dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Apr 13, 2018 19:46:16 GMT
I believe they are referring to Bioware Montreal merging with Motive Studios, thus there was nobody available to make the DLCs since Edmonton and Austin are busy with other projects. Maybe but didn't different BioWare studios work on ME3 than on the Citadel DLC? Even if not BioWare itself, another EA studio might have been able to do it.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Nov 25, 2024 14:39:54 GMT
Deleted
0
Nov 25, 2024 14:39:54 GMT
January 1970
Deleted
|
Post by Deleted on Apr 13, 2018 19:50:15 GMT
We have different opinions accept that. Going backwards or ignoring Andromeda would be the biggest mistake they could ever make and they would certainly loose more fans than you think. But with Andromeda thats exactly what they did, go backwards, if they wanted to deal with humans, asari, turians, krogan etc etc an all there political stories again an again they simply should've stayed in the milkyway an figured something out there, Andromeda initially should have been a time of meeting an making alliances/enemies with new species an expanding on everything while creating something new based in the ME universe not just going "oh hey guys here a new galaxy with the same races,screaming about the same shit, doing the same shit with the exception of one new boring race an a watered down reaper threat" /YAWN Believe me when i say i completely 100% agree with the guy when he says they really really need to look at how they bring back ME, cause Andromeda clearly showed more of the same isnt enough regardless what you or me think an for the record i didn't think ME:A was bad, even on launch day, it just wasnt that good from nigh all writing points but i enjoyed the gameplay. I agree its to late to ignore Andromeda an there aint no reason not to go back just like there aint no reason to ignore the Milkyway an not go back, whatever the decision i'd rather a choice be made, a certain section obviously butt hurt over it, and a good game set in the ME Universe regardless the route it goes. If im brutally honest though if im going to Andromeda i really dont want to deal with the Milkyway races at all apart from humans but if they insist on making me have to deal with the Milkyway races then simply set the game in the Milkyway I don't agreed that they just went backwards... they departed at a point in time earlier, but they did bring the timeline forward 600 years. I think they fully intend to preserve all your choices made in the ME Trilogy, but they needed a way so that they could be referenced without having to directly show consequences and without having to canonized a particular type of Shepard or a particular series of choices. Using Andromeda to bring the ME timeline forward 600 (or 1200 years) means they could even write this future story in such a way now that Shepard's choices are pivotal to the plot... in much the same way Wrex living or dying in ME1 was a pivotal reason behind why some would cure the genophage in ME3 and others would opt not to do it. Six hundred (or 1200 years) after the fact, they don't have to show you glowing greens eyes to have whether or not you chose synthesis influence why you might make a different decision to an entirely new problem. They could even design things such that the sorts of choices you're offered are affected by whatever you tell the system was the choice you made previously (much like how it's necessary to have both Tali and Legion there to be able to bring peace between the Quarians and Geth. The old choices can still be made pertinent to a new and different set of choices, but introducing the choice in such a long-past tense through dialogue or datapads is less expensive than bringing it front and center through the game's cinematics. Just abandoning Andromeda solves nothing. It doesn't repair any of the damage done by its poor launch and it unnecessarily slaps those people who did like it in the face (even though they are small in numbers). "When your back's against the wall, don't run from it, use it." Alec Ryder, ME Andromeda.
|
|
inherit
3035
0
May 28, 2024 15:29:11 GMT
2,341
sil
1,551
Jan 28, 2017 10:19:12 GMT
January 2017
sil
|
Post by sil on Apr 13, 2018 20:23:56 GMT
Thing is, he said it would need to take the series to a fresh, exciting place, but that could literally be the star cluster next door to Heleus.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Apr 13, 2018 20:24:55 GMT
I believe they are referring to Bioware Montreal merging with Motive Studios, thus there was nobody available to make the DLCs since Edmonton and Austin are busy with other projects. Maybe but didn't different BioWare studios work on ME3 than on the Citadel DLC? Even if not BioWare itself, another EA studio might have been able to do it. No, Edmonton developed both ME3 and the Citadel DLC. The only Mass Effect DLC not developed by Edmonton was the Omega DLC which was d dev by Montreal.
