inherit
10160
0
Nov 16, 2024 16:06:57 GMT
4,911
burningcherry
1,336
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
|
Post by burningcherry on Apr 22, 2019 14:42:57 GMT
An implied limit is five hundred kilometers in diameter ( Revelation, Ch. 1). Why would size as opposed to mass be the limiting factor? Never said that mass is not another limiting factor but I'll answer because I believe it isn't. I'll elaborate on this for the people who will read this thread without enough knowledge about ME to understand a concise answer.
To no one's surprise, ME has two conflicting depictions of mass relay jumps. The first and original one goes like in this snippet (it's long because I'm gonna need many parts of it): ( ME: Revelation, chapter one). The second depiction is what we see on loading screens in ME1 and was probably created for this very purpose: a single ship approaches a relay, aligns its velocity with the relay's axis, is propelled into space, which causes the relay to discharge. This conflicts with: – the original description, obviously; – all the scenes of major trans-relay assaults in ME (the battle of the Citadel, the battle of Earth) and at least one Codex entry speaking of those (Ships and Vehicles/Space Combat: Trans-Relay Assaults). The ships come in packs too large to fit around a relay in its immediate vicinity, which seems to be a necessity in this version; – the fact that the ships in those scenes move at low speeds the moments after arriving, which means that they either had to lose momentum during the jump (but when? The proper part of the jump takes zero time) or never had to be moving fast. It also makes an impression that a ship is accelerated to some enormous non-Einsteinian speeds and travels to the destination point in a non-zero time. The book fragment above disproves this as explicitly as it goes and the Codex confirms once more that the jumps are, quoting, "instantaneous" (Codex/Technology/Mass Relays). All those inconsistencies vanish if we accept the original description of relay jumps. For this reason, I believe that this is the version that should be assumed for lore discussion purposes, which I do. Now, mass is a parameter of relay jumps, but not necessarily a limiting factor. The relays never have to accelerate masses to gigantic speeds and use up amounts of energy necessary for this (the Hastings jumped while moving at Newtonian speeds) but they rather (my speculation) swap bounded domains of spacetime. If so, the mass they contain should be irrelevant to energy needs but only to, for some reasons, spatial precision. The size limit I put up is just the range limit of a primary (multidirectional) relay – I assume that the Hastings was transferred as soon as it entered the relay's range so that no queue will be formed if another ship wanted to jump to the receiving relay during the Hastings's jump sequence. I still butthurt that the receiving relays don't align with the originating ones in those scenes though. btw. themikefest : just found about those Collectors at Palaven: Codex/The Reaper War/The Miracle at Palaven.
|
|
inherit
♨ Retired
24
0
26,308
themikefest
15,636
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Apr 22, 2019 15:02:39 GMT
btw. themikefest : just found about those Collector at Palaven: Codex/The Reaper War/The Miracle at Palaven. You mean collector swarms? I would guess that means the seeker swarms and not the collectors themselves.
|
|
inherit
10160
0
Nov 16, 2024 16:06:57 GMT
4,911
burningcherry
1,336
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
|
Post by burningcherry on Apr 22, 2019 15:06:59 GMT
btw. themikefest : just found about those Collector at Palaven: Codex/The Reaper War/The Miracle at Palaven. You mean collector swarms? I would guess that means the seeker swarms and not the collectors themselves. Yes, this is unclear.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Apr 22, 2019 15:32:42 GMT
And how do you know it would be at 5500 Celsius?
True we don't have enough data to tell explosion rates but the closest estimation scientists can get to super nova speeds is 28,000 mph give or take. Distance from the Sun to Pluto is roughly 3.76 billion miles. It would take 134285 hours to travel that distance. Or roughly 15 years to travel that distance. The outer parts of the explosion would cool far more then the inner parts and the impact would be spread across the entire relay.
this is different then someone thing the size and mass of an asteroid that is larger then the Relay it self impacting it at speed.
Math perhaps? Our sun generates 3.8 x 1026 watts of power. A supernova generate, at least, 200 billion times more than this and more important, in a single second.
Do not try this at home, but did you ever tried to pick a 75W incandescent light bulb that had being on for 10 minutes with your bare hands? No? I do not recommend, it will cause serious burns on your hands if you try.
