Eterna
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 142 Likes: 330
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eterna
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by Eterna on Apr 26, 2017 16:52:50 GMT
Planetary design? Planet design was probably one of ME1's greatest design weaknesses. Most planets were virtually identical to one another. Anyone thinking that it's somehow superior to what we got now is hitting the red sand hard. They at the very least LOOKED different. Which is more than I can say for Eos, Kadara and Elaaden. Kadara is a copy of Eos with a bit more water, and Elaaden is a replica of Eos without anything in it. Even with the basic outdoor level design, Eletania, Nepmos, Xawin and all the other planets at least felt like different locations. And those were just random worlds you'd visit only once per playthrough, not MAIN HUB worlds you spend far too much time on. So you'd think they would've put in a tad more effort in making Andromeda hub worlds look more distinct. LOL Yeah okay buddy.
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Post by griffith82 on Apr 26, 2017 16:53:20 GMT
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malgus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 959 Likes: 1,590
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Post by malgus on Apr 26, 2017 17:06:09 GMT
As much as I loved the first mass effect, I never saw any difference with the planets, they felt the fucking same, it was actually so same feeling that it was a chore to do when in some playthrought I tried to do everything. When I landed on one, I was like "Hey already been there and... ah it has a different name. well if the game tells me its a different one, it means it is a different one... yeah..."
At least in MEA, planet have Identity, Havarl is a jungle world where vegetation has taken back its places, voeld is the dark forzen world, eladen is the desert world that reminds me of sahara, Kadara feels a bit like some landscape of africa, Eos is the rock desert world that I admit feels a bit like Eladen but puts enough of the rock to make it feel a bit different.
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Post by Deleted on Apr 26, 2017 17:15:07 GMT
As much as I loved the first mass effect, I never saw any difference with the planets, they felt the fucking same, it was actually so same feeling that it was a chore to do when in some playthrought I tried to do everything. When I landed on one, I was like "Hey already been there and... ah it has a different name. well if the game tells me its a different one, it means it is a different one... yeah..." At least in MEA, planet have Identity, Havarl is a jungle world where vegetation has taken back its places, voeld is the dark forzen world, eladen is the desert world that reminds me of sahara, Kadara feels a bit like some landscape of africa, Eos is the rock desert world that I admit feels a bit like Eladen but puts enough of the rock to make it feel a bit different. I think each planet represents one of the iconic American landscapes. Aya is Hawaii, Voeld is Yukon, Eos is Idaho, Kadara is Wyoming, Eladeen is New Mexico/Nevada, Havarl is Costa Rica...
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Post by cheeseandonion on Apr 26, 2017 17:16:13 GMT
They're definitely aiming for the Dorito audience.
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Post by KaiserShep on Apr 26, 2017 17:16:58 GMT
I will not have Doritos' good name sullied.
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Post by colfoley on Apr 26, 2017 17:53:47 GMT
If i compare it to the trilogy it compares favorably. If i compare it to ME 1 it compares very favorably. I do not know why us people who like the game should be afraid of comparisons to the MET. Bring em on
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Post by Vortex13 on Apr 26, 2017 17:54:07 GMT
They at the very least LOOKED different. Which is more than I can say for Eos, Kadara and Elaaden. Kadara is a copy of Eos with a bit more water, and Elaaden is a replica of Eos without anything in it. Even with the basic outdoor level design, Eletania, Nepmos, Xawin and all the other planets at least felt like different locations. And those were just random worlds you'd visit only once per playthrough, not MAIN HUB worlds you spend far too much time on. So you'd think they would've put in a tad more effort in making Andromeda hub worlds look more distinct. Pretty much this. It's something I really miss in ME:A (well, next to the writing and the oldschool SciFi atmosphere). I just played through ME1 again after ME:A, and dispite the fact that switching from the Nomad to the MAKO is a real pain, I still find myself doing all the side missions. Sure, the planets lack vegetation and are basically just fairly random terrain maps with differen lighting color and sky boxes but with that simple setup, they really managed to make it feel like space exploration, whereas in Andromeda, despite the gorgeous graphics and sophisticated design, somehow everything feel much more the same, like you land on the same planet all over (even Voeld is basically just a white desert). To me, that's a major reason why the side content feels so repetitive. Now, I don't dislike ME:A, I think it's a good game (not great like ME1 was but it's fun) and the gameplay is obviously miles ahead of what ME1 offers. But just having gone through ME1 again, I feel much