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Post by Gileadan on Jul 3, 2021 10:48:47 GMT
I'm getting some mild style over substance action comedy vibes from this, complete with theatralic poses and impractical clothing.
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Post by Gileadan on Jul 1, 2021 8:37:19 GMT
This sounds like the current Dragon Age team is a collection of fickle divas that need to be carefully steered towards the tasks at hand. Don't they have a competent leader/diva tamer who figures out what's needed and then tells them what's due when? Darrah sounds like he was really really tired of that job. Hopefully they'll want to be back in production soon I guess.
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Post by Gileadan on Jul 1, 2021 6:49:25 GMT
This. "I was there when BioWare brought back Hawke." Ah, yes. ‘Hawke’. As well as ‘Revan’ and ‘The Exile’. And soon to join those former protagonists bastardized as NPCs, ‘Inquisitor’. Heck even during the trilogy they ruined a lot of people's Shepards, like working with Cerberus, forced to become a mass murderer, etc. Made me wonder if those characters were ever really mine or whether I was just at the helm for a limited time and then handed them back to BioWare...
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Post by Gileadan on Jul 1, 2021 5:14:06 GMT
Whilst I voted for Shep and Companions I understand this is unlikely, but if they dont put Shep in they MUST give us closure on Shep and the companions...my ending had the breath and I need to know that my Shep had a happy ever after with lots of blue babies and died in Liara's arms how ever many years before this new game happens. Either that or have old Shep sending the new protagonist on their way like Anderson did. I would prefer they don’t spell out what happened after the games for the characters. While some people will be happy, other people will hate it because that’s not what their Shepards would do. Same with Shepard being the new mentor character. This. "I was there when BioWare brought back Hawke."
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Post by Gileadan on Jun 30, 2021 11:26:52 GMT
It looks like Synthesis and Control will at least be partly undone, since the reapers in the trailer were dead and no one had shiny green synthetic bits attached to them. I didn't see any geth, but I wouldn't be surprised if they are still around somehow and Destroy not being absolute canon either. There will probably just be a mention of the reaper war and how someone named Shepard just barely stopped them. I for one hope that they won't advance the Milky Way's timeline for over 600 years. That's 600 years of potential storyline lost and only read as a codex entry, just to catch up with Andromeda. I don't think it's worth it, but then again, I would feel pretty bad if Andromeda fans were left out in the cold. So I'll just sit back and hope they'll make a game that will end with me going back to the main menu and immediately clicking "New Game" again. Not necessarily. If it's a situation where the player plugs their decision into a "comic" at the start of the game and the reference is brief enough and vague enough, then the differences between the three main endings could be accommodated for a short time. Also, regardless of choice, nothing precludes an event happening after the end of the Reaper War that, in the case of Synthesis, removes the glowing green eyes; or in the event of control, causes the Shepard VI to remove the Reapers back into dark space; and even in the case of Destroy... makes it be known that some of the Reapers survived the Crucible being fired against them. The bottom line of all three EC sets of slides is that, eventually, the Milky Way gets rebuilt... which apparently has not happened, yet. So, in that case, all three endings are being, at least, "partially undone."
What we know is that Bioware considered both the original endings and the EC endings and even changing the story when deciding how they would end MELE.. and they decided to make use of the EC endings and not change the story... and we know they are now terming MELE as the definitive vtersion of the Trilogy. That tells me that the last thing they are doing is probably declaring only one of those possible endings the canon one while throwing the other two out of the canon entirely The status of ME:A is more in doubt... but the reference to an Ark in the Teaser suggests that it, too, is not being thrown right out of the canon. At worst, its story is also being largely side-stepped.
Regardless, I don't think the biggest complaints about it will come from those you term "Andromeda" fans. The issues, as before, are probably going to come more from the fans who are likely going to be disappointed that their beloved Destroy ending isn't made the sole canon ending of ME3. They've been lobbying for that for nine years now and they are the ones who consistently indicate they won't be happy to settle for anything less. They are also the ones who keep insisting on terming the next ME game as ME4 and not ME5. ME:A fans have long accepted the sad reality that the story and protagonist they loved in ME:A is likely not going to appear in ME5.