The temperature can reach 350F (almost 177 celsius).
Now try to imagine a supernova doing this? We are talking about inconceivable ammounts of energy, in the octillion or decillion order. Do you know how much an octillion is? Is this: 1000000000000000000000000000000.
I don't know why you continue to defend an error in the game.
Nobody here dislikes ME3 and wishes it had never existed. Maybe we disagree on some things, but I think the majority of people still like the game or at least like the game but wishes some things to be different. And the purpose of constructive criticism is to improve things.
Also, I'm not making up data: if our sun goes supernova, our entirelly galaxy would be destroyed and replaced by another one. It's a fact, not a speculation.
So no, it doesn't make sense a relay surviving a supernova, but being destroyed by an asteroid.
Your not showing the math here you are trying to compare a light bulb to the sun and not accounting for 15 years of energy and heat spreading across the distance between our sun and Pluto. Literally all your argument is for the force and power of the explosion at point blank range not 3 billion miles away.
Our sun going super nova would render our planet incapable of supporting life but wouldn't destroy everything in our solar system. Inner solar system yes but outer not as well known.
|
|
inherit
11243
0
May 28, 2020 22:54:04 GMT
52
operationathena
49
Jun 29, 2019 19:05:00 GMT
June 2019
operationathena
|
Post by operationathena on Jul 10, 2019 23:30:15 GMT
It felt a lot to me like the Collectors were made because of they couldn't have the reapers attack in the second game (which I disagree with) and most of their involvement is behind the scenes via Harbinger.
I would've also been a lot more forgiving of ME2 if siding with Cerberus at the end had a tangible impact in ME3. I picture a fantastic Mass Effect 3 that, if given the time, played out massively different if your Shepard sided with Cerberus/Illusive Man and was primarily reporting to them/working with them through the majority of ME3 which could have made some fantastic moments.
|
|
inherit
10160
0
Nov 16, 2024 16:06:57 GMT
4,911
burningcherry
1,336
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
|
Post by burningcherry on Jul 11, 2019 2:54:15 GMT
It felt a lot to me like the Collectors were made because of they couldn't have the reapers attack in the second game (which I disagree with) and most of their involvement is behind the scenes via Harbinger. I would've also been a lot more forgiving of ME2 if siding with Cerberus at the end had a tangible impact in ME3. I picture a fantastic Mass Effect 3 that, if given the time, played out massively different if your Shepard sided with Cerberus/Illusive Man and was primarily reporting to them/working with them through the majority of ME3 which could have made some fantastic moments. The Collectors were made most probably as a key technology provider to destroy the Reapers. Then ME2 utilized them as Reaper pawn enemies for unknown reasons, much like Cerberus in ME3.
|
|
inherit
10735
0
Jul 17, 2022 15:59:28 GMT
362
sassafrassa
292
January 2019
sassafrassa
|
Post by sassafrassa on Jul 11, 2019 3:18:59 GMT
The Collectors were made most probably as a key technology provider to destroy the Reapers. Odd that they don't provide this function in the plot.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 11, 2019 16:56:18 GMT
Nobody here dislikes ME3 and wishes it had never existed I do. At least in its published form, I do.
|
|
brfritos
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 304 Likes: 501
inherit
8385
0
Sept 5, 2019 19:20:19 GMT
501
brfritos
304
May 2017
brfritos
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by brfritos on Jul 18, 2019 6:02:05 GMT
Nobody here dislikes ME3 and wishes it had never existed I do. At least in its published form, I do.
I would make some things very differently, like the Rachni storyline, but wishing the game never existed? Nah, I don't think so. The thing about how the frenchise changed over the years, at least for me, is how the unimportant things came to the front and the more important stuff was pushed to the back or not deep developed. Hey, look, we find the a Rachni queen! You know, the race responsible for effectively stopping galaxy exploration and colonization, creating a conflict between humans and turians because of that, shrinking galaxy space with the side effect of humans engaing war with the batarians and so on. What should we do? Play Auschwitz with the thing or set the bug free and start to encounter or hear them left and right in our travels? And then simply forget the fact.
I like their way of communicating though.
