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Post by friffy on Apr 21, 2017 9:13:54 GMT
As controversal a Edi for example? So instead of destroing her in ME1 we ended with a body for her. She joined us in our missions. Nobody was at least a bit worried about seeing her sitting at the Citadel. Very controversal... First off Edi didn't get introduced until ME2 and didn't get her body until ME3. In ME2, because of the potential dangers of a rogue AI, she was given behavioral blocks and could not access parts of the ship's systems. She was finally 'unshackled' when Joker's only choice was to do it or lose the Normandy to the Collectors. Her being an AI was NEVER down played. Unlike in MEA, Ryder, his squad and almost ALL the NPC's in the game seemed to just fluff off the idea that Ryder not only had an AI, but one planted in his head and one that could kill him at will. This TOTALLY broke with canon form all the MET games. Of course Mr. Walters doesn't much care about the story established and is going to force the idea of the great melding of AI and Biologic on us not matter what. Sorry, my mistake - does it count that it was very late night, I was tiered and on my way to bed? Other than that, I "killed" Edi in ME1 on the moon. And yes, Edi was "shackled" in two and very unshackled in 3. Instead of "reshackled" she was given a body. Never downplayed? Right but just in ME2 because Cerberus shackled the AI. I can't remember anybody was controversal about Edi in 3. But I guess if wouldn't have been Edi-Tricia Helfer but a Hannibal the controversy would have been more... controversial. About Andromeda, as far as I know the Initiative was only allowed to use the AI because they will leave the Milky Way. And I guess the pathfinders and their teams were asked if they are willing to have this chip. But I have to admit, I never was that familiar with lore and I don't really care about it that much. Would have killed me because of all the lore breaking stuff in the OT.
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Post by Garo on Apr 21, 2017 9:31:52 GMT
Congratulations. You've found the only example of poor role playing in the entire game. Are you... are you serious?
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Post by colfoley on Apr 21, 2017 10:08:07 GMT
Congratulations. You've found the only example of poor role playing in the entire game. Are you... are you serious? not entirely but then through debate and study I've decided this is not a terrible example either. Which just leaves one of the Liam scenes as the only one i am truly dubious of.
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Post by babe145869 on Apr 21, 2017 10:26:22 GMT
I agree that there should have been a suspious, negitive, or something other than just a positive option, I know that I wouldn't be "ok" with an ai killing them reviving me. I know many people hated the p/r system from the OT, but in some cases you should have an option to disagree or have a renegade response. Even if you aren't "above the law" like Shepard was, that doesn't mean you can't diagree or feel like the choice that was made wasn't the best option. I hope the next game compermised so it's not quite the p/r system from the OT, and not quite forced pacifist paragon from ME:A.
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dm04
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by dm04 on Apr 21, 2017 10:38:45 GMT
That makes no sense, especially if you are RPing a Ryder. Sam is the work of your parents and the reason their name got trashed, if anything you would want to preserve it. Now if you mean, like "I cannot RP a character that I want and tailor for my needs"? sure that is true but there is no video game like that. Unless of course you are playing a tabletop or inside your head. Why does it make no sense? My father uploads an "unshackled" AI in my brain and I have to go with it just because he is my father? If my father did it, no matter if his "life" was ruined because of creating it, I would throw him out a window, literaly speaking. What we know is... the Ryder siblings have the SAM implants in their heads, so they actualy did agree to this to some degree. But noone ever told them they will ahve SAM uploaded, which can pretty much control their bodies. Even when SAM reassures me all the time he won't harm me, I do not have to just agree with it and should be allowed to have objections about this matter. But rather then giving us a choice how we react to this, we are given 2 options that are basicaly the same. This is actualy one of the reasons why MEA is not, and never will be, as great as ME1-3, the lack or real choices. Shepard was mine, the background aside, I shaped the character as I saw fit, remove the name and it was just one character, it could be anyone, it was my character, this is what roleplaying is about. MEA... I play Ryder and this char is done, no matter what I do, everything is made in context of the Ryder character. You know, even if I run my Ryder 90% of the game logical and professional, one would think, the char is more serious then and a casual answer, or even emotional, which are sometimes more appropriate for a situation, would be based more on logic/professionalism but no, 90% logical/profesional and when I pick casual, it is the same old sarcasm and weird approach like before. (And yes I am aware of the fact how many variables this would mean and how many dialogues the voice actors would have to record to fit all the possible variations, but well, that comes with this 4-side options, rather then the simple good-neutra-bad approach from previous games.) Whatever, I want my Ryder to be professional, I have to pick professional everytime, even when it does not fit the situation and the line is actualy quite awkward. And nevertheless, at the end, it is still Ryder and not "my playcharacter". This whole thing feels like I am an observer and not the protagonist.
