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Post by Terminator Force on Apr 27, 2017 16:57:13 GMT
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Post by KaiserShep on Apr 27, 2017 17:02:29 GMT
Well, that doesn't really say much. At least with ME3, folks that complained that the game was far too blue (which it was honestly) were clearer about it. MEA is probably closest to ME2 in terms of its color palette, and even shares some of its weird brightness in places.
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Post by griffith82 on Apr 27, 2017 17:06:46 GMT
When I first got there I explored the apartment thinking that part was awesome. When I looked outside I pretty much went "Oh, just another computer generated landscape". There were a few planets(the names of which I can't remember) that had some rather impressive looking skyboxes, but that's kind of the extent of that in Mass Effect 1. Havarl gave me more of a feeling of being on an alien planet than the apartment in the DLC did: Though I have to wonder: You say Tatooine is fine when it's literally a place here on Earth just with some editing to get the twin suns in. How do you think that matches up against Elaaden which has a skybox with a larger planet and some moons, something we'd never see when looking up here on Earth? It's hard to compare videogame graphics to movies. Especially when one of my main beefs with Andromeda is the colour choices and lighting for which really mess with my immersion/suspension of disbelief. Ok so killer Robots, aliens, Ftl, giant devices that jump you from place to place is fine, but art choices aren't?
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Post by Terminator Force on Apr 27, 2017 17:12:57 GMT
It's hard to compare videogame graphics to movies. Especially when one of my main beefs with Andromeda is the colour choices and lighting for which really mess with my immersion/suspension of disbelief. Ok so killer Robots, aliens, Ftl, giant devices that jump you from place to place is fine, but art choices aren't? What can I say, it all comes down to my personal suspension of disbelief.
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Post by chawktrick on Apr 27, 2017 17:22:29 GMT
I don't think ME (the trilogy or Andromeda) is anywhere near as easy to hate as COD. Andromeda has faults but I still think the game is fun, has a manner of depth and is worth the cost. Just my opinion, of course.
COD, on the other hand, has spent the last several years pushing out titles with unimpressive campaigns and rewashed, haphazard and poorly designed multiplayer.
Andromeda doesn't feel like a game trying solely to make money based on its name - 'Mass Effect.' I personally believe the last several COD titles have cared more about the fact that they're COD than turning out a good game.
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Pyrceval78
N3
Burninating the thatched roof cottages.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
PSN: Pyrceval78
Posts: 977 Likes: 3,412
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Pyrceval78
Burninating the thatched roof cottages.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Pyrceval78 on Apr 27, 2017 18:00:55 GMT
Brown or white. Desert or snow.
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Party like it's 2023!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Apr 27, 2017 18:15:14 GMT
Brown or white. Desert or snow. Wait, I thought we were talking about MEA, not ME1.
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Pyrceval78
N3
Burninating the thatched roof cottages.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
PSN: Pyrceval78
Posts: 977 Likes: 3,412
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Burninating the thatched roof cottages.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Pyrceval78 on Apr 27, 2017 18:23:39 GMT
Brown or white. Desert or snow. Wait, I thought we were talking about MEA, not ME1. Yes.
