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Post by malgus on Apr 26, 2017 19:20:35 GMT
You seem to be sarcastic. Does any planet needs to be completely different from our own worlds, did you got angry at noveria in ME 1 being similar to any cold parts of planet earth? Sarcasm is nice. But as a sci-fi fan I crave sci-fi, not Africa - Earth. Noveria was actually the point in ME1 where I got super hooked into the game - the point of no return/this is best game ever/etc. Partly because I like snow and snow storms, then dat music on Noveria just blew me away in the setting it set, the fact that this planet is only used to conduct illegal and unsafe experiments, shady corporate business, weird looking rachni aliens busting lose, and yeah. I was in sci-fi heaven on Noveria. The point is not the music or the ambiance, what you are talking about is so unrelated to what we said before. The fact that it has corrupt corporations ruling on Noveria and insect aliens. All right so what, why does it feel more "sci fi"than a playground ruled by criminal organisation (among them a lots of alien, and the planet has a fauna) on a polluted wasteland? The envinronment of noveria is so similar to many places of earths, the planet of noveria is not "sci fi" or at least itsn ot more than the other planets unless you want to explain why do you feel that way. Its an envinronment we fucking know that exists on our planets. Why does a planet that ressemble the artic feel more "sci fi" than the parts of africa? I am quite curious.
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Post by aglomeracja on Apr 26, 2017 19:31:34 GMT
In MET main species are quite similar to humans (Turians, Asari, Quarian, Krogan) because otherwise they would make awful companions\NPC's. Even Legion had to be more human-like for that reason, even though the Geth are very "alien" aliens My problem with Angaran is that they are supposed to be emotional but you can see it only in Jaals loyalty mission. Jaal himself is rather stoic, speaks very slowly and other Angara are pretty much colourful humans. Also, what Jaal's sister did was more impulsive than emotional- if they were to behave like that all the time, it would make them unable to live in society. ...and Elcor are an elephant-like race but the way they speak is quite distinctive No I would say that other angarans are quite brutally honest about their feelings, their merchants who send us finding is merchandise in the galaxy will be honest that he feels betrayed by the fact that milky way raiders attacked his shipment, even if he knows Ryder is not responsible his feelings of betrayal bypassed it and he clearly says that he does not wanting naything to do with ryder, even if the human pathfinder just worked harsh for him. And jaal is more stoic because well he is more stoic, the fact that he does not express all of his emotions does not means he hides them all underneath, it maybe be cause he does not feel them immediatly. He is really honest when he admits he does not know what to do about the whales that lives in voeld, should we let the female angar hire more poacher to help her people or forbid the hunts of the sacred beast despite the fact that it could help other angara? He is pretty much open what he feels at the moment and tells to the world is insecurity in the face of the situation. And also what jaal's sister did was because of the situation she did not know what to do, Angara can totally live like that, its just that most of them are not in a situation of conflicting loyalty between family and an organisation like jaal sister was. Ok, I guess it's the same case as what I described regarding MET main species. All situations you've mentioned could as well happen with humans instead of Angarans but I can see what was supposed to make them seem different than us. It would certainly be better if MEA had some other, more creative species for general impression that Andromeda is actually something more foreign than e.g. Japan
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Post by malgus on Apr 26, 2017 19:42:07 GMT
Ok, I guess it's the same case as what I described regarding MET main species. All situations you've mentioned could as well happen with humans instead of Angarans but I can see what was supposed to make them seem different than us. It would certainly be better if MEA had some other, more creative species for general impression that Andromeda is actually something more foreign than e.g. Japan I am not saying it could not have happen with human, its just more frequent with angara because its their culture For exemple, the turian in the first mass effect codex are written in a certain way, it says that a turian criminal will make sure to never get caught, but if he is asked "did you commited that crime", most of them will admit it because turians place a lot of importance on the sense of honor and responsability. That does not mean a human cannot confess a crime due to personal honor, but that's not because its his culture, it can be for tons of different reasons. for the turians on the other hand, its their culture to do so, just like its the culture of angara to express their emotion all the time. Maybe my english is awful, but what did you meant with eg japan?