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LogicGunn
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I'll relinquish one bullet. Where do you want it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LogicGunn
PSN: LogicGunn
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Post by LogicGunn on Apr 21, 2017 10:39:58 GMT
It's your Ryder, not your character.
You can't have a character entirely RP'd in a game with complex relationships, voice acting and an overreaching story. There has to be some base character writing. Sure, some things could have done with maybe one more choice, but nothing is perfect.
Games like Mass Effect and the Witcher have a defined protagonist that you can RP within what is reasonable for their personality.
Fallout is a good series if you want more RP in your protagonist, though even that has some kind of character limitation.
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Post by feuerrabe on Apr 21, 2017 10:48:34 GMT
Well, you can't cover each and every possible choice. SAM was too important for the game to let a conflict between SAM and Ryder become an issue. Still it may be something to think about in future issues.
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Post by egeslean05 on Apr 21, 2017 11:16:09 GMT
That makes no sense, especially if you are RPing a Ryder. Sam is the work of your parents and the reason their name got trashed, if anything you would want to preserve it. Now if you mean, like "I cannot RP a character that I want and tailor for my needs"? sure that is true but there is no video game like that. Unless of course you are playing a tabletop or inside your head. Why does it make no sense? My father uploads an "unshackled" AI in my brain and I have to go with it just because he is my father? If my father did it, no matter if his "life" was ruined because of creating it, I would throw him out a window, literaly speaking. What we know is... the Ryder siblings have the SAM implants in their heads, so they actualy did agree to this to some degree. But noone ever told them they will ahve SAM uploaded, which can pretty much control their bodies. Even when SAM reassures me all the time he won't harm me, I do not have to just agree with it and should be allowed to have objections about this matter Actually I think you're ignoring quite a bit from the beginning to support your position. It is clear from the beginning that all the Ryders know about SAM, they agreed to having the implant, and when Ryder!Dad dies and transfers the Pathfinder status to one of his kids, the only thing Ryder does is express, 'Why me and not Cora?' They do not go, 'How the fuck is that even possible? I never agreed that SAM could ever be transferred to me!' No, it is clear that as THE PATHFINDER TEAM, all members knew that the title of Pathfinder and its duties, and control of SAM, could be transferred to one of them. They only thing Ryder!Dad kept from everyone, was how much more advanced the Human SAM was than the others, and that it allowed Ryder!Dad to change profiles/abilities on the fly (because it was able to, somehow, alter his body and mind). So if you waited to complain about what happens when SAM kills Ryder to express how you don't like him having control over Ryder, you're a little slow. That concern should have popped up as soon as SAM explained the profile system to Ryder, or when SAM brought Ryder's brain back from basically death (before nearly killing Ryder because of the connection). The entire Andromeda Initiative seems to know about SAM in one form or another. No one that knew Ryder!Dad was the Pathfinder (and had SAM in his head) seems surprised that Ryder has SAM in their head, so even they know that SAM can be transferred. Your complaints are unfounded and really late.
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Post by zeypher on Apr 21, 2017 11:33:31 GMT
Basically everyone has to be aboard Walters synthesis train. Doesnt matter if a lot of us hate it.
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mofojokers
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Post by mofojokers on Apr 21, 2017 11:36:29 GMT
We need Renegade Ryder for MEA 2!!!.
"Sam from now on you speak when spoken to!"😂
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Post by Psychevore on Apr 21, 2017 11:47:24 GMT
Always find it quite peculiar what people choose to complain about.
Joining a terrorist organisation of space racists, where you're constantly accompanied by an AI, without as much as even a beep? After you've been risen from possibly the deadest state a human being can be in, aside from just desintegrating?
Best game ever.
Not complaining about an AI in your head in a game where the AI makes the entire setting possible?
Worst game ever.
Whatever.