more in awe of the dev team that made ME1 than for the one that made ME:A. Because next to everything else, ME1 also needed to set up the universe, which in itself is a pretty monumental task (whereas ME:A could take a lot of things for granted and it feels a little like the devs ticked off checkboxes on what they wanted to try an replicate). The writing is a whole different level. Every alien has it's unique way of expressing themselves according to their biological and cultural backgrouund. Talking to the rachni queen who describes everything in terms of colors and music (since that seems to be their perception of telepathic communication) or to the Thorian who refers to humans just as flesh (because it is a plant, so that would be it's main point of distinction), you realize how much effort was put into the background of these characters and races to make them feel real and bigger then just characters for a 5 minute dialogue. I am not even going to start on the Sovereign encounter on Virmire. Compare that to the Angara, who are basically the most generic rubber forehead aliens possible that even a bad Star Trek episode should be ashamed of. So yea, I agree with you, ME1 wins on every level but gameplay and the pure technical side of graphics (and the latter is mainly due to age). Agreed, especially when comparing the 'alien' elements from the first game to the current one. ME 1, despite having to create and introduce an entire universe to a brand new player base still managed to throw in some of the more well done 'alien' aliens I have seen compared to 99.99% of all other mainstream science fiction. The Rachni, the Thorian, even the Elcor and the Hanar felt genuinely distinct; and really diversified the setting. Jump forward to ME:A and all that nuance is gone. We have the Angara; who might as well just be blue-skinned humans for all the actual differences they have with us; and the neutered Milky Way species, who each feel like pale imitations of their predecessors. And that's it. There's no 'aliens' to encounter in a galaxy 2.5 million light years away; just more humans talking about their daddy issues, or who they feel sexually attracted to. I'm not saying that species like the Rachni or Thorian were some grandiose creation that redefined what it meant to see the 'alien' but at least it felt like the writers and creature designers cared about distinguishing their game from the myriad of other generic science fiction settings out there. Seriously, take out all the so-called aliens from this game and then replace them with humans and literally nothing changes. Andromeda is more of fantasy than science fiction, and that's really sad when you compare it to the first title; the game that initially drew me into the series.
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Civ
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by Civ on Apr 26, 2017 17:59:00 GMT
It certainly isn't the worst game, but ME:A has officially shifted my trust in Bioware. I will never preorder a game from Bioware again - unpolished, horrid writing, and an extremely undeveloped story.
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malgus
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by malgus on Apr 26, 2017 18:09:36 GMT
The previous alien species of ME were also highly influence by actual human culture, the turian are romans, the asari are the city states of greece, the batarian hegemony is basically north korea.
The angara here actually are told to never held back their emotion, which gives us a race who are brutally honest and act before thinking, this is why jaal sister shoots her brother when he is about to reveal the roekar plans, she acts because she is angry at the moment instead of thinking about her action. She immediatly regrets what she did but that is because she acts on her instant emmotion instead of meaningful thinking before taking action. Same thing for aksul who acts on his anger at jaal instead of thinking what it meant to actually shoot an other angara in the face of the other roekar.
The angara also have a culture of massive family (Avela offering her sympathy for us having only one brother or sister) and that their family changes so often that they most of the time having multiple mother. Its something quite interesting to have this culture where family has a very different meanings than what we have seen before.
By the way, mass effect also had their fair share of very physically human alien. The asari were just basically sexy woman with tentacles on their head instead of hair (I love them don't get me wrong, but I do not find them that "alien"), quarian had no iris in their eyes and less finger but if its not from that, they are clearly human looking.
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Post by suikoden on Apr 26, 2017 18:13:48 GMT
They at the very least LOOKED different. Which is more than I can say for Eos, Kadara and Elaaden. Kadara is a copy of Eos with a bit more water, and Elaaden is a replica of Eos without anything in it. Even with the basic outdoor level design, Eletania, Nepmos, Xawin and all the other planets at least felt like different locations. And those were just random worlds you'd visit only once per playthrough, not MAIN HUB worlds you spend far too much time on. So you'd think they would've put in a tad more effort in making Andromeda hub worlds look more distinct. LOL Yeah okay buddy. Quality rebuttal. Well thought out!