But hey, this doesn't matter. The really important stuff is Jacob's spandex, Miranda daddy issues and Grunt baby problems. Or our newer diva queen, Aria, instead of the council rebuild. Or a crappy terrorist/shadow ops organization becoming a multi-billion corporation then a galaxy wide threat capable of multi operations against all four main races combined plus the reapers! It's all there, ME2 got the frenchise off the rails, not ME3.
At least ME3 have his share of good things, along with the bad ones. And after its release turned ME2 irrelevant.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 18, 2019 12:10:26 GMT
but wishing the game never existed? Not in its published form. Some other form might have been more palatable. It could also have done less lasting damage, or even none at all. It's all there, ME2 got the frenchise off the rails That's one way of looking at it. I think ME2 had the right idea And after its release turned ME2 irrelevant. It also turned ME irrelevant in its entirety. As evident by the fact that figuratively nobody turned up for Andromeda.
|
|
inherit
3439
0
9,678
alanc9
Old Scientist Contrarian
8,061
February 2017
alanc9
|
Post by alanc9 on Jul 18, 2019 16:08:48 GMT
You're saying that ME:A did badly because of ME3, rather than because of itself?
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 18, 2019 16:52:17 GMT
You're saying that ME:A did badly because of ME3, rather than because of itself? I'm saying that, if ME3 had been a better game, the public's initial reaction to ME:A may not have been as severe. ME:A was supposed to be a fresh start, the new standard for all sci-fi RPGs, the end of the MW and the OT, because attachment is bad and Shepard's story is over and there can be no sequel to ME3. So the promise definitely was that we left all that behind, all our love and care for what we discovered in the Milky Way, for something better and superior in Andromeda. The salt was real before release. Then it got dumped on Bioware, post launch.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Jul 20, 2019 6:57:27 GMT
It was off point at making the Council disbelieve Shepard, Cerberus allies and the Collectors enemies in the first place. I believe they were scrambling for drafts ans it's knowm that Drew wanted to leave from the start of the project. However Casey decided immediately that the finale of the game should be a suicide mission with your squad. I believe the result was a mix of drafts they just had to stick with because too much work got done in that direction but then all the big questions were left on the table like, is Shepard really Shepard? What are the Reapers planning? I was okay with the shift in focus and I do wanna give credit where it is due and say that tying the collectors into the lore by saying they're the enslaved remains of the Protheans added to my sense of awe for the lore. One thing Mass Effect was exceptionally good at early on was establishing a series of galactic mysteries, such as the myth of the Reapers but also the Rachni and Protheans. It was done in a way where the player is made aware that it existed long before they're told that they had something to do with the Reapers. I especially like how the Keepers is this strangely mute, automated creature and it's specialted to be the remnant of a defeated race after the Reaper twist. The Collector twist works the same way to me. You have this seemingly intelligent enemy in the game which is very alien and buglike, kind of creepy, and finally it makes sense when you realize they're basically husks. The way they're said to be isolated and hid behind the Bermuda Triangle of Mass Relays was a great tonal setup. I get why some thought ME2's premise was too cheap but I think it was still done in a way that doesn't seem too unlikely given the lore. If the Council won't hit the "PANIC" button on all of society and decided to whitewash the Sovereign attack, Shepard needs to work alone. Makes sense, not too far fetched. If Shepard is involuntarily being helped in a big way by Cerberus and they offer a tip on the Reapers, great resources and a top crew and do it on Shepard's terms there's enough greyness available within Shepard's parameters to allow it, even if ideally it should've been a Witcher 2 Roche vs Iorveth kind of choice. Then working with Cerberus locks you out of the Alliance because those two are just not going to get along.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Jul 20, 2019 6:57:45 GMT
It was off point at making the Council disbelieve Shepard, Cerberus allies and the Collectors enemies in the first place. I believe they were scrambling for drafts ans it's knowm that Drew wanted to leave from the start of the project. However Casey decided immediately that the finale of the game should be a suicide mission with your squad. I believe the result was a mix of drafts they just had to stick with because too much work got done in that direction but then all the big questions were left on the table like, is Shepard really Shepard? What are the Reapers planning? I was okay with the shift in focus and I do wanna give credit where it is due and say that tying the collectors into the lore by saying they're the enslaved remains of the Protheans added to my sense of awe for the lore. One thing Mass Effect was exceptionally good at early on was establishing a series of galactic mysteries, such as the myth of the Reapers but also the Rachni and