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Post by physiolosopher on Apr 30, 2017 1:19:21 GMT
The ME3 Indra turned into the raptor. The new Indra handles like the old Indra if you consume too much caffeine. Still, it can be adjusted to. Power armor helps.
EDIT: Yes the hipfire thing is a gamechanger but I got used to ADS with snipers 100% of the time in ME3. The habit carried over.
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Post by physiolosopher on Apr 30, 2017 0:56:32 GMT
I decided to take a break from bitching about the game and doing real work to screw around in excel and make a turbocharge damage calculator for no reason. Now I will massage the numbers to support my favorite turbocharge weapon, my top gun if you will. Many people like the raptor. I like the Indra. Please hold your laughter until the end of the presentation. *Notes: These numbers are based on a specific TC-MT spec. Admittedly, you'd have to be just as accurate with both the raptor and Indra for these values to hold true, so if you're not willing to learn to become an Indra-tamer, skiiiiiiiiiiiiiiiiip. Also, I'm not certain reload speeds are correct. My assumed damage derives from theoretical factors (e.g.100% body shots and perfect timing for sustained DPS) so it's all academic; but it's something. If I have a fatal error (or many) in my spreadsheet…..whoops. *Another note: If you want to use the calculator I made (either as it is or after fixing my conceptual math errors), I will post a link to the google doc so you can download it. Here it is: Across the board, the raptor has a small, but meaningful, advantage over the Indra in single-clip DPS and sustained DPS. This is true irrespective of MT and TC specs with one exception. There is no meaningful difference between sustained DPS with supercharged sustained fire. This leaves them theoretically balanced in this build. Furthermore, the Indra dwarves it in single-clip damage. This is why I prefer the Indra. TTK sucks no matter what. Reloading is long and easy to interrupt. Consequently, I emphasize intra-clip performance over raw DPS. If any of this sounds good to you, the Indra may just be your gal. Some numbers from my JV calculator: TC (duration-damage-supercharge) + MT (sustained fire): - raptor single-clip DPS = 2913 - Indra single-clip DPS = 2703 - raptor sustained DPS = 494 - Indra sustained DPS = 497 - raptor single-clip damage = 5675 - Indra single-clip damage = 9500
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Post by physiolosopher on Apr 29, 2017 18:59:51 GMT
Why not eat off them while you're at it?
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Post by physiolosopher on Apr 29, 2017 15:29:37 GMT
Reddit is full of retarded fanboy apologists and weird fifteen year olds who only communicate in recycled memes You've just described BSN perfectly ...in opposite world. We are more like grumpy old people who think everything used to be better when we were the target market. AND WE ARE RIGHT. Nothing is worse than Gamefaqs. If people ask a legit question about the game here, they get a decent response. On Gamefaqs, someone asks a legit question and people attack the posters mother. lol this forums is almost as bad in that regard. Maybe if the posters name is Buffygirl777 they will get help otherwise the standard help response is git gud, l2p Sure, l2p may be the standard response for "first!"-type people, but I see very few threads that don't have legitimate responses somewhere down the line. Regardless, "almost as bad" is not "equally as bad" so we have something there.
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Post by physiolosopher on Apr 28, 2017 18:12:24 GMT
Guys, there is protocol for this. If you order a giant can of blue paint and instead receive a giant can of green paint, you don't go posting negativity on the blue paint forum you frequent. That would irritate people who want ideas for how to better use green paint. You just bare down and paint your walls green. What if you're blue-green colorblind? That appears to be what they were counting on.
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Post by physiolosopher on Apr 28, 2017 17:09:26 GMT
Guys, there is protocol for this. If you order a giant can of blue paint and instead receive a giant can of green paint, you don't go posting negativity on the blue paint forum you frequent. That would irritate people who want ideas for how to better use green paint. You just bare down and paint your walls green.
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Post by physiolosopher on Apr 28, 2017 16:44:51 GMT
What I want to know is how, when I die in midair, I gain momentum disproportional to the force of the offending weapon and get slingshotted halfway across the map. Violently. What are physics? Do they read my mind?