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Post by vonuber on Apr 27, 2017 18:29:41 GMT
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DarkBeaver
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 125 Likes: 119
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Post by DarkBeaver on Apr 27, 2017 22:05:41 GMT
Here are a few things I think would have improved the gameplay on the different planets. 1. Enemy "zones". Instead of having Kett bases randomly dropped around, have them concentrated in one quarter of the map, as you might expect an army to do...then entering the "Kett controlled zone" would seem more like infiltrating enemy teritory. On Kadara, you could have valleys which were Outlaw, valleys that were Kett, valleys that were Roekar, etc. of course, the Remnant could still be guarding monolith sites all over, but they would be the exception. 2. Variety of (random encounter)enemies. You have, what, 3 types of Kett, basically? 3 types of Remnant, 3 types of outlaw(which is the same as Roekar). And, most immersion-breaking, the same 4 kinds of violent wildlife on every planet. They really could have used a few more. Even some non-violent unique wildlife would help. 3. Gravity. Instead of having the same gravity, tweak it a little so jumps are higher, running is faster on one, slower/ lower on another. Wouldnt change much, but the "feel" would be different. 4. Night/day. Fighting at night could be awesome. Especially if nightvision was a part. 5. I have said this before and got taken to task for it, but I think replays would be more fun if you were limited to two skill sets. You could be biotic/tech, biotic/combat, or combat/tech. I know this kind of goes against profiles, but it would give me more reason to replay the game, to try out the different combos. Right now, I can play all things in one playthrough. Certainly two, with NG+. 6. More Caves. They already have a few caves, they could have added more and made the cave systems longer to add another different "combat map". Thats all off the top of my head...other thoughts? I thought of another....recruitment missions. It was mentioned somewhere that you start with Cora and Liam, fine. Then Vetra comes with the ship, Peebee appears a few scenes later, Drack a few after that, and Jaal a few after that. Unlike ME2, where you had to go through a whole mission to recruit your team, then a loyalty mission, you only had loyalty missions in MEA. If you had to rescue Peebee from the Remnant, Drack from the Kett, Jaal from Roekarr, Vetra from Outlaws or pirates, maybe the charcters would seem better, and you would care about them more because you had more invested in them.
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malgus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by malgus on Apr 27, 2017 22:29:15 GMT
I thought of another....recruitment missions. It was mentioned somewhere that you start with Cora and Liam, fine. Then Vetra comes with the ship, Peebee appears a few scenes later, Drack a few after that, and Jaal a few after that. Unlike ME2, where you had to go through a whole mission to recruit your team, then a loyalty mission, you only had loyalty missions in MEA. If you had to rescue Peebee from the Remnant, Drack from the Kett, Jaal from Roekarr, Vetra from Outlaws or pirates, maybe the charcters would seem better, and you would care about them more because you had more invested in them. Unfortunately that is at the risk of putting too much ressources into that and not enough for the main story, ME 2 had lots of characters development, problem is the game was only that, 85% of the game was recruitment and loyalty and not a main plot. when you take into account that it had 10 companion (no dlc included) and you had to do 8 recruitment mission and 10 loyalty, well the game was only that, doing a recuitment and loyalty mission and barely fighting the reapers. The main plot in ME 2 was quite small We barely learned something about the reapers in that, the suicide mission as awesome as it was, it was a bit useless, killing a reaper when thousands more are coming and destroying the collector base (at best its a reaper outpost, an infantry base and a laboratory, its not enough to really weakens the reapers because they have tons of reserves of slave soldier), is not going to weaken the reapers much, it does not give us more time to prepare for the invasion like killing sovereign at the end of ME 1. At the end of the day you need to have your team quickly then you can do character development for them. Just like in DAO where with the exception of oghren (and even then is quest is directly linked to the main story) your team was quickly assembled after the beginning because you need companion with different abilities depending on their role. But that does not mean they could not be well developed after being recruited, at the end of the day you also need companion for gameplay reasons.
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Old Scientist Contrarian
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Post by alanc9 on Apr 27, 2017 23:03:48 GMT
It's not clear that inadequate time for the main plot is a real problem. In DA:O the darkspawn aren't all that relevant between Ostagar and winning the Landsmeet. They show up as opposition from time to time, but the various critical plot lines don't have anything to do with the Blight, except peripherally with Branka.
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guest@proboards.com
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Post by Deleted on Apr 28, 2017 0:38:14 GMT
It's so easy to troll members in this forum. Some people expect folks to behave normally on the internet. A mistake I guess... Ha! Anytime there are people with anonymity involved, expect a greater % to misbehave than normally would. I visit a few non-gaming forums and the trolling is minimal there, but this is fertile ground.