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dm04
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by dm04 on Apr 21, 2017 11:51:20 GMT
Actually I think you're ignoring quite a bit from the beginning to support your position. It is clear from the beginning that all the Ryders know about SAM, they agreed to having the implant, and when Ryder!Dad dies and transfers the Pathfinder status to one of his kids, the only thing Ryder does is express, 'Why me and not Cora?' They do not go, 'How the fuck is that even possible? I never agreed that SAM could ever be transferred to me!' No, it is clear that as THE PATHFINDER TEAM, all members knew that the title of Pathfinder and its duties, and control of SAM, could be transferred to one of them. They only thing Ryder!Dad kept from everyone, was how much more advanced the Human SAM was than the others, and that it allowed Ryder!Dad to change profiles/abilities on the fly (because it was able to, somehow, alter his body and mind). So if you waited to complain about what happens when SAM kills Ryder to express how you don't like him having control over Ryder, you're a little slow. That concern should have popped up as soon as SAM explained the profile system to Ryder, or when SAM brought Ryder's brain back from basically death (before nearly killing Ryder because of the connection). The entire Andromeda Initiative seems to know about SAM in one form or another. No one that knew Ryder!Dad was the Pathfinder (and had SAM in his head) seems surprised that Ryder has SAM in their head, so even they know that SAM can be transferred. Your complaints are unfounded and really late. I see, ok, makes sense. I would still like to have more say about it. And: if Cora is actualy the 2nd in command.. why does she have no implant to be ready when something goes south? I gues, when I sum it up, my "aversion" with SAM is tied to my dislike of BWs approach to the story. In the beginning it seemed fine, but by the end I see just one thing: SAM was the protagonist, not me, without SAM, I would be nothing and couldn't accomplish anything in the game. To me this is a sign of very poor writing. As I see it... BioWare came up with a basic story and then realized: Oh crap, how are we going to make Ryder interact with the remnant, what about translating, giving valuable info... we have to implement all that in some decent way... hey, how about we crate an allmighty AI and give it to Ryder and everything is fixed, we do not have to care how things are solved anymore, as the AI will do anything. You know, if SAM is so allmighty and can decipher anything and solve anything, why cant he solve some sudoku style puzzles in the first place? ^^ The complete game evolves around this: scanning may provide valuable data... you scan... and SAM comes ups with the solution. Actualy I do not mind SAM that much, basicaly he is a male version of EDI. If we would need that to justify profiles, fine, if he would give tactical info and some insights about this and that like EDI, fine. But him doing everything, responsible for the success of everything? Hey we got a Ramnant expert (Peebee, though laughable now) on the team... and we have a whole bunch of scientists. How about remnant stay a mystery, until we meet the Angara and manage to work with them... as I see it, their bioelectricity field allowed them to interact with remnant tech, with our scienties, how about we then wind a way to interact with remnant? No SAM necesary. And I sure ashell do not need some AI to constantly remind me that I entered a mining zone and that I entered or left bio hazardous area. And I do not need him to tell me when and what to scan. And I do not need him in my head to provide that "insights" about what I am doing. To me SAM is just an easy way out of a lot problems. 5 years of development? My ass, no idea where this 5 years are, maybe if BioWare had just 10 employees...
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Post by Ahriman on Apr 21, 2017 11:55:05 GMT
Always find it quite peculiar what people choose to complain about. Joining a terrorist organisation of space racists, where you're constantly accompanied by an AI, without as much as even a beep? After you've been risen from possibly the deadest state a human being can be in, aside from just desintegrating? Best game ever. Kek, people didn't complain about working with Cerberus? Tell me more about it.
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bshep
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
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Post by bshep on Apr 21, 2017 12:04:24 GMT
It's your Ryder, not your character. You can't have a character entirely RP'd in a game with complex relationships, voice acting and an overreaching story. There has to be some base character writing. Sure, some things could have done with maybe one more choice, but nothing is perfect. Games like Mass Effect and the Witcher have a defined protagonist that you can RP within what is reasonable for their personality. Fallout is a good series if you want more RP in your protagonist, though even that has some kind of character limitation. Indeed. I think some people "forgot" that both Sara and Scott were already familiarized with SAM, after all it wasn't like Alec was keeping it a secret from his family or from the Alliance Initiative. It would be really nonsense to have the protagonist agree to have a neural implant that connect him/her to SAM if they had a innate dislike for artificial inteligence.