The first thing I should probably get out of the way is that I didn't mean anything negative by the term "Andromeda fans". It just seemed shorter than typing "players who prefer a continuation of the Andromeda setting over a sequel set in the Milky Way" and now I did that anyway. I may have a different preference but that doesn't mean I think less of those who disagree with me. As I said in my reply to Hanako above, it's not unlikely that BioWare introduces some kind of equalizer event that changes any player choice at the end of ME3 enough to start ME Next in pretty much the same setting. But it is also possible that BioWare doesn't bother mentioning the past and just starts in the middle of the action like they did in DA2 and DAI. DA2 doesn't explain to the player what a blight is and what happened in the first game, it starts with the protagonist on the run with the Darkspawn literally right around the next corner. DAI doesn't explain the mage/templar conflict to the player, it starts after a big explosion on their conference and you get to pick up that information on the way later. Therefore I think that ME Next may just start right with whatever new story BioWare came up with, and that reaper corpse over there? Read a codex entry or play the previous game. But yes, people will complain no matter what BioWare does. Nobody likes complaints, but at least it shows that people care, maybe a bit too much. Apathy would be really disastrous because that means a total lack of interest and engagement. Personally I think that after almost ten years it's way past the time to move on. Look back fondly at the previous games, but mostly look forward to the next one.
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Post by Gileadan on Jun 30, 2021 5:52:39 GMT
It looks like Synthesis and Control will at least be partly undone, since the reapers in the trailer were dead and no one had shiny green synthetic bits attached to them. I didn't see any geth, but I wouldn't be surprised if they are still around somehow and Destroy not being absolute canon either. There will probably just be a mention of the reaper war and how someone named Shepard just barely stopped them. I for one hope that they won't advance the Milky Way's timeline for over 600 years. That's 600 years of potential storyline lost and only read as a codex entry, just to catch up with Andromeda. I don't think it's worth it, but then again, I would feel pretty bad if Andromeda fans were left out in the cold. So I'll just sit back and hope they'll make a game that will end with me going back to the main menu and immediately clicking "New Game" again. Not necessarily. Regardless of which ending was chosen, our cycle killed some Reapers during the war. These corpses could be from that. As for the glowing green lines, they could either say they were just metaphorical to better show what happened or they simply faded in time. As for the time jump, well I'd rather we stay in Andromeda but if we have to go back to the Milky Way then yes I'd like to not be tossed aside like garbage (like what they're doing with Dragon Age). True, it could be that only a few reapers are dead, but that hopefully won't mean that whatever challenge we will face in the next ME game will be so powerful that it can't be fixed by a handful of reapers. But since there are dead reapers, we must be in the Milky Way in that trailer. It's unlikely that Liara would somehow make the journey to Andromeda only to discover dead reapers and some N7 insignia there. And wouldn't Synthesis completely remove synthetics as potential enemies in any new game? Because if it doesn't, what good was it again? I think they are going to walk the path of least resistance and keep any references to the end of ME3 extremely vague, or introduce some big equalizer event that makes the choice, as far as the setting of the new game is concerned, meaningless.
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Post by Gileadan on Jun 30, 2021 5:17:35 GMT
It looks like Synthesis and Control will at least be partly undone, since the reapers in the trailer were dead and no one had shiny green synthetic bits attached to them. I didn't see any geth, but I wouldn't be surprised if they are still around somehow and Destroy not being absolute canon either. There will probably just be a mention of the reaper war and how someone named Shepard just barely stopped them.
I for one hope that they won't advance the Milky Way's timeline for over 600 years. That's 600 years of potential storyline lost and only read as a codex entry, just to catch up with Andromeda. I don't think it's worth it, but then again, I would feel pretty bad if Andromeda fans were left out in the cold. So I'll just sit back and hope they'll make a game that will end with me going back to the main menu and immediately clicking "New Game" again.
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Post by Gileadan on Jun 28, 2021 6:10:25 GMT
Textile machinery is going to take all our jobs, let's destroy a few in public.
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Post by Gileadan on Jun 26, 2021 18:37:40 GMT
With Tevinter as a setting does that mean we'll see more Qunari (because it's closer) or fewer Qunari (because it's Tevinter)? More, without question. The Qun is currently invading it after all. Now how they’ll be depicted is another matter. Some content has them acting out of character one way, such as being nice to mages, while others have them acting out of character in other ways, like massacring civilians despite them not killing them before since can be converted. Heh. At this point, who can say with certainty what's in or out of character for the Qun anymore? Who knows, we might discover more hitherto unknown sides to them - unknown even to Qunari characters we encountered in previous games.
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Post by Gileadan on Jun 26, 2021 7:29:00 GMT
Hope is the first step on the road to disappointment.
E3 was anemic as hell this year and EA Play likely won't be much different.