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Pyrceval78
N3
Burninating the thatched roof cottages.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
PSN: Pyrceval78
Posts: 977 Likes: 3,412
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Burninating the thatched roof cottages.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Pyrceval78 on Apr 26, 2017 18:14:41 GMT
The previous alien species of ME were also highly influence by actual human culture, the turian are romans, the asari are the city states of greece, the batarian hegemony is basically north korea. The angara here actually are told to never held back their emotion, which gives us a race who are brutally honest and act before thinking, this is why jaal sister shoots her brother when he is about to reveal the roekar plans, she acts because she is angry at the moment instead of thinking about her action. She immediatly regrets what she did but that is because she acts on her instant emmotion instead of meaningful thinking before taking action. Same thing for aksul who acts on his anger at jaal instead of thinking what it meant to actually shoot an other angara in the face of the other roekar. The angara also have a culture of massive family (Avela offering her sympathy for us having only one brother or sister) and that their family changes so often that they most of the time having multiple mother. Its something quite interesting to have this culture where family has a very different meanings than what we have seen before. By the way, mass effect also had their fair share of very physically human alien. The asari were just basically sexy woman with tentacles on their head instead of hair (I love them don't get me wrong, but I do not find them that "alien"), quarian had no iris in their eyes and less finger but if its not from that, they are clearly human looking.
I always felt many of the aliens were 'inspired' by Star Wars, at least at first. Asari=Twi'Leks, Elcor=...I cant remember those aliens with the side eyes names. Etc.
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malgus
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 959 Likes: 1,590
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Post by malgus on Apr 26, 2017 18:17:49 GMT
The previous alien species of ME were also highly influence by actual human culture, the turian are romans, the asari are the city states of greece, the batarian hegemony is basically north korea. The angara here actually are told to never held back their emotion, which gives us a race who are brutally honest and act before thinking, this is why jaal sister shoots her brother when he is about to reveal the roekar plans, she acts because she is angry at the moment instead of thinking about her action. She immediatly regrets what she did but that is because she acts on her instant emmotion instead of meaningful thinking before taking action. Same thing for aksul who acts on his anger at jaal instead of thinking what it meant to actually shoot an other angara in the face of the other roekar. The angara also have a culture of massive family (Avela offering her sympathy for us having only one brother or sister) and that their family changes so often that they most of the time having multiple mother. Its something quite interesting to have this culture where family has a very different meanings than what we have seen before. By the way, mass effect also had their fair share of very physically human alien. The asari were just basically sexy woman with tentacles on their head instead of hair (I love them don't get me wrong, but I do not find them that "alien"), quarian had no iris in their eyes and less finger but if its not from that, they are clearly human looking.
I always felt many of the aliens were 'inspired' by Star Wars, at least at first. Asari=Twi'Leks, Elcor=...I cant remember those aliens with the side eyes names. Etc.
Maybe Ithorian? : starwars.wikia.com/wiki/Ithorian
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Pyrceval78
N3
Burninating the thatched roof cottages.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
PSN: Pyrceval78
Posts: 977 Likes: 3,412
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Burninating the thatched roof cottages.
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Post by Pyrceval78 on Apr 26, 2017 18:19:42 GMT
I always felt many of the aliens were 'inspired' by Star Wars, at least at first. Asari=Twi'Leks, Elcor=...I cant remember those aliens with the side eyes names. Etc.
Maybe Ithorian? : starwars.wikia.com/wiki/IthorianYes! Ithorians, thats it. Thanks
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cypherj
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Apr 26, 2017 18:33:59 GMT
Mass Effect 1 when compared to ME:A as a standalone was just better in many ways.
- How they introduced you to the game. Anderson talking about you, then you walking through the Normandy to the theme, reaching the bridge and revealing your character before you go through the Mass Relay for the first time. Hooked you right away. ME:A opening was just Meh in comparison.
- How the characters were introduced and acquired. Ashely comes running last person defending the base. Garrus the C-Sec officer investigating Saren, Tali had the evidence to out Saren, Liara was the Prothean expert who was going to help you make sense of the visions you had just seen, all acquired as part of the main story. In ME:A Drack is just there in the middle of the desert in the spot you want to put down the outpost, Peebee just appears 10 feet from you unnoticed by anyone and runs up to tackle you. Vetra is just on the ship, no real story related reason for anyone, on thought put into how you meet them.