|
|
simit
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
Posts: 790 Likes: 1,042
inherit
8535
0
Oct 23, 2024 15:06:42 GMT
1,042
simit
790
May 24, 2017 14:21:26 GMT
May 2017
simit
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Chris2k30
Simit2k30
|
Post by simit on Apr 13, 2018 20:58:44 GMT
But with Andromeda thats exactly what they did, go backwards, if they wanted to deal with humans, asari, turians, krogan etc etc an all there political stories again an again they simply should've stayed in the milkyway an figured something out there, Andromeda initially should have been a time of meeting an making alliances/enemies with new species an expanding on everything while creating something new based in the ME universe not just going "oh hey guys here a new galaxy with the same races,screaming about the same shit, doing the same shit with the exception of one new boring race an a watered down reaper threat" /YAWN Believe me when i say i completely 100% agree with the guy when he says they really really need to look at how they bring back ME, cause Andromeda clearly showed more of the same isnt enough regardless what you or me think an for the record i didn't think ME:A was bad, even on launch day, it just wasnt that good from nigh all writing points but i enjoyed the gameplay. I agree its to late to ignore Andromeda an there aint no reason not to go back just like there aint no reason to ignore the Milkyway an not go back, whatever the decision i'd rather a choice be made, a certain section obviously butt hurt over it, and a good game set in the ME Universe regardless the route it goes. If im brutally honest though if im going to Andromeda i really dont want to deal with the Milkyway races at all apart from humans but if they insist on making me have to deal with the Milkyway races then simply set the game in the Milkyway I don't agreed that they just went backwards... they departed at a point in time earlier, but they did bring the timeline forward 600 years. I think they fully intend to preserve all your choices made in the ME Trilogy, but they needed a way so that they could be referenced without having to directly show consequences and without having to canonized a particular type of Shepard or a particular series of choices. Using Andromeda to bring the ME timeline forward 600 (or 1200 years) means they could even write this future story in such a way now that Shepard's choices are pivotal to the plot... in much the same way Wrex living or dying in ME1 was a pivotal reason behind why some would cure the genophage in ME3 and others would opt not to do it. Six hundred (or 1200 years) after the fact, they don't have to show you glowing greens eyes to have whether or not you chose synthesis influence why you might make a different decision to an entirely new problem. They could even design things such that the sorts of choices you're offered are affected by whatever you tell the system was the choice you made previously (much like how it's necessary to have both Tali and Legion there to be able to bring peace between the Quarians and Geth. The old choices can still be made pertinent to a new and different set of choices, but introducing the choice in such a long-past tense through dialogue or datapads is less expensive than bringing it front and center through the game's cinematics. Just abandoning Andromeda solves nothing. It doesn't repair any of the damage done by its poor launch and it unnecessarily slaps those people who did like it in the face (even though they are small in numbers). "When your back's against the wall, don't run from it, use it." Alec Ryder, ME Andromeda. When i say backwards i dont mean in terms of time i mean in terms of story/narrative, wee went forward in time to Andromeda but backwards to me1,2 an 3 in terms of storylines an diluted storylines at that, there was nothing new in much of any of it an for most part was mediocre at best, thats no to say "throw it all away" because as i said before its only one cluster an the tool is there to either go extreme an wipe things or at the minimum change to a way as sees fit for a future. I dont believe in abandoning Andromeda but i dont believe any favours were done with the start to the adventure there and do believe nigh everything done was done wrong, from a story point, not gameplay, but i also never believed in leaving the Milkyway either as i still believe there many stories to be told there but i bought into the "new" journey etc etc which in all honesty turned out to be nothing but more of the same which wasn't as "bad" as made out just, as i said, not good, for me I suppose i dont know what i specifically wanted from Andromeda outside more adventure in the ME universe but what i honestly didn't expect was just more of the same, some are happy with that an im happy for them an end of day i only have myself to blame for expecting something more and abit different, im guessing thats why Anthem has me more excited than any announcement about ME right now.
|
|
inherit
57
0
1
Nov 25, 2024 13:23:36 GMT
35,521
SofaJockey
Not a jockey. Has a sofa.