Protheans. It was done in a way where the player is made aware that it existed long before they're told that they had something to do with the Reapers. I especially like how the Keepers is this strangely mute, automated creature and it's specialted to be the remnant of a defeated race after the Reaper twist. The Collector twist works the same way to me. You have this seemingly intelligent enemy in the game which is very alien and buglike, kind of creepy, and finally it makes sense when you realize they're basically husks. The way they're said to be isolated and hid behind the Bermuda Triangle of Mass Relays was a great tonal setup. I get why some thought ME2's premise was too cheap but I think it was still done in a way that doesn't seem too unlikely given the lore. If the Council won't hit the "PANIC" button on all of society and decided to whitewash the Sovereign attack, Shepard needs to work alone. Makes sense, not too far fetched. If Shepard is involuntarily being helped in a big way by Cerberus and they offer a tip on the Reapers, great resources and a top crew and do it on Shepard's terms there's enough greyness available within Shepard's parameters to allow it, even if ideally it should've been a Witcher 2 Roche vs Iorveth kind of choice. Then working with Cerberus locks you out of the Alliance because those two are just not going to get along.
|
|
inherit
10160
0
Nov 16, 2024 16:06:57 GMT
4,911
burningcherry
1,336
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
|
Post by burningcherry on Jul 20, 2019 9:21:25 GMT
I was okay with the shift in focus and I do wanna give credit where it is due and say that tying the collectors into the lore by saying they're the enslaved remains of the Protheans added to my sense of awe for the lore. One thing Mass Effect was exceptionally good at early on was establishing a series of galactic mysteries, such as the myth of the Reapers but also the Rachni and Protheans. It was done in a way where the player is made aware that it existed long before they're told that they had something to do with the Reapers. I especially like how the Keepers is this strangely mute, automated creature and it's specialted to be the remnant of a defeated race after the Reaper twist. The Collector twist works the same way to me. You have this seemingly intelligent enemy in the game which is very alien and buglike, kind of creepy, and finally it makes sense when you realize they're basically husks. The way they're said to be isolated and hid behind the Bermuda Triangle of Mass Relays was a great tonal setup. But there are major differences: Rachni: – written in one part, tweaking everything if needed so that it fits – existing with a valid hook to the Reapers: showcasing the power of indoctrination Protheans: – written in one part (so far as in ME1...), just as the rachni – vital to the setting: because they existed, Mass Relays and the Citadel can be Reaper devices and "no one" suspects anything; Shepard succeeds because of their sacrifice; their ruined might on Feros gives a touch of what the enemy is capable of defeating Keepers: a key part of the Reaper plan, written rather consistently Collectors: – retconned long after their initial appearance because it was the easiest way to create an enemy, setting path to how ME3 used Cerberus – unnecessary: the Reaper threat was already established – defining Reaper behavior as inconsistent: organics are too hard to control so the keepers are to be disposed of. But Collectors are fine. The Reapers have no problem with relying on them, but they neglected this possibility two years ago and took efforts to subjugate the geth instead, and failed. The fact that the Reapers can control them means that they're aware and just sitting in the Dark Space for no reason. Isolating them behind a relay was not an idea of ME2 but Ascension. From the end: locking Shepard out of the Alliance wouldn't be necassary if there was no more Cerberus. Wouldn't have to be more Cerberus or something alike if Shepard wasn't stripped of resources. Shepard wouldn't be stripped of resources if the Council believed them, appeasing the public opinion however, and started with talking to the Collectors. Oh wait, they're Reaper pawns now.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 22, 2019 12:25:37 GMT
they neglected this possibility two years ago and took efforts to subjugate the geth instead, and failed The Geth probably had found evidence of the Reapers on their own, in their 400(?) years of dominance behind the Perseus Veil and a certain number of them intended to side with the Reapers. As Legion informs us, it considered them heretics and they appeared to be a significant part of the Geth population. What I find interesting is that, even among a race of sentient syths, there seems to be a divide, a large one at that, meaning that even they couldn't reach a consensus and had effectively split off. It would have been nice to go back and see how and why that happened. From there, we could ascertain why the Geth decided to approach their Reapers in their effort to win the war against the Quarians. What bothers me the most about the Geth, isn't the splintering, but rather the fact that they stuck to the shapes and forms of their creators. Certainly, the Quarian physique wouldn't be the peak of efficiency and I'd expect the Geth to have evolved past that and rather quickly so. I would have expected them to look wildly different, honestly.