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Post by Gileadan on Jun 23, 2021 10:14:34 GMT
What's one more retcon in a BioWare game? This is a game set in a world where magic is viewed by great suspicion in several cultures, so much that its practicioners are outright jailed in some places, while warriors and rogues have magic-looking abilities (*SLAM-EARTHQUAKE!* *POOF!-INVIS...errm STEALTH*) that no one raises an eyebrow at. And hilarious decisions like replacing the heal-spamming mage with the barrier-spamming mage on top of that. I think their problem is that their gameplay designers just don't talk to the lore team very often. Or they do and don't care. Or there's no time because crunch again. I've come to treat every new Dragon Age game as a thing of its own that may or may not be similar to its predecessors. Sure, here's a little town named Redcliffe, just like the one in... no, wait, this looks kinda different. I don't pay attention to lore details anymore, it just got too convoluted without being interesting for me. I think you're referring the (in)famous "ludonarrative dissonance", a term that was all the rage in game-related online discussion between 2015 and 2018, now replaced by "dad-ification of videogames" It's something present in many games, but I wouldn't necessarily call it a problem, since gameplay and lore always need to find a sort of compromise and always end up diverging somewhat (but I applaud the effort of developers trying to reduce this divergence). DA:Origins, for example, sets even a single abomination as an incredibly dangerous foe, capable of destroying an entire village - and yet you kill scores of them without many problems in the Ferelden Circle of Magi's tower. Or going to other games, all these descriptions of monsters in the Witcher's bestiaries that are supposed to be dangerous foes even for an experienced Witcher - and yet Geralt can just slash them down without many complications, even quickly if he drinks the right potions and such. Or bears being actually more dangerous and scary than dragons in Skyrim. It's everywhere, but it's not that much of an issue in my eyes, because, again, you need to find a compromise at some point between lore and gameplay, so I don't care that much. In fact, if it makes the gameplay better, actually go for earth-shattering swords and invisibility stealth flasks. My main point was that BioWare games are so inconsistent regarding their own lore that looking for retcons is a bit of a lost cause since there will always be things that don't make sense, changed from the last game or don't match the codex description. It is more than ludonarrative dissonance. No game can't fully escape that because compromises have to be made to keep it playable and enjoyable. Sure, an abomination could probably kill dozens and dozens of villagers, but a band of adventurers could likely do the same if so inclined, meaning that their levels of dangerousness might not be that far apart. What BioWare did was something else: they set up a major conflict in their world around the use of magic, where magic was so distrusted that whenever some poor scared farm girl accidentally set fire to their neighbour's dachshund everyone pulled out their DorianTech Mk.2 smartphone and called 0-800-TEMPLAR. But no one cares when warriors shake the ground with a swing of the blade or rogues go poof because everyone somehow knows it's not real magic. It devalues the entire mundanes vs mages storyline when in some weird way actually everyone in your group does flashy mage-like things. And that gives me the feeling that BioWare themselves doesn't care that much about the lore. Of course it might make the gameplay better, I'm all for letting my enemies disappear into a rift in the ground if I can just swing that hammer hard enough It just doesn't go super well with that mage templar conflict storyline.
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Post by Gileadan on Jun 23, 2021 8:24:29 GMT
What's one more retcon in a BioWare game? This is a game set in a world where magic is viewed by great suspicion in several cultures, so much that its practicioners are outright jailed in some places, while warriors and rogues have magic-looking abilities (*SLAM-EARTHQUAKE!* *POOF!-INVIS...errm STEALTH*) that no one raises an eyebrow at. And hilarious decisions like replacing the heal-spamming mage with the barrier-spamming mage on top of that.
I think their problem is that their gameplay designers just don't talk to the lore team very often. Or they do and don't care. Or there's no time because crunch again.
I've come to treat every new Dragon Age game as a thing of its own that may or may not be similar to its predecessors. Sure, here's a little town named Redcliffe, just like the one in... no, wait, this looks kinda different. I don't pay attention to lore details anymore, it just got too convoluted without being interesting for me.