13,923
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Apr 13, 2018 21:08:51 GMT
Sure, but if there had been an economic justification for DLC the shuttering of Montreal may either have been delayed or even not happened. Hard to say... How? According to Kotaku (and whatever Schreier says is considered gospel you know ;-) ) the studio was empty even before the game was released as I recall. Anyway you're taking a (I assume) general statement done in a private tweet and applying it in a specific business situation of which we know very little of the specifics. You may be right but then again Bioware may be truthful when they say that the decision was made early in development. The short answer is we'll never know. However, it's perfectly normal for contracts to end as a game reaches its launch date, so finding 'empty desks' (not the same as empty) as a game ships is not of itself unusual. The clincher for me is why retain the Quarian Ark teaser if DLC had already been dismissed long ago. That would make absolutely no sense as it plainly set an expectation in the game for more content (such expectation clearly ran hot). It could be argued that Ryders 'family' plot and the benefactor were too embedded to remove, but the Quarian Ark teaser could have been removed by simply disabling the never before seen NPC Spec. Rynn Gee's 'talk' button. I'm sure DLC was unconfirmed at launch, but equally, when the game was closed up for shipping it remained a possibility if sales justified it. To have dismissed it in early development? I just don't buy it, but that's my view not proof.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Apr 13, 2018 21:18:30 GMT
How? According to Kotaku (and whatever Schreier says is considered gospel you know ;-) ) the studio was empty even before the game was released as I recall. Anyway you're taking a (I assume) general statement done in a private tweet and applying it in a specific business situation of which we know very little of the specifics. You may be right but then again Bioware may be truthful when they say that the decision was made early in development. The short answer is we'll never know. However, it's perfectly normal for contracts to end as a game reaches its launch date, so finding 'empty desks' (not the same as empty) as a game ships is not of itself unusual. The clincher for me is why retain the Quarian Ark teaser if DLC had already been dismissed long ago. That would make absolutely no sense as it plainly set an expectation in the game for more content (such expectation clearly ran hot). It could be argued that Ryders 'family' plot and the benefactor were too embedded to remove, but the Quarian Ark teaser could have been removed by simply disabling the never before seen NPC Spec. Rynn Gee's 'talk' button. I'm sure DLC was unconfirmed at launch, but equally, when the game was closed up for shipping it remained a possibility if sales justified it. To have dismissed it in early development? I just don't buy it, but that's my view not proof. It could always be a MEA2 teaser but was misinterpreted as a DLC teaser.
|
|
inherit
57
0
1
Nov 25, 2024 13:23:36 GMT
35,521
SofaJockey
Not a jockey. Has a sofa.
13,923
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Apr 13, 2018 21:24:05 GMT
It could always be a MEA2 teaser but was misinterpreted as a DLC teaser. That is possible, but the MEA2 teaser was the post-credits scene with Primus, surely? The Arks are so associated with the plot of the game, that to hold it over to MEA2? Not convinced by that.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,003 Likes: 9,087
inherit
1561
0
Nov 25, 2024 12:33:59 GMT
9,087
Sanunes
Just a flip of the coin.
6,003
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Apr 13, 2018 21:27:06 GMT
It could always be a MEA2 teaser but was misinterpreted as a DLC teaser. That is possible, but the MEA2 teaser was the post-credits scene with Primus, surely? The Arks are so associated with the plot of the game, that to hold it over to MEA2? Not convinced by that. They can probably associate them in some way for BioWare pretty much skipped over Reapers for the majority of Mass Effect 2 and 3. So if they make the Quarian ark the focus of the next game and after that go back to the Kett storyline in game three if there is one it would work just as well if the figure Kett some way into the second game to give it lip service.
|
|
inherit
57
0
1
Nov 25, 2024 13:23:36 GMT
35,521
SofaJockey
Not a jockey. Has a sofa.