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Post by ZaudStorm™ on Apr 26, 2017 19:43:19 GMT
Lets take a journey back to 2007. ME was not even considered in the same class as games Bioshock, Halo 3 or even Assassins Creed. Its got better with time because ME2 was the greatest. It was pretty much in the same league as Halo 3 and Bioshock, and Assassin's Creed really? That shit is sitting on 79 at Metacritic while Mass Effect is on 91
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Post by Pyrceval78 on Apr 26, 2017 19:49:39 GMT
Lets take a journey back to 2007. ME was not even considered in the same class as games Bioshock, Halo 3 or even Assassins Creed. Its got better with time because ME2 was the greatest. It was pretty much in the same league as Halo 3 and Bioshock, and Assassin's Creed really? That shit is sitting on 79 at Metacritic while Mass Effect is on 91 This why OP wasnt really worth a true reply, and I just posted a fish. He is right, technically, that ME was not the same class as Halo, AC, or Bioshock...ME was much better from the start. However, as the games are entirely different animals (RPG vs another generic fps, a unique fps (bioshock) and a 3rd person action/adventure thing) you cant really compare anyway.
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Post by ShadowAngel on Apr 26, 2017 19:52:11 GMT
Lets take a journey back to 2007. ME was not even considered in the same class as games Bioshock, Halo 3 or even Assassins Creed. Its got better with time because ME2 was the greatest. It was pretty much in the same league as Halo 3 and Bioshock, and Assassin's Creed really? That shit is sitting on 79 at Metacritic while Mass Effect is on 91 Mass effect has never been in the same league as halo 3. Halo at that time was the #1 shooter, had record sales(12 million and ME wasn't even getting over 6), had record player populations(getting over one million concurrent players is an anomaly these days), was advertised all over the place, was popular in MLG, etc etc. H3 was on a pedestal by itself from 07-10
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Post by aglomeracja on Apr 26, 2017 19:52:56 GMT
Ok, I guess it's the same case as what I described regarding MET main species. All situations you've mentioned could as well happen with humans instead of Angarans but I can see what was supposed to make them seem different than us. It would certainly be better if MEA had some other, more creative species for general impression that Andromeda is actually something more foreign than e.g. Japan I am not saying it could not have happen with human, its just more frequent with angara because its their culture For exemple, the turian in the first mass effect codex are written in a certain way, it says that a turian criminal will make sure to never get caught, but if he is asked "did you commited that crime", most of them will admit it because turians place a lot of importance on the sense of honor and responsability. That does not mean a human cannot confess a crime due to personal honor, but that's not because its his culture, it can be for tons of different reasons. for the turians on the other hand, its their culture to do so, just like its the culture of angara to express their emotion all the time. Maybe my english is awful, but what did you meant with eg japan? I get what you mean + your english is better then mine e.g.- abbreviation for exempli gratia: a Latin phrase that means "for example". It can be pronounced as "e.g." or "for example"
I meant that visiting Japan would probably be a bigger cultural shock for me than visiting Aya
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Post by Terminator Force on Apr 26, 2017 20:16:24 GMT
Sarcasm is nice. But as a sci-fi fan I crave sci-fi, not Africa - Earth. Noveria was actually the point in ME1 where I got super hooked into the game - the point of no return/this is best game ever/etc. Partly because I like snow and snow storms, then dat music on Noveria just blew me away in the setting it set, the fact that this planet is only used to conduct illegal and unsafe experiments, shady corporate business, weird looking rachni aliens busting lose, and yeah. I was in sci-fi heaven on Noveria. The point is not the music or the ambiance, what you are talking about is so unrelated to what we said before. The fact that it has corrupt corporations ruling on Noveria and insect aliens. All right so what, why does it feel more "sci fi"than a playground ruled by criminal organisation (among them a lots of alien, and the planet has a fauna) on a polluted wasteland? The envinronment of noveria is so similar to many places of earths, the planet of noveria is not "sci fi" or at least itsn ot more than the other planets unless you want to explain why do you feel that way. Its an envinronment we fucking know that exists on our planets. Why does a planet that ressemble the artic feel more "sci fi" than the parts of africa? I am quite curious. You forgot one minor detail, Batman. You explore Noveria mostly indoors.
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Post by ZaudStorm™ on Apr 26, 2017 20:19:02 GMT
It was pretty much in the same league as Halo 3 and Bioshock, and Assassin's Creed really? That shit is sitting on 79 at Metacritic while Mass Effect is on 91 Mass effect has never been in the same league as halo 3. Halo at that time was the #1 shooter, had record sales(12 million and ME wasn't even getting over 6), had record player populations(getting over one million concurrent players is an anomaly these days), was advertised all over the place, was popular in MLG, etc etc. H3 was on a pedestal by itself from 07-10 It's not about the sales, it's about how well it was received by the critics and gamers...
