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Post by whisperedn7x on Apr 26, 2017 14:39:00 GMT
First off I've read all the articles on how this is the worst game ever made. However one thing people keep doing that's pissing me off comparing MEA to the Trilogy. First lets of let me say how the (beep) can you compare 1 game to 3 doesn't even make sense. Let's do a honest comparison Compare MEA to ME1. Lets take a journey back to 2007. ME was not even considered in the same class as games Bioshock, Halo 3 or even Assassins Creed. Its got better with time because ME2 was the greatest. However I confused at why people are surprised this game turned out to be what it is. Bioware for 2 years kept talking about exploration. How can a game be about exploration and not have fetch quest. Could have it been done better? Absolutely. Since the end of ME3 (which was terrible) I feel its been fashionable to hate on ME just like COD. So in the future if Bioware makes MEA2 if the game is amazing will people just hate it because its Mass Effect or will they give it a chance?
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Burninating the thatched roof cottages.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
PSN: Pyrceval78
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Post by Pyrceval78 on Apr 26, 2017 14:42:48 GMT
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Good comedy is all about.......timing!
Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by General Aetius on Apr 26, 2017 14:44:42 GMT
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Post by KaiserShep on Apr 26, 2017 14:45:15 GMT
Well, anyone who says that this is the worst game ever made is kinda full of shit. Anyway, to answer the question: no.
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Post by mmoblitz on Apr 26, 2017 14:46:12 GMT
That depends. If the writing is as bad in the next game as I feel it is in MEA, then I'm going to "hate on it".
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Post by cypherj on Apr 26, 2017 14:47:07 GMT
I could list comparisons of just ME1 vs ME:A and ME:1 would come out on top. People need to stop using this excuse.
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Post by Deleted on Apr 26, 2017 14:48:53 GMT
Hating was never out of fashion, it's like basic human survival thing. Whining, however, gained in popularity in the past three or so centuries.
Ranting to Gaming is what Shame is to Confucianism, Guilt is to Christianity and Suffering to Buddhism. Can't argue with the founding concept. No, sirrah. Rant we must to game on.
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General Aetius
N3
Good comedy is all about.......timing!
Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by General Aetius on Apr 26, 2017 14:59:19 GMT
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piratesnugglecakes
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Post by piratesnugglecakes on Apr 26, 2017 15:06:25 GMT
Well, anyone who says that this is the worst game ever made is kinda full of shit. Anyway, to answer the question: no. I haven't seen anyone here say it's the worst game ever. The criticisms I've made and have seen many others make, are actually quite specific. I have, however seen people say it's the best RPG they've ever played; which makes me think they haven't played very many because it simply isn't. I've seen people say it's the best RPG Bioware has ever made which tells me they know f**kall about the other games Bioware has done. There is a lot of criticism about this game because it is a follow up to a beloved series and there were a lot of high expectations due to the many great games Bioware has released before. Honest criticism can help a developer improve. A never ending stream of sunshine being blown up Bioware's collective butt about how this is the most awesome RPG ever and anyone who doesn't like it is stupid, a hater, a lying sack of cr*p, ect. doesn't help at all. To answer the original question, no.
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Post by KaiserShep on Apr 26, 2017 15:09:16 GMT
Planetary design? Planet design was probably one of ME1's greatest design weaknesses. Most planets were virtually identical to one another. Anyone thinking that it's somehow superior to what we got now is hitting the red sand hard.
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Post by Terminator Force on Apr 26, 2017 15:10:26 GMT
Well, anyone who says that this is the worst game ever made is kinda full of shit. Anyway, to answer the question: no. You're right. It's only the second worst ever made. ET is still number 1 in my heart.
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Post by Terminator Force on Apr 26, 2017 15:13:44 GMT
Planetary design? Planet design was probably one of ME1's greatest design weaknesses. Most planets were virtually identical to one another. Anyone thinking that it's somehow superior to what we got now is hitting the red sand hard. Well pass up the red sand, because I enjoyed and felt more immersed in those off world ME1 planetary designs.