13,923
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Apr 13, 2018 21:32:20 GMT
I'll quit here because it's all speculation, but: - The mysterious benefactor
- Ryder's family
- Quarian Ark
- Primus and the Kett
- The Scourge
- The Jardaan
Wasn't all being saved up for MEA2, in my view.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Apr 13, 2018 21:45:26 GMT
It could always be a MEA2 teaser but was misinterpreted as a DLC teaser. That is possible, but the MEA2 teaser was the post-credits scene with Primus, surely? The Arks are so associated with the plot of the game, that to hold it over to MEA2? Not convinced by that. I don’t see why they can’t tease both. After all DAI teases both Solas and the Qun-Tevinter War. Plus Mac Walters said some things in MEA were never planned to be fully addressed in that game but instead be part of the megastory. As for the Arks being associated with the plot of MEA, that was only the first wave arks. Until the end, we didn’t even know if the Quarian Ark left the Milky Way. With all the new models it would take to the Quarian Ark, makes sense to have it be in the sequel than DLC. Hearing about it in MEA could have even just been a tease for the book since there are lines like “We’ll just have to trust their Pathfinder.”
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Apr 13, 2018 21:48:59 GMT
I'll quit here because it's all speculation, but: - The mysterious benefactor
- Ryder's family
- Quarian Ark
- Primus and the Kett
- The Scourge
- The Jardaan
Wasn't all being saved up for MEA2, in my view. I agree. Since they talked about there being a saga in Andromeda that means at least three more games had at least basic ideas for them. This isn’t the first time Bioware has done that. After all they teased the Solas plot line all the back in Origins.Or things like the Genophage or Geth-Quarian conflict since ME1.
|
|
cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,586 Likes: 2,396
inherit
6438
0
Dec 15, 2021 17:52:40 GMT
2,396
cypherj
1,586
Mar 28, 2017 14:46:05 GMT
March 2017
cypherj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by cypherj on Apr 13, 2018 22:18:15 GMT
I don't think it would have made sense to have the Quarian Ark in a second game, it's more meant for DLC.
Presumably, you'd want to start the second game with Andromeda being more settled, people finding normalcy, the vaults having taken some effect, and maybe people can walk around without suits for a limited time, or maybe they're working the earth. Then that sense of normalcy is shattered by either the Kett returning or some other danger.
Why would they want to start the game with oh, here comes the Quarian Ark, we have to go save them, which is what you spent the last game doing? It just wouldn't fit. It's makes far more sense to have them come in DLC, and then start the next game either in the near or distant future with everyone together, having formed some type of government or leadership. Some sort of network between the colonies.
|
|
inherit
3035
0
May 28, 2024 15:29:11 GMT
2,341
sil
1,551
Jan 28, 2017 10:19:12 GMT
January 2017
sil
|
Post by sil on Apr 13, 2018 22:27:58 GMT
The Quarian Ark was the most blatant DLC tease since Aria sat on the couch in Purgatory telling you how much she thirsts to reclaim Omega. Hell, the quarian ark is actually teased more.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Apr 14, 2018 5:06:30 GMT
Maybe but didn't different BioWare studios work on ME3 than on the Citadel DLC? Even if not BioWare itself, another EA studio might have been able to do it. No, Edmonton developed both ME3 and the Citadel DLC. The only Mass Effect DLC not developed by Edmonton was the Omega DLC which was d dev by Montreal. OK, but the point still stands.
|
|
correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,274
inherit
Dr Obfuscate
807
0
Aug 16, 2024 21:14:41 GMT
5,274
correctamundo
Don't knock the little winds. They're important - for morale.
2,831
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
|
Post by correctamundo on Apr 14, 2018 8:30:48 GMT
How? According to Kotaku (and whatever Schreier says is considered gospel you know ;-) ) the studio was empty even before the game was released as I recall. Anyway you're taking a (I assume) general statement done in a private tweet and applying it in a specific business situation of which we know very little of the specifics. You may be right but then again Bioware may be truthful when they say that the decision was made early in development. The short answer is we'll never know. However, it's perfectly normal for contracts to end as a game reaches its launch date, so finding 'empty desks' (not the same as empty) as a game ships is not of itself unusual. The clincher for me is why retain the Quarian Ark teaser if DLC had already been dismissed long ago. That would make absolutely no sense as it plainly set an expectation in the game for more content (such expectation clearly ran hot). It could be argued that Ryders 'family' plot and the benefactor were too embedded to remove, but the Quarian Ark teaser could have been removed by simply disabling the never before seen NPC Spec. Rynn Gee's 'talk' button. I'm sure DLC was unconfirmed at launch, but equally, when the game was closed up for shipping it remained a possibility if sales justified it. To have dismissed it in early development? I just don't buy it, but that's my view not proof. Yeah. And the teaser could be for the book. Either they were stringing us along knowingly or they were not. Either way they shut down Bioware Montreal way before any of those sales figures were in. MEA charted just the same as ME3 did the first three months. Total figures may be slightly lower for MEA but the difference cannot be significant enough to go from DLCs galore to Zero. So my bet is with the whole "lost a lot of time on boondoggle" and whatever resources that could be used beyond release went into the patching.