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Post by physiolosopher on Apr 25, 2017 15:31:57 GMT
Potential MEA epitaph:
After investigating complaints about assault rifle and pistol performance, we discovered an issue that reduced the rate of fire for many semiautomatic weapons. This limitation impacted the Mattock in particular. However, after fixing the issue, we found its damage output was overpowering, and scaled it back. To keep the identity of the Mattock as an assault rifle that fires as quickly as you can pull the trigger, we left the rate of fire unchanged and lowered the damage per round. To compensate, we also increased the amount of spare ammo. we also increased the amount of spare ammo. ammo spared.
amount of spare ammount of spare ammo
space ammo? hidden damage modifier vs space that only affects the new spare ammo
- spammo amare
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Post by physiolosopher on Apr 24, 2017 23:15:21 GMT
Well sure. It's easier to get kills (i.e. points) with crappy weapons/powers on bronze before a teammate steals them with a vanquisher. You'd get even more in a solo. Since the base XP is roughly the same for all difficulties (before silver/gold modifiers which don't impact challenge progression) it's faster to do challenges in bronze. This didn't seem to merit testing but hey I guess it doesn't hurt anyone.
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Post by physiolosopher on Apr 24, 2017 23:03:25 GMT
To be completely honest, I don't think that having familiars that deal good damage on Gold would be good game design. With a movement system like MEA, where you can survive for a ridiculously long time without killing anything, you could just place down a turret and run around for an entire match without really playing the game. I'm personally a big fan of having familiars act as passive bonuses within a certain radius. It promotes a different style of gameplay since it keeps you in the radius, but doesn't take away from using powers or guns for damage. My favorite familiar in ME3 was probably the Demolisher's supply pylon. It had a cooldown comparable to MEA's familiar cooldowns and really only acted as a passive bonus. You could spec it so staying near it would help you out, or you could place it to get some quick grenades. It was basically just a passive bonus that you could go over to throughout the match. It'd be difficult to do this in MEA, but some familiars already have bonuses like this. The turret has some power recharge, right? If they were to focus on that, make it a bigger benefit to stay in the radius, they could create some different playstyles based on having that ability. In theory this is a cool concept. In practice the only buff pets can give now is a recharge bonus for tech powers of the caster. Cryo beam has a scaling cooldown, overload is crap and incinerate has DOT to cover most of it's cooldown so it really only gives a big benefit to ZOG camping angara insurgents for shield boost uptime (but his other 4 powers are way better than turret so...). This long-cooldown proximity-dependent bonus concept worked for the supply pylon in ME3 because the bonuses were useful. It was like adding a free ammo box anywhere you wanted on the map that could buff weapon damage for everyone and boost shields to the magic 990 threshold with either 3 points in fitness or a cyclonic I. And it COULDN'T DIE. A 24-second cooldown on a power than often ends a few seconds after casting is irritating.
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Post by physiolosopher on Apr 24, 2017 22:46:09 GMT
Complete freedom of powers is BS. I just picked my 3 fave power I can chain combo, a dash of passives, and now all these other levels I'm gaining are meaningless. So the motivation to level up is now gone too. Bravo, BioFail. Not true. Many percentage bonuses from passives continue to increase based on how many points you have invested in a particular tree. Example: With only the first level of OFFENSIVE BIOTICS, there is a 2% increase to biotic damage however; with a maxed BIOTICS tree (252 points invested), that 2% becomes 40%. So maxing a specific skill doesn't mean you've hit a brick wall in terms of progression. You don't truly hit that "brick wall" until you've completely maxed the tree. Many of the COMBAT and TECH passives work the same. So weapon/grenade damage will continue to climb until you've completely maxed the COMBAT tree; and TECH powers will continue to improve until you've maxed the TECH tree. Also keep in mind that profile bonuses are multiplying your already multiplied stats. When I realized this recently I was like "welp, bai powers guess I'm a pew pew guy now". My plan (whenever I return to SP) is to switch to a dakka invasion-barricade-turbocharge infiltrator profile (accuracy, stability, headshot damage and invasion recharge speed, boing). My overarching disappointment with SP is the sacrifice of story depth/intrigue, character development and immersion for the sake of...