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Post by Gileadan on Jun 22, 2021 19:23:33 GMT
I thought it was "something with stealth", a.k.a. instant vanish invisibilty. Which could make one wonder if it is actually blood magic. DAO at least had checks based on distance and rank of ability and opponent in question, and most baddies using it attacked from an old-fashinoned ambush anyway. DA2 mages had DAI stealth before DAI rogues then Wasn’t that just changed to be explained as part of “Varric is an Unreliable Narrator” same reason why enemies just fell from the sky or why all streets and caves looked the same? That's quite possible - good old Varric has a lot to answer for. Though some of his unreliable narrator moments are clearly identifiable in the game - like Bethany's chest in the prologue and the hilarious over the top fighting sequence in Bertrand's home - it makes sense that Varric doesn't remember everything perfectly. But I'm pretty sure I remember one of those more silly "explanations" too. DA2 has several of those "lore-bandaids". Didn't David Gaider state at some point that the "Band of Three" codex entries were added late during the development process because they suddenly noticed that most mage NPCs were insane and they needed some kind of explanation for that? And today that bandaid is an important bit of lore about the city of Kirkwall. All in all, I admire them for finagling things like this, they are like an u-boat crew with lots of holes in the hull that made it home anyway.
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Post by Gileadan on Jun 22, 2021 9:42:22 GMT
It’s true that a bully can create a new bully and what you said is not untrue. All the endings are bad in some way and most people argue that. Destroying the reapers to end the threat can be seen as well you are just doing the same thing as they are. I don’t disagree with you. I would like to know what you think is the best end and why? And not because I will nitpick it or you. But because I would love to hear what you think/feel about it. In bed on cell phone and yep not good at editing in forums. This is my first forum I have actually been active in. I'd say that it's not quite the same thing. The reapers could have surrendered or retreated at any time and chances are that the organic races wouldn't have followed them into dark space with bloody murder in their hearts. But as far as we know, not even a single individual reaper saw the error of its ways and buggered off. None one of them figured out that it's mostly them who is killing organics - the geth only ever fought in self defense before the reapers showed up. Now the geth also dying when you nuke the reapers is just writer asshattery to me. There needed to be a big disadvantage to picking Destroy because otherwise it would be an even more popular choice than it already is. And so the Crucible is too dumb to tell the difference between a reaper and a geth platform. By that logic, Control should also take away the free will of the geth since it doesn't discriminate, right? But none of that is ever mentioned. In the end, all the endings are bad in my opinion, and they get worse the more you try to apply logic to them.
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Post by Gileadan on Jun 20, 2021 17:30:50 GMT
Generally the trend for BioWare games seems to be "more streamlining", resulting in the removal of features from iteration to iteration. Mass Effect lost its inventory system and with MEA the class choice for the protagonist as well the paragon / renegade decision system.
Dragon Age lost most of its tactics system and direct control over the party's attributes. Especially the former is lamentable because the braindead companion AI needs lots of nannying unless you're happy to play essentially solo and just bring companions as window dressing that you revive at the end of each fight. Even the combo system was simplified from specific combination effects (grease + ice storm -> icy ground or some such) to a basic prime and boom mechanic.
I personally expect more streamlined, actiony prime and boom in both franchises with very similar gameplay mechanics. Whether that's good or bad is a matter of personal taste.
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Post by Gileadan on Jun 19, 2021 7:20:26 GMT
... You lied to us about the ME3 endings. You lied to us about DAI being developed "on PC for PC." - something I will never forget, since it was such an obvious lie on release day. You lied to us about what MEA would be, and now you have lied making a "Legendary Edition" that is not legendary at all (mods make ME1 look the same, ME2&3LE are downgrades from modder's work), and is not fixed - instead, characters appearances are butchered, almost all the old bugs exist and you have introduced many more. ... Yeah... I think to still be a BioWare fan after all these years, you must either be very oblivious or very tolerant towards bullshit, because they've served us so much of it over the years. Not just the big portions you mentioned, all the little ones add up too. And some people even eat that up and defend it. Remember the Dragon Age codex stating that magic can not be used for any sort of travel, including teleportation? In Dragon Age 2, enemy mages often teleported away, when you tried to engage them in melee especially. Answer from BioWare: "they are not teleporting, they are slowing down time and then run really really fast". The teaser sheet in the Dragon Age Origins box was never meant to announce the release date of Dragon Age 2, no no, it was always the launch date of their silly Facebook game. "Dragon Age 2 was not being rushed". Heh. "The Andromeda Initiative comes in peace". At least for the first ten minutes, then we're shooting aliens and most of our research is about better weapons and armour. Jeez, would it have hurt to just state "vehicle combat is outside the scope of this game"? Ahem. Yeah, BioWare, just tell us what's going on. We find out sooner or later anyway. And if we don't, there's people like this Jamie Shouter or whatever his name is.