- Your Job - You become a Spectre and are told what a Spectre is, what your authority is, what it is that you do. I still have no idea what a Pathfinder is. At the end, Ryder says Pahtfinder is what you make it. But you trained, trained an apprentice, prepared for this trip, what was your purpose supposed to be? I still don't know.
- Saren was a well written antagonist. I went from hating him in the beginning, to feeling sorry for him on Virmire because he thought he was doing the right thing, having no clue he was indoctrinated. I finally was happy that he broke free and was able to go out on his own terms. In ME:A, the Archon was just kind of there, he was a very weak antagonist, especially when compared to Saren.
- Memorable moments. Opening scene of ME:1, seeing the Citadel for the first time, when not only you, but your squad was excited, running to window to see it. Talking about the Destiny Ascension as you approached. Talking with Sovereign, which was perhaps the best dialogue exchange in the series. Becoming a Spectre, the hold the line speech, the fifth fleet coming in the save to council. When you smash through window, and look down the shaft, and then run outside seeing Sovereign in the distance. There were just so many. I can't think of many in ME:A.
- Choices - Kaiden/Ashely choice on Virmire, Rachni Queen, Wrex, whether to save Kirrahe and his commandos. You decided the fate of four people on Virmire alone, and it was more powerful because they actually built up Kirrahe and his men at the camp. When you're leaving you see the person you left behind fighting to their last breath defending the bomb. Then you get back to the Normandy with the somber music playing and see the effect on your squad in your team meeting.
- The story in ME1 was better.
Obviously ME:1 has an advantage because you were seeing all of this for the first time, but at the time, ME:A could have done anything they wanted, they had a blank slate and played it safe. With the characters, with the planets, with the story, and then they borrowed from the first game to highlight to differences. The Nexus is a Citadel 2.0, the Tempest is a Normandy 2.0. One human male and one human female as squadmates. One asari who studies ancient tech, a Krogan, and a Turian. The protagonist runs across old tech left behind by some ancient race and somehow becomes the only person who can use said tech. They could have made what amounted to a new IP and introduced you to a new galaxy, but they played it safe.
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Post by derrame on Apr 26, 2017 18:36:35 GMT
it is really going in that direction less use of powrs, les cover, more shooting and running maybe MEA 2 has no powes o just very few and has more automatic weapons and no cover at all
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Pyrceval78
N3
Burninating the thatched roof cottages.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
PSN: Pyrceval78
Posts: 977 Likes: 3,412
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Burninating the thatched roof cottages.
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Post by Pyrceval78 on Apr 26, 2017 18:42:59 GMT
Mass Effect 1 when compared to ME:A as a standalone was just better in many ways. - How they introduced you to the game. Anderson talking about you, then you walking through the Normandy to the theme, reaching the bridge and revealing your character before you go through the Mass Relay for the first time. Hooked you right away. ME:A opening was just Meh in comparison. - How the characters were introduced and acquired. Ashely comes running last person defending the base. Garrus the C-Sec officer investigating Saren, Tali had the evidence to out Saren, Liara was the Prothean expert who was going to help you make sense of the visions you had just seen, all acquired as part of the main story. In ME:A Drack is just there in the middle of the desert in the spot you want to put down the outpost, Peebee just appears 10 feet from you unnoticed by anyone and runs up to tackle you. Vetra is just on the ship, no real story related reason for anyone, on thought put into how you meet them. - Your Job - You become a Spectre and are told what a Spectre is, what your authority is, what it is that you do. I still have no idea what a Pathfinder is. At the end, Ryder says Pahtfinder is what you make it. But you trained, trained an apprentice, prepared for this trip, what was your purpose supposed to be? I still don't know. - Saren was a well written antagonist. I went from hating him in the beginning, to feeling sorry for him on Virmire because he thought he was doing the right thing, having no clue he was indoctrinated. I finally was happy that he broke free and was able to go out on his own terms. In ME:A, the Archon was just kind of there, he was a very weak antagonist, especially when compared to Saren. - Memorable moments. Opening scene of ME:1, seeing the Citadel for the first time, when not only you, but your squad was excited, running to window to see it. Talking about the Destiny Ascension as you approached. Talking with Sovereign, which was perhaps the best dialogue exchange in the series. Becoming a Spectre, the hold the line speech, the fifth fleet coming in the save to council. When you smash through window, and look down the shaft, and then run outside seeing Sovereign in the distance. There were just so many. I can't think of many in ME:A. - Choices - Kaiden/Ashely choice on Virmire, Rachni Queen, Wrex, whether to save Kirrahe and his commandos. You decided the fate of four people on Virmire alone, and it was more powerful because they actually built up Kirrahe and his men at the camp. When you're leaving you see the person you left behind fighting to their last breath defending the bomb. Then you get back to the Normandy with the somber music playing and see the effect on your squad in your team meeting. - The story in ME1 was better. Obviously ME:1 has an advantage because you were seeing all of this for the first time, but at the time, ME:A could have done anything they wanted, they had a blank slate and played it safe. With the characters, with the planets, with the story, and then they borrowed from the first game to highlight to differences. The Nexus is a Citadel 2.0, the Tempest is a Normandy 2.0. One human male and one human female as squadmates. One asari who studies ancient tech, a Krogan, and a Turian. The protagonist runs across old tech left behind by some ancient race and somehow becomes the only person who can use said tech. They could have made what amounted to a new IP and introduced you to a new galaxy, but they played it safe.