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Post by Terminator Force on Apr 26, 2017 20:19:25 GMT
Lets take a journey back to 2007. ME was not even considered in the same class as games Bioshock, Halo 3 or even Assassins Creed. Its got better with time because ME2 was the greatest. It was pretty much in the same league as Halo 3 and Bioshock, and Assassin's Creed really? That shit is sitting on 79 at Metacritic while Mass Effect is on 91 lol, what a classic comment.
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Post by malgus on Apr 26, 2017 20:20:26 GMT
The point is not the music or the ambiance, what you are talking about is so unrelated to what we said before. The fact that it has corrupt corporations ruling on Noveria and insect aliens. All right so what, why does it feel more "sci fi"than a playground ruled by criminal organisation (among them a lots of alien, and the planet has a fauna) on a polluted wasteland? The envinronment of noveria is so similar to many places of earths, the planet of noveria is not "sci fi" or at least itsn ot more than the other planets unless you want to explain why do you feel that way. Its an envinronment we fucking know that exists on our planets. Why does a planet that ressemble the artic feel more "sci fi" than the parts of africa? I am quite curious. You forgot one minor detail, Batman. You explore Noveria mostly indoors. So what? Right now every mass effect should be always indoors and therefore more claustrophobic because its more scifi to you? So in the end the so called snow does not make it more scifi, the envinronment does not make it more scifi, its just because you like things indoors, it has nothing to do with the planet itself.
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Post by Terminator Force on Apr 26, 2017 20:21:39 GMT
It was pretty much in the same league as Halo 3 and Bioshock, and Assassin's Creed really? That shit is sitting on 79 at Metacritic while Mass Effect is on 91 Mass effect has never been in the same league as halo 3. Halo at that time was the #1 shooter, had record sales(12 million and ME wasn't even getting over 6), had record player populations(getting over one million concurrent players is an anomaly these days), was advertised all over the place, was popular in MLG, etc etc. H3 was on a pedestal by itself from 07-10 Star Wars The Force Awakens broke all kinds of records too and is the biggest POS I've ever seen.
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Post by sdzald on Apr 26, 2017 20:24:50 GMT
Even in Combat MEA may be over all better then ME1 but losing the ability to directly control your squad mates AND only having 3 usable skills without going through a fancy switch sure lessens that aspect in MEA, IMO.
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Post by Terminator Force on Apr 26, 2017 20:27:16 GMT
You forgot one minor detail, Batman. You explore Noveria mostly indoors. So what? Right now every mass effect should be always indoors and therefore more claustrophobic because its more scifi to you? So in the end the so called snow does not make it more scifi, the envinronment does not make it more scifi, its just because you like things indoors, it has nothing to do with the planet itself. I was just talking about Noveria. Otherwise a lot of the off world planets in ME1 gave a pretty nice alien/sci-fi feels compared to Andromeda outdoors as already mentioned by others here. There were even example pics included in one post.
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Post by ShadowAngel on Apr 26, 2017 20:28:31 GMT
Mass effect has never been in the same league as halo 3. Halo at that time was the #1 shooter, had record sales(12 million and ME wasn't even getting over 6), had record player populations(getting over one million concurrent players is an anomaly these days), was advertised all over the place, was popular in MLG, etc etc. H3 was on a pedestal by itself from 07-10 It's not about the sales, it's about how well it was received by the critics and gamers... And? I did just say H3 was on a pedestal. Plus you don't break records in sales and player retention for 3 years if the game is shit. Sorry, but regardless of how good ME1-3 is, they're not even close to halo in its prime.
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Post by Terminator Force on Apr 26, 2017 20:35:12 GMT
Even in Combat MEA may be over all better then ME1 but losing the ability to directly control your squad mates AND only having 3 usable skills without going through a fancy switch sure lessens that aspect in MEA, IMO. Combat is trash. How many times are you going to fight the same enemies in their same forts in their same positions before you get bored? Sadly, it was 3 planets at 100&% viability for me before it clicked with me how dumb, shallow and flawed this game play is. Then I realized all the trinkets, mineral scanning, etc that I was desperate not too miss was all junk too. That gaining EXP for leveling up past a certain point was also meaningless. On top of super boring garbage characters, dialog writing, voice acting, animation, character models and story, and well... where's the motivation, BioWare? Where's the motivation.
