already written most of the story before he left for SWTOR. Mac just took over and tied things up after Drew's departure. If you look at Tali's loyalty mission in ME2, it talks exclusively about the dark energy theory, which was Drew's idea for the Reapers. Fair enough. I don't know if that's the only DLC that you skipped in ME3, but I highly recommend playing all of it if you ever get around to playing ME3 again. Let's not overstate this. Drew K. didn't "write most of the story." He had a hypothetical outline -- even worse than what was in ME3, if the moral unacceptability of the final choice is a problem for you -- which had never actually been committed to by anyone, including him.
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Doominike
N2
Vehnan'abelasan
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
XBL Gamertag: MugiwaraBlair
PSN: MugiwaraBlair
Posts: 214 Likes: 243
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Doominike
Vehnan'abelasan
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April 2017
doominike
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Doominike on Apr 9, 2017 0:42:24 GMT
I like my Ryder more than most of my Inquisitors, and than all of my Hawkes tbh, or at least I prefer her "world state". I find her story better written and more interesting than most of my Inquisitors and all of my Hawkes, I guess would be the most accurate way to put it. Having said that, I'm not sure I could really make a different Ryder that I like on the same level.
So on the one hand, I think I'd like continuing her story, on the other hand, I'm open to a new PC too, but only if we can pick species. Go like "arls/nexus sends small scouting fleets out of Heleus to check out other clusters separately, assigns the scouts a pathfinder or pathfinder-y person, Ryder&co stay in Heleus", boom, new setting, new protag, good excuse for species customization.
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The Twilight God
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate
Posts: 422 Likes: 389
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Jun 24, 2018 15:34:45 GMT
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The Twilight God
422
September 2016
thetwilightgod
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate
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Post by The Twilight God on Apr 9, 2017 0:45:18 GMT
The obvious next step for the Milky Way is MEHEM and then Leviathan threat down the line. Then they could have actually tackled the idea of a form of synthesis (not the Reaperization type of ME3) as a necessity to combat (not facilitate) Leviathan control. Ideas like galactic peace under the Leviathans and rather or not free will is worth the hardships. All kinds of ideas.
Nah. That would require good writers.
I've said it before no no no. No one will canonize MEHEM and for good reason, it's terrible. It's canon. It doesn't matter if anyone thinks and wants otherwise. So sayeth The Official Mass Effect LoreMaster Supreme.
It's objectively better than all other endings seeing as one is an inglorious blatant mission failure, two are glorified mission failures that only make sense as indoctrinated "bad" endings and one is a lore contradicting, self contradicting mess. All the Bioware endings are invalid. Only one even allows for any continued Milky Way games if you ignore the ridiculous "we just magically can fix relays now and it turns out we never needed them anyway even though the dependence on the relays were part of the Reaper's design and the codex clearly states..." Oh, forget it. Ugh. Fuck Mac Walters. Squad just abandoning Shepard? To do what? Escape the blast?... of a weapon that is supposed to target the entire galaxy? Where the fuck you going to run to? Joker would not do that. Garrus would never leave him like that. Liara's crazy Shepaard obsessed ass sure wouldn't stand for it.
All things being invalid, MEHEM is the better of the invalids. But at least it has an excuse for being invalid: The modders are restricted by what Bioware has already created, unless they somehow raise the money to have the voice actors come in and read lines and produce profession quality CGI. Bioware has no excuse for the fuckery they created.
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