|
|
inherit
10160
0
Nov 16, 2024 16:06:57 GMT
4,911
burningcherry
1,336
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
|
Post by burningcherry on Jul 22, 2019 13:19:06 GMT
they neglected this possibility two years ago and took efforts to subjugate the geth instead, and failed The Geth probably had found evidence of the Reapers on their own, in their 400(?) years of dominance behind the Perseus Veil and a certain number of them intended to side with the Reapers. As Legion informs us, it considered them heretics and they appeared to be a significant part of the Geth population. What I find interesting is that, even among a race of sentient syths, there seems to be a divide, a large one at that, meaning that even they couldn't reach a consensus and had effectively split off. It would have been nice to go back and see how and why that happened. From there, we could ascertain why the Geth decided to approach their Reapers in their effort to win the war against the Quarians. What bothers me the most about the Geth, isn't the splintering, but rather the fact that they stuck to the shapes and forms of their creators. Certainly, the Quarian physique wouldn't be the peak of efficiency and I'd expect the Geth to have evolved past that and rather quickly so. I would have expected them to look wildly different, honestly. There's no evidence of the orthodox geth being expansive AFAIK. The geth have evolved: they developed armatures, hoppers, bombers... some of those designs were quarian-like because this shape is good for Rannoch, others were not because they're purely combat purposed or meant for different gravity and radiation conditions.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 22, 2019 14:04:58 GMT
There's no evidence of the orthodox geth being expansive AFAIK. I don't quite understand what you mean. That we don't have numbers on either side? Yes. But we don't know how many, how that influences the Geth in their interactions with each other and any consequences that might have on their reception/perception of the organics. some of those designs were quarian-like because this shape is good for Rannoch Our shape is good for Earth, as well, but it is also limiting. Other forms would fare better. We are limited in our form, from an evolutionary point; it gets a lot of time to get shit done. Meanwhile, a synth could modify itself, as per its usage and while a unified design could be reached, I'd also expect it to be modular, to an extent, on a per use case. With the exception of a few units, such as the Armature, the rest of the geth units, the bipedal ones at least, do all seem to converge to or branch out from, if you prefer, the standard Quarian form. For a race of beings freed from the confines of societal form standards, I see their choice to adhere to their Quarian origins to be shortsighted, limited and fairly human in their attachment to their origin. Simply put, the Geth are not very efficient for an AI collective that has been left pretty much undisturbed for 400 years and with a vast amount of natural resources at their disposal. Even their Dyson sphere, I would argue, should be so far beneath them, at that point. But all this should be its own topic in a different thread.
|
|
inherit
3439
0
9,678
alanc9
Old Scientist Contrarian
8,061
February 2017
alanc9
|
Post by alanc9 on Jul 23, 2019 4:18:04 GMT
As usual, I'll point out that the reason for most geth platforms being humanoid has more to do with re-using existing animation and cover systems than any kind of lore.
|
|
brfritos
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 304 Likes: 501
inherit
8385
0
Sept 5, 2019 19:20:19 GMT
501
brfritos
304
May 2017
brfritos
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by brfritos on Jul 23, 2019 7:47:32 GMT
You're saying that ME:A did badly because of ME3, rather than because of itself? I'm saying that, if ME3 had been a better game, the public's initial reaction to ME:A may not have been as severe. ME:A was supposed to be a fresh start, the new standard for all sci-fi RPGs, the end of the MW and the OT, because attachment is bad and Shepard's story is over and there can be no sequel to ME3. So the promise definitely was that we left all that behind, all our love and care for what we discovered in the Milky Way, for something better and superior in Andromeda. The salt was real before release. Then it got dumped on Bioware, post launch.
I think the main problem with MEA it's exactly this. It's not a fresh start, it's a reboot of the frenchise. Since Javik perfectly put it, we are all a product of our time. And what do we do with music, arts, books, games and culture in general these days? For the most part we remade things that were already done!