Absolutely ALL of this a thousand times over. This a perfect summary of almost all of why ME1 is far better than MEA.
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Post by SofaJockey on Apr 26, 2017 18:46:59 GMT
Never played this COD game, nor wanted to. Seems unlikely.
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Post by Terminator Force on Apr 26, 2017 18:47:41 GMT
As much as I loved the first mass effect, I never saw any difference with the planets, they felt the fucking same, it was actually so same feeling that it was a chore to do when in some playthrought I tried to do everything. When I landed on one, I was like "Hey already been there and... ah it has a different name. well if the game tells me its a different one, it means it is a different one... yeah..." At least in MEA, planet have Identity, Havarl is a jungle world where vegetation has taken back its places, voeld is the dark forzen world, eladen is the desert world that reminds me of sahara, Kadara feels a bit like some landscape of africa, Eos is the rock desert world that I admit feels a bit like Eladen but puts enough of the rock to make it feel a bit different. Ah yes, Africa. I have always wanted to visit Africa in a sci-fi space opera Mass Effect game. Good job, EA BioWare.
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malgus
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 959 Likes: 1,590
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Post by malgus on Apr 26, 2017 18:53:17 GMT
Ah yes, Africa. I have always wanted to visit Africa in a sci-fi space opera Mass Effect game. Good job, EA BioWare. You seem to be sarcastic. Does any planet needs to be completely different from our own worlds, did you got angry at noveria in ME 1 being similar to any cold parts of planet earth?
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Post by aglomeracja on Apr 26, 2017 18:58:15 GMT
The previous alien species of ME were also highly influence by actual human culture, the turian are romans, the asari are the city states of greece, the batarian hegemony is basically north korea. The angara here actually are told to never held back their emotion, which gives us a race who are brutally honest and act before thinking, this is why jaal sister shoots her brother when he is about to reveal the roekar plans, she acts because she is angry at the moment instead of thinking about her action. She immediatly regrets what she did but that is because she acts on her instant emmotion instead of meaningful thinking before taking action. Same thing for aksul who acts on his anger at jaal instead of thinking what it meant to actually shoot an other angara in the face of the other roekar. The angara also have a culture of massive family (Avela offering her sympathy for us having only one brother or sister) and that their family changes so often that they most of the time having multiple mother. Its something quite interesting to have this culture where family has a very different meanings than what we have seen before. By the way, mass effect also had their fair share of very physically human alien. The asari were just basically sexy woman with tentacles on their head instead of hair (I love them don't get me wrong, but I do not find them that "alien"), quarian had no iris in their eyes and less finger but if its not from that, they are clearly human looking. In MET main species are quite similar to humans (Turians, Asari, Quarian, Krogan) because otherwise they would make awful companions\NPC's. Even Legion had to be more human-like for that reason, even though the Geth are very "alien" aliens My problem with Angaran is that they are supposed to be emotional but you can see it only in Jaals loyalty mission. Jaal himself is rather stoic, speaks very slowly and other Angara are pretty much colourful humans. Also, what Jaal's sister did was more impulsive than emotional- if they were to behave like that all the time, it would make them unable to live in society. ...and Elcor are an elephant-like race but the way they speak is quite distinctive
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Post by Terminator Force on Apr 26, 2017 19:03:16 GMT
Ah yes, Africa. I have always wanted to visit Africa in a sci-fi space opera Mass Effect game. Good job, EA BioWare. You seem to be sarcastic. Does any planet needs to be completely different from our own worlds, did you got angry at noveria in ME 1 being similar to any cold parts of planet earth? Sarcasm is nice. But as a sci-fi fan I crave sci-fi, not Africa - Earth. Noveria was actually the point in ME1 where I got super hooked into the game - the point of no return/this is best game ever/etc. Partly because I like snow and snow storms, then dat music on Noveria just blew me away in the setting it set, the fact that this planet is only used to conduct illegal and unsafe experiments, shady corporate business, weird looking rachni aliens busting lose, and yeah. I was in sci-fi heaven on Noveria.