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Pyrceval78
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Burninating the thatched roof cottages.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
PSN: Pyrceval78
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Post by Pyrceval78 on Apr 26, 2017 15:14:49 GMT
Planetary design? Planet design was probably one of ME1's greatest design weaknesses. Most planets were virtually identical to one another. Anyone thinking that it's somehow superior to what we got now is hitting the red sand hard.
Eh, I redownloaded and started playing ME 1 after MEA and yeah, aside from not being able to charge and punch all the things in ME1, literally everything else I like more in ME 1 than MEA.
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General Aetius
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Good comedy is all about.......timing!
Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by General Aetius on Apr 26, 2017 15:14:55 GMT
Planetary design? Planet design was probably one of ME1's greatest design weaknesses. Most planets were virtually identical to one another. Anyone thinking that it's somehow superior to what we got now is hitting the red sand hard. They at the very least LOOKED different. Which is more than I can say for Eos, Kadara and Elaaden. Kadara is a copy of Eos with a bit more water, and Elaaden is a replica of Eos without anything in it. Even with the basic outdoor level design, Eletania, Nepmos, Xawin and all the other planets at least felt like different locations. And those were just random worlds you'd visit only once per playthrough, not MAIN HUB worlds you spend far too much time on. So you'd think they would've put in a tad more effort in making Andromeda hub worlds look more distinct.
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Post by aglomeracja on Apr 26, 2017 15:21:45 GMT
One thing I could agree on is MEA having better companions than ME1 but not much better.
I also prefer exploration\planetary design from ME1.
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Post by xassantex on Apr 26, 2017 15:21:51 GMT
aside from forum anonymity turning everyone into drama queens , where every minor quirk becomes " the worst ever" and a slightly clever thing is " the best ever" ,Andromeda opened the door to every possible reaction as it ranges from brilliant to godawful with lots of in between.
I don't play Call of Duty, nor have i played Witcher 3 ( DA gave me as much unicorn Lalaland as i can fathom in a year ) so i can't compare. But as i advance into MEA i enjoy it more ( took me long ). I think the concept that Ryder is meant to be somewhat timorous at the beginning and grow into his own over time doesn't quite come off , hence the insipid replies - which is a shame really because the idea is good. That and bad mechanics and bugs combined into the mother of all shit storm. So BW took shelter and is now gradually coming out . Let's see where they go.
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Post by ShadowAngel on Apr 26, 2017 15:22:33 GMT
Worst game ever? Nah, there are games that flat out won't even work, those will be the worse games ever. There's also games that are so bad that even MEA can look good.
Andromeda is the first bioware game period, that I can't replay. I started a 2nd run, got maybe 5 hours in and said "fuck it, I can't force myself to do this". I'll just play the dlc off my original playthrough but doubt I'll be back to start a fresh new run.
What's so frustrating about this game is it best rivals mass effect one, and what the franchise was originally meant to be, open world exploration. I love this game because of that, however I dispise it as well because it lacks a compelling story and does the (peebee quote) "been there, done that" with the tempest being a Normandy 3.0, nexus being a citadel 2.0, the kett being like the collectors but on a bigger level, it dies what's already been done rather than being its own story. The characters are also hit and miss. What good is bringing back the ME1 roots, if you then butcher everything else that made that game good(ME1 is my favorite game of franchise)? Again, I LOVE that they went back to the exploration focus and they cut the gears of war bull shit with the corridors, but losing the character interest and story in the process hurts that benefit for me to where I'll take gears of war bullshit corridors(ME2+3) over this as at least it had character and story.
If MEA2 can keep the exploration aspect, reorganize the crafting and inventory, rebuild the character creator (as it's a character preset at the moment, not even close to a character creator and it's absolutely shit) and put more emphasis on compelling characters and story, it can potentially be the best mass effect game for me.
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Post by Terminator Force on Apr 26, 2017 15:25:39 GMT
aside from forum anonymity turning everyone into drama queens , where every minor quirk becomes " the worst ever" and a slightly clever thing is " the best ever" ,Andromeda opened the door to every possible reaction as it ranges from brilliant to godawful with lots of in between. This is the worst post ever. Stopped reading.