|
|
helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,207 Likes: 3,213
inherit
867
0
Nov 25, 2024 13:46:13 GMT
3,213
helios969
Kamisama
2,207
August 2016
helios969
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
helios969
No Clue
Who Cares
|
Post by helios969 on Apr 14, 2018 8:49:37 GMT
But with Andromeda thats exactly what they did, go backwards, if they wanted to deal with humans, asari, turians, krogan etc etc an all there political stories again an again they simply should've stayed in the milkyway an figured something out there, Andromeda initially should have been a time of meeting an making alliances/enemies with new species an expanding on everything while creating something new based in the ME universe not just going "oh hey guys here a new galaxy with the same races,screaming about the same shit, doing the same shit with the exception of one new boring race an a watered down reaper threat" /YAWN Believe me when i say i completely 100% agree with the guy when he says they really really need to look at how they bring back ME, cause Andromeda clearly showed more of the same isnt enough regardless what you or me think an for the record i didn't think ME:A was bad, even on launch day, it just wasnt that good from nigh all writing points but i enjoyed the gameplay. I agree its to late to ignore Andromeda an there aint no reason not to go back just like there aint no reason to ignore the Milkyway an not go back, whatever the decision i'd rather a choice be made, a certain section obviously butt hurt over it, and a good game set in the ME Universe regardless the route it goes. If im brutally honest though if im going to Andromeda i really dont want to deal with the Milkyway races at all apart from humans but if they insist on making me have to deal with the Milkyway races then simply set the game in the Milkyway I don't agreed that they just went backwards... they departed at a point in time earlier, but they did bring the timeline forward 600 years. I think they fully intend to preserve all your choices made in the ME Trilogy, but they needed a way so that they could be referenced without having to directly show consequences and without having to canonized a particular type of Shepard or a particular series of choices. Using Andromeda to bring the ME timeline forward 600 (or 1200 years) means they could even write this future story in such a way now that Shepard's choices are pivotal to the plot... in much the same way Wrex living or dying in ME1 was a pivotal reason behind why some would cure the genophage in ME3 and others would opt not to do it. Six hundred (or 1200 years) after the fact, they don't have to show you glowing greens eyes to have whether or not you chose synthesis influence why you might make a different decision to an entirely new problem. They could even design things such that the sorts of choices you're offered are affected by whatever you tell the system was the choice you made previously (much like how it's necessary to have both Tali and Legion there to be able to bring peace between the Quarians and Geth. The old choices can still be made pertinent to a new and different set of choices, but introducing the choice in such a long-past tense through dialogue or datapads is less expensive than bringing it front and center through the game's cinematics. Just abandoning Andromeda solves nothing. It doesn't repair any of the damage done by its poor launch and it unnecessarily slaps those people who did like it in the face (even though they are small in numbers). " When your back's against the wall, don't run from it, use it." Alec Ryder, ME Andromeda. Except that's exactly what they did. And any chance they had to recover from the poor launch was killed the moment they dropped support and announced no DLC. Any public announcement to continue in Andromeda is going to be met with the same internet visceral response and barrage of meme's we saw early on for MEA. No executive is going to sign off on investing years and tens of millions to create a sequel with that sort of outlook.
|
|
inherit
57
0
1
Nov 25, 2024 13:23:36 GMT
35,521
SofaJockey
Not a jockey. Has a sofa.