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Post by malgus on Apr 26, 2017 19:10:28 GMT
In MET main species are quite similar to humans (Turians, Asari, Quarian, Krogan) because otherwise they would make awful companions\NPC's. Even Legion had to be more human-like for that reason, even though the Geth are very "alien" aliens My problem with Angaran is that they are supposed to be emotional but you can see it only in Jaals loyalty mission. Jaal himself is rather stoic, speaks very slowly and other Angara are pretty much colourful humans. Also, what Jaal's sister did was more impulsive than emotional- if they were to behave like that all the time, it would make them unable to live in society. ...and Elcor are an elephant-like race but the way they speak is quite distinctive No I would say that other angarans are quite brutally honest about their feelings, their merchants who send us finding is merchandise in the galaxy will be honest that he feels betrayed by the fact that milky way raiders attacked his shipment, even if he knows Ryder is not responsible his feelings of betrayal bypassed it and he clearly says that he does not wanting naything to do with ryder, even if the human pathfinder just worked harsh for him. And jaal is more stoic because well he is more stoic, the fact that he does not express all of his emotions does not means he hides them all underneath, it maybe be cause he does not feel them immediatly. He is really honest when he admits he does not know what to do about the whales that lives in voeld, should we let the female angar hire more poacher to help her people or forbid the hunts of the sacred beast despite the fact that it could help other angara? He is pretty much open what he feels at the moment and tells to the world is insecurity in the face of the situation. And also what jaal's sister did was because of the situation she did not know what to do, Angara can totally live like that, its just that most of them are not in a situation of conflicting loyalty between family and an organisation like jaal sister was.
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Post by LilTIM on Apr 26, 2017 19:18:12 GMT
The only thing the ME series have improved over time is in gameplay, and perhaps cinematic sequences, but that is it. The setting from ME1 was much more consistent and the codex was actually helpful, it was a good honest attempt at making a sci-fi setting by explaining how technology worked, how the species interacted, etc.
By the time of MEA the ME series have shed a lot of that initial "nerd" sci-fi enthusiasm, to pretty much become a soap opera in space. Many things are left unexplained or just contrived without giving proper exposition.
In ME1, Tali tries to explain to you how geth technology works, and Liara does the same with Prothean tech. In MEA Peebee is just like "i need moar remmy tech boiis!", and SAM just handholds us all the way so we can never learn anything about Remnant technology.
In ME1 when Saren invades the citadel it is a big deal and we get some of the most memorable fight sequences on the game, while in MEA the Archon somehow gets aboard Hyperion but won't use his fleet to bombard the nexus and crush the initiative. Instead he has time to goad you and go searching for some planet destroyer technology to kill his enemies. Guess he wanted to save thermal clips, sorry, ammo.
So when people say that the quality has went down i believe they have good reasons to be concerned.
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Post by What Else You Need To Know? on Apr 26, 2017 19:19:25 GMT
To sum it all up in a word. Quality.
Compare...from A-Z
When the game released. The writing. The characters. The bugs/glitches. Creativity. Depth. Arcs. etc.
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