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kino
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The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by kino on Apr 26, 2017 15:32:07 GMT
I doubt it'll get the CoD treatment, particularly since they're two completely different games and fan groups. While BioWare fans are exacting they're also rather forgiving...or at least some are.
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Post by AnDromedary on Apr 26, 2017 15:47:22 GMT
Planetary design? Planet design was probably one of ME1's greatest design weaknesses. Most planets were virtually identical to one another. Anyone thinking that it's somehow superior to what we got now is hitting the red sand hard. They at the very least LOOKED different. Which is more than I can say for Eos, Kadara and Elaaden. Kadara is a copy of Eos with a bit more water, and Elaaden is a replica of Eos without anything in it. Even with the basic outdoor level design, Eletania, Nepmos, Xawin and all the other planets at least felt like different locations. And those were just random worlds you'd visit only once per playthrough, not MAIN HUB worlds you spend far too much time on. So you'd think they would've put in a tad more effort in making Andromeda hub worlds look more distinct. Pretty much this. It's something I really miss in ME:A (well, next to the writing and the oldschool SciFi atmosphere). I just played through ME1 again after ME:A, and dispite the fact that switching from the Nomad to the MAKO is a real pain, I still find myself doing all the side missions. Sure, the planets lack vegetation and are basically just fairly random terrain maps with differen lighting color and sky boxes but with that simple setup, they really managed to make it feel like space exploration, whereas in Andromeda, despite the gorgeous graphics and sophisticated design, somehow everything feel much more the same, like you land on the same planet all over (even Voeld is basically just a white desert). To me, that's a major reason why the side content feels so repetitive. Now, I don't dislike ME:A, I think it's a good game (not great like ME1 was but it's fun) and the gameplay is obviously miles ahead of what ME1 offers. But just having gone through ME1 again, I feel much more in awe of the dev team that made ME1 than for the one that made ME:A. Because next to everything else, ME1 also needed to set up the universe, which in itself is a pretty monumental task (whereas ME:A could take a lot of things for granted and it feels a little like the devs ticked off checkboxes on what they wanted to try an replicate). The writing is a whole different level. Every alien has it's unique way of expressing themselves according to their biological and cultural backgrouund. Talking to the rachni queen who describes everything in terms of colors and music (since that seems to be their perception of telepathic communication) or to the Thorian who refers to humans just as flesh (because it is a plant, so that would be it's main point of distinction), you realize how much effort was put into the background of these characters and races to make them feel real and bigger then just characters for a 5 minute dialogue. I am not even going to start on the Sovereign encounter on Virmire. Compare that to the Angara, who are basically the most generic rubber forehead aliens possible that even a bad Star Trek episode should be ashamed of. So yea, I agree with you, ME1 wins on every level but gameplay and the pure technical side of graphics (and the latter is mainly due to age).
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Post by Terminator Force on Apr 26, 2017 16:24:28 GMT
They at the very least LOOKED different. Which is more than I can say for Eos, Kadara and Elaaden. Kadara is a copy of Eos with a bit more water, and Elaaden is a replica of Eos without anything in it. Even with the basic outdoor level design, Eletania, Nepmos, Xawin and all the other planets at least felt like different locations. And those were just random worlds you'd visit only once per playthrough, not MAIN HUB worlds you spend far too much time on. So you'd think they would've put in a tad more effort in making Andromeda hub worlds look more distinct. Pretty much this. It's something I really miss in ME:A (well, next to the writing and the oldschool SciFi atmosphere). I just played through ME1 again after ME:A, and dispite the fact that switching from the Nomad to the MAKO is a real pain, I still find myself doing all the side missions. Sure, the planets lack vegetation and are basically just fairly random terrain maps with differen lighting color and sky boxes but with that simple setup, they really managed to make it feel like space exploration, whereas in Andromeda, despite the gorgeous graphics and sophisticated design, somehow everything feel much more the same, like you land on the same planet all over (even Voeld is basically just a white desert). To me, that's a major reason why the side content feels so repetitive. Now, I don't dislike ME:A, I think it's a good game (not great like ME1 was but it's fun) and the gameplay is obviously miles ahead of what ME1 offers. But just having gone through ME1 again, I feel much more in awe of the dev team that made ME1 than for the one that made ME:A. Because next to everything else, ME1 also needed to set up the universe, which in itself is a pretty monumental task (whereas ME:A could take a lot of things for granted and it feels a little like the devs ticked off checkboxes on what they wanted to try an replicate). The writing is a whole different level. Every alien has it's unique way of expressing themselves according to their biological and cultural backgrouund. Talking to the rachni queen who describes everything in terms of colors and music (since that seems to be their perception of telepathic communication) or to the Thorian who refers to humans just as flesh (because it is a plant, so that would be it's main point of distinction), you realize how much effort was put into the background of these characters and races to make them feel real and bigger then just characters for a 5 minute dialogue. I am not even going to start on the Sovereign encounter on Virmire. Compare that to the Angara, who are basically the most generic rubber forehead aliens possible that even a bad Star Trek episode should be ashamed of. So yea, I agree with you, ME1 wins on every level but gameplay and the pure technical side of graphics (and the latter is mainly due to age). Steeling this quote for another thread.