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ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Apr 28, 2017 0:43:26 GMT
Here are a few things I think would have improved the gameplay on the different planets. 1. Enemy "zones". Instead of having Kett bases randomly dropped around, have them concentrated in one quarter of the map, as you might expect an army to do...then entering the "Kett controlled zone" would seem more like infiltrating enemy teritory. On Kadara, you could have valleys which were Outlaw, valleys that were Kett, valleys that were Roekar, etc. of course, the Remnant could still be guarding monolith sites all over, but they would be the exception. 2. Variety of (random encounter)enemies. You have, what, 3 types of Kett, basically? 3 types of Remnant, 3 types of outlaw(which is the same as Roekar). And, most immersion-breaking, the same 4 kinds of violent wildlife on every planet. They really could have used a few more. Even some non-violent unique wildlife would help. 3. Gravity. Instead of having the same gravity, tweak it a little so jumps are higher, running is faster on one, slower/ lower on another. Wouldnt change much, but the "feel" would be different. 4. Night/day. Fighting at night could be awesome. Especially if nightvision was a part. 5. I have said this before and got taken to task for it, but I think replays would be more fun if you were limited to two skill sets. You could be biotic/tech, biotic/combat, or combat/tech. I know this kind of goes against profiles, but it would give me more reason to replay the game, to try out the different combos. Right now, I can play all things in one playthrough. Certainly two, with NG+. 6. More Caves. They already have a few caves, they could have added more and made the cave systems longer to add another different "combat map". Thats all off the top of my head...other thoughts? Being stuck in landlubber mode all the time. It's outdated. Fly to planet on Tempest, land. Kick out the Nomad, drive. What happened to flying? We can travel in space and the Tempest can fly to any part of the planet. Why isn't there a vehicle to fly in? Why isn't the Nomad a multi-terrain vehicle which can be turned into a submarine / hover-craft when there is need to traverse over / under water? Is ME stuck in the early 20th century? I was befuddled when on one planet, can't recall which one, Eos? where you had to get to the vault in the middle of the lake. I was hoping the Nomad could skim over the water. Nope. You're required to circle around to get to the dinky console and activate the bridge. In ME1, planet descriptions are varied and fascinating. There's one I read where the planet surface is not optimum for any habitats but the oceans are. The Council and scientific faculty (can't recall) were deliberating plans to allow colonies to be established underwater. Why can't this happen? Why are we perpetually stuck on land while on planets? Travelling / exploring by one mode?
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DarkBeaver
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 125 Likes: 119
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by DarkBeaver on Apr 28, 2017 1:12:45 GMT
I think a water planet with an underwater mission would be great.
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DarkBeaver
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 125 Likes: 119
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by DarkBeaver on Apr 28, 2017 1:19:49 GMT
Unfortunately that is at the risk of putting too much ressources into that and not enough for the main story, ME 2 had lots of characters development, problem is the game was only that, 85% of the game was recruitment and loyalty and not a main plot. when you take into account that it had 10 companion (no dlc included) and you had to do 8 recruitment mission and 10 loyalty, well the game was only that, doing a recuitment and loyalty mission and barely fighting the reapers. The main plot in ME 2 was quite small We barely learned something about the reapers in that, the suicide mission as awesome as it was, it was a bit useless, killing a reaper when thousands more are coming and destroying the collector base (at best its a reaper outpost, an infantry base and a laboratory, its not enough to really weakens the reapers because they have tons of reserves of slave soldier), is not going to weaken the reapers much, it does not give us more time to prepare for the invasion like killing sovereign at the end of ME 1. At the end of the day you need to have your team quickly then you can do character development for them. Just like in DAO where with the exception of oghren (and even then is quest is directly linked to the main story) your team was quickly assembled after the beginning because you need companion with different abilities depending on their role. But that does not mean they could not be well developed after being recruited, at the end of the day you also need companion for gameplay reasons. But in MEA it isnt swapped for a better main story, just more fetch quests. If there were still 20 (18 recruit/loyalty+2 main story before the ending) pretty cool missions, be they recruitment, loyalty, or main story, fine. But we got what? 7? 6 loyalty and the Archon's ship/Salarians before the ending? I think is one of the reasons people feel the story and rpg elements were weak.