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Post by physiolosopher on Apr 24, 2017 22:10:32 GMT
And that vid is an excellent demo/endorsement for the build tatsumaki. I was lukewarm on it. Now I must haves.
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Post by physiolosopher on Apr 24, 2017 22:06:37 GMT
The argument of incinerate vs flak cannon on a soldier can be reduced to a preference for either on-demand stun or versatile combo-oriented teamplay. It's purely subjective.
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Post by physiolosopher on Apr 24, 2017 9:04:10 GMT
I think it would be helpful if you clarified what 'pull their own weight in gold' meant. For example on ME:A, I never score top or bottom, know where RPG button is, rarely need reviving but do so for others (#I_Wish_I_Were_A_Volus), wouldn't be able to finish off uploads if everyone else was dead, and am a 200m sync kill rare earth magnet. So to my mind, anyone like me, who can't solo gold would by definition 'need carrying'. Well we exclusively use characters with pull. The test is for you to pull the outlaw enemy that corresponds with the race of your character so the weight is roughly equivalent. If you main the Krogan Gladiator it might be difficult to earn our acceptance. You pretty much just described me except I don't know what a rare earth magnet is. Can I use it to craft XM radio for the nomad? If AHF was only made up of people who have solo'd gold it would be a pretty lonely group.
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Post by physiolosopher on Apr 24, 2017 8:15:43 GMT
I remember the magnitude of expectations heaped on me in chatty ME3 PUG lobbies if I equipped a lvl X UR. Like, chell guys it's an eagle.
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Post by physiolosopher on Apr 24, 2017 7:28:37 GMT
Great. We solved uploads. Now someone just needs to inform every PUG. The biggest threat to mission success is how many ascendants you get in a row as kill targets. Character imbalance isn't that bad in MEA, there are duds (remember the turian saboteur? female quarian engineer? - clearly not powerhouse plat characters in ME3), but there are many gold ready kits. It's always been good to have one cloaker whose will to revive and hit devices. In terms of weapon balance, that just needs to be fixed. So tired of vanquishing! Having rare weapons at X and the damage barrels also at X will help make more weapons capable of single clipping the weaker targets on gold. Buuuhhhhh.....wat? Do you even? I can't even...
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Post by physiolosopher on Apr 24, 2017 7:18:53 GMT
You've missed out on a great experience then OP. I myself started playing me3 mp in June last year and I loved it. I was solely on single player before that but then I ran into someone who introduced me to the mp side of it and I've never regretted it since. Mea mp isn't... mp.. lol, it's a joke! It's something which is catered for the youngsters or I think that was their intention with it, not even the youngsters fell for it. I don't like the jet packs, the power compos and the melee or what you call it in mea and I HATE the cover system. I miss playing as an Asari Valkyrie, my absolute favorite class. This thing they call mp in mea it's not for me... This is what I find bizarre. The MP does seem to be tailored to younger folks considering the general simplicity, juvenile banter and complete absence of gore. But from the MP menu you can directly load up the SP game where you can watch softcore space porn. It's given me a lingering case of cognitive dissonance.
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Post by physiolosopher on Apr 24, 2017 5:53:31 GMT
Why would someone else's APEX rating trigger you? Because I don't understand how theirs is so high? I'm playing this game religiously and playing 10x better than them, but theirs is higher. I dont like what I don't understand. It's not the size of the Epeen that matters it's the skill with which you deploy it.
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Post by physiolosopher on Apr 23, 2017 18:56:52 GMT
After some thought the architect would probably be a decent support for a soldier/weapon team. Skip the vi, take shocking barricade and area double incinerate, all the duration passives and you end up with pretty good up time and coverage on the elemental tech debuff. A vanguard or soldier with powercell concussive can also det all your primes pretty easily. This would be a great build. I intend to build something like this after I move on from the VI. I may take the detonation evo on incinerate for tech bursts, though. But with a soldier team you'd be relying on them equipping ammo powers. How crazy fun would this be with an all-Salarian squad with maybe a human engie thrown in? Barricade, incinerate, invasion, overload, energy drain, sticky grenades, cryo beam in additional to all the great tech passives.