Heck. In the spawn of a single decade we had two Kong and Spider Man reboots. What the hell?!
I have the impression MEA would be better if it was really a new game instead of a frenchise reboot. Except this imply taking risks and companies these days hate taking risks. Like Bioware did in ME3, btw.
So Bioware took the "how to reboot a frenchise the mediocre way" book to the letter.
They swaped characters of place without changing the character's personality itself, changed some races background and reused the setting of ME1 + ME2 + ME3 all togheter. Take a look at Vetra for example. Is Garrus with boobs and nothing else. The same goes for Cora, she reminds me Kaidan A LOT, even the same self-centered/self-control is present.
It shouldn't. Kaidan, Garrus, Liara, Wrex and so on are a thing of the past, so give me new characters, not a rehash of the old ones. That's what made the new squadmates introduced in ME2 so good, they are not a copy/paste of the old ones, each one of them has a distinct personality and background. Cora should be more the person that wanted to build a garden in a new world and less the self disciplined biotic trying to do some good. Like Kaidan.
And I really have the impression the fanbase will have to make a compromise and accept that ME has a cannon story if they want the frenchise to continue. Specially because it's not a compromise, ME has a cannon. Just start a ME2 or ME3 game without importing a Shepard and you will see it.
But this means one of the endings will be considered cannon.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 23, 2019 12:12:59 GMT
If you're trying to argue me with your points, boy do I have a surprise for you. You're not wrong. Andromeda came out short on a multitude of fronts, a lot of which you've already referenced. And I've been arguing for the better part of the past 3-4 months now on how to best go about moving the franchise forward. Some people seem to think that committing corporate suicide is the best way and I tend to disagree with that, while also trying to come up with an alternative, but I can't seem to get the people that want corporate suicide to agree and they have nothing else to propose, so we're at a standstill.
|
|
inherit
3439
0
9,678
alanc9
Old Scientist Contrarian
8,061
February 2017
alanc9
|
Post by alanc9 on Jul 25, 2019 22:23:44 GMT
Depends on what you figure would lead to corporate suicide,doesn't it? Your proposed ME continuation struck me as likely to finish off the brand for good, for instance.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 26, 2019 12:14:23 GMT
Depends on what you figure would lead to corporate suicide,doesn't it? Your proposed ME continuation struck me as likely to finish off the brand for good, for instance. I never claimed it was the perfect idea and I do criticize it myself on a number of things. But it meets certain criteria, that would push the game to market, past the EA suits, it would be easy to make, without being too resource intensive and offers a hook, as well. Andromeda 2 offers no hook, would not meet EA's GaaS criteria and would be very resource consuming to develop. My idea has a better chance of making EA bank, but there are other, better ideas, that will make better bank than mine. If the game makes EA the money, you can be sure it will continue the franchise regardless.
So what about my idea do you find so likely to finish the brand off? We can change it, nothing is set to stone.
|
|
inherit
3439
0
9,678
alanc9
Old Scientist Contrarian
8,061
February 2017
alanc9
|
Post by alanc9 on Jul 26, 2019 14:04:21 GMT
My point was just that people are using different base assumptions. It doesn't make much sense to say that they "want corporate suicide," unless you're just playing to the gallery rather than engaging with them.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 26, 2019 17:06:17 GMT
It doesn't make much sense to say that they "want corporate suicide," Nobody wants corporate suicide, but a bad decision can lead to it. Toys R Us, for example, banked on Star Wars toys and ... well, the rest is history. Similarly, Bioware can, knowingly or not, make a bad decision. You can still make a bad decision with every bit of confidence you can ride the proverbial wave, or even overcome it, but it is a risk and taking an unnecessary one, especially in a tumultuous time for Bioware as this, can effectively prove to be a corporate suicide. Even a sure fire decision, like buying Star Wars toys, can sometimes lead to corporate suicide. Sometimes, however, you can have a possibility of success going with option A and then you have option B which you know people will roast you for, at worst, or won't give you a second look at best. Already option B looks like a bad idea, with option A, however much you may not want to consider it, being the better one. Do you still go with option B?
|
|