13,923
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Apr 14, 2018 9:40:29 GMT
Except that's exactly what they did. And any chance they had to recover from the poor launch was killed the moment they dropped support and announced no DLC. Any public announcement to continue in Andromeda is going to be met with the same internet visceral response and barrage of meme's we saw early on for MEA. No executive is going to sign off on investing years and tens of millions to create a sequel with that sort of outlook. There are plenty of game series with an 'average' installment. I don't see why this has to kill a popular series.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Nov 25, 2024 14:39:54 GMT
Deleted
0
Nov 25, 2024 14:39:54 GMT
January 1970
Deleted
|
Post by Deleted on Apr 14, 2018 12:25:46 GMT
I don't agreed that they just went backwards... they departed at a point in time earlier, but they did bring the timeline forward 600 years. I think they fully intend to preserve all your choices made in the ME Trilogy, but they needed a way so that they could be referenced without having to directly show consequences and without having to canonized a particular type of Shepard or a particular series of choices. Using Andromeda to bring the ME timeline forward 600 (or 1200 years) means they could even write this future story in such a way now that Shepard's choices are pivotal to the plot... in much the same way Wrex living or dying in ME1 was a pivotal reason behind why some would cure the genophage in ME3 and others would opt not to do it. Six hundred (or 1200 years) after the fact, they don't have to show you glowing greens eyes to have whether or not you chose synthesis influence why you might make a different decision to an entirely new problem. They could even design things such that the sorts of choices you're offered are affected by whatever you tell the system was the choice you made previously (much like how it's necessary to have both Tali and Legion there to be able to bring peace between the Quarians and Geth. The old choices can still be made pertinent to a new and different set of choices, but introducing the choice in such a long-past tense through dialogue or datapads is less expensive than bringing it front and center through the game's cinematics. Just abandoning Andromeda solves nothing. It doesn't repair any of the damage done by its poor launch and it unnecessarily slaps those people who did like it in the face (even though they are small in numbers). " When your back's against the wall, don't run from it, use it." Alec Ryder, ME Andromeda. Except that's exactly what they did. And any chance they had to recover from the poor launch was killed the moment they dropped support and announced no DLC. Any public announcement to continue in Andromeda is going to be met with the same internet visceral response and barrage of meme's we saw early on for MEA. No executive is going to sign off on investing years and tens of millions to create a sequel with that sort of outlook. Dropping support and dropping DLC was, IMO, a mistake on there part. I agree that it made matters worse. I'm also seeing a number of "I and took a second look at ME:A and, I don't hate it." types of comments. Some people are going to be pigheaded and hold a grudge. Some people are still holding a grudge about ME3 and were still deriding it at the old BSN... so much so that they shut that site down... and yet they still attempted to make ME:A. While I've been continually accused of being blind to the games flaws (despite acknowledging many of them right here), what I see are a bunch of people who didn't like the game continually denying that there are also a number of people who did like it, as well as a number of people who didn't like it to start with, but are now OK with it. The people who still hate the game would apparently prefer that we didn't exist. The bottom line is that we don't know how EA execs will view the various ideas Bioware might pitch to them to continue the series in the context of whatever gaming trends exist at that time. Certainly, nothing is going to happen for a year or more while Bioware concentrates on getting Anthem out the door and, then DA4. You can shoot down my idea all you like. It's my idea, not Bioware's so it doesn't matter. It's still my preference to write the series forward towards a new story that we don't know yet rather than stick Bioware with continually remaking/redoing/ and repairing ME3's endings. I think it's possible to do that without abandoning those who actually found something to like in ME:A. "Fan's" who are locked into the idea of a redo of ME3 have been singing their tune far too long. They sunk ME:A to get their way by tearing it apart long before it release, and then meming it to death right after release. I actually have no doubt they'll try to sink every other idea out there as well until they get their way or the franchise does die entirely. I'd still prefer to move forward to a new story by writing through and beyond ME:A itself... connecting both previous storylines together. I think that was Bioware's plan (since Mac did say we'd eventually get back to the Milky Way).