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Post by griffith82 on Apr 26, 2017 20:35:24 GMT
I will not have Doritos' good name sullied. Sorry but they did that themselves.
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Post by malgus on Apr 26, 2017 20:41:27 GMT
So what? Right now every mass effect should be always indoors and therefore more claustrophobic because its more scifi to you? So in the end the so called snow does not make it more scifi, the envinronment does not make it more scifi, its just because you like things indoors, it has nothing to do with the planet itself. I was just talking about Noveria. Otherwise a lot of the off world planets in ME1 gave a pretty nice alien/sci-fi feels compared to Andromeda outdoors as already mentioned by others here. There were even example pics included in one post. Which posts have picture included in this thread about the planets, go ahead? And I don't care what the other said I am talking to YOU, you still did not told me why you feel that the previous outdoors of mass effect felt more alien or sci fi, why suddenly having a planet that ressembles africa means its less aliens than a planet that is artic. You said before that is the indoors envinronment that feel more sci fi. Ok, but you still did not gave any arguments why the OUTDOORS of the previous planet felt more alien? Could you please give arguments instead of just deflecting things or going everywhere else than what I just asked, you know answering the question. You started this conversation by saying that a planet that ressembles africa means its not alien, but then you claim that a planet that ressembles the cold parts of our earth means it feel sci fi. When I asked you why you think that, you just said "well Noveria was mostly indoors", sorry but that was not the question, why does the outdoors of the previous mass effect feel more alien or sci fi.
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Post by sdzald on Apr 26, 2017 20:45:33 GMT
Even in Combat MEA may be over all better then ME1 but losing the ability to directly control your squad mates AND only having 3 usable skills without going through a fancy switch sure lessens that aspect in MEA, IMO. Combat is trash. How many times are you going to fight the same enemies in their same forts in their same positions before you get bored? Sadly, it was 3 planets at 100&% viability for me before it clicked with me how dumb, shallow and flawed this game play is. Then I realized all the trinkets, mineral scanning, etc that I was desperate not too miss was all junk too. That gaining EXP for leveling up past a certain point was also meaningless. On top of super boring garbage characters, dialog writing, voice acting, animation, character models and story, and well... where's the motivation, BioWare? Where's the motivation. Well in fairness to MEA combat, I wouldn't knock it because Bioware was unable to change the combat settings and variety of enemy's. Like you I became bored with combat for those exact reasons but the combat system, outside the lack of squad control and small skill usage, was not bad.
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Post by Terminator Force on Apr 26, 2017 20:53:14 GMT
I was just talking about Noveria. Otherwise a lot of the off world planets in ME1 gave a pretty nice alien/sci-fi feels compared to Andromeda outdoors as already mentioned by others here. There were even example pics included in one post. Which posts have picture included in this thread about the planets, go ahead? And I don't care what the other said I am talking to YOU, you still did not told me why you feel that the previous outdoors of mass effect felt more alien or sci fi, why suddenly having a planet that ressembles africa means its less aliens than a planet that is artic. You said before that is the indoors envinronment that feel more sci fi. Ok, but you still did not gave any arguments why the OUTDOORS of the previous planet felt more alien? Could you please give arguments instead of just deflecting things or going everywhere else than what I just asked, you know answering the question. You started this conversation by saying that a planet that ressembles africa means its not alien, but then you claim that a planet that ressembles the cold parts of our earth means it feel sci fi. When I asked you why you think that, you just said "well Noveria was mostly indoors", sorry but that was not the question, why does the outdoors of the previous mass effect feel more alien or sci fi. I'm a lazy SOB, why waste time explaining when others are doing a better job;
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Post by Terminator Force on Apr 26, 2017 21:03:24 GMT
Combat is trash. How many times are you going to fight the same enemies in their same forts in their same positions before you get bored? Sadly, it was 3 planets at 100&% viability for me before it clicked with me how dumb, shallow and flawed this game play is. Then I realized all the trinkets, mineral scanning, etc that I was desperate not too miss was all junk too. That gaining EXP for leveling up past a certain point was also meaningless. On top of super boring garbage characters, dialog writing, voice acting, animation, character models and story, and well... where's the motivation, BioWare? Where's the motivation. Well in fairness to MEA combat, I wouldn't knock it because Bioware was unable to change the combat settings and variety of enemy's. Like you I became bored with combat for those exact reasons but the combat system, outside the lack of squad control and small skill usage, was not bad. It's too tacked on. Like BioWare went "Oh, here's another empty space, lets add some copy past forte here, paste the same enemies in them and give players access to all the powers. Wow, we're great game play designers and balancers, think EA will give us a promotion like sir Mac Walters too?"