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Post by egeslean05 on Apr 21, 2017 12:08:29 GMT
Actually I think you're ignoring quite a bit from the beginning to support your position. It is clear from the beginning that all the Ryders know about SAM, they agreed to having the implant, and when Ryder!Dad dies and transfers the Pathfinder status to one of his kids, the only thing Ryder does is express, 'Why me and not Cora?' They do not go, 'How the fuck is that even possible? I never agreed that SAM could ever be transferred to me!' No, it is clear that as THE PATHFINDER TEAM, all members knew that the title of Pathfinder and its duties, and control of SAM, could be transferred to one of them. They only thing Ryder!Dad kept from everyone, was how much more advanced the Human SAM was than the others, and that it allowed Ryder!Dad to change profiles/abilities on the fly (because it was able to, somehow, alter his body and mind). So if you waited to complain about what happens when SAM kills Ryder to express how you don't like him having control over Ryder, you're a little slow. That concern should have popped up as soon as SAM explained the profile system to Ryder, or when SAM brought Ryder's brain back from basically death (before nearly killing Ryder because of the connection). The entire Andromeda Initiative seems to know about SAM in one form or another. No one that knew Ryder!Dad was the Pathfinder (and had SAM in his head) seems surprised that Ryder has SAM in their head, so even they know that SAM can be transferred. Your complaints are unfounded and really late. I see, ok, makes sense. I would still like to have more say about it. And: if Cora is actualy the 2nd in command.. why does she have no implant to be ready when something goes south? I gues, when I sum it up, my "aversion" with SAM is tied to my dislike of BWs approach to the story. In the beginning it seemed fine, but by the end I see just one thing: SAM was the protagonist, not me, without SAM, I would be nothing and couldn't accomplish anything in the game. To me this is a sign of very poor writing. As I see it... BioWare came up with a basic story and then realized: Oh crap, how are we going to make Ryder interact with the remnant, what about translating, giving valuable info... we have to implement all that in some decent way... hey, how about we crate an allmighty AI and give it to Ryder and everything is fixed, we do not have to care how things are solved anymore, as the AI will do anything. You know, if SAM is so allmighty and can decipher anything and solve anything, why cant he solve some sudoku style puzzles in the first place? ^^ The complete game evolves around this: scanning may provide valuable data... you scan... and SAM comes ups with the solution. Actualy I do not mind SAM that much, basicaly he is a male version of EDI. If we would need that to justify profiles, fine, if he would give tactical info and some insights about this and that like EDI, fine. But him doing everything, responsible for the success of everything? Hey we got a Ramnant expert (Peebee, though laughable now) on the team... and we have a whole bunch of scientists. How about remnant stay a mystery, until we meet the Angara and manage to work with them... as I see it, their bioelectricity field allowed them to interact with remnant tech, with our scienties, how about we then wind a way to interact with remnant? No SAM necesary. And I sure ashell do not need some AI to constantly remind me that I entered a mining zone and that I entered or left bio hazardous area. And I do not need him to tell me when and what to scan. And I do not need him in my head to provide that "insights" about what I am doing. To me SAM is just an easy way out of a lot problems. 5 years of development? My ass, no idea where this 5 years are, maybe if BioWare had just 10 employees...
Cora has an implant. It was ready. Alec decided to transfer the Pathfinder title and job to Ryder instead of Cora. Maybe he did that because he wanted to keep it in the family, or maybe he thought his kid would do better than Cora because (at least I did this) on Habitat 7 Ryder explored and learned things and 'Pathfound' (I'm kicking myself for using that). Maybe transferring SAM to Ryder is what allowed Ryder to survive after their helmet broke, and Alec knew that SAM would be able to help save them. The point is, Cora has the implant, and even she expected that it would have been transferred to her before anyone else. It's a point that she's sore about through most of the game, even though she says she's 'fine'. I do agree the SAM is too central to everything and that it was as much as the main character as Ryder was, if not more. Though considering how much better AI are at doing complex tasks than we mere biological creatures are, it makes sense that it can translate and interface with things better than we can. (That is also ignoring that alien tech and MW tech should not have been able to interact that easily. But hey, it's a game, I give that bit a pass, like I did with the Mass Relays, FTL travel, and the Universal Translators that work so flawlessly and quickly that conversations can happen in real time.) SAM does basically make Peebee useless as an expert, I totally agree with that.
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Post by Serza on Apr 21, 2017 12:26:40 GMT
"I am Pathfinder! Rah bah bah!"