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Apr 14, 2018 12:43:22 GMT
Except that's exactly what they did. And any chance they had to recover from the poor launch was killed the moment they dropped support and announced no DLC. Any public announcement to continue in Andromeda is going to be met with the same internet visceral response and barrage of meme's we saw early on for MEA. No executive is going to sign off on investing years and tens of millions to create a sequel with that sort of outlook. Dropping support and dropping DLC was, IMO, a mistake on there part. I agree that it made matters worse. I'm also seeing a number of "I and took a second look at ME:A and, I don't hate it." types of comments. Some people are going to be pigheaded and hold a grudge. Some people are still holding a grudge about ME3 and were still deriding it at the old BSN... so much so that they shut that site down... and yet they still attempted to make ME:A. While I've been continually accused of being blind to the games flaws (despite acknowledging many of them right here), what I see are a bunch of people who didn't like the game continually denying that there are also a number of people who did like it, as well as a number of people who didn't like it to start with, but are now OK with it. They'd apparently prefer that we didn't exist. The bottom line is that we don't know how EA execs will view the various ideas Bioware might pitch to them to continue the series in the context of whatever gaming trends exist at that time. Certainly, nothing is going to happen for a year or more while Bioware concentrates on getting Anthem out the door and, then DA4. You can shoot down my idea all you like. It's my idea, not Bioware's so it doesn't matter. It's still my preference to write the series forward rather than stick Bioware with continually remaking/redoing/ and repairing ME3's endings. Those "fans" have been singing that tune far too long. They sunk ME:A to get there way. I have no doubt they'll try to sink every other idea out there as well until they get their way or the franchise does die entirely. Very well put. No matter what they do there will be backlash from a certain group it’s unavoidable. However the quickest Death Knell on the franchise would be caving in to them.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Nov 25, 2024 14:39:54 GMT
Deleted
0
Nov 25, 2024 14:39:54 GMT
January 1970
Deleted
|
Post by Deleted on Apr 14, 2018 12:53:21 GMT
Dropping support and dropping DLC was, IMO, a mistake on there part. I agree that it made matters worse. I'm also seeing a number of "I and took a second look at ME:A and, I don't hate it." types of comments. Some people are going to be pigheaded and hold a grudge. Some people are still holding a grudge about ME3 and were still deriding it at the old BSN... so much so that they shut that site down... and yet they still attempted to make ME:A. While I've been continually accused of being blind to the games flaws (despite acknowledging many of them right here), what I see are a bunch of people who didn't like the game continually denying that there are also a number of people who did like it, as well as a number of people who didn't like it to start with, but are now OK with it. They'd apparently prefer that we didn't exist. The bottom line is that we don't know how EA execs will view the various ideas Bioware might pitch to them to continue the series in the context of whatever gaming trends exist at that time. Certainly, nothing is going to happen for a year or more while Bioware concentrates on getting Anthem out the door and, then DA4. You can shoot down my idea all you like. It's my idea, not Bioware's so it doesn't matter. It's still my preference to write the series forward rather than stick Bioware with continually remaking/redoing/ and repairing ME3's endings. Those "fans" have been singing that tune far too long. They sunk ME:A to get there way. I have no doubt they'll try to sink every other idea out there as well until they get their way or the franchise does die entirely. Very well put. No matter what they do there will be backlash from a certain group it’s unavoidable. However the quickest Death Knell on the franchise would be caving in to them. Thanks... I did edit it a bit to "soften" it, but my basic opinion is still the same. I do think that even if they do a remake at this point, it will also just get pulled apart by those same fans because it won't be exactly as they want it to be. I also think it won't arbitrarily be the overwhelming success they're envisioning. It still would have to be good and it would lose some interest because it wouldn't be original. For every remake made, there have been fans who stick with the original and prefer it to the remake. Also, because it is sci-fi, the world and timeline are under a lot of pressure to advance anyways as IRL tech starts to catch up with it. I'd rather come back to a Milky Way that's changed with an explanation (post-scourge and 600 to 1200 years after Shepard) than to see a remake that just magically changes all the tech or see another argument here about why we're still driving wheeled vehicles and still typing words into bulky terminals and datapads.