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Post by malgus on Apr 26, 2017 21:14:06 GMT
I'm a lazy SOB, why waste time explaining when others are doing a better job; Yes and this can be counter argumented, you could find domething like Atahe in a rock desert at night when there is lot of clouds and sandstorm, Nonuel is similar in some part to aurora borealis, nepmos feels like a volcano ground, antibbar also looks like an aurora borealis. And I do not see what is so special with tuntau. By the way those are the few planets that feels different from each other, lost of other are recycled again and again. the proximyty of encampments is for gameplay reasons, the same way in witcher you could a 50 meters from a village and meet monsters, even if the villagers are defenseless and there is no way the monster would never see them from that distance if they stay there all day long, they would have easily see them and attack. Camps and outpost are near each other to make things not too far away because if we had to do one killometers between encampments it would get longer and more boring. Its a classic case of gameplay and story segregation : tvtropes.org/pmwiki/pmwiki.php/Main/GameplayAndStorySegregation
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Post by malgus on Apr 26, 2017 21:16:19 GMT
Well in fairness to MEA combat, I wouldn't knock it because Bioware was unable to change the combat settings and variety of enemy's. Like you I became bored with combat for those exact reasons but the combat system, outside the lack of squad control and small skill usage, was not bad. It's too tacked on. Like BioWare went "Oh, here's another empty space, lets add some copy past forte here, paste the same enemies in them and give players access to all the powers. Wow, we're great game play designers and balancers, think EA will give us a promotion like sir Mac Walters too?" You mean like the recycled interior of ME 1 where every ship that we went onboard that is not the normandy is the same, where every base on planets had the same architecture whatever the base is from religious fanatics, red sand dealer or slaver. Yeah I remember that in the first mass effect which had certainly not that much ennemy variety By the way the class restriction was not something good, not in my opinion. It limited the possibility we could do, right now we can have every combination we want and no limitation, which is awesome because that was something I was waiting since the very first. Being able to combine biotics to mechanical and soldier abilities to make powerful combos.
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terminatorforce
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Terminator Force on Apr 26, 2017 21:22:45 GMT
I'm a lazy SOB, why waste time explaining when others are doing a better job; Yes and this can be counter argumented, you could find domething like Atahe in a rock desert at night when there is lot of clouds and sandstorm, Nonuel is similar in some part to aurora borealis, nepmos feels like a volcano ground, antibbar also looks like an aurora borealis. And I do not see what is so special with tuntau. By the way those are the few planets that feels different from each other, lost of other are recycled again and again. the proximyty of encampments is for gameplay reasons, the same way in witcher you could a 50 meters from a village and meet monsters, even if the villagers are defenseless and there is no way the monster would never see them from that distance if they stay there all day long, they would have easily see them and attack. Camps and outpost are near each other to make things not too far away because if we had to do one killometers between encampments it would get longer and more boring. Its a classic case of gameplay and story segregation : tvtropes.org/pmwiki/pmwiki.php/Main/GameplayAndStorySegregationAll right, well get to work and get some pics in next.
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August 2016
terminatorforce
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Terminator Force on Apr 26, 2017 21:29:22 GMT
It's too tacked on. Like BioWare went "Oh, here's another empty space, lets add some copy past forte here, paste the same enemies in them and give players access to all the powers. Wow, we're great game play designers and balancers, think EA will give us a promotion like sir Mac Walters too?" You mean like the recycled interior of ME 1 where every ship that we went onboard that is not the normandy is the same, where every base on planets had the same architecture whatever the base is from religious fanatics, red sand dealer or slaver. Yeah I remember that in the first mass effect which had certainly not that much ennemy variety By the way the class restriction was not something good, not in my opinion. It limited the possibility we could do, right now we can have every combination we want and no limitation, which is awesome because that was something I was waiting since the very first. Being able to combine biotics to mechanical and soldier abilities to make powerful combos. So we've come a long way with gameplay in Mass Effect sequals only to return to back to square one with Andromeda. And limiting what the player can do for strengthening & tightening game play and replay value is something all developers should now by now. But don't. There's a reason superman in comic books doesn't work so well because he's too OP. Same with video games, and same with man.
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