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antmarch456
N3
#ThankYouMassEffect
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: whereisantonio
Posts: 318 Likes: 816
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#ThankYouMassEffect
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antmarch456
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by antmarch456 on Apr 28, 2017 1:37:12 GMT
First lets of let me say how the (beep) can you compare 1 game to 3 doesn't even make sense. Either you are 12 (in which case run far away from here before we corrupt your innocent mind) Or You're an adult and need to grow a quad. The word you are looking for is "Fuck" You can also substitute it others such as but not limited to: Hell, Fucking Hell, Shit, Fucking Shit, and Fucking Shit-Hell (Though that's a bit indulgent...Good solid "fuck" oughta do" Or maybe some adults just don't prefer swearing? I know, surprising thought to hear...
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Zip has left the building.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by zipzap2000 on Apr 28, 2017 1:46:12 GMT
First off I've read all the articles on how this is the worst game ever made. However one thing people keep doing that's pissing me off comparing MEA to the Trilogy. First lets of let me say how the (beep) can you compare 1 game to 3 doesn't even make sense. Let's do a honest comparison Compare MEA to ME1. Lets take a journey back to 2007. ME was not even considered in the same class as games Bioshock, Halo 3 or even Assassins Creed. Its got better with time because ME2 was the greatest. However I confused at why people are surprised this game turned out to be what it is. Bioware for 2 years kept talking about exploration. How can a game be about exploration and not have fetch quest. Could have it been done better? Absolutely. Since the end of ME3 (which was terrible) I feel its been fashionable to hate on ME just like COD. So in the future if Bioware makes MEA2 if the game is amazing will people just hate it because its Mass Effect or will they give it a chance? An honest comparison wouldnt involve travelling back in time ten years. To a game made on a different engine. Unless youre judging the story. In which case ME1 was a better game.
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FeralEwok
N3
Yub Nub
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 494 Likes: 1,374
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by FeralEwok on Apr 28, 2017 1:47:41 GMT
Either you are 12 (in which case run far away from here before we corrupt your innocent mind) Or You're an adult and need to grow a quad. The word you are looking for is "Fuck" You can also substitute it others such as but not limited to: Hell, Fucking Hell, Shit, Fucking Shit, and Fucking Shit-Hell (Though that's a bit indulgent...Good solid "fuck" oughta do" Or maybe some adults just don't prefer swearing? I know, surprising thought to hear... But adults say "bleep?" If you don't want to swear, that's perfectly fine. Don't tip-toe around it though by saying "bleep." The idea behind the onomatopoeia is to still let others know there was a curse word without having to actually commit to saying it. You already put the word in my head, it's there, it can't be taken away...it's just so unnecessary. Say the word or don't.
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jastall
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
Posts: 341 Likes: 583
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by jastall on Apr 28, 2017 1:55:07 GMT
I'm not sure what good the Superman thing does, since all BioWare protagonists are supermen/women that can mow through enemies lickety-split. They're only vulnerable in cutscenes, some more than others. Extend that to all RPG protagonist period unless you're gimping yourself to play a diplomatic run in Fallout or something. Cripes, even Bioware's first protagonist ever routinely demolishes demon lords and demigods, guess that makes Baldur's Gate 2 a bad game.
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paridave42
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 52 Likes: 28
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August 2016
paridave42
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
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Post by paridave42 on Apr 28, 2017 2:08:11 GMT
Obviously ME:1 has an advantage because you were seeing all of this for the first time, but at the time, ME:A could have done anything they wanted, they had a blank slate and played it safe. With the characters, with the planets, with the story, and then they borrowed from the first game to highlight to differences. The Nexus is a Citadel 2.0, the Tempest is a Normandy 2.0. One human male and one human female as squadmates. One asari who studies ancient tech, a Krogan, and a Turian. The protagonist runs across old tech left behind by some ancient race and somehow becomes the only person who can use said tech. They could have made what amounted to a new IP and introduced you to a new galaxy, but they played it safe. Totally agree, they started off with a blank slate and filled it with some very uninspiring characters and dialog. The conversations between PeeBee and anybody but Drack made me want to turn down the volume. Sloane Kelly? Been there, done that? Raiders and Outcasts? Same thing, oh yeah, there are couple of Rokar thrown into the mix. This isn't the worst game ever, there's just nothing new and exciting about it.
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