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Post by Gileadan on Jun 17, 2021 5:50:50 GMT
Or - totally new approach - the DA4 protagonist will be a Chosen One with just the right superpower/artifact to counter Solas: immunity to petrifaction or some such.
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Post by Gileadan on Jun 17, 2021 4:39:49 GMT
I never understood how people took "protagonist still alive but trillions died" as a Disney ending. I'm no expert, how many Disney movies end with a gigantic pile of corpses and the main character surviving? And how would one more dead person (the protagonist) added to all these dead bodies make such a massive difference? A trillion dead is a fine happy ending, a trillion and one is a grimdark mess? What the...?
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Post by Gileadan on Jun 15, 2021 18:34:31 GMT
I think you are wrong. It won't be epic. We are a nobody with no connection and fight somethink nobody will see, because they are all to busy with solas. And in the end they give us a bad name because they didn't understand what we actually did and only see that we haven't fight against solas or did something wrong.
I'd actually love that. But the game is marketed with the tag line "Dread Wolf Rising", and the short teaser trailers showed artists working on the Solas model, so I'm pretty sure he will be central to the plot. Being a nobody (and mostly remaining one during the game's story, because pretty much all protagonists start as nobodies before their inevitable meteoric rise to glory) would be a very welcome change, but truth be told, whether we are a nobody or a leader in charge of a powerful organization like the Inquisition makes very little gameplay difference - in the end, we will face the bad guy with three companions at our side. Gameplay wise, the Inquisition barely mattered in DAI, and they had to add the war table to at least give a threadbare illusion of being in charge of a powerful faction. All that manpower and resources, and the Inquisitor didn't even bring all companions to the final battle. The Inquisition was part of the story, but barely part of the gameplay, and so a total nobody would practically play in the same way - a team of four doing all jobs the story will provide. But man, I'd love a story where our protagonist did lots of important stuff in the background, totally unrecognized by the world at large, only to watch someone else get all the credit before finding another caravan guard job to pay the rent.
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Post by Gileadan on Jun 14, 2021 6:07:18 GMT
Dear BioWare,
I like it when you write long, interesting dialogue sequences that actually make me think about the implications of the topic at hand. That makes them special and memorable, giving insights into both the character I'm talking to and the protagonist I'm playing. As an example, the discussion of the genophage with Mordin on Tuchanka in ME2 was a great thing. I'm sure it took effort to write, but let me tell you, it was absolutely worth it.
On the other hand, please don't do something like the super short discussion about religion with Suvi in MEA again. You basically condensed it to a single yes-or-no question and then told me in the codex what a spirited debate about religion Ryder had with Suvi. I know, it's hard to write anything about religion without offending all the cultists out there, but I'll let you in on a secret - Twitter "opinions" are quite irrelevant. If the Mordin conversation about the genophage had been like the religious "debate" with Suvi, there would have been a single yes-or-no question about Shepard being in favour of the genophage or not, followed by a Codex entry about the great ethical debate concerning the genophage s/he had with Professor Solus. Please write and implement the actual conversation, you've been so good at that in the past! Moments of interesting, captivating writing are what make your games special.
DAI's face customizer was great! Just could you make it happen in neutral lighting ("standard daylight", so to say) please? I want to determine how my character looks under normal circumstances, not in a Uranium mine.
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Post by Gileadan on Jun 11, 2021 19:16:49 GMT
Just like Sheploo's head is too small while that goblin Scott has too short lower legs and a laughably long torso, both the MET and MEA have their flaws.
I'm currently not feeling like replaying either, but I'd absolutely be interested in a new game with a new protagonist.
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Post by Gileadan on Jun 8, 2021 17:21:19 GMT
IT was never real, it was the fevered dreams of desperate fans looking for answers why their sacred cow just experienced explosive diarrhea all over their bed. Why does the kid disappear? shit writing. why the camera zoom? shit camera work, why does no one acknowledge him? shit writing. WHy the dream sequences? Because Bioware wanted Shepard to be experiencing war related PTSD trauma and epicly failed at writing it. WHy does the Catalyst take that form?....again, shit writing and Bioware thought it would be "artsy". Bioware is a pretentious studio who lacks the talent to properly portray their pretentiousness. Yeah. It's forced drama combined with low budget cutscenes. Why does no one notice the kid? Because everyone noticing him would have to be animated/voiced accordingly. Same reason why at the end of Trespasser the Inquisitor comes home minus one forearm and practically nobody reacts to it. When that Matthias guy in Anthem gets split into three people, the reaction of the next NPC is "guess there's three of them now lol". It's just how BioWare rolls.