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dm04
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by dm04 on Apr 21, 2017 12:50:34 GMT
Cora has an implant. It was ready. Alec decided to transfer the Pathfinder title and job to Ryder instead of Cora. Maybe he did that because he wanted to keep it in the family, or maybe he thought his kid would do better than Cora because (at least I did this) on Habitat 7 Ryder explored and learned things and 'Pathfound' (I'm kicking myself for using that). Maybe transferring SAM to Ryder is what allowed Ryder to survive after their helmet broke, and Alec knew that SAM would be able to help save them. The point is, Cora has the implant, and even she expected that it would have been transferred to her before anyone else. It's a point that she's sore about through most of the game, even though she says she's 'fine'. I do agree the SAM is too central to everything and that it was as much as the main character as Ryder was, if not more. Though considering how much better AI are at doing complex tasks than we mere biological creatures are, it makes sense that it can translate and interface with things better than we can. (That is also ignoring that alien tech and MW tech should not have been able to interact that easily. But hey, it's a game, I give that bit a pass, like I did with the Mass Relays, FTL travel, and the Universal Translators that work so flawlessly and quickly that conversations can happen in real time.) SAM does basically make Peebee useless as an expert, I totally agree with that. She has? Hm, missed that, twice. Reading through the codex, no info about that. While I agree with you on "Ai better at doing complex tasks", it is still a very very very bad approach. If you have one thing solve everything, it is called Deus Ex Machina and that is, frankly, the worst plot device ever. It do work on some occasions, like in thise greek mythology dramas that "invented" Deus Ex Machina, because they are all about the journey and not the conclusion. But MEA is all about the journey (it actualy did work in ME3, because ME was about Shepards journey and not about how to solve the Reaper problem... the problem with ME3 is actualy that disappointment, when BioWare fed us all the time how important all the decisions are for the ending/conclusion... and in the end, yes they all carried over to some degree, but the ending was all about the last decision that had no ties to anything we did before). I can just hope they (finaly) learn from this and upcoming DLCs/new games will not suffer in the same way.
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Post by egeslean05 on Apr 21, 2017 13:01:34 GMT
She has? Hm, missed that, twice. Reading through the codex, no info about that. While I agree with you on "Ai better at doing complex tasks", it is still a very very very bad approach. If you have one thing solve everything, it is called Deus Ex Machina and that is, frankly, the worst plot device ever. It do work on some occasions, like in thise greek mythology dramas that "invented" Deus Ex Machina, because they are all about the journey and not the conclusion. But MEA is all about the journey (it actualy did work in ME3, because ME was about Shepards journey and not about how to solve the Reaper problem... the problem with ME3 is actualy that disappointment, when BioWare fed us all the time how important all the decisions are for the ending/conclusion... and in the end, yes they all carried over to some degree, but the ending was all about the last decision that had no ties to anything we did before). I can just hope they (finaly) learn from this and upcoming DLCs/new games will not suffer in the same way. Even if it doesn't explicitly say Cora has an implant it can be inferred that she does, or at the very least, would have one implanted once Pathfinder was transferred to her (but that doesn't make much sense, since if something went wrong and you needed to emergency transfer control, you'd be SOL). All Pathfinders have implants so they can interface with SAM. To be eligible to become Pathfinder, you'd need an implant, and since at any time, Alec could have needed to transfer Pathfinder to the team, they'd all need implants handy. Though now that I think about it, I think it is Lexi and SAM who tell Ryder about everyone on the team having implants after Ryder is thawed out.
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Solona Amell
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
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Post by Elsariel on Apr 21, 2017 13:22:24 GMT
I agree that there should have been better choices on how to react but I definitely don't want to get rid of SAM. Seems like a bit of an escalation there. I actually like SAM quite a bit.
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rpgmaster
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Post by rpgmaster on Apr 21, 2017 13:40:57 GMT
It's your Ryder, not your character. Yeah but I bet my Ryder is exactly the same as 50% of the player-base.
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rpgmaster
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by rpgmaster on Apr 21, 2017 13:41:34 GMT
Always find it quite peculiar what people choose to complain about. Joining a terrorist organisation of space racists, where you're constantly accompanied by an AI, without as much as even a beep? After you've been risen from possibly the deadest state a human being can be in, aside from just desintegrating? Best game ever. Not complaining about an AI in your head in a game where the AI makes the entire setting possible? Worst game ever. Whatever. I do hope that's not directed at me.