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Apr 14, 2018 13:10:31 GMT
Very well put. No matter what they do there will be backlash from a certain group it’s unavoidable. However the quickest Death Knell on the franchise would be caving in to them. Thanks... I did edit it a bit to "soften" it, but my basic opinion is still the same. I do think that even if they do a remake at this point, it will also just get pulled apart by those same fans because it won't be exactly as they want it to be. I also think it won't arbitrarily be the overwhelming success they're envisioning. It still would have to be good and it would lose some interest because it wouldn't be original. For every remake made, there have been fans who stick with the original and prefer it to the remake. And honestly I can’t see a remake being feasible. Especially for ME1 which requires more than a spit and polish. Not just textures and meshes, the whole combat system, UI, and gameplay would have to be rebuilt. Not to mention the re used backgrounds and buildings. It would cost more to remake just ME1 than all 3 combined. The other two could just get the remaster treatment like Halo and Halo 2 did.
|
|
helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,207 Likes: 3,213
inherit
867
0
Nov 25, 2024 13:46:13 GMT
3,213
helios969
Kamisama
2,207
August 2016
helios969
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
helios969
No Clue
Who Cares
|
Post by helios969 on Apr 14, 2018 13:29:18 GMT
Except that's exactly what they did. And any chance they had to recover from the poor launch was killed the moment they dropped support and announced no DLC. Any public announcement to continue in Andromeda is going to be met with the same internet visceral response and barrage of meme's we saw early on for MEA. No executive is going to sign off on investing years and tens of millions to create a sequel with that sort of outlook. There are plenty of game series with an 'average' installment. I don't see why this has to kill a popular series. Yes, but I think if they intended to salvage the situation they would have stuck with it. Don't get me wrong I'd be perfectly content for them to continue in Andromeda, but the pragmatist in me doesn't believe it is financially viable to do so. We've see major titles take a beating due to a poor and problematic launch, but I've never seen a game abandoned so quickly and have the devs come back a year or two later to fix the inherent problems or continue the story forward. If they do it, great...if they go back to the MW or reboot the OT I'm good with that too. Unlike the claims of many around here who are going to "quit being fans" if they don't get what they want, I'm going to buy either way. It's fine to hope...just don't expect it to happen.
|
|
inherit
9002
0
Oct 13, 2023 22:02:03 GMT
681
natetrace
437
Jul 13, 2017 17:36:20 GMT
July 2017
natetrace
|
Post by natetrace on Apr 14, 2018 14:31:36 GMT
Isn't kind of funny how some say Andromeda doesn't match any Game from the trilogy, then all they want is an entire reworking of 1? Hmm...
Andromeda so fail according to meme! Make ME1 from scratch return to Milky Way!
Ok a bit caveman there but you get the point.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Apr 14, 2018 15:13:24 GMT
How? According to Kotaku (and whatever Schreier says is considered gospel you know ;-) ) the studio was empty even before the game was released as I recall. Anyway you're taking a (I assume) general statement done in a private tweet and applying it in a specific business situation of which we know very little of the specifics. You may be right but then again Bioware may be truthful when they say that the decision was made early in development. The short answer is we'll never know. However, it's perfectly normal for contracts to end as a game reaches its launch date, so finding 'empty desks' (not the same as empty) as a game ships is not of itself unusual. The clincher for me is why retain the Quarian Ark teaser if DLC had already been dismissed long ago. That would make absolutely no sense as it plainly set an expectation in the game for more content (such expectation clearly ran hot). It could be argued that Ryders 'family' plot and the benefactor were too embedded to remove, but the Quarian Ark teaser could have been removed by simply disabling the never before seen NPC Spec. Rynn Gee's 'talk' button. I'm sure DLC was unconfirmed at launch, but equally, when the game was closed up for shipping it remained a possibility if sales justified it. To have dismissed it in early development? I just don't buy it, but that's my view not proof. If Andromeda had sold gangbusters and everyone loved it, I think it would've been strange if they didn't capitalize on that by making DLC for it. that said, they were pretty vague and dodgy with what they intended with DLC around launch. Most likely it was in the plans throughout the final stretch of development but I think already by December 2016 they knew they were going to ship the game in a nearly unfinished state. You can tell, just in those GI interviews with Mac Walters or some of the tweets from various Montreal staff around the time it was close to releasing that gives off a sense of hopelessness. Mac sounded nervous about being able to pump out the content around October and GameInformer also noted that what they saw when visiting BioWare at that point looked "super early".
|
|