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Post by Gileadan on Jun 7, 2021 7:15:02 GMT
I don't know... it's pretty hard to come up with a good ending after BioWare wrote themselves into such a corner by insisting that the Reapers cannot be beaten by conventional means and such.
I'd probably keep it simpler. Delete all star brat moments. The Crucible is really just a big reaper-killer platform that can disable them with a big anti-reaper EMP pulse and a big cannon to blow them up - locally only, i.e. affecting only the battle around Earth. Some reapers escape, and a slow war of attrition to liberate the rest of the galaxy begins. How well that goes would depend on the player's choices throughout the trilogy, determining which species and factions are still around to help.
The conflict is not over, but it has reached a turning point. This should give the player the feeling that Shepard's efforts were not in vain while also allowing sequels that don't require terrible mental gymnastics.
But really, I made my peace with the current endings long ago. This is just a random idea, and I'm no professional writer and don't think I can do better than people who do this for a living.
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Post by Gileadan on Jun 2, 2021 10:03:40 GMT
Hate is an overused word these days anyway. It used to be the antonym of "love", but apparently these days it can mean anything from "does not like", "does not enjoy", "disagrees with" right up to "does not kiss ass of". My biggest problem with MEA was actually the story and the seemingly oblivious, cheerful characters. BioWare often takes the "plot through idiot ball" approach, where parts of the plot are generated by NPCs making stupid decisions to produce problems for the protagonist to solve, and I expect and don't mind a certain amount of that, but MEA took that over the top for me. The notorious BioWare idiot ball must have bounced around so generously in the Andromeda Initiative headquarters that it knocked down everyone several times or there would be barely any plot in the game to play through. Just a few examples: the arks can dock with the Nexus, but they all split up so they can get lost, giving the protagonist the job to find them again. Why do they split up at all? All arks together carry 100,000 colonists (assuming the Quarians made it), that's just enough for one city. You'd think they'd all stick together instead of facing a new galaxy in small separated groups like teens in a slasher movie, but nooo...
The hasty landing on Habitat-7 because power was running out and they needed "feet on the ground". WTF? Have you heard of solar panels? Ancient technology, and there must be a sun nearby or that planet wouldn't be a golden world. Why land right away? Shouldn't you check for intelligent life first and then maybe send some drones to take samples... so you can make sure there are no, say, aggressive airborne microbes that would eat through your respirator filter and kill you in some horrible way?
Why is there an oupost on Planet Pripyat Eos? It's an irradiated hellhole. Everything is dead! Or should be, at least. Did whoever started this outpost have this inexplicable hunch that a protagonist would show up and fix everything? And how did everything come back to life after the radiation was space-magicked away?
Why do we have to make deals with the thugs on Kadara and the Krogan on Elaaden? Not that all this splitting up made any sense in the first place as stated above. These places are planets, and planets tend to be rather big. We could start an outpost on the other side of the world and those schmucks would have never found out about it.
How could the Archon waylay the Tempest somewhere in space? By having super-faster-than light sensors that gave him the ship's trajectory so he could pick that special spot in the immeasurably vast black void that they had to pass? How did the Tempest hit the brakes in time? Why did they hit the brakes at all if they could have just sped past that spot in space by making a tiny adjustment to their heading?
There's a massive robotic sandworm bursting to the surface, and someone in my squad shouts "Architect!". Seriously? You see that monstrosity and the first word that goes through your head is "architect"? Are you quite alright? Would like to see a therapist? It's all rule of cool, style over substance stuff, light and sweet as cotton candy - an okay snack but no main course. If you remove all this nonsense (there's probably way more that I forgot over the years), MEA would be a much shorter and slower paced affair. Thankfully, the fighting in the single player campaign is pretty much BioWare's best offering so far, which kinda saved the game for me. I enjoyed the gameplay well enough and I finished the story, I just found the writing rather meh and am not that interested in a sequel because of that.
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Post by Gileadan on Jun 1, 2021 16:48:26 GMT
The Inquisition is completely compromised, full of Solas's spies apparently, and can either be dissolved or made into the Divine's parade poodles at the end of Trespasser. Its involvement will probably be minimal, if any.
However, individual characters previously affiliated with Inquisition may appear, most notably Dorian and maybe Varric because he voiced the trailer.
If Solas has any plans, they'll probably backfire, that's just what he does. Wouldn't be surprised if DA4's ending is the exact opposite of what he intended - the death of all magic.
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