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rpgmaster
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by rpgmaster on Apr 21, 2017 13:43:12 GMT
It's your Ryder, not your character. You can't have a character entirely RP'd in a game with complex relationships, voice acting and an overreaching story. There has to be some base character writing. Sure, some things could have done with maybe one more choice, but nothing is perfect. Games like Mass Effect and the Witcher have a defined protagonist that you can RP within what is reasonable for their personality. Fallout is a good series if you want more RP in your protagonist, though even that has some kind of character limitation. Indeed. I think some people "forgot" that both Sara and Scott were already familiarized with SAM, after all it wasn't like Alec was keeping it a secret from his family or from the Alliance Initiative. It would be really nonsense to have the protagonist agree to have a neural implant that connect him/her to SAM if they had a innate dislike for artificial inteligence. Yeah, but getting killed does tend to changes one's perspective on things. I love my family but if one of them tried to kill me I suspect things would change.
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brad2240
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Post by brad2240 on Apr 21, 2017 13:43:36 GMT
You're not a Pathfinder without a SAM. That point is made clear several times in the story. Basically, your idea of "roleplaying" is not to play the role.
Apparently the OP's ideal role-playing game allows him to ignore the story that's come before, prevents him from completing the story to follow, and probably kills his character on the spot. What a wonderful game that must be.
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cypherj
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Post by cypherj on Apr 21, 2017 14:07:35 GMT
She has? Hm, missed that, twice. Reading through the codex, no info about that. While I agree with you on "Ai better at doing complex tasks", it is still a very very very bad approach. If you have one thing solve everything, it is called Deus Ex Machina and that is, frankly, the worst plot device ever. It do work on some occasions, like in thise greek mythology dramas that "invented" Deus Ex Machina, because they are all about the journey and not the conclusion. But MEA is all about the journey (it actualy did work in ME3, because ME was about Shepards journey and not about how to solve the Reaper problem... the problem with ME3 is actualy that disappointment, when BioWare fed us all the time how important all the decisions are for the ending/conclusion... and in the end, yes they all carried over to some degree, but the ending was all about the last decision that had no ties to anything we did before). I can just hope they (finaly) learn from this and upcoming DLCs/new games will not suffer in the same way. Even if it doesn't explicitly say Cora has an implant it can be inferred that she does, or at the very least, would have one implanted once Pathfinder was transferred to her (but that doesn't make much sense, since if something went wrong and you needed to emergency transfer control, you'd be SOL). All Pathfinders have implants so they can interface with SAM. To be eligible to become Pathfinder, you'd need an implant, and since at any time, Alec could have needed to transfer Pathfinder to the team, they'd all need implants handy. Though now that I think about it, I think it is Lexi and SAM who tell Ryder about everyone on the team having implants after Ryder is thawed out. (Slight Spoilers I guess) Everyone on a Pathfinder team has a SAM implant I think, and not just the Human Pathfinder team. When you first wake up, the first thing Lexi does is check your SAM implant, and she says if it's working correctly SAM sees everything that you see. Then you you reach the Salarian ship, their pathfinder took her SAM offline to hide, then your SAM interfaces with her, and she says it's good to hear a SAM in her head again. I think everyone on every Pathfinder team has a SAM implant so that they can record everything they see on the worlds they were going to, and receive Pathfinder codes. I just think something caused Ryder's SAM to interface with him/her on a deeper level because SAM had to interject itself into Ryder to save Ryder's life. But the entire game was confusing and inconsistent about all of this. On the Asari ship there was no transfer at the end. The captain just said who's next in line, someone raised their hand and she said you're Pathfinder now. There was no transfer of anything. But then on the Turian Ship it got eben more confusing. In the opening of the game they made it seem like Alec giving the codes the Sara/Scott was imperative and critical. It seemed like if Alec didn't pass them on to Sara they would have been lost or something. But the Turian went to the SAM node on his Ark and got the Pathfinder codes from his SAM node. So Alec chose Sara over Cora, it wasn't done out of urgent need.
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VanSinn
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Post by VanSinn on Apr 21, 2017 14:08:49 GMT
It's your Ryder, not your character. Yeah but I bet my Ryder is exactly the same as 50% of the player-base. And I bet your Shepard was exactly the same as 50% of the playerbase.
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