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Post by Terminator Force on Apr 26, 2017 16:25:17 GMT
Double post, move along, nothing to see here.
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Post by mofojokers on Apr 26, 2017 16:36:52 GMT
Pretty much this. It's something I really miss in ME:A (well, next to the writing and the oldschool SciFi atmosphere). I just played through ME1 again after ME:A, and dispite the fact that switching from the Nomad to the MAKO is a real pain, I still find myself doing all the side missions. Sure, the planets lack vegetation and are basically just fairly random terrain maps with differen lighting color and sky boxes but with that simple setup, they really managed to make it feel like space exploration, whereas in Andromeda, despite the gorgeous graphics and sophisticated design, somehow everything feel much more the same, like you land on the same planet all over (even Voeld is basically just a white desert). To me, that's a major reason why the side content feels so repetitive. Now, I don't dislike ME:A, I think it's a good game (not great like ME1 was but it's fun) and the gameplay is obviously miles ahead of what ME1 offers. But just having gone through ME1 again, I feel much more in awe of the dev team that made ME1 than for the one that made ME:A. Because next to everything else, ME1 also needed to set up the universe, which in itself is a pretty monumental task (whereas ME:A could take a lot of things for granted and it feels a little like the devs ticked off checkboxes on what they wanted to try an replicate). The writing is a whole different level. Every alien has it's unique way of expressing themselves according to their biological and cultural backgrouund. Talking to the rachni queen who describes everything in terms of colors and music (since that seems to be their perception of telepathic communication) or to the Thorian who refers to humans just as flesh (because it is a plant, so that would be it's main point of distinction), you realize how much effort was put into the background of these characters and races to make them feel real and bigger then just characters for a 5 minute dialogue. I am not even going to start on the Sovereign encounter on Virmire. Compare that to the Angara, who are basically the most generic rubber forehead aliens possible that even a bad Star Trek episode should be ashamed of. So yea, I agree with you, ME1 wins on every level but gameplay and the pure technical side of graphics (and the latter is mainly due to age). Steeling this quote for another thread. Yeah going back to ME 1,2 and 3 and all dlc. The only things i missed from MEA are the combat , graphics and my rem suit (love it). The rest i prefer the old games and it's actually annoying to see. But my opinion may be jaded because i prefer been an ice cold merc style player. It's what made me love the game and they won't let us be anything of the sort in MEA.😧
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Post by FeralEwok on Apr 26, 2017 16:45:15 GMT
First lets of let me say how the (beep) can you compare 1 game to 3 doesn't even make sense. Either you are 12 (in which case run far away from here before we corrupt your innocent mind) Or You're an adult and need to grow a quad. The word you are looking for is "Fuck" You can also substitute it others such as but not limited to: Hell, Fucking Hell, Shit, Fucking Shit, and Fucking Shit-Hell (Though that's a bit indulgent...Good solid "fuck" oughta do"
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Post by jclosed on Apr 26, 2017 16:49:50 GMT
No.
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