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Post by physiolosopher on Apr 23, 2017 10:22:06 GMT
I can't remember failing on any objective other than upload. Except one time in an apex mission where we had multiple ascendents as assassination targets and PUGs didnt nuke anything. Conversely, I struggle to recall a gold kett upload where I thought, "well that went smoothly".
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Post by physiolosopher on Apr 23, 2017 10:16:14 GMT
Frog label was perhaps off the mark. They're more like evolved lizards, anyway. They used to eat flies.
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Post by physiolosopher on Apr 23, 2017 9:04:27 GMT
So in the course of grinding out the vi challenge I found one slightly redeeming feature to the vi. The missile is an aoe detonator. The best combo I found is with shocking barricade played aggressively or double incinerate. Getting the stupid vi to play along is tough as he is usually half way across the map or dead, but it's pretty satisfying to pull off 5 tech combos at once. I haven't tried the rocket evo. If it's off cooldown will it fire when you direct the attack? Or does it just mouth laser? Or better yet, randomly decide which is most appropriate?
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Post by physiolosopher on Apr 23, 2017 8:57:14 GMT
I'm pretty sure you don't even need the priming evo for tech sabotage to work. Normal beam is still a tech power.
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Post by physiolosopher on Apr 23, 2017 8:47:19 GMT
Saving Barrier and better mobility make the Human Vanguard superior. If Kroguard had access to Saving Barrier, I'd give the nod to Kroguard because Barrier + Fortify would be Godly. But as it stands, Human Vanguard and Asari Duelist are the best Vanguards because of access to Saving Barrier. Who knew converting barrier from an active power to a passive one would actually hurt someone? PLEASE TAKE NOVA BACK BOOWARES!
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Post by physiolosopher on Apr 23, 2017 8:28:23 GMT
I hate to be "that guy", but wouldn't a 16666 build do the same thing but better? The only thing you get from your VI evos is a somewhat faster recharge and like +25% health to the VI. Seems to me that electric barricade and tech sabotage would probably do _more_ for the VI's survivability plus being awesome evo's in their own right, no? Every idea needs a "that guy" or we'd never filter out the bad ideas. Now let me plead my case. You actually get +130% health with these evos for a total of 1150 HP (again, math disclaimer). Thats perdy sturdy. IMO the reason it dies so often and so fast is that it gets "lost" and swarmed without having the wherewithall to not sit in the LOS. That's why I advocated for a more deliberately paced movement pattern focused on barricade battlefield manipulation. It seems like it better avoids getting lost if you don't fly across the map constantly. Then it can float around your barricade and distract mooks while contributing bonus DPS. I've already admitted EleBarr and TechSab are probably better (and even suggested divergent paths to spec into either), but this build is intentionally focused on getting the most out of the VI. I wouldn't recommend it for gold speedrunning. It's simply an alternative. In my experience it's a good one, but I won't soil my shorts in anger if someone refuses to try it because it's not as good as the 1/6/6/6/6. This is pretty nice Physio, thanks We haven't played together in a while, cause I haven't been in the mood for mp but next time I'm on and if you're on as well, I'll try and send you an invite, it'll be nice to play together again, sounds like you know what you're doing, I'm not there yet at all Thanks for checking it out, hypnotic! My gaming time has been inconsistent the last few days but I'm up for it whenever we're both on. And yes, I totally know what I'm doing. Incidentally, please excuse me for a moment while I edit my post to change some factually incorrect information. The Remnant VI does not appear to work as intended, no healing or cloaking. I have reported the bug on EA Answers: Link to Bug Report
If you have experienced the same bug you can click the XP button on my bug report and it increases the chances of it being noticed. Yup. That's partially why I took recharge over healing at rank 4. They really must not want me to use that flying matrix harvester but I'll be damned if I let them win. I "XP'd" and "me too'd" your post for whatever that's worth. Might give this a try once I get around to playing this guy. Should have gone with a gif of Ventura captioned "I ain't got time to read." There was no time